>>12102594 A single hive fleet is actually pretty manageable; the Imperium takes them on all the time with far less advanced tech and fewer numbers. The fact that they don't have to travel through the warp for FTL travel also gives them an edge the Imperium doesn't have access to in case they need to retreat and regroup.
>>12102735 Even Hive Fleets like those I could maybe see the UN Spacy winning against after a long, protracted battle, but not without serious losses. They'd never be able to take on the entire tyranid, though. Not in a million years, least of all because nobody knows how big the tyranid actually are.
>>12102777 It probably wouldn't be that hard to convince unalligned Zentraedi to work against the Tyranid, though. That'd buy you a couple decades at least, and with how fast tech progresses in Macross they'd have VF gunpods comparable to the original Macross cannon by then.
>>12102561 Absolutely. The most surefire way to beat a hive fleet is to engage it in a fleet battle and to avoid ground conflict as much as possible, and the NUNS excel at the former and do pretty well at the latter when necessary.
The shit that the N.U.N.S are capable of throwing out and the fact that they have a reliable method of FTL put them at a serious advantage. Then again this is 40K we're dealing with which is known for it's stupidly OP bullshit.
>>12103008 in that case fold bombs cant eat whats been blasted into another dimension but all and all I cant see the NUN wining all out because like some one said no one knows just how many nids thare rely are but I do think the nun could easly handel any singuler fleet of nids with little issue they are alredy doing that with the vajra alredy
Honestly, it's a pretty normal question, in hindsight. Since, given 40K's tendency to portray certain factions as being slanted towards openly antagonistic (or in the case of based greenskins, just spoiling for a good bout of fighting) when it comes to thought processes, you could have reactions ranging from
>> Who the fuck is making all that discordant noise in my mind, nevermind, biomass takes priority
Going off from what I remember, while the singing was new to the Zentradi, it was really the prospect of a lifestyle that wasn't 24-hrs war-o'-clock that eventually won them over (SDF Macross), and for the Vajra, the singing worked only because the two people singing at them were infected with Vajra microorganisms that also allowed them to communicate their emotions via psychic means (Frontier).
Haven't watched M7 yet, but the answer's the same anyways by virtue of the aliens in M7 actually being sentient rather than ravenous manflesh-craving superbugs.
>>12104172 Emps was generally cool with Xenos as long as they weren't in humanity's way or plotting against them. In fact, if he saw the Human/Zentradi alliance, he would have fucking kittens mostly because peace denies Khorne power, and the Emperor's long term goal was to starve Chaos into irrelevance.
It's his Imperium that fucked everything up and did exactly everything the Emperor DIDN'T want them to do after he was incapacitated and put on the golden throne...
>>12104680 Most other universes don't have access to alien tech to supplement their development; also most other universes that feature mecha tend to have specific circumstances that make their mecha necessary, as well as limit their options for encounters, which Macross doesn't have, so VFs and the UN Spacy in general constantly get to bring the most effective weaponry to the table in conflicts.
For example; if they found a way to shield against Minovsky particles, we'd be seeing mobile suits carry far more guided ranged weaponry, like micro missiles.
By the end of Frontier? Probably, unless the deck was very, very stacked against them to the point of absurdity.
Macross has the perfect firepower for fighting massive swarms of enemies.
The UN spacey has fighters capable of tracking and engaging 1024 targets simultaneously.
The Macross Cannons are superdimensional weapons. They do not shoot a beam of energy, they destroy space itself in a line that stretches out a significant distance from the front of the ship. Destroying space releases a lot of energy, enough to blow up starships that were merely near the affected area. So a single Macross Class ship can draw a line straight through the swarm, and anything touching that line is GONE. Not even biomass remains. Everything NEAR that line is 'only' incinerated.
This isn't enough to kill a whole hive fleet in a single shot, but it will take out sizable chunks of the swarm each time, and it is one hit = one kill on the hive ships that the swarm depends on for survival.
On top of that, Pinpoint barriers should be able to tank tyranid bioplasma just fine, and their Fold system is must faster than Tyranid FTL (fast enough that the UN ships should be able to leave whenever they Nids are getting close enough to actually return fire).
