Welcome to evidently the only gameplay-related thread on /jp/ and the last of the year 2015, brought to you by the stubborn Anonymous.
ITT: Let us discuss gameplay, ask for advice, post achievements and most important, have a good time. As usual, players of all skills welcome, including those just starting.
Happy New Year.
Fairy Wars edition. If you ask me, it ought to be illegal to post memes with Cirno without having completed this game. Contrary to popular belief, it's not that difficult: what dodging there is, is often hard and fast but also brief, and resources are in plentiful abundance. What is to be kept in mind is that GFW is much more about freezing than using your shot. Freeze everything, and you're set! It's great to be playing this game in wintertime.
What are ways to gain as much points as possible? I understand grazing, capturing and TOC, but what is more important. "Kill everything fast", "graze all the bullets", or "collect everything"?
Also how do collect resources in Extra modes? Do you just graze everything to get enough points for 1-ups, or just simply don't die?
>Contrary to popular belief, it's not that difficult
Ah, ZUN sure does have a way of making his games unique...
Finally did the Reisen 1cc in PoFV. Felt good destroying the fairies and seeing the yellow "Bonus" text pop up all over the screen, so thanks again for teaching me the trick last thread. Finished off Eiki Shiki with two lives remaining. Pic somehow related.
You forgot to add that you also have to hold z for points. But sometimes, you must release z for points. Similarly, there are times when you must hold shift for points. There are also times when you must tap shift for points. And there are times when you are required to move diagonally for points. But sometimes, you have to not move at all for points. Most importantly, you have to not die for points, unless you have to die for points.
I specifically said "gold medals" because gold medals are possible, if i wanted to fuck with you i would had said "no ice lunatics runs", that is unreasonable and truly comparable to a shieldless run in reflex.
So, you posting them err?
>Felt good destroying the fairies and seeing the yellow "Bonus" text pop up all over the screen
Yeah, that feels great. Sadly, I've only ever experienced it fighting against other people. More power to you for only dying twice to Komachi/Eiki.
Hold shift for focused movement!
Look at the space between the bullets, not the bullets!
Look where you're going and not where you're at!
Don't move too much at once in stages where bullets are directed at you!
instructions unclear got raped by big guy
>Yeah, that feels great. Sadly, I've only ever experienced it fighting against other people.
It was only against Sakuya (stage 6)... I was surprised. Well, it's probably going to be a long time before I dare play against humans. Maybe the next Phantasmagoria title?
>More power to you for only dying twice to Komachi/Eiki.
Admittedly I died twice to Eiki alone, but I got an extend at 70 mil points and technically another at the very end (so would have three extra lives, not two). I did, in my opinion, well in my match against Eiki-1 which I intended to play as warmup but lasted a little over 3 minutes, then blew it on Eiki-2 one minute into it, so I decided to suicide and do Eiki-3 which was a success. I suppose she's not so bad on Normal once I start timing my level 2s correctly and get used to the hitboxes.
I did die to Komachi, but she is actually not that bad for me either; if I focus very hard, I can beat her without retries, but all this danmaku is exhausting to me so I end up doing tired slips too often. Mostly my misses are those, I don't get lost in the pattern much.
I would say it's Medicine (stage 7) that truly screws me over. I can't deal with her purple clouds very well, so that was a retry after 3 minutes.
>Playing Touhou for the first time after putting it off for ages
>Can't use my fightstick without an external plugin
Anything notable I need to know about MoF before going in ? Already got 3 normal 1cc's so just wondering about any weird mechanics or unfair stuff
>Already got 3 normal 1cc's
Of EoSD, PCB and IN? Be prepared for the brutal continue system (which will strike back with vengeance in SA), but remember that the number of times you can use a continue is infinite. Another is that, since bombs take away from your power, it's perfectly fine to bomb if you can collect powerups right after and go back to full power, so go wild.
Oops I thought that was extra stage, didn't read the filename. Learn what streaming is, it's very simple. Aimed bullets can be sidestepped with a single tap. If you flail around a lot, things will get difficult.
