2:0. Get in here, nerds.
how well are you doing in 7447?
I will post top 100 in 3 post
and this is it
Only for this month so far. This is the one for last month.
No bully. New Years have been tough, but things are finally looking up again.
>win two cheap hands (both under 3000 points)
>keep building up bigger hands to try to catch up to kamicha and tomiya
>either forced to keep playing defense
>kamicha is finally oya E4
>proceeds to win three times in a row with two oya haneman back to back
>game ends with me back at 25000, second place
I feel like I didn't do shit, but I'll take it.
Yeah, I wish. Try one of the 5 or 6 dans that play here. They've most likely played for much longer than I have and have put in a lot more effort in L0, so I'd say they're better.
Also, why do you think /a/ would win? I don't think many good players go there.
Would you pursuit riichi here?
well a mahjong tourney between all the board may be cool, with a Saki style 5 player Sempo-Taisho with 2 east sud each
Still who should play other than /a/ and /jp/? we need at least 4 team
>Haku dora 1 is enough
So you would push but stay dama? If you're going to discard dangerous tiles against a riichi, why not riichi as well?
>you will be last dealer
This isn't something you should ever really count on.
What would be extremely dangerous? The 2s already looks dangerous to me.
>And you know what you shouldn't really count on? Risky riichi with a cheap hand like that.
3 han on a ryanmen wait isn't terrible and you don't even know what you'll draw in your dealer turn. Tenpai on a good wait is a hell of a lot better to count on than some vague hope for clutch renchan.
You have 2 of the 3s so it's not THE MOST dangerous. If you riichi, pick up a 2p or any red dora and deal in to someon what would you do? Complain here because you got "unlucky"? And I'm not saying you should count on getting renchan. Being last dealer means right at that moment you still have two more rounds, at least, to do something. 4th place has no more turn as dealer and that should limit the damage he can do.
I think your problem is you really want to get 1st place. Listen to my advice, avoiding 4th place is the essence of tenhou and you'd do well to stop thinking less about winning every match you play.
Forgot to mention, me myself would probably fold and hope shimocha do something stupid to escape 4th place. My answer was based on the assumption that you'd want to push and it's just a matter of declaring riichi or not.
What time is best for you guys? I'm setting it for today 6AM JST/4 PM EST but I can always change it.
That east round was a cluster-fuck. Kamicha gets a lucky dealer baiman on the first hand, shimocha can't stop calling tiles, and I decide that first place is hopeless and go for toi-toi 3 hands in a row. I felt so bad for the toimen having to put up with us. L0 is just as despair inducing as I remember though.
I set it for 4 hours later if that helps. 10 AM JST/8 PM EST. If we don't get enough people I can set it for another day.
Standard rules except no five reds, the final score is the tally from the last 5 matches.
This drill sergeant is training you for mahjong. How FUCKED are you?
>JESUS H CHRIST!
>Private pyle, why is your hand open?
>Private Pyle, if there's one thing in this world I hate, it is an open hand, you know that, don't you?
>If it wasn't for lesbians like you there wouldn't be any open tanyao only in this world, would there?!
>Well now, let's see if there's any dora.
>Holy Jesus, what is that? What the fuck is that?! WHAT IS THAT, PRIVATE PYLE?
>SIR, FURITEN, SIR
>i don't know how to read time
I... What? Just google the timezone (est) and your timezone to see how many hours difference there is
>in second place in south 4, first has a pretty good lead
>get a shit hand, decide to just try to hold my position
>one by one all the other 3 players riichi
>manage to hold second and avoid dealing in even though I had no guaranteed safe tiles more than once
Scary stuff guys.
>Join a game
>Get a call, had to go outside for a bit
>This guy has been patiently waiting as a dealer
Why is this a rule? I didn't think my hand was too bad and sabotaged myself
Can't believe they both went for the same hand and same wait.
This hand resulted in my ass dropping to second since on S3 toimen busted shimocha.
I fucking hate this game but I can't stop playing. I hate it with a passion I've never felt before. In the last 8 games with almost perfect tile efficiency I've only won like 4 hands while everyone else pulls hanemans from their asses.
