What are some of the stronger real robots?
(Real vs. super real robots, not "robots that exist in the year 2016" real robots.)
Because Gundam sticks 100% to the realm of plausibility, right? Nothing "super" about the Moonlight Butterfly, the Sekiha Tenkyoken or the Raiser Sword at all, no siree. Seriously, these terms are meaningless.
Anyway, I'm going to say Gunbuster, but if that's too unrealistic for you, L-Gaim MK-II and its Buster Launcher are the strongest I know of, being effectively anti-battleship. If we apply these terms to all mecha fiction and not just animu, though, the true answer is probably something like the Imperator Titans from 40k
Real robot is a military or maybe police or whatever show with robots, where they're just treated as hardware. Super robot is a super hero show with robots where they're more akin to super powers.
Anything else is retarded.
May or may not act within a military chain of command
Ignores as few rules of reality as possible, weapons will all be things like guns, melee tools, etc.
Usually doesn't look too ostentatious
Has "super" powers, weaponry will resemble powers, etc.
Usually ostentatious in appearance
In reality there's no reason to bother distinguishing between the two because the line is so blurry it's pointless to think of. Zeta could channel newtype power, meanwhile Big O regularly needed to have maintenance and carried ammunition which had to be replaced.
>the true answer is probably something like the Imperator Titans from 40k
Nah, it'd be Gargants.
We kinda have them already, walking draglines have existed for decades and are roughly on scale with smaller Gargant classes, namely the Stompa and now Orkonauts. Kans and Dreds are further away.
I have transcended mecha fandom and reach true mecha. I will tell you the difference.
The only difference between what people call real and super is the military setting. Which is to say the backdrop of the robot being based on a common battlefield weapon (though the main character's model is rarely ever common).
Things like organizations, verisimilitude, traditional weapons, reality warping powers etc are all things commonly found in all mecha to some degree and are not standardized tropes belonging to one side or another as many real/super robot proponents tend to believe.
This is truth, but only you can accept it into your heart of mecha.
Valkyries and everything in Macross are hands down the strongest "real" you can have with maybe the Black Serena and the MAchine caliber in second since the tech level in the macross universe is terrifyingly high
Star Trek is a real robot setting because it has a high tech level and shows that people still wouldn't waste their time building Gundams. Also it happens to be the strongest.
Genre fights are always mega-autistic and never settle anything, because there's always quibbling about the precise boundaries of categories. Real vs super is just an illustration of two tendencies which often co-exist in the same show.
This is the main difference, it's one of mentality.
Why would you need to store matter onboard the torpedoes? Surely everything that's not the antimatter on the torpedo is in itself matter, as well as anything outside the torpedo. More than enough matter for the reaction I'd wager.
>since the tech level in the macross universe is terrifyingly high
They've reached the point that their tech has enabled straight up magical girls. Just straight up mahou shoujo.
Macross wins the tech battle.
Pretty much this, though I will say that I would absolutely love to see a fight between VFs and Machine Calibers, because I honestly cannot say who would win.
On the one hand, the VFs seem faster and more maneuverable, but on the other hand Machine Calibers have AIs that run aimbot.exe and an absurd level of beamspam for their size. I'm pretty sure that any VF that gets too close to a machine caliber would just eat lasers and explode with no hope of being able to dodge, but the VFs also have more long range firepower to bring to bear. Onthe other hand, aimbot.exe should have no problem shooting down missiles, and MC armor is some crazy stuff.
It would be a hell of a fight made of superfast and maximum lasers.
> more scientific than Macross
Yeah sure, the mechs designed by a toy company that don't even have an answer for why weapons designed primary for space have arms and legs are less scientific than the stuff made by an actual mechanical engineer whose only caveat is that no material on earth could possibly withstand the stresses required for transformation.
Because antimatter doesn't annihilate in combination with ANY matter, just the matter that is its charge-opposite.
Anti-hydrogen wont explode unless it makes contact with normal hydrogen. Thats why the Federation uses Anti-Deuterium, which isn't common unless you replicate, so the payload won't randomly explode outside of controlled events where it is intentionally exposed to the normal Deuterium.
Thats how anti-matter works.
>cover is filled with supers
Anti-matter doesn't work like that.
Anti-matter was invented by Leonardo Da Vinci, so to activate it and cause it to annihilate, you need renaissance era properties. In other words, you need Proto-culture to use anti-matter.
tl;dr Only Macross accurately represents anti-matter, star trek is complete bullshit from western hacks who think electricity flows from the positive terminal
I'd say the Marauder Powered Suit from Starship Troopers are pretty high power man. You've got armor that stops most anti-tank rounds, programmable grenades fluent in multiple languages, a heat ray style flamethrower, and a top it all off with nuclear weapons as standard.