WR level scoring is a dumb term because there are hyper optimized runs like yu-suke's runs and then you can find free WRs if you go into places like solo youkai FinalA in IN. But if we're talking actually good scores, your list is still shit.
The problem with your list is that you have no idea how scoring works, apparently. PCB and IN have a far higher density of difficult tricks than UFO or DDC. That's of course not saying that either UFO or DDC are easy. In fact, UFO has one of the highest difficulty spikes in Touhou; but it's exactly that: A spike. Ichirin grazes aren't in the whole game and every portion before and after are quite a bit easier. Not to mention that the final boss is "just" a survival boss unlike in PCB, IN, EoSD or even TD.
But in the first place, trying to rank scoring difficulty is stupid shit. Especially when you have no fucking idea what you're talking about like you.
Imperishable Night is probably the game with the easiest entry to scoring, that is correct. Games like UFO, which has you grab blue instead of red/green or SA which doesn't allow deaths, are much harder to get into. However, the issue you addressed was good scores (or rather WR-tier, whatever that is supposed to mean) and if we take those, then IN is definitely not the easiest. As I have mentioned human scoring is impossibly difficult to optimize because you can't just shoot through familiars. Stage 4 and 6 in particular are literal horror if you use a human other than Youmu and even with her, they're quite difficult. You have evidently never tried to get a good score in Imperishable Night, otherwise you wouldn't be talking about it like it was a trivial game to be good at.
Scoring or not, almost all of the patterns are the same if not completely static, you do it once and you'll basically never mess up again unless you're retarded. Same applies to the stages.
I don't think you had tried to score in UFO. PCB is far harder to manipulate, plus in UFO, with enough practice, the only thing that can mess with your score is failing Legendary flying saucer and that's only because it can become really hard.
>get to this every time
>always think, "im gonna do it this time! dont bomb!
>get hit every fucking time
Oh my god. It's infuriating.
I should do practice mode and get it the fuck down.
If you wait long enough, you can sidestep; just wait until it's close, and remember your hitbox
All of them, you shouldn't start with 1 thought. Play 6 through 14 and ten get back to the PC-98 games and finally 15.
I legitimally enjoyed all of them except hopeless masquerade.
I manage to do it without bombing every now and again. I never go in trying to NOT bomb... but I don't just say "fuck it" and bomb right away either. If my situation looks fucked or I start to panic, then I'll bomb, but otherwise, like 95% of the time I survive and I bomb like 60% of the time.
You guys should really put more effort into it if you're going to shitpost. Even if I give you the benefit of the doubt and believe it's not a shop, practically every bullet in that image is completely meaningless and the actual density of stuff you are dodging is incredibly low. Once you factor in the lag Cave games are famous for and the bullet density, you will get really slow bullet speed. Probably 10 fps, if that.
Basically, an already easy pattern being slowed down to an annoying degree is, as one would except, really easy to dodge.
Nice! Something similar happened to me before, a few days ago. I started up Imperishable Night after finishing PCB and actually 1cc'd it on my first try. My first try of the day, that is, I've had a few attempts at IN before already.
Boring minor achievements: This week I've returned to Shoot the Bullet and cleared almost all the scene 10 cards that I stalled out last time. Also cleared Boundary between Wave and Particle. (<- best spellcard ever/in recent memory)
I have been stuck on this part since the day this game came out. I know there is only one spell card after this and I think I can get the last spell piece I need to use it on the last spell card. That is the only reason I haven't given up and tried again without wasting as many bombs. What would you do?
Anyway, you shouldn't give up even if you need two pieces. That spellcard can be really tricky but the strategy is always the same.
-When one of the circles spawn look for a opening, cross it and inmediately after that predict were the bullets are going to land, then repeat.