Last but not least, we have seen that it is possible to rig up a MDE that can consume a planet whole. Thats enough to cut the heart out of even a large Hive Fleet, and worst case scenario you put one or two of those on an actual planet as bait, killing 90+% of the Hive Fleet when the swarm is busy devouring the planet and all of the hive ships are in orbit for the feeding.
>>12106842 >and worst case scenario you put one or two of those on an actual planet as bait, killing 90+% of the Hive Fleet when the swarm is busy devouring the planet and all of the hive ships are in orbit for the feeding.
Much more effective, actually. An exterminatus usually does not destroy the planet, just renders it lifeless and uninhabitable. There was that one inquisitor that would wipe worlds clean of life ahead of the Hive Fleet to starve it out, but even that wouldn't really kill the fleet so much as prevent it from getting stronger.
A Dimensional Eater bomb does way more than that. Pick related is the first time we ever see it tested, and all it took was a piece of equipment about the size of a truck. They later build warheads that can do the same thing and put them on their planes.
For the record, everything in that purple area? Photoshopped right out of existence. It is basically the Macross version of a Vortex grenade, but way bigger and it doesn't actually send you anywhere.
>>12104972 He wanted humanity to be atheist so they won't need the Chaos Gods. He's pretty dumb in general I'd think, considering while being neutral works in terms of religion in real life, it doesn't when evil gods try to corrupt people. I think the rest of humanity was right to just make him their god.
What would Grace O' Connor and her secret cabal on Macross Galaxy do if they obtained a sample Tyranid? They already have freaky bioengineering tech.
The battle against a Hive fleet would be Battle Frontier/Galaxy warping in and lobbing Dimension Eater bombs mounted on planes and Ghost drones and Macross Cannon shots then quickly warping out. Basically hit and run.
>>12108256 /tg/ has discussed this in some depth; both EvE and SupCom could beat 40k, though 40k beats Halo and Star Wars. Star Wars has some advantage in the space travel department, but not so much on the ground. Numbers vary.
It's important to note that 40k isn't what it is so much because the writers are trying to outgrim everything, but because sci-fi writers are almost universally shit with numbers.
On a separate note, early 40k (think Rouge Trader-2E) borrows a whole lot from stuff like Judge Dredd and Dune, though this isn't what created the ridiculous powerlevels of the setting. Stuff like a lasgun punching through a good foot of contemporary concrete has always seemed alright to me. Stuff like a Land Raider having less armor than a modern tank, not so much.
Anyways, I'm more interested in Orks, who are fair game for anything they're up against in every possible way. Good foes, good friends, good attitude, nothin' I don't like about 'em.
>>12102561 Oh god, definitely. The thing about 40k is that in spite of how powerful and numerous a lot of the shit in it is, it's more focused on quantity than anything, and the tactics they use are very primitive in comparison to a lot of other universes, and Macross has the technology and firepower mixed with superior tactics and mobility that would be a huge advantage against most 40k factions, Tyranid included. Add in that they'd likely have an uneasy alliance with the Tau, and there's a good chance the UN Spacy would be pretty well off in 40k.
>>12109666 They could handle the tyranid in smaller doses, but a full on planetary invasion or hive fleet is impossible for them to handle.
UC's entire universe is based on how minovsky particles necessitated a MASSIVE change in combat doctrine. Their way of fighting is actually closer to 40k in that regard, only with far fewer numbers, hence why a lot of conflicts tend to be local to Earth and it's colonies as opposed to 40k or Macross..
>>12109757 Really it ends up depending on which UC we're talking about. Pre-Victory? They get shit on. Post Victory? Technology overcomes the minovsky clause with the development of degeneracy technologies and photon technologies. Even then everything inbetween Victory and the end of UC is speculation.
Obviously they had military bodies utilizing that technology and newtype tech didn't vanish all together but were fine tuned further as funnel weaponry makes a comeback at some point. When the people chasing UC tech can build a moon sized power plant it really makes you wonder if UC was on the verge of building things like dyson spheres.
The Vajira are basically variable figther aliens that can keep up with their mechanical counterparts. That downgrades most tyrannid spawns to "they're large and kinda dangerous, but the Zentradi and Meltrans and a bunch of our pilots are bored anyway."
Depending on the nature of the battle, though, the Gunbuster might not be able to save the Earth before the Tyranids nom it.