>one of the stronger real robots
>weapons designed primary for space
Yeah what use could legs or arms be in space
Were it not for technology specifically to reduce them to a non-lethal level, yes. Which is less of a hdnwave when you consider that they have had artificial gravity tech since they found the Macross, so an inertial canceler only requires a miniturization of that technology they already have.
Anyone who thinks that you have to take a mobile suit into a Side, EVER, has absofuckinglutely no idea how to wage war with any degree of intelligence.
"I want to capture their capital city. Quick, get some trucks so that we can DRAG our nuclear submarine up onto the beach and into the streets of the capital!"
Not only can you do massive damage to anything inside of the Side simply by attacking the equivalent area of its outer hull, the side is a self contained ecosystem. You can take every life in the side hostage simply by aiming a big gun at one of those implausibly huge windows and making demands. For longer term control, take the environmental controls by storm with a landing party of soldiers (not mobile suits, thats dumb) and you can turn off the oxygen any time you want, thereby having effective control of the whole station.
If you want to destroy the Side, you don't need to go inside it. If you care enough about the contents to want to capture it intact, there is no excuse for taking in a machine that, if damaged, explodes with the force of a weapon of mass destruction and kills everyone inside.
Except that it isn't. The exact same robots that blur the line between "real" and "super" also blur the line between "soldier" and "hero" for practically the exact same reasons.
Balls were, I know that much. But I have never seen a picture of any mobile suit used for the same purpose.
The earliest MS that I know of is the Zaku 1, and that's always been a military machine.
>not knowing about the blessed lord Cattle-sama, praise he in Moon Moon
That whole horrifically exploding thing wasn't even part of the equation until those crazy Federation fucks stuck a compact battleship cannon on their mobile suit, Minovsky reactors are safe when using conventional weapons. (which is why F91 is fucking full of machineguns)
Star Wars is a real robot setting too
Its not just speed, by the end of Frontier the tech has advanced enough that they could just ram into something that did not have the same barrier as them and scatter their atoms across the galaxy because of their fold barrier
Not true. Worse case scenario, a macross cannon blast would obliterate even the full Gunbuster itself due to the superscience involved.
A Sizzler would have the advantage against VFs, but not an insurmountable one.
Yeah, the pinpoint barrier is a hell of a drug. But at the same time Machine Calibers have gravity manipulation tech that is nothing to scoff at. Any VF planning on their pinpoint barrier to protect them that gets caught in a gravity trap (like what happened to the fish) is going to end up getting snapped in half before they even know what is going on, and pinpoint technology can't save them from that.
That, and VFs are forced to focus the pinpoint barrier to cover only a part of their bodies, and usually not for very long. Against most enemies this is devastating, but against an AI using lightspeed weapons any gap in coverage can be enough to prove fatal.
I think that Macross has the tactical advantage, but the MCs have stronger attacks and rate of fire with them, barring the high end weapons from Frontier like the MDE. Neither side is going to get out of the fight unscathed, its just a question of which side secures the advantage.
Did Machine Calibers have any way to get into space from the surface of a planet? If not, you could just bombard the planet like at the end of Space War I and it'd probably get taken out in the resulting holocaust.
No, because they also use the same flight system in space.
When it comes to getting back to the Alliance, escaping Earth's gravity well is never mentioned as a concern. The problem is the lack of FTL, so it would take them 16000 years to get there.
That said, nothing we see Chamber and Striker do is close to how fast a VF goes. They are faster than Gundams, in that they can fly around celestial bodies like planets in a matter of minutes (as seen in the first episode) while in space, but VFs still outspeed them significantly.
The real advantage of their gravity floater is that is lets them bend the paths of objects headed towards them, acting as deflector for space debris and small projectiles, and it works literally anywhere. Given the nature of the antimatter-breeder reactor that powers a MC, it also has effectively infinite fuel as long as the MC never reaches energy crises state (not having enough power left to sustain the antimatter reaction that puts out more power than you put into it).
Fold technology gives Macross the FTL advantage, except in specific circumstances. The UN Spacy and Fold to basically anywhere it wants, but it takes a while to get there and superlong distances require multiple jumps. The Alliance is restricted to its network of wormholes and it presumably takes a lot of effort to make a new exit point, but once the wormhole is up and running travel between any two exit points is basically instantaneous.
So for most purposes Fold tech is better, but the Alliance can (in theory) cross superlong distances much faster, and getting reinforcements from other alliance bases is going to take minutes.
Interestingly, both sides are specced for fighting massive swarms of enemies from an inferior numbers standpoint. The MCs are always outnumbered by the Hideauze and their only hope is to outgun them, and the UN Spacey usually has to fight the zentradi and other enemies that travel in fleets of absurd size.