Fug you Fukuda
Was in tenpai for a cheap sanshoku and would have overtaken you in one or two renchans
It’s a copypaste of what was in the previous one. I’d fix it if I were sure the nice link greeter in the engine would let em in. In other words, blame the fucked up engine.
For future threads you don't need to make another thread until the old one archives or at the very least reaches page 10.
/jp/ is pretty slow, threads on page 10 can stay up for quite a while
Not just you. Tenhou disconnected me just after I finished a game.
Now I get this:
天鳳 / Windows版
>> downforeveryoneorjustme.com >>
Really, even on this flash shit? What's wrong with my luck lately?
When I finally had hope that my eight game streak on 3-4 place will end. Well, this one was even worse.
>tfw never lucky
Anon, I think he is saying that there were 3 richiis on the table already and that he should have bailed. Probably everyone in this thread understands how declaring richii works.
Well, I don't mind losing one, two or even ten games if I deserve it. But when it keep going game after game it just isn't fun.
Now I played another game - ended last only because everyone else was more lucky than me (TWO haitei and one oya tsumo haneman at the start when I cannot win anything by tsumo).
When I crushing my opponents in one month and keep losing like this in another something isn't right.
I don't have any safe title right here. It always better to try get tenpai and get ronned than crushing hand and get ronned.
OK, I didn't know, never got into a situation where I could declare a 4th riichi.
>I don't have any safe title right here.
3s was 100% safe against one player and fairly safe against the others. 6m was also pretty safe now that I look at it closer, though. Double suji against all players.
Oops, I should probably go to bed. I was somehow under the impression that 3s was the tile he had only one of instead of 7s.
My internet's been shit lately, don't blame me if it disconnects.
Fuck my luck, this game is curse.
>maybe that's just because the author is a fag though
Wonder if Ritz is one of those from gals from the lesbian supremacy movement.She already stated guys are smalltime in mahjong.
>mfw, dora ankou also becomes ura-dora ankou
This game. This fucking game. In the 2nd west 4 round the player with the most points had 25800.
Probably the most hard fought match I've had so far.
If by the end of south 4 no player has 30k points or more the game continues into the west rounds. It ends immediately when a player reaches 30k, but at the latest after west 4. West 4 rounds can still repeated by dealer wins/tenpai, though.
It still seems hard as fuck to me, to do that in under 1200 games. At 8th dan you get +90/+45/-150. And you need 1600 pts to get to 9th dan.
If we assume an equal distribution of 1st and 2nd and 3rd and 4th places you would need to have a 26.3 1s/2nd and a 23.7 3rd/4th place rate just to break even. Even at .28 vs. .22 it would take you 330 games alone to get from 8dan to 9dan. And this is the Houou lobby we're talking about. You might be able to get winning rates this high in lower lobbies but I would like to see anyone with stats like that in Houou.
>Tuesday: 10 games, +15
>Wednesday: 5 games, +15
>Thursday: 14 games, +15
Tenhou is a fucking torture I hurt my finger playing so many games today just to gain a positive score.
>mfw 1300+ matches played but still a middling player
> gaining a positive score these days
> still complaining
I don't suppose there are links to his replays laying around? Needless to say that's an incredible record.
Doing accurate reads only means that, at best, you'll avoid dealing in. It doesn't somehow prevent other players from getting good hands.
With that being said the record is still in the realm of possibility, although the probability is incredibly low, nearly impossible.
I thought tenhou had an anti-cheat mechanism that look at the minimum number of 4ths a player has at certain points based on statistical possibilities.
Forget where I read this, but is it wrong?
Well proving that he cheated is difficult if he did it carefully.