Without a black hole bomb to take out the fleet in a single mission, the Gunbuster would need to fight all of the space monsters personally. And even if it kills 500 tyranids per second, a regular Hive Fleet has enough bodies that it could split into two fronts: fighting the Gunbuster and invading the Earth.
If even a small number of Tyranids make it to the surface of the Earth, we will never be rid of them. They will either consume the biosphere, or they will be an infestation that we will be constantly fighting for centuries to come.
>>12108391 > both EvE and SupCom could beat 40k, though 40k beats Halo and Star Wars
And Star Trek is a massive ??? because while the normal Federation would be beaten by 40k, the Federation has everything they need to ravage 40k sideways without lube if they ever bothered to use the catalog of doomsday weapons and supertechnologies that they have in their files and can replicate on a whim. The Federation has a tremendous tech advantage, but their ethics leave them vulnerable. Take off the gloves, though, and you will see some serious shit.
>>12110158 >variable figther aliens that can keep up with their mechanical counterparts. And they pack quite the punch. The large red type is slightly bigger than the VF-25, iirc, but can keep up with their mobility, and also have a large cannon on their head that can one-shot a non-Macross-class ship
Pretty much. For an immortal who is a master of many disciplines, with a knowledge of history that is unrivaled, and psychic powers to see the future... he sure made some dumb fucking decisions time and time again.
Except that doesn't make sense, because he treated EVERYONE like shit.
He screwed over, like, a full third of his primarch sons with petty dickery. We are told that he loved Horus too much to doubt him, but it really comes off more as him deciding early on that Horus was the best and then refusing to believe any evidence to the contrary because he had already made up his mind, damnit. No take backs.
Yeah, the Ork instinct would be to try to kill him, and make him warboss when they failed.
Especially if they meet any Zentradi with greenish skin.
The zentradi, on the other hand... I don't think they would take advantage of that. They would probably just exterminate the orks whenever they encountered them, because Zentradi before culture don't really do anything but fight.
>>12110924 >What would you think if Invader met Tyranid or Zentradian met Ork
Bigger Tyranids and Orks. Orks can apparently grow really large, so I'd suppose all the fighting would eventually make them the size of Zentradi. The Tyranids can't get that much in terms of new genes out of the Zentradi, though they'd probably just grow more larger bioforms that shoot smaller bioforms to counter them. At least for a while - the additional cost in biomass of that and the Zentradi not giving two fucks about exterminating all life on planets would probably eventually just make the hive fleet move out of their way.
Would the Eldar be able to manipulate the shit out of the N.U.N.S. or would they not fall for their shit? That's pretty important too. And would Chaos take root, since the machines ran by Macross and Zentradi aren't blessed by the Imperium or anything?
>>12110961 >And would Chaos take root, since the machines ran by Macross and Zentradi aren't blessed by the Imperium or anything?
Chaos can't take control of items unless they have been exposed to the warp, or have specifically had demons bound to them by dark rituals.
Chaosfags will claim that Chaos can just possess whatever it wants, but that's simply not how it works. A bundle of twigs falling in the forest that happens to form a crude 8 pointed start does not spill infinity demons out into the world and destroy a whole planet, because without a soul to act as the focus/gateway, even the symbols of chaos are just worthless imagery. They have no power on their own, only the power that their worshipers give them.
So yes, a Valk can be demonically possessed under the right circumstances. The same can be said of any space marine weapon, rock, or pencil. Anything that isn't specifically warded by hexxagrammic magic can be possessed if it is exposed to dark powers, and hexxagrammic wards are rare as shit.
>>12111073 >One of my favorites was the Warframe universe before the devs shit the bed lore-wise.
>Grineer are nolonger the only race of "pure" humans left since the Relay colonies and New Lokha made their genetic-purity struggle worthless >Tenno are not irradiated hunks of meat in Nihei-style biosuits anymore >still no explanation for why all Corpus are male and exactly the same >no explanation for how Void tech works >no explanation for where the Relay-humans came from
The Federation is almost as OP as the Instrumentaily of Mankind and the latter's basically the Feds with all limiters off on time-travel, population-wide genetic manipulation, psychic warfare, genocide and showmanship.