-Junko has no hitbox so make use of the entire screen
-Is easier to dodge the bullets if you do a "circle" motion arround the screen as opposed of doing it in a "rectangle/square"
-Start doing a wide circle and as the pattern gets faster do a smaller circling motion
The last pattern is really not that bad it's just pure alternate dodging after the second phase, i don't think you should restart if you've been stuck since the game came out.
Pretty much what >>14562018 said, though I'd add:
- Don't think too hard about where the bullets are going; as long as you keep moving, you should only have to dodge one at a time.
- Doing a square is fine to start, but as the speed picks up, smooth out into a more circular motion.
- Find the right balance between fast and deliberate motions. Don't take too long looking for exactly the right place to go, but don't just panic and run into shit either.
Though I have to ask, if you've been stuck here for that long, why haven't you just looked up a video of someone else doing it? Also, are you playing in moon on purpose, or do you not know about thcrap?
I deleted the hitbox patch from my EoSD installation, thus turning it back to raw. Turns out I don't miss the visible hitbox at all. It feels better without it, actually.
>Although EoSD square bubble hitboxes are still hell.
Yep, I've felt it a few times already. Their hitbox is just not how I've come to expect it to be.
As for getting rid of the player hitbox, for me it was also the realisation that I didn't enjoy seeing it, to the point that I would sometimes avoid focusing for no practical reason. It was pretty much clutter that didn't belong and marred the character sprite. Now I'm enjoying perfection!
Are you trying to do a no-bomb run, or are you really having so much trouble that you're bombing through everything?
For her patterns and her third spell, don't get stuck at the bottom of the screen; read the pattern far ahead and be aggressive about dodging through.
Her second spell is pretty straightforward, just slowly stream and cut back once or twice. The walls are mostly for show. You can make the cutback easier by timing it right with her motion.
And her last spell is piss easy, just slowly tap in alternating directions with each wave.
It's not a bad fight overall once you get used to it, possibly the easiest stage 5 boss in fact.
If you noticed I didn't say anything about her first spell, it's because I can never do anything but bomb through it. Sorry.
>Are you trying to do a no-bomb run, or are you really having so much trouble that you're bombing through everything?
No, I just fucking hate bombing in MoF. It feels so cheap. The most trouble I was having was with the first spell card and second spell card, one of which you don't know how to deal with as well.
>possibly the easiest stage 5 boss in fact.
Reisen says hi!
>Reisen says hi!
It's about how the difficulty is distributed. Sanae has one spell that I know I can't do, and the rest are no problem. Reisen has three spells that I can kinda do, more often than not, but then sometimes I fuck up on all three.
How does one even begin playing on Hard? I've done everything on Normal and would like to go further, but the gap between Normal and Hard is so big that it feels even harder than Normal did when I was just starting out. Have I been doing it wrong this entire time?
Did you cleared all the extras already? start from there, it will teach you a lot. If you don't want to or if you already did then ask yourself how did you get in the games in the first place. EoSD, PCB or IN? start from there.
Your first time adjusting to Hard is just as important as your first time adjusting to Touhou in general. Keep playing, there's lots of mental and physical techniques you are still going to discover.
Alright, duly noted. I've only cleared one Extra (PCB, if you couldn't guess), and was jumping around trying all of them on Hard to get an idea of what they're like. Looks like I'll just have to fight through being bad for now.
Your other hand works fine right? I'm guessing your bad hand is your right hand. Try switching hand with autohotkey so you use your left hand for movement and your right hand for shooting and focusing. That should be enough even for normal plays.
You could try using an arcade stick, since the joystick is on the left. I wouldn't really recommend one for playing Touhou, but since your right hand is fucked up it might be worth trying.
Is there even a point in moving vertically in Touhou? I just stay at the bottom of the screen and move side to side, I'm wondering if there's even a benefit to moving up and down.
Has this been discussed before, what is the verdict?
Yes, it indisputably has tons of value.
The most important realization is that if you are on the bottom of the screen, then there is no space behind you to back up. Backing up is like a mulligan or re-do option, if the gap in front of you isn't good enough, you can back up and try again.
