>>11140199 Dude, you only kill 2 reapers in total. And in the last fight you almost die. Hell in the first fight you have to co-ordinate a multi fleet orbital strike just to take one down. I don't know how the hell earthlings survived for so long in the 3rd game.
I've only played 1 and 2. The story's great and immersive but I'm not a fan of how they "streamlined" (read: dumbed down) the inventory and customisations and planet exploration in 2.
The real thing that kills it for me is EA being the typical EA scum and trying to get you to buy shitloads of DLC. You've already bought the game, and all this extra shit should have been in it to start with. So I've waited for a few years until pirated versions with all the DLC bundled in have become available. I'm just playing through 2 now and just did the Normandy crash site bit. The feels.
A few weeks after 1 was released (and then again with 2), acquaintances kept bugging me to play it, saying it was the best thing ever. Each time, I told them I was waiting for it to finish so that I wouldn't be disappointed by a good start with a bad conclusion.
Those acquaintances, strangely, haven't mentioned the series since 3 came out.
>>11140329 That's hilarious. Even without fucking up at the finish line, ME is entirely just a mashup of various sci-fi shit Bioware staff liked. Could have been the trilogy to be one of the icons of 7th gen though. Now it's just a sad "could have been".
I thought it was funny how some of the weapon and item descriptions in 2 poked fun at DRM and DLC, but then I realized I was playing the poster child for shitty digital distribution practices and stopped laughing.
>>11140895 >I loved the first two, but three kind of killed it for me. This is mostly the general consensus. Basically the games keep going "Your choices matter and shape the game" 1st and 2nd do it okay enough and the third just outright doesn't give a shit and forces you to have a single ending and you don't see a single effect from your choices at all in the final mission.
1 was pretty good, there were obvious glaring flaws with the game (such as shepard having the same personality as a block of wood, or really none of the crew members or squad mates feeling in any way important to besides Liara and Joker and sometimes Garrus), but were easily overlooked by pretty much everything else being well done 2 was the worst game by far, managing to remove the good parts of the combat and exaggerating the bad parts, as well as making the plot feel nearly irrelevant and killing off the main character for no reason what so ever. It also managed to make all the squad mates superficial in trying to make them more deep (no one is actually around to stop the reapers except for shepard, the loyalty missions equate to fixing people's daddy issues and solving all of their life issues for them and this somehow affects who gets 1 shotted (somehow) as a door is being opened) 3 was actually ok up until the deus ex machina ending where nothing actually mattered anyways and all outcomes are the same (but to be fair, "IF YOU DO THIS THINGS WILL BE DIFFERENT BUT NOT REALLY" seems to be the theme of the trilogy's choice and consequence system). they improved on ME2's combat and they had a pretty nice upgrade system. They actually gave shepard facial expressions this time around and the squad relationships are slightly better than in ME2. Also Tuchanka was fucking great
I really liked the first game when it came out. Really dug some of the 70's syd mead sci-fi design motif going on. Also maxed out biotic lift is fun as hell.
Second game was alright, but most aspects besides the graphics and music felt stunted compared to ME1. I liked the interactions with Mordin, Zaeed, Grunt, and Legion. Biotic pull isn't nearly as humorous as ME1's lift, but still pretty fun.
Third game had nice controls and entertaining gunplay and I enjoyed Javik's various comments. Story overall felt lackluster, but I found Citadel DLC's quirkiness and cartoonish mood very amusing.
>>11140947 >absolutely every armor option was fucking useless or redundant so much this. pretty much everything was omni-gel fodder and what's even more annoying is that you couldn't do it en masse. and regarding the streamlining of powers, while i hate how they gutted powers in 2, the various ranks were useless in 1. powers only really changed during specific ranks. say what you will about how much the 3rd game fucked up but it got the gameplay portion right with the gun upgrades that actually meant something and a balance of power use and gunplay.
I'm probably the only guy in the history of the universe (nah, not really, but still minority, it seems) that really loved the offroading in the first game. Add in some environmental variety in non-mission planets and forward thrusting rockets, and it would have been the perfect to get around, light years better than the boredom of scanning a planet from afar. Also, the inventory interface of the first game was so broken. >oops, you're trying to pick up some items, but you already exceeded the arbitrary item limit, please dispose of all of the new items you're tryng to pick to continue, no, you can't get away and gel stuff already in your inventory you don't need, in fact, you can't leave these items as they are at all, dispose of all those new items exceeding the limit to continue with the game Setting and plot were great though. Still haven't finished 2 or started 3 at all.
>>11140923 Don't forget the whole "Lolnope, organics and synthetics can never get along unless you do weird fusion shit that somehow magically changes the physiological makeup of everyone in the known galaxy instantly, how dare you try for a "muh understanding" approach even though the previous two games actively encouraged it?" bullshit.