Fuck mahjong. Fuck 2016. Fuck.
>with almost perfect tile efficiency
If only I got a dime for every time I heard that.
Eight games of not winning sucks, but you can often go fifty or a hundred games with shitty results. It isn't unusual for even houou players to demote two or three times.
The important thing is to truly identify any mistakes and to ride out the randomness. As the article >>14658048 says, a lot of people who say they played a particular game perfectly and lost actually messed up somewhere.
Just a final reminder that the /a/ and /jp/ tournament starts in approximately 5 and half hours at 10 JST/8 PM EST if anyone is interested. Rules are standard 4P with kuitan allowed, no red fives (to minimize the influence of luck). Final scores are calculated as a total of the 5 matches. NoNames/Guest IDs are not permitted in tournaments so you'll have to register an account if you haven't already. Hope to see you there.
Should I play on Tenhou through a Japanese VPN so that I won't get the baka-gaijin random seed which gives you shitty flow?
>implying Japs get better seeding
Well, OK. Maybe they do...
Wait for a middle tile then build around that while you discard your penchan wait if it's still possible for you to do that like in the early stages of the game. Penchan is not as bad as I thought it was at first. It does have the same number of waits as a shanpon wait assuming no tiles are in the discard pond.
I don't remember where I read it, maybe in Daina Chiba's book, but I read that a penchan has only a very slighter chance to be completed than an isolated 5. So don't hesitate too much over discarding them.
They have bad waits and forbid tanyao & pinfu. Also, if you don't have any tile nearby, always throw the inside tile first, the outside one is usually safer.
I don't consider shanpon as an efficient wait, but its plus is that it can easily evolve into ryanmen pinfu. Outside of unefficiency's unpredictability, does it have other benefits?
234 can be used as a sequence. 6s, 8s and hatsu have to be in a pair of a three of a kind. So you could have an iipeikou shape with 223344, 666 888 and a pair of hatsu, for example.
For suji traps. Beyond that I don't think there's any. It is a pretty hard wait to win, compared to the other types of waits except for tanki, although tanki has the surprise factor included with it.
Technically speaking you could have 222-333-444-234 and a pair of 6,8 or hatsu however unlikely it may be. Maybe I'll go put together every possible combination myself for fun later
I don't think it was math based, rather a statistical observation.
I quickly did some approximate math and get a 9/8 ratio (1.125) in favor of the isolated 5. It comes from the fact that you have to draw 2 tiles, but you have 3 combinations with 3,4,6,7 that work.
Please remember to poop before the tournament and wipe well. Wouldn't want to have any accidents or a distracting ichy bum now would we?
Whenever I start playing mahjong I get a sudden urge to go to the bathroom to piss. And no, before you say it, I don't do the whole piss bottle thing.
It's only made worse when the dealer starts rolling the renchan and I just want it to end to go to the bathroom.
>finally get a yakuman
>that fucking bird flies into someone else's hand before you can open yours
Scores are tallied on the go. After you play enough matches you'll see your rank in the lobby. That said, five hanchan will take a while, so I dunno if many people will keep playing to improve their rank once they finish their first five.
Biggest hand I've seen so far was my Saibaiman, no one has said anything in either thread about a Yakuman
God dammit Traks.
>3rd 3rd 3rd 1st 3rd
At least I never went 4th.
I didn't expect to be here after dealing into
How are we suppose to know who is a /a/ player and who is a /jp/ player?
We also need equal amount of players on both sides otherwise one team will have a bigger advantage to win.
The current ranking so far. Keep in mind it's 20 minutes behind because that's how often Tenhou refreshes, I'll update it a bit.
It's up to you if you want to play more games to try to increase your rank. Keep in mind it only counts your last five games.
How big is the Japanese Mahjong community? Only came into this thread since I saw Saki anime, and am kind of interested.
I've only played Taiwanese Mahjong which is also 17 tile based, but I suck at keeping score/what hand gives you how many points.
>How big is the Japanese Mahjong community?
Depend what you mean, in real life it's pretty much nonexistent outside of Japan. Online it's pretty decent. These threads are relatively active and the online site we all use to play is pretty much always populated in the general lobby and people swing through the custom lobby we use often.