Anyway, I am a believer in math, and math tells me that he cheated. There is a common saying that a world class player who plays with okayish amateurs will get a winning percentage of roughly 1/3. This guy had to play most of his games in Houou where the players are surely better then amateurs. But lets ge generous and say that he still was so incredibly good that he could manage to have a 1/3 chance to win each game there. Fuck lets even give him a 50% chance to win each game. This alone is basically impossible, because that's simply the kind game Mahjong is: There is a lot of luck involved, especially in winning. It doesn't matter how good you are if you don't get any hands capable of winning you might not end up in last place because you not deal in since you are so good at tile reading, but no matter how good you are, you are not going to win the round. That's why a 50% win chance is already an extremly generous assumption. Okay, now what is the probability of winning 283 of 320 games with a chance of .50. The binomial distribution tells us that it is 2*10^(-48). And this doesn't even account for the fact that all his remaining games were 2nd place which would farther decrease the probability of this happening.
No. There was a manga about, a mangaka wouldn't just make stuff up right?
He definitely cheated. Unlike in real mahjong you are limited to reading discards and your own luck in making hands. Even with the most efficient hand building skill in existence you can fail to get to tenpai if you have shit luck.
In real life at least you can remember where you put the tiles if you are making the wall manually or read other people habits, expression and stuff.
I am starting to feel like my superpower is finishing penchan waits. I will often get the 7 or 3 during the hand given that I have 89 or 12. Mostly happens after I discard the 12 or 89, though.
My bad, I messed up the ss so you couldn't really see the standings in regards to points.
My resolution was to get R1800 but I've just been fluctuating around 1650. It's gone from 1656 to 1651 and that's it.
At least I'm not getting severely assfucked by the gods of luck like some of you nerds.
>Never fucking reply to me again unless...
Are you the high-priest of shitposting or something? This may surprise you, but using common shitposting words doesn't mean you're "contributing" to anything either. It means the opposite.
I was about to win with Daisangen and this guy wins by tsumo with his cheap ass hand.
This is kuso.
Das rite. Gogo is not our friend, he is our leader.
My lesbian power is winning whenever Gogo challenges me
Then maybe you should stop thinking that your opinions regarding such a retarded dispute are worth a damn. You're only going to come off as stupid if you involve yourself in something stupid.
Wow, just played the most bullshit game in my entire life. If you think that you're out of luck, then sorry, but try to beat this. Fuck you tenhou!
It's not even the worst - just look how the other players played. If I lose that way to better players, it wouldn't hurt that much. But kamicha and shimocha were retarder.
I just don't deserve this bullshit ;_:
>Calling riichi with a yakuman tenpai while already leading this late in game
He did not deserve it.
How do you guys read discard ponds in the short amount of time tenhou gives you? I can read them kinda okay when playing the single player flash client since I got time, but tenhou moves really and I end up discarding at random sometimes.
Anybody got any tips to deal with this? Is there like a quick checklist to look for at a glance or something? The only time I can read hands somewhat reliably is when the opponent has his hand open.
>hit tenpai, keep it dama
>Next turn, keep it dama
>Next turn call riichi
I legit had a feeling I had to call riichi there. Fucking sand.
There's something called manga you know.
Wait till you're bouncing around in the 1700's.
Excluding the Kaiji part this guy is a huge no fun allowed faggot.
This book may be relevant to you interests.
Any dragon pon qualifies your hand for the yakuhai yaku. If you're going for yakuhai, always call them.
Winds only qualify your hand for yakuhai if they're your seat wind or the round wind. Only call on them if they're your seat or the prevailing wind if you have no other yaku.
>Are you a slut?
Did you really have to ask?
Is it weird that I sometimes want to kill people because of mahjong?
Cheer up anon. At least you don't need to paid for tsumo yakuman when you were oya.
Also lost 46300 points in last four games because of opponents tsumos. I just fucking hate when my real opponent is wall and not the other players.
If it's 7447... why so serious?
If it's ranked... go get your weapons.
>kan to seal one of my winning tiles
>discards one of my winning tiles if i hadn't went for iipeiko
at least i didn't deal in.
Correct me if I'm not seeing something, but the five wouldn't be a winning tile if you had kept the 7. You would have either a 3/6 pin wait if you threw the 4 pin, or a 4 man/4 pin wait if you threw the 5 pin.