>>12111042 You know, that made me wonder...what about the Protodeviln? IIRC the beings that started the war that destroyed the Protoculture were evil entities from another dimension that could possess people. Sounds like Chaos to me, at least to an extent.
They say that the Cain novels are okay, but in general, it's all commerical fanfic writing. So expect nothing better than the stuff you could actually find for free online a tousand times over and you'll be fine.
Some of the older novels might be fun because they spend a lot of time on space marines eating disgusting crap, farting into each other's faces and musing about whether taking a shit will get them killed by aliens.
While they have superficial similarities, the Protodevlin act and operate much differently.
If anything, the Protodevlin would be the natural predator of chaos. The Protodevlin do not feed off of emotions, they drain and devour mental energy entirely.
In 40k, when you blow up a demon it just dissolves and later re-forms back in the warp. Your broke up its manifestation, but you did little to the demon itself.
But those harvesting beams the protodevlin use, that spiritia based tech... I think that the Protodevlin would OHKO psykers, and any demon hit by a spiritia harvester might be killed for real. Nothing would make it back into the warp, they would just be sucked up and consumed.
In theory, a large enough spiritia harvesting system (like what Gleplenitch was at risk of becoming) could legit kill one of the Chaos Gods. The Chaos Gods are giant vortexes of psychic energy, that should be a spiritia buffet. The only reason the Chaos Gods are considered unbeatable in 40k is because they are the top of their food chain, but the Protodevlin would be like an invasive species.
>>12110924 The entire deal with Invaders is that just touching one can get you infected and I don't think the tyranids have a way to prevent that. That said both species seem to have similar goals: eat everything. So whoever wins, we lose.
>>12110479 >> You think Gundam and Macross is not fiction? I know they're fiction, it is just that certain things do not exist in their universes.
It's all be said before, if Goku fought a Gundam who would win. Most say Goku would. Well I say a the Gundam would lose only if it was in any other universe but it's own. Because in UC there are no such thing as aliens or even super Saiyans.
Gundam being a more realist type of story, even if they have mobile suits and Newtypes. For the most part Gundam has tried to keep it's universe credibly plausible, unless you want G Gundam, but even that is an alternate Gundam universe.
I say thise with no difference if this was a Star Wars vs Star Trek thread, depending on which universe they meet in, each side would have it's advantage within it's own universe.
40k has a unique visual style and some legitimately interesting lore setpieces at first glance. The more you learn about it, however, the worse it becomes. It is a setting that is intentionally grand and huge and over the top, looking closely at it reveals nothing but inconsistency and imperfections.
The books detailing the various fronts of the Horus Heresy have basically ruined the Horus Heresy and made all of the mythical, larger than life characters comically inept, petty man children that can only strategize their way out of a paper bag using retcons and plot devices that were made up for the moment and never come up again.
The setting is locked into a very specific period of years, on the verge of shit getting real, and the timeline cannot progress beyond that point for game reasons. However, also for game reasons, every edition they introduce new units and phase out old ones. So every few years they go back and pretend that a whole bunch of stuff either never existed or was there the whole time. They can't really move forward, so all they can do is dick around with the past and present.
Sometimes these rewrites are okay. usually, they are mind bogglingly stupid.
For example, the Necrons in the ancient past somehow fought a galaxy-spanning war against an enemy that could teleport across vast distances using slower than light engines as their only means of space travel. They fought this war in all corners of the galaxy, established colonies and regions under their control, and saw the war to its conclusion... in less than half the time it would take for the very first ships launched to actually reach their destinations and get to the battlefields in the first place.
The fact that the 40k writers have no concept of scale and how space works is stupid. What makes this mind boggling is that in previous editions of the lore this was not a problem, the Necrons had some of the best FTL in the game. Them participating in a galactic war was not an issue.
Then the writers decided to go back and specifically say that the form of FTL the Necrons used was impossible, they never ever had it, and they eventually figured out how to copy the teleportation-based FTL near the end of their war with the immortal dudes... meaning that they were fighting a galactic war without FTL for the vast majority of that conflict.
Sometimes they will go back and references specific battles, then change their mind in later books as to who won that battle/war.
>>12111147 Are we just talking about the Q here? The only other thing that comes to mind is Nagilum, and he was from a shit episode anyway.