>>11140301 I wouldn't even be mad about the DLC if not for two reasons: 1. Some of them are crucial to fully get the story (Shadow Broker and Arrival for ME2, From Ashes and Leviathan for ME3) 2. They are never on sale for PC. NEVER. Hell, you can get the base game cheaper than most DLCs. I think that BioWare points went on sale only once since the release of ME3. Nevertheless, all paid story DLC for the Mass Effect series were God Tier. Every. Single. One of them. Well, maybe except Arrival, that one was kinda half-assed >That Kasumi heist mission. >Exploring the planet in a vehicle during Overlord, so many ME1 memories. >SHADOW BORKER >Mr. Prothy the "Can-I-throw-the-robot-into-the-airlock" Prothean >Ctulhu vs. Mechactulhu >Do. Not. Fuck. With. Aria. >Mass Effect 3: Wrex Expansion.
At the risk of being unpopular with both /m/ and /v/, I absolutely loved Mass Effect. I loved the art, the music, the atmosphere, the characters, all that stuff, although 3 was by far the weakest game in the series, but I didn't hate it as such. 1 and 2 though I have some very fond memories of.
I still think this is how the third one should have ended, though.
>>11141964 >unpopular with both /m/ and /v/ Hahaha, that's a good one. /v/ absolutely LOVED Mass Effect right until the final mission of ME3. The Mass Effect generals were one of the reasons for the creation of /vg/.
Control is the best ending, especially since it's the only one to acknowledge whether you were a Paragon or a Renegade.
ME2 took out all the RPG elements for some stupid reason, but the action was fun. 3 was pap.
That said is all they need to do to trick me back into ME again is bring back explorable planets, just use a better procedural generation algorithm, and bring back the inventory. Yes ME1 inventory sucked. That's why you should fix it, and not just throw it out.
>>11141978 >/v/ absolutely LOVED Mass Effect right until the final mission of ME3 There were plenty of people unhappy with the changes 2 made, and even more who dropped the series after Bioware's fuckup with DA2.
Absolutely love the first one. ME2 removed a lot of the stuff I enjoyed, but it was still a decent game. Though it did take the overall story in a terrible direction. I still haven't played ME3 myself, but I've watched enough videos to know that I hate it. I still can't get over the fact that Tali was just a badly photoshopped stock photo and not a real alien.
>>11141978 They've also forgotten the time when every other thread was a Tali thread. If Citadel released at that time /v/ with be singing along with her.
>>11141994 >Yes ME1 inventory sucked. That's why you should fix it, and not just throw it out. But they did. ME3 brought back the gun upgrades and it actually mattered. It balanced the use of guns and powers and gave customization back. Sure some guns are obviously still better than others but the various trade-offs means they're usually not just direct upgrades.
>>11142422 Which is funny because ME3 has hands down the best gameplay. Sure the ending was terrible and it destroyed any sense of mystery the first game established but the gameplay is pretty solid. Though I still miss ME1 Sentinels/Adepts and their ability to shut down an entire room or put anything in stasis including Thresher Maws. I guess Liara's really fast CD on Stasis was added in ME3 to make up for that but it's not the same. Detonating Double Pulls was fun though.
It's weird how the Galaxy Map got dumber with each game. In the first, the metaphor was clearly that you were looking at nav charts, and laying in a course when you have to travel from point to point, as you do when you're commanding a starship.
In the second game, they actually introduce a little Normandy that you steer around star systems. I guess this was done in support of the planet scanning minigame and fueling systems. But both of those things are dumb, and slowing down navigation and ruining the original metaphor in their name of them is dumb as well.
Then the third game introduced the Reaper evasion thing, which, I don't know how it got off a whiteboard, it's so ill-advised. Like, I think that they were trying to convey how "nowhere is safe", but the effect is mostly "nowhere is not tedious".
Pretty good game, I enjoyed all 3 even is the ending sucked, I don't know, it just feels as if they don't know how to end it properly >mass effect 4 will be about "you" and not a named character like shephard. I don't know how I feel about this, might be good or we might end up with a dumbass silent protagonist.
ME1 was a great intro, they seemed to have put a lot of thought into the universe, the Reapers were mysterious and intimidating, the combat wasn't great but good enough that it didn't detract
ME2 seemed to make it less about the universe and more about the crew which I didn't care about. Some of them were great, but most were meh. Illusive Man was mysterious and interesting. Combat got a bit better, but the RPG elements took too big of a hit. This is my least liked entry.
ME3 hit a great balance RPG/customization wise between 1 and 2. Best combat as well. Overall I liked the story a lot, the Reapers were annihilating, the situation felt intense. I could have done without the ghostkid, it felt forced, and Illusive Man's final outcome was kinda disappointing, and the ending was meh, but it overall felt like the most complete package. I never played any of the DLC for 3, I should sometime.