>implying I wasn't full betaori during oya, only to. Get fucked by tsumo
Of course, my double riichi goes on so long that east manages to magically draw a 3han hand while avoiding me
Fuck the wall
Well, you had shitty wait here, so I doubt you would win this one.
On the other side - pushing yakuman agains daburu with that huge advantage in points is retarded idea and should be punished by dealing into one by himself.
That's why it's so retarded amd should be punished. He had perfect hand for defence but instead he went all in and started to call it one after another.
If only you had a better wait he propably would lost his yakuman, points advantage and, later, the game.
I really hate players like him - shitty but lucky.
Better luck next time anon.
Does he do this often? I know just enough Japanese to enjoy watching him panic whenever someone calls on a tile while he's close to tenpai. Do all Japanese males have the same innate cuteness Hiro has?
In case that I didn't know, which I do know, what would you answer if I asked you, what's the difference betwen yakuhai and fanpai? But it's not like I'm asking it or anything, because I totally know.
But in the case I didn't, what would the difference be?
I’ve found a strange thing when I checked the replays tab—when I play from my desktop I have four consecutive losses, while on my laptop I have four consecutive wins. I’ve just played on my laptop and felt like it would be another loss, cause it was like the previous times– my hands worth several han didn’t made it to agari or someone had riichi’d before I could. But I always went betaori continuing to swearing heavily and just with a couple of hands at the end (not even consecutive or while being oya) I managed to bump the kamicha from the first place. Feels good.
To all those who also had massive losses: the start of 2016 seems to be raising the plank on tile efficiency and betaori. You can win if you keep your seat maximum safe. Go for shit hands even if all you have is two-three dora and a simple yaku. If you have time, you can develop it a bit longer, but getting ready first is extremely important.
No. Tell me.
>my own tile inefficiency saves me from dealing in
I blame the other guy. I've only seen it used to refer to the dragons, and he implied it too.
If you play tenhou on different devices, the games recorded on said devices differ.
It looks like you lost four times in a row the last time you played on your desktop, but you won four times in a row when you last played on your laptop.
Also, thanks for the advice. I'd rather win big hands but I guess this is causing me to not excel in 2016.
Thank you, captain Obvious. The point was that maybe playing on desktop, on a big display, somehow causes the nerves to shatter faster. I play tenhou fullscreen on both devices, if anything.
>two-three dora and a simple yaku
Bitch even a 3900 hand is a big deal if you're playing against the crazy monster players, let alone a hand with 2-3 dora like you said.
>yakuman against double riichi
To be fair, double riichi was the right call. You just happened to get fucked.
Yeah, no. Everything shown in that video is extremely annoying and disrespectful. Of course you can do whatever the fuck you want when playing with friends, but like every game mahjong also has rules of etiquette for people you don't know.
Also, some of them are not ironclad absolute no-nos either. For example if everything is going in a friendly atmosphere and the others are alright with it, there's no reason why you couldn't talk about what happened at X stage of the hand, or see the other players' hands. But if people don't care about it and want to keep the rythm going, you have to accept and move on, which is what will generally happen in jansou against people you've seen for the first time in your life. Also while literally slamming tiles is tolerated only in yakuza circles, playing them with slight force doesn't necessarily make people want to kill themselves; the JPML league has a pro that pretty much always does that, but never actual slamming.
If you want some real nofun allowed check this out: plebbit com /r/Mahjong/comments/2nniag/the_unwritten_code_of_riichi_mahjong_written_for/
It's not that what he says is wrong, as most of it is perfectly sensible etiquette, but just look at the way it's worded.
First things first
>Going to plebbit
There's so much passive aggression in this. Pretty much "Don't be a dick, but be as close to a dick as is socially acceptable and suspect everyone of cheating." How can you segue from "NEVER EVER BREAK THE WALL" to "Break the wall if you think someone's cheating." Why not just confront them outright.
Is it possible to find any riichi to my old 240x320 mobile phone with Java?
I have only managed to find this chinesse shit, but this is extremely boring.
p-pls I found it while googling something else man.