>>12111236 It varies wildly. Best writing is generally agreed upon as being Dan Abnett, with some other writers whose names I forget also being pretty solid. Gaunt's Ghosts series for infantry stories, Eisenhorn or Ravenor books for the Inquisition (imo some of his most enjoyable work), or Titanicus for the Adeptus Mechanicus, the most /m/ of factions, are all good choices.
>>12112035 I knew the Necron changes were weird, but that's fucking idiotic. This is why I tend to stick to the ancillary storeis rather than anything in the 'main plot' so to speak. Not much chance of some fool ruining Uber Aemos for me.
>>12112012 >The books detailing the various fronts of the Horus Heresy have basically ruined the Horus Heresy and made all of the mythical, larger than life characters comically inept, petty man children that can only strategize their way out of a paper bag using retcons and plot devices that were made up for the moment and never come up again. I'm not familiar with WH but that sounds painfully like what Magic the Gathering did to Yawgmoth back in the day.
>>12112012 >The setting is locked into a very specific period of years, on the verge of shit getting real, and the timeline cannot progress beyond that point for game reasons. However, also for game reasons, every edition they introduce new units and phase out old ones. So every few years they go back and pretend that a whole bunch of stuff either never existed or was there the whole time. They can't really move forward, so all they can do is dick around with the past and present.
>>12111042 Well, it's possible hexagrammatic wards could be easier for non-40k cultures.
>Star Trek: Federation probably figures out right-quick that certain subspace frequencies allow them to block this shit. Half the Quadrant goes necron-like anti-warp fields by the end of the episode
>Macross already has space-folding and dimensional tech onboard basic fighters before Frontier. Will probably figure something out after some battles. The dimension-eater warheads or whatever they're called that they eventually field will fuck basically anything up.
>R-Type: Space Corps units can handle this shit with ease, given the Warp is a calm and people friendly place compared to the usual vacation spots. Biggest danger would be getting a major Bydo into Warp; given the two things properties there's a chance the assimilation/consumption might just ripple across the entire chaos-hellscape which would basically mean the Eye of Terror wakes up and starts attacking. As in literally. Probably starts ejaculating all over the galactic core while preparing to mount Andromeda or something.
>>12110141 >TFW We'll never see SRW vs. 40K >TFW We won't have a shot of the Mecha doing the classic Getter Dragon/Gunbuster pose. >TFW we won't see a opening slavo of the SDF-1, Frontier & Macross 7 firing their main cannons.
I just keep telling myself that what we see of the Grineer and Corpus are just their militaries - kind of like an antagonistic army (Grineer/Corpus) marching into another nation (a colony of baseline humans who survived the shitfest of whatever it was before the Queens/Corpus Concil got their shit together) and putting the majority of them to work. Making a guess, Corpus have a council and the Grineer top brass are presumably not just baseline clones; most of their bosses have individual faces (barring Tyl), except that they are probably open to merit-based promotions (hence Vor). While they do have baseline humans under them, you presumably don't see them because of gameplay reasons, what with infiltrating what are presumably military-run locations (exceptions being places like the Saturn planetary tilesets). Surprisingly, the Grineer get tileblocks for shipboard bunks that always spawn as dead-end markers in Invasion missions; I'd have expected that for the Corpus first. End of it all, the Syndicates are just former colonies of people who managed to scrape together enough shit to get on the run from the territories already capped by the main Grineer or Corpus factions (the ones you fight for 99% of the time).
The only bad point is that you can really tell that they're pushing anything lore-related to the backburner; for example the Primed Warframe data entries are stupidly meta (Number of polarity slots? Really?) with the exception of Mag and Rhino (Ember reuses the non-Primed version's lore bits, if I recall correctly).
>>12114823 -9/10, you must disguise your troll better.
>>12112196 I've got a mental image of all sides in realspace freaking out as a gigantic mega-Dobkeratops flies towards the EoT, and just as it's about to pop out, the Space Corps appear and the player character proceeds to shove the charged-up bow of his/her Niflheim right through the warp gate, pointing towards the Dobkeratop's face.
>>12111956 Haven't you ever noticed when crossover stories happen, one side or the other is nerfed. You actually think even for Gundam series a Gundam RX-78 has a fighting chance against the God Gundam?