I took that ME survey recently, I said exploration should be the most important aspect, I want Skyrim levels of wander and explore planets. I missed that from ME1, it gave the best impression of being in a huge galaxy, driving around planets and shit. ME2 was too contained.
>>11142718 >I never played any of the DLC for 3, I should sometime. I should do this too. The only one I've played is the one with Javik since that came with download. I wanted to at least try Citadel because it made the old crew available for a while.
>>11142718 But the planetary exploration in Mass Effect 1 was just height maps and the same 10 assets over and over. The only one worth its salt, to my recollection was Ontaram, the one where the moon was slowly de-orbiting. Gorgeous sky-box, and the shifty-looking cow.
Mass Effect one was solid space opera RPG. A nice intro to the world, but rather clunky in terms of the mechanics.
ME2 stripped out a lot of this clunkiness, but in doing so toed the line on being oversimplified. That said, I really liked how from early on in the game it is established that you are building up to a single mission for the fate of the galaxy, and everything after that is you gearing up and recruiting for this one thing. And once you actually start that mission, the game becomes an action movie in the best way possible.
ME3 started really solid, the escape from Earth and the couple missions after that quickly establish just how bleak our chances are, to the point that EDI getting a sexy robot body is our first breath of fresh air in the game where we get a chance to just relax. Gameplay-wise the best of the trilogy. Still a solid game, but they dropped the ball in the home stretch. It feels like the game was rushed through development at the end by management, what with the ending of the game basically cutting out all gameplay and choice and little details like Tali's photo being "5 minutes in photoshop" tier. Between that and stuff like Javik and the Leviathan very obviously being stuff that was supposed to be in the game from the beginning? I can't shake the feeling that ME3 got dicked hard by EA meddling, cutting content off into DLCs and rushing them towards some arbitrary release date at the expense of a coherent final act.
>A four issue comic with an important Asari from the previous game starring as the main character is released to hype up the game. >Comic hints that the situation will be resolved in the game proper. >The first issue of the comic is included with the collectors edition of the game. >The Asari character does nothing in the actual game apart from sitting in a chair, giving you a lame sidequest and saying "Shepard, someday I will need your help with finishing the story from the comic" >The second paid DLC has you finish the story from the comic, with the Asari as a temporary squadmate.
>>11140180 -Good universe -Good gameplay (great in the later games, inventory micromanagement never suited it) -Great visuals -Good characters -Terrible ending -Renegade 4 life -Too much loading time on the Normandy.
>>11142937 I kind of like Mass Effect 2's style, where planetary missions were these 10 to 20 minute jaunts in specific locations. They provided a little variety and texture between the normal crit-path and squad missions.
It would be cool though if two or three of the main missions had the hub-and-spoke model that Overlord used. Open up the game for a little bit, and not have everything be so linear.
>>11142982 >Renegade 4 life Too many renegade dialogue choices were just Shepard being an unpleasant ass for no real reason or gain. I had no problems with some of the interrupts and dialogue choices, but I was never able to go full red.
>ME3 >The main villain of the series, the guy who kept yapping at you non-stop in the second game, doesn't show up until the very end and doesn't even have any fucking lines >The collectors just fucking disappear >Online bullshit >All sorts of interesting flavour text in the online bullshit which has no story >DLC DLC DLC
Even if the ending wasn't shit the game would've been pretty fucking bad.
I feel like Bioware's romance mechanic is forced and never really much cared for it. I understand that galaxy saving generates a lot of stress and that this is supposed to be a space opera, but deciding which biological entity you fuck should not be more important to a player than how they go about saving the galaxy. They should try to reprioritize themselves and get focused for the next game, make changes where changes need to be made. Maybe I'm getting ahead of myself with Bioware, shouldn't expect too much from them. But who else even makes Space Opera or Sci-Fi RPGs any more? Where's a guy to go? There's fuckall options, so Mass Effect is pretty much necessary at this point if you want something new.
>>11142984 Also, less faceless mercenaries, and more exotic alien fauna.
On an unrelated note, the next game seriously needs to do away with gibbing. I get that the weapons of the Mass Effect universe are terrifyingly powerful, but the head-exploding in Mass Effect 3 looked hell of dumb, and meant that everything you killed basically had to be faceless.
>>11143011 Renegade interrupts were the best though. Paragon interrupts got you out of a situation just fine, but Renegade ones made you a badass while doing it.
It's been a long time since I played so you'll forgive me if I get some details wrong, but one that sticks with me particularly well was that one part with this Krogan who manages to corner your team, and keeps going on and on about how screwed you are, until you use Renegade to just blow up this container near him and launch him off the balcony. Fucking loved that.
>>11143149 It's just that Bioware does romance so awful and they make such an integral and intrusive part of the game that you can't ignore it. If they had put the same time and effort into making their characters more interesting and the story more cohesive. It's clear that they spent a lot of time, money, and effort making sure that everyone, even the ship's fucking computer, gets shipped.