>How can you segue from "NEVER EVER BREAK THE WALL" to "Break the wall if you think someone's cheating." Why not just confront them outright.
I guess this might be explained the way it was done in Tetsuya, where confronting might mean nothing if you don't have proof. However, he overlooks an important thing which is that cheating at mahjong isn't something everyone and their dog can do, and that it would be a terrible breach if you broke the wall of that guy who has been on a winning streak yet was actually not cheating.
Most if not all cheating can be avoided by agreeing beforehand that any tiles that get overturned must be immediately put back down, that shuffling must be done carefully to maintain tiles face-down, and that players should pick tiles from the entire pool and not just in front of themselves. These are all pretty easy to do.
>Pretty much "Don't be a dick, but be as close to a dick as is socially acceptable and suspect everyone of cheating."
Couldn't put it better myself. The 3 videos he links to (the crazy guys at the table and the 2 anti-manners videos) are how an article like this should be written. They all use humor and are aimed at showing something to the audience instead of having this kind of paranoid and accusatory tone.
Think I caught an error in 3.3.1 for the ryankan example.
It says keeping the 246p ryankan by discarding 5m from 455m means the hand would always be pinfu when it is ready, but that is obviously wrong if you complete the ryanmen for tenpai.
I wouldn't know where to report this, so whatever.
No, that was my initial confusion as well.
You would discard 2p for tenpai to wait on 58p.
Or you would complete the 246p ryanmen and wait on 45m.
I think the author just need to clarify that point a little.
No, you count as having completed a middle wait regardless. Because you can divide the pinzu into this: 4-6p + 567p
Try it: http://tsumo.ca/tsumo/Mahjong_calculator/calculator.html
It can be divided into 456p and 67p AND 46p and 567p
Which gets you a middle wait and no pinfu. Because getting fu overrides not getting fu, just like how higher han values made of same tiles overrides lower han values.
The tool I linked to makes no errors, you can try it for yourself and see if it gives you pinfu with the 5p.
> bitch yo shit fuck nigga muh hand bitch ain’t shit u mufugga shit fuck cunt bitch
Here's another calculator that shows you both scoring possibilities. You're saying that it would default to the lower-scoring one with 1 less han.
Well, yeah. For example, everyone knows ryanpeikou gets overwritten by chiitoitsu, that's why it's such a rare yaku.
On second thought you should be right, I thought that the first fu count would be decisive but there's no reason for the fu and han to not be taken together, and decided via han value as usual. Another calculator I tried also gave it pinfu.
Yup. This is what losing streaks and suffering are made out of. Luck has nothing to do with it. It's all in the mind-set.
Well, for me it's usually that (un)luck begin the circle. For example you have great game and nice lead and then somehow one of your opponents keep winning by quickly tsumo as oya in orasu when your hands are garbage. Sure, second place isn't bad, but you know that you deserve more.
It was certainly unlucky situation, but then if in next game one of your opponents get tsumo haneman in E1 when you were oya with another garbage hand, it's very hard to keep your composure.
In this month I had way too many similar situations and even when I know that luck sure is not on my side, I always feel that my game is somehow off. It sure wouldn't save me from so very unlucky games >>14589708 , but I have feel that it could help me to reduce the lose.
>second place isn't bad, but you know that you deserve more
No anon you don't deserve more. If you already got 2nd place in your first game of the day get the hell out of L0. Play again the next day.
too bad all my winning tiles were in other people hands
You have to look at the long term rather than the short term. Luck evens out, and your skill will be reflected over time, whatever level it may be. Obviously it's possible that you might lose a few games here and there due to luck, but if mahjong weren't such a chaotic beast it wouldn't be nearly as interesting.
It's not our fault that you're playing shit games.
Take for example chess as comparison. A beginner will not win against an intermediate player even a single time. In comparison, when playing mahjong, as long as you know the basic rules, you can win by sheer luck if you avoid all too obvious mistakes.
Left is general lobby, right is upper.
send help, too many losses.