So by that logic if you were to put Tyranid or Super Sayains into the UC Gundam universe where they do not exist, they would only end up being nerfed because of it.
The only way to make it a really fair fight would be for both forces to meet in a neutral universe, where both sides would be nerfed. And whatever forces in the universe they are in would have the advantage.
The Imperium is known to defeat hive fleets with technology that amounts to a fucking enormous railgun, often without machinery to reload it. At their best, they will have relatively high powered lasers.
I'm sure the UN Spacy could pull it off given enough time.
>>12114936 Scariness of the Niflheim class planet-buster aside, the EoT would totally turn into a giant version of the Seed from Delta.
Although something barely bigger than a Lightning fighter (dwarfed nearly 3x over by fury interceptors that are actually used by the imperium in space) capable of ranges similar to battleship lances but with more power and several dozen times the rate of fire is probably the scariest bit there.
I mean, 40k entities EXPECT big ships; it's the tiny little gnats pretending they're a battlecruiser'broadside a couple of times a minute that's going to drive them up the walls.
>>12115436 Actually, the non-Gundam-Fight gundams tend to make a pretty weak universe overall even within their own.
The machines tend not to be particularly strong or fast, except in comparison to what is there. Yes, they have powerful beams. Yes, one of them is three times faster than the other. But that mobile suit is only more powerful than the local tanks because the moment someone built any kind of vehicle with two legs, every non-biped engineer and designer in the solar system was summarily executed or simply whisked away to a different reality. By the time the first combat-capable mobile suit rolls around, shit like tanks and aircraft are already a generation or two behind. And they'll never get better, because not one penny of funding will ever go their way any longer.
It's why, like 40k, the Gundam universes tend to do quite poorly in any matchup, whether because some Variable-Fighter's is running orbits around a char-custom or because STOONAAAAAAAAAAAAAAAAAAR SUUUUUUUUUNSHAAAAAAINNNNU.
>>12115767 Alternatively, Slaneesh sees a chance and takes over the Seed of Terror and, well, I expect that it will involve dick nipples at the very least, what with combining distilled reproductive instinct with debauchery given form...
>>12115249 That guy didn't obliterate the Federation because of his own disgust at his actions, not because of anything they did. Though now I'm reminded of that guardian of the Tkon empire that might qualify.
>>12111236 Play Dawn of War. Original, Winter Assault, Dark Crusade. Soulstorm if you want, it does introduce Sisters and Dark Eldar and has some hilariously goofy dialogue and writing in regards to Baneblades. I'd personally say to skip DOWII, as I was not impressed, but there's no harm in playing it if you want.
Read up on the fluff from the codex stuff too, it's the most canonical, as far as 40k has canon. If you're familiar at all with White Wolf games, there's a similar propaganda/biased narrative element to most of 40k's fluff.
As >>12115879 says, Eisenhorn is kind of overrated but you might like it if you can deal with pulp. Similarly, Gaunt's Ghosts and Ciaphas Cain are fun, though those tend to be a little... inconsistent in their accuracy to setting lore. There's a few particularly bad examples in the second or third Cain book, but seeing as how they're basically comedy and I'm not fucking autistic, it didn't bother me much.
Above all, just keep in mind that 40k has its roots in camp and parody, and no matter how seriously GW tries to present it, and no matter how dense the content gets, you will have much more fun if you don't take it too seriously and just roll with the ridiculous bullshit the setting throws around.
Oh, and avoid C.S. Goto like you'd avoid the company commissar.
I dunno, do we know the full scale of NUNs? We know there are at least ~20 functional battle class ships, a shitton of quarters and support craft, but their whole thing was spreading humanity as far apart as possible, wasn't it? I guess they could take out the small fleets, but anything bigger would be trouble
>>12116360 I don't think exact numbers are ever given, but it's been highly explosive growth: The Megaroad class ships were pretty much outpaced by the New Macross class (better FTL, etc) of which there's at least 13. Macross 7 is the 37th colonization fleet, and there's already worlds like Eden by then, with FTL comms and mass production approaching "star trek:TNG-onwards" levels; a good example being just how quickly new designs get spread across the fleet (was what, WEEKS for half the galaxy to start fielding microdimension-eaters on everything they have?).