I'm not really familiar with other types of mahjong so I can't say how the scoring differs
Ohh. So it seems like in the taiwanese version, instead of having a white empty tile, they had a little rectangular card on the tile. Seems like it's the same tile just different images on the tile itse.f
I was thinking about having another tournament with the people in the top 8 and then a final with the top 4. Although there's nothing in place to stop other people from joining, so it's probably impossible.
Not impossible. Other people just have to cooperate and not be a dick by joining the queue if they're aren't eligible.
Anyway, I thought the /a/ tournament managed to be just fine in 2013 or 2014?
Those /a/ tournaments were bracketed, they didn't use championship lobbies like this one.
Next time I'd like for the organizer to make this more organized. The matchups should not have the element of randomness like this one. I mean, I feel kinda bad for the 2d player in one of the matches before. He has to face against 3 high ranking opponents at the same time while those who played early probably had to only face 1 such opponent in any given match.
There were a lot of stragglers. We started with 11 at the correct time. We ended up with almost 3 times that amount.
I agree the publicity for this was very low, and should have been announced better.
For a tournament that was set up just two days ago in a spur of the moment I think it's doing fine. It'll serve as an example for more tournaments in the future. Also, I think we should've set a better time to accommodate everyone that wanted to play. I may sound biased because I'm a latecomer as well but it's a pity some can't finish the 5 games because of the bad timing.
>it's either my fault or fate's fault
I'm not talking about you but of course it's your fault for being bad but it's simply not fair since some people don't even have to play against the high ranking players.
Alright, if you guys are actually interested in doing a more organized tournament then let's do this.
I'll draw up a bracket with seeds determined by Tenhou rate, then swap people around so their schedules match. It helps a lot if you've got a flexible schedule.
Ok guys, sorry for the wait. This is the final ranking. Thanks for joining, I honestly wasn't expecting more than 4 people. It was fun.
I have totally missed the event
>>14661390 is starting up another one, and it's likely to be more organized anyway.
There were 30 people in total, but the final rankings only list the top 20.
>30 people in total
>only 12 ended up with positive score
We can do it next week, although I'm not sure if they're up for it. I'd like to know what time is best for everyone, I was thinking about making it 5 or 6 hours earlier because a lot of the Europoors had to stay up past their bedtime.
Yeah, if you want to you can make a whole tournament bracket and schedule the matches at different times. I don't know how it works but the person in charge of the lobby can manually send players into matches.
I'll write up a bracket if we can't get everyone together.
Would appreciate it if the top 8 could put down what times they're available. I was planning on next Saturday but I set more days just in case some people aren't available then.
Do you really think that the names typed in Japanese belong to the real Japanese people?
Quick. Someone turn this into a Tenhou user ID
When I followed the link it showed exactly what I was afraid of. It assumed my input time was GMT and then adjusted it based on my timezone and was in fact counting the adjustment twice. I guess I'll do it over again.
To anyone else that has this problem: if you are running noscript disable it for whenisgood before you use the dropdown.
Actually, the Japanese generally use 'チ' for the sound 'ti' because the language originally didn't have a 'ti' sound, and it's easier for some native speakers to use familiar sounds for creating loan words than to learn the additional sounds that exist for them. ’ティ’ exists for the sound now, but 'チ' is still more commonly used. So 'Tin Tin' would more often than not become ‘チンチン’, especially during the time that anime would've been created.
>There were 30 people in total, but the final rankings only list the top 20.
Hmm, I stopped after 3 games and had a positive score but I'm not in that list. So maybe these are only the player who played all five games?
I looked back and checked all the people who had less than 5 games, and you're right. It was exactly 10. Now we know for sure next time, you need 5 games or more to rank.
Obviously it's not the actual ranking since everyone played a different amount of games.
He did good all the times I played him. Everyone's allowed to have a bad day or two.
>losing or even being close to someone named DickCock
I wish I had a place to discuss advanced mahjong strategies.
Most people in this thread say they either just play to see big hands or just to dick around, so it feels like it'd be futile to attempt any discussion about pro-level techniques, since everyone either takes osamuko as a bible or doesn't even know what defense is.