Just played this one. I probably should have pushed in E3 and I slowed my hand down too much in E3 bonus hand 2. Just don't want to deal in anymore since it's gone up like 5 % starting this month.
>A game that isn't 100% dependent on skill isn't necessarily shit.
I just prefer it like that. What's the point of devoting your life to something that doesn't do you any good, because you're still going to lose just as often as you win? If I wanted that, I'd leave my room and face reality.
>because you're still going to lose just as often as you win?
Good thing that's not mahjong.
Also, unless you're a genius, in high level competitions of games that actually remain competitive (like Go) you will also get rekt very very often, sometimes just 2 minutes into a game, by fellow players around your level. Sometimes even by exceptional players below your level due to a single error.
>If I wanted that, I'd leave my room and face reality.
Mahjong is a microcosm of life, after all. You either gather your courage or resign yourself into being a "loser".
>I probably should have pushed in E3
No. With hindsight pushing looks wise but what if this is another round and the 3m was his winning tile? You would've lost that round all for the sake of pushing your 1000 points hand.
>E3 bonus hand 2
>slowed my hand down too much
It's good that you realize this. You weren't even in deep shit so there's no need to prioritize value over speed.
Okay, here are my humble opinions. Please correct me if I missed something about your intentions for certain discards.
- Why did you discard 1m over the useless 2p? You had a chance for ittsuu there.
- West Wind was useless, should have been discarded before 9p imo
- Why discard your seat wind before the south wind?
-Why discard 2m over 9P
-Why discard 9p over chun? You already had a yakuhai, so you should push for speed and one chun was already out.
-Why discard 6m over 6s? With the 6s you could have called a pon with either 6s or 2p and keep the others as your pair.
- Good choice to defend against that riichi despite having a ryanmen wait there, though.
- I wouldn't have opened my hand for that chi there. Your hand would probably give you only 1k point when open, no need to risk not getting a yaku if the haku doesn't come out for such a cheap hand.
- Why discard 6m over north wind? This seems totally pointless to me.
- Why discard 6m over 7p? With 6m you had the potential for two different nobetan waits.
- Why discard 2p over 6s? You could always discarded 2p when getting in tenpai, but by discarding it now you ruined your chance to get into tenpai by drawing another 5p.
- I would have discarded 9p over 3s. Keeping the 9p as a safer tile is fine, but there was the chance of drawing 2s or 7s in which case you could have discarded 3m/4m to update your wait from ryanmen to ryanmenten.Also, if you wanted to play it safe, discarding 6s would have probably been better than 3s since it was discarded recently.
-Why discard 2p over the useless 1m?
- I would have discarded 8s over 2s for a potential ippeikou.
- Should have discarded 9m over 8s there. 9m was an isolated terminal.
And yes, I agree that you should have pushed that hand. It looked decent both in terms of speed and value and if D had won by tsumo there was a high chance that the game would end with you in 3rd place, plus with taht points you didn't have to fear dropping to last place much.
Overall I think you have a pretty good idea of when and how to defend, but your tile efficiency seems a bit lacking, you shoudl probably work on that. Though you can't say much from just one game of course.
I disagree with >>14592823
Defending just because of one open meld with a decent hand is something you should only do in some occassions, like when you lead by great amount, or your opponents hand looks especially dangerous (like if he has a dora pon or something like that). Also your hands value was potentially far greater than 1k, with your 2 red fives.
Mmm I think what you said makes sense. I feel a bit silly about my tile efficiency, so I'll work on that! Thanks.
Ah, good point. I'll keep that in mind, too. Thanks ;_;
Do you guys Riichi your Yakuman?
>It looked decent both in terms of speed and value
As I said, in hindsight it sure looks wise to push because then the round will end with him winning but in real time it's stupid as hell. Besides, ending in 3rd place is no big deal. The most important thing in tenhou is not finishing 4th.
Not either of them, but I think >>14592895 was talking about the last round.