Macross Galaxy (the Galaxy fleet from frontier) is the 51st colonization fleet: 9th "large scale" emigration, 21st of the New Macross class.
>>12116371 In those words... yes. Dunno if that's what this guy is referring to specifically but I remember that picture bringing about some really sketchy attempts at claiming it's very different conventional steel (RHA quite literally being conventional steel armor), and I wouldn't be surprised if there was some "our kilometers are different" thrown in as well.
>>12116371 40k tech is notoriously terribad. Even what advanced stuff they have tends to fall far short of modern capabilities. Their super-advanced targeting systems don't even amount to what you've got on modern gear either.
We don't have dimensional FTL yet, but when we do, it'll be leaps and bounds beyond what the imperium has... Probably from the start. We don't have plasma cannons yet, but when we do, it'll be leaps and bounds beyond what the imperium has.... Probably from the start. We don't have antigrav yet, but... you get the picture.
MJ was a pretty solid show that put good focus on the maintainace and pilot support aspect, which was rather remarkable. The story ain't nothing to write home about though and the characters were at best inoffensive.
>>12116509 Indeed. It's just that far too many people do not understand that. They basically buy into the religious shit being fed to the people IN the setting.
Reality is, The only thing the Imperium has going for it is numbers. Millions of worlds with Billions on each, such that there'll probably always be a few humans left. Most other settings have not come close to this level of overbreeding, and for the most part would not need to.
Problem is numbers don't much help when the only thing your biggest, most powerful battleships have over damn near any other setting is how long it takes to get from one end of it to the other. Especially not when your performance compares disfavorably to something a hundred-thousandth of the mass and resource-costs.
This is why the Culture fans see those "would 40k this setting" and wonder if a solo GSV would be enough to 'Fix' the Warp or if it needs a bit more Gravitas.
This is why the R-Type fans like to joke that they know exactly what the Tyranid were running for their lives from when they came upon the galaxy (or why they look at a battleship's nova cannon, then back at their starfighter and confidently state "mine's bigger")
This is why Star Trek fans look at those giant vessels and think to themselves "boy, the imperium is REALLY bad at building gigantic really weak shuttles".
Even Micheal Bay fans look at 40k and think "Boy. Those explosions are really weak and sparse. That's terrible characterization for such critical story characters"
>>12116565 >Reality is, The only thing the Imperium has going for it is numbers. Millions of worlds with Billions on each, such that there'll probably always be a few humans left. Most other settings have not come close to this level of overbreeding, and for the most part would not need to.
Basically. The NUN has just as much force to fight a galaxy-spanning war as the Imperium, the difference is they won't suck at it.
>>12116602 Planet-buster weapons available for fighters since the Sturmvogel.
Dimension-Eater warheads by the end of Frontier have become goddamn machinegun ammo. The full sized ones are as stated by anon earlier: "That planet was never there".
Even the "Fuck you, space collapses along this axis, and also the whole region is bathed in plasma from the energy released when "Spacetime Rape Assault: Violent Semen Inferno" gets used" Rifles (aka "macross cannon") start being fielded on fighters by that point.
Fighters that can jump across the galaxy quick and safe.
>>12111236 Honestly, if you just want to get a basic look into the lore, watch the Vaults of Terra videos. You can find the important videos here; https://www.youtube.com/watch?v=tISxHCjvYNE https://www.youtube.com/watch?v=PnlQTk_6sq4 https://www.youtube.com/watch?v=UGeG7rafz3E https://www.youtube.com/watch?v=OTwRFvpP8T4 https://www.youtube.com/watch?v=cktIi-4qkWo https://www.youtube.com/watch?v=UZ_WBEU9_e4
And for a more thread-related vid; https://www.youtube.com/watch?v=M5l5WoSiN1U
>>12116625 >Planet-buster weapons available for fighters since the Sturmvogel. Hoy? I only remember the 22 having reaction missiles, which while implied to be of the "fuck you, city" strategic level, are a long ways short of planet-busting. Something in one of the games?
It doesn't hurt that Macross is one of the few settings that actually beats 40k at its own game: scale and numbers.
Simply put, the Zentradi fleet that showed up SDF Macross alone has enough naval capacity to rival a galactic power in 40k.