>>11143115 Problem I have with X (from my experiences with X3) is 1. there's no cockpit as far as I can tell, I don't like this 2. I can't get the game to map to a gamepad worth a damn and I am not in the mood to go out and buy a HOTAS to replace my broken X45. 3. Last time I booted X3 up it made screeching noises. Supposedly this is the fault of the CCCP codecs or something but I haven't checked to make sure disabling some things unfucks the sound. I mean, the screech was -that- bad.
I want someone to waltz in and tell me how all this and more can be fixed quite trivially, though.
>>11143233 1. X1 and X2 had cockpit, I've no earthly idea why they took them away, but mods can bring them back quite easily 2. You really should use either kb+m or joystick and using a gamepad is really just an all around bad idea, even if you managed to make it work 3. I have no idea When you say X3, do you mean Reunion, Terran Conflict, or Albion Prelude? Is it your first experience in the X series?
>>11143295 I think you should at least give the first one (BTF) a shot (you might have visual issues, just play around with the compatibility). It's still a fun game, just with dated graphics. It's not strictly necessary that you start there to get the full story or anything (even more so since X has alternate campaigns), since you can gather what happened in a previous installment from what they give you, but you should try it if you can.
>>11143307 Well, TC is also an expansion, Reunion is the base. Also, most of their decisions have been made to cater to the very niche but faithful playerbase that Egosoft has, and pretty much none of them have ever asked for or wanted controller support, so they've never bothered. In fact, the only reason they gave it controller support I think was to test how well they could do it for Rebirth, since they wanted to put it on Xbox.
Infact, the whole Rebirth fiasco left a bad taste in everyone's mouth, especially the fans of Egosoft. They probably lost a lot of community support because of it.
>>11143327 Thing is, a pad tends to be enough for the basic flight controls of a game. I never intended to abandon keyboard for complex functions or the mouse to actually operate menu interfaces, I just wanna be able to pick up a controller and fly the damn ship mostly off of that, it's simple no frills offloading of the flight component without having to add a shitton of buttons to the ordeal like if I still had a working X45.
I'll tell you, I never really got full use out of that X45. In theory it and its successors are all nice sticks that you can map a shitton of commands to, but in practice I never really used more than about a Dualshock 3's worth of interface elements, hence why I'm partial to some semblance of gamepad support.
>>11143147 >No Man's Sky >procedurally generated anything I want to be hyped but space games that emphasize exploration are boring as shit. They make for pretty wallpaper fodder but like the Mako parts of ME1 they're a borefest at best and tedious at most. Same thing with Freelancer, sure there's a few neat places to see but I'll take FreeSpace any day.
>>11143011 >>11143099 There is like one time when a Paragon line outdoes every Renegade line in the entire trilogy. "The Alliance lost eight cruisers. Shenyang. Emden. Jakarta. Cairo. Seoul. Cape Town. Warsaw. Madrid. And yes, I remember them all. Everyone in the Fifth Fleet is a hero. The Alliance owes them all medals. The Council owes them a lot more than that. And so do you." Sure, punching the bitch is funny, but making a fool of her is more satisfying.
>>11142927 I'd rather they kept it hidden than do what they did. If they were going to reveal it, they could have at least done something interesting and creative. This fan design will always be my headcanon Tali.
Mass Effect was terribly planned as a trilogy. 2 should have been either the first game or an entirely different game that is something more than a pointless filler, for a start. They have created too many major decisions points too early, and then inevitably were forced to make most of those decisions meaningless. And they lost all pretense at subtlety and nuance in characterization by the third game, pushing their ideas on the player, however retarded the context of the previous games made these ideas.
Regarding all this talk of 3 shitting on the previous two games, remember this is Bioware we're talking about.
They knowingly released that Knights of the Old Republic 2 game, with full knowledge that it was only half finished and didn't even have a fucking ending..! Whole character arcs, plotpoints and missions just stop because it's unfinished. Yet it takes many hours to get far into the game and start noticing things are horribly wrong, which reviewers don't do (because of time and wanting to get their review out ahead of the competing magazines or sites), so it got amazing reviews upon release. Only later did people notice they'd bought a 60%-70% completed work in progress with chunks simply missing and no ending.
Same with Mass Effect 3. Bioware had probably learned from KOTOR 2 that you can actually get away with this stuff, and I don't think many of the reviewers could afford the time to actually complete the game before writing their review.
EDIT - so, I just found out that it was Obsidian who made KOTOR 2, not Bioware. But they still oversaw development.
Played Mass Effect 1 and 2 on the Xbox. Didn't play any of the DLC because fuck DLC forever. Years later played 2 on the PC with all the DLC. This happens to me all time: https://www.youtube.com/watch?v=UTHpF0d08NM
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