On the other hand, for E3-1 I think pushing would not have been a bad idea for that first time, since he drew 3m after toimen riichiied. That had a decent chance of passing since 1) toimen had discarded two 4m early, 2) it's probably not a chanta given the other discards, and 3) it was suji but a trap was less likely because he would have waited on an honor tile for chiitoi.
Forgot to add, in the last round the was nothing to push or fold, the toimen won with a tsumo after calling once.
I believe that anon is confused and somehow think the 4d player was him.
Am I missing something about the E3 riichi in >>14592966? Given toimen's discards, it's fairly unlikely that 3m was dangerous. The value in being tenpai in a good wait was to stop the riichi more than the points, with the option to betaori if he drew a more dangerous tile.
In fact, looking at that round again, it was actually a clear mistake not to discard the 3m against the riichi. This is a case of playing too paranoid.
Two early 4m discards.
Definitely not chiitoi given that his riichi tile was a previous discard.
Definitely not chanta given his order of discards.
Shanpon possibility on 3m is highly unlikely given both the 4m discards and one 3m already out.
You can never be too paranoid in tenhou.
If the 3m was somehow the winning tile he would be the only one to lose points. If the riichi guy got a tsumo, the dealer will be the one with the heaviest loss and all is well.
Of course if he had a mangan or higher hand instead of a 1k hand it would be worth it to push.
But you can be too paranoid. Just from hindsight it put first place out of reach because he didn't stop the round with his shitty hand. A lot of people go through a stage where they lose because of overly defensive playing.
Anyway, the 3m was about as safe as a non-genbutsu tile as he was going to get and he ended up discarding it the next turn anyway.
Yeah, that's probably his overall problem given a .144 deal-in rate, but on this particular hand he made a mistake. Looks like from >>14592765 he's aware of the high deal-in rate and tried to overcompensate here.
And it's always better to be fighting for first than to be fighting for second.
No, but my first one had a shitty ELO because I started playing when I was far worse than I'm know. Creating a new account clearly was the faster way to increase my R at that point.
In S3 I had haneman/baiman tenpai but end dealing into another mangan. Wtf with my luck this year?
>throwing away alive chun when someone else already open haku and hatsu
It isn't bad uck - it's shitty play.
Also if we talking about yakumans, this >>14589708 happened to me yesterday.
Does anyone know how I can practise reading complex tenpai (and uke ire) ?
I know bamboo mahjong, and it is fun, but I can't progress when it takes me 15 or 20 seconds each time to identify tenpais or uke ires.
I found an application (麻雀 雀力検定) on Apple Store, but it is pretty limited.
>unlucky even on 7447
I think I should take a long break from mahjong.
No, but they were the next 3 draws after that 8-sou. Oh man, that sucks.
I seem to notice you made a switch from Ton (east) tanki to Nan (south) tanki. Even if one Ton was discarded, y'shoulda stuck with it, because people are more likely to drop that. Only to the dealer is Ton really worth anything.
I only make this switch because at this point I was uncertain that I would have an iitsu or not. If I would got 3/6p instead of 9p, double nan could also ensure my win if I'd tsumo.
It's not luck. It's your own damn fault for pursuing a riichi on a single wait and I doubt the other two people will drop it even if they got it since it's your wind seat and none of them are visible.
>seeing my opponents get 4 yakuman just this past week
>twice it was when I was dealer, S4.
So an ippan player, a joukyuu player and a tokujou player save a guy's life. That guy turns out to be Tsunoda, the owner of Tenhou. He tells the three guys to ask for one favor each, and he'll comply.
The tokujou player tells Tsunoda "Make me a Houou player!".
Tsunoda says "Sure, I just need to edit these database files here, and there you go. 7d R2000".
The joukyuu player says "I want to be a Houou player too!"
Tsunoda complies and makes him 7d R2000. Finally,
Tsunoda asks the ippan player "So, what do you want? Wanna be in houou?"
"No. Demote these two guys back to 9 kyu."
> tfw draw into wind dora on opening hand
You like that, don't you slut?
I'd love to, but they want money to play, and the thing doesn't want to install on Windows 8.