When the Imperium of Man assembled a crusade to attack an alien empire of 100 worlds, they sent less than 20 capital ships. Granted, that was not exactly a large scale crusade by imperial standards, but 20 capital ships is something the Zentradi would consider a scouting party. Their warfleet is utterly huge, and densely packed.
A Zentradi faction legitimately has enough of presence and firepower that they stand a reasonable chance of completely overwhelming Holy Terra, the simple best defended solar system in the 40k galaxy. Even if they failed, they would deal a fatal blow to the Imperium of Man from which it would never recover (given the many enemies that would take advantage of the moment of weakness) and while that fleet of Zentradi would be done for, their failure would not impact the hundreds of other Zentradi fleets in any way.
>>12118415 >their failure would not impact the hundreds of other Zentradi fleets in any way. > hundreds
Try thousands. There are estimated between 1000 and 2000 other Zentradi fleets elsewhere in the Galaxy after Space War One, many of them comparable to the 4.8 Million Ship fleet that Bodozela commanded.
I don't think 40k has ever had 4.8 million ships in one place EVER, unless you start counting Tyranids and fightercraft.
>>12107307 >Removing undesirable elements and leaving the planet intact enough to be re-terraformed. Vs >Physically erasing an entire planet and all its resources >Much more effective Not really, just much more destructive. There's a reason The Imperium doesn't build a fucking death star, it's because blowing up planets is incredibly stupid, wasteful, and energy-intensive. It's easier and much more practical to leave it intact and lifeless.
>>12118573 >Removing undesirable elements and leaving the planet intact enough to be re-terraformed.
Actually, only Virus Bombs do this, and those would be the absolute worst form of Exterminatus to use to deny planets to the Tyranids, because they explicitly leave some organic compounds behind after all is said and done.
Cyclonic Torpedos and other forms of Exterminatus generally destroy all water on the planet and remove all atmosphere. The world is not just lifeless, but incapable of supporting life ever again. Very poor targets for re-terraforming, but I suppose not impossible for a a mining base or two for surviving mineral deposits.
The tactical difference between Exterminatus and a MDE is that the goal of the Exterminatus is to prevent the planet from being food for the Tyranids. Performing an Exterminatus requires extensive orbital weapons use, so by the time the Tyranids are actually there and eating the planet it is almost always impossible to perform because the bugs are eating your ships.
A MDE bomb can be set up ahead of time and then set off when the nids draw near, destroying the planet in its entirety, but also a large portion of the Tyranid hive fleet that is in orbit around the planet. Using an MDE in space away from a planet is always going to be preferable, but using a planet as bait to catch the whole hive fleet in one go is certainly not outside of the realm of possibility.
>>12102561 >a good example being just how quickly new designs get spread across the fleet (was what, WEEKS for half the galaxy to start fielding microdimension-eaters on everything they have?). And Frontier themselves managed to refit all their machine guns, missiles, cannons, etc, to run on MDE pretty damn quickly. Don't forget the replacement of all reaction missiles into MDE missiles. And thats done on their own, purely effort from the fleet's manufacturing facilities. If they are ever in a galaxy-wide battle, each fleet could easily send a fleet worth of ships and VFs down to a battle somewhere. Not to mention Earth having a Factory Satellite for extreme mass-production.
>>12119456 >How are the Nids are going to tackle Macross Galaxy + Grace O' Connor controlled Vajra Queen and fleet? In 40k, and especially with the 'nids, the answer is always "en masse". I'm not saying they would win, but if Macross is capable of being overwhelmed by sheer numbers, the 'nids are the ones to do it.
>>12119906 Obviously what we need to see, then, is the recombined EFAA/Granzera forces (whom ALSO have utterly ridiculous production capabilities given massive multi-dreadnought fleets are sometimes launched as "a transport with a wing of arrowheads and a morning glory" ... vs Macross.
>>12102561 Oh, the hive fleet would be toast. The imperium deals with rhis shit all the time with tech so outdated, it's ridiculous. NUNS has ordinance that can fuck entire planets on a whim, while the Imperium has to use entire fleets for exterminatus.
And the for missions/tasks too dangerous for human pilots, the NUNS can easily field Ghost fighters.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at email@example.com with the post's information.