Anyone happen to know why kuitan is so rare in high level play?
It's the fastest possible hand around, yet it happens fewer times than a yakuman.
Not even dealers ahead of everyone by 40000 points go for it, and I don't get it.
>advanced mahjong strategies
>advanced mahjong strategies in lucktiles
Sorry for sucking
Because they know getting 1000 points 3 times doesn't mean shit compared to a baiman once and it's better to end the game quicker then to give your opponent more opportunity
But wouldn't kuitan be the perfect tool to speed hands up every time?
Even when people are in 1st by a large margin, they never go for kuitan when they're not dealers.
Wouldn't ending every hand quickly be your first priority if you're first?
I think it has to do with defense. You get a lot less tiles to discard against potential big hands and you will have obvious tanyao making odds of actually completing your hand slim. Just speculating though
>advanced mahjong strategies
No one in 4chan is advanced. The best you'd out of here is intermediate level.
My heart can't handle this.
You know what? I owe this board an apology. I always treated it like a containment board so /a/ wouldn't get touhou shitpost, but it's here that I found kindred mahjong players on the rise.
I spend more time in these threads than anywhere else on 4chan. Thanks for making the Internet fun again
It is to rob and enslave poorfags who think they can outplay a skilled yakuza.
Attack or defend? Post your reasonings.
Will post mine later since I want unbiased answers.
I see no reason in attacking unless your seat tile is the dora. What's the point of risking getting hit by a riichi tanpin dora hand or something like that if you're only aiming for a dirtcheap 1han yakuhai? The tradeoff is too poor to aim for that hand.
True, but also consider that 7p is suji. I would have likely discarded 7p at some point anyway because of that, which is why I found this difficult.
- 8 live tiles to win
- 7p is suji
- Since I have two open melds I might run out safe tiles if I defend and will discard 7p anyway
- Riichi comes from the dealer
- Hand value is small
- I have 3 tiles safer than 7p
You can play the odds on the 7p, it will probably pass, but I wouldn't push my luck with that hand. You're probably going to end up folding anyway, and if toimen riichis, your two 1 sou become risky tiles. 7 pin is a useful tile in that situation because it's suji for everyone.
1s > 1s > 1m > 7p while tsumogiring any safe tiles against the dealer that aren't safe against multiple players.
But like I said, you can play the 7p and try to squash the riichi, and maybe that will work out this time.
1s is not 100% safe against the dealer, though, 1m is. I would prioritize playing as safe as possible against a dealer riichi before considering possible future riichis and discard 1m first, if I wanted to defend.
The only wait that's alive is 1s hell wait, and considering the dealer broke up his xia pair, it seems extremely unlikely he would now be in a 1s tanki wait. It's better to use them while south isn't tenpai/riichi. 1m is one-chance because you can see three of the 2man, thus it has a higher chance of passing against south than the 1s.
Normally I'd agree with you or say it doesn't matter too much, but when you're working with a restricted hand and trying to defend you have to do so with the future in mind. Especially when south is making such aggressive discards against the dealer's riichi.
>Yakuhai only in East 1 as a non-dealer against a dealer riichi
Well, gee, I wonder. You should fold and reconsider why you opened your hand for something so cheap when you probably had potential to do much better.
He discarded 9p first which means very little chance of penchan, and he wouldn't riichi on 5p for a 68p wait. He's not waiting on 47p or 36p, so why was the 5p discarded on riichi? Shanpon possibility from 577p is the most dangerous possibility.
As other anons have noted, toimen is also attacking with that incredibly dangerous 4p discard, which means he has an expensive hand assuming he is rational. I believe folding is the better play, but I think a 7p discard could be justified. Preventing someone from winning, especially the dealer, is almost as valuable as winning yourself.
Yea, it sure is. It's like: "Oh, you're calling kan? Well, fuck you. I'm ronning your punk ass."
Not an "advanced" tip, but something to keep in mind.
Any time you get ron'd -- even for a cheap shit 1000 pt hand -- you fucked up.
Ah yes. Sashikomi. I totally forgot about that, which is perfectly fine.