There's also the more simple fact that moving vertically lets you stream aimed shots in another direction, and how some patterns disperse and converge at different heights. The only advantage the bottom has is you get the more advance warning, but "more" is not necessarily "better" if you already had enough warning to react.
At least half the patterns are way easier if you go up and meet them, and there's no way it's a disadvangtage to have an entire new axis to dodge on. Not to metion patterns that spawn bullets at the bottom. How long have you actually played the game?
Another benefit of moving vertically: if there are two separate waves/patterns, then moving vertically can let you pass through the first wave earlier, possibly before the second wave is an issue. This lets you deal with things one at a time instead of all at once.
Is there a benefit in using SuperAL to practice? I'm a slow learner, and having infinite practice on Koishi's patterns seems better to me than spending something like ten minutes just to get one shot on that one pattern if I'm lucky, but I fear that it will make me lazy.
Sure, there's nothing wrong with using SpoilerAL for practice purposes. I find it very helpful in pofv to play against the match-mode AI using SpoilerAL to increase the rank for later bosses like Komachi and Eiki to better simulate their fights.
All right, that's nice to hear! Honestly it's a godsend, all these end-of-the-fight avoidances I can finally practice on instead of miserably bombing on them. If I'm already bad, I'm figuring I can use all the help I can get so long as my clears are fair play.
This shit is amazing, in only a few hours I've progressed from hours and hours of constant restarts, frustration and never being able to get far enough in EoSD's extra to nearly beat it. Stress got my last life 20 seconds before the end though.
>Vanilla EoSD (no hitbox patch, no v-nsync patch)
>EoSD (hitbox patch, no v-nsync patch)
>EoSD (v-sync patch, no hitbox patch)
Do it again tier:
>EoSD (v-syc pach and hitbox patch)
Kill yourself tier:
>EoSD texture pack
It is since the hitbox patch is innacurate and you don't really need it for most of the spellcards except for eternal meek (hard/lunatic) and for cheezing through "maze of love". Being able to adapt yourself to play with the delay is far more impressive.
The hitbox is the same as the other games, I don't think I ever notice it is not there when focused.
I wish I could measure the input delay, because I swear the v-sync patch makes something about the program worse. If the v-sync patch reduced delay it should feel universally better with it and the unpatch EOSD should feel universally worse than other games, which isn't my experience.
Yeah, the hitbox is the same but the patch that makes the hitbox visible is not accurate and sometimes causes glitches, if i remember correctly the hitbox is shown lower than it really is. If anything you are crippling yourself for using it.
>I wish I could measure the input delay
I remember someone saying that the input delay was about 0.20 seconds or something like that, also some people can't stand playing without the v-patch for some reason. Personally it didn't affect me at all since the delay is just a little bit worse than vanilla PCB but i can understand why people need the patch.
Good work anon!
Thank you! I decided to tough it out and do the 1cc with Marisa because I prefer the style and four bomb sakuya just seemed like "here's the character for casuals to clear with".
I used vpatch, I found that without it I was getting unplayable input lag. SDOJ on xbox has pretty brutal lag as well, but EOSD is even worse than that for me.
I like Mushi Futari's input lag settings, where you can set it to 0 with tearing, or a number of options above.
Reminder that vpatch overcomes the fact that the older games weren't programmed with various graphic card settings in mind and therefore doesn't explicitly request that a minimum number of frames are buffered. Modern graphic cards like to buffer many frames by default in order to give a "consistent experience".
vpatch doesn't remove lag. It makes the game play like it did on older computers, which didn't have lag in the first place. If vpatch is cheating, then changing your default graphic card settings or using an old computer is also cheating.
In my case it was because it was my first touhou game and i never knew about the existence of it. I got my first normal and extra clear in it, i never bothered to patch it since it didn't make much difference for me even in NM Hard runs.
Yeah i can understand why you got bothered by it, specially if you played shmups before. Now do IN.
That is correct, however there are many reasons of why people don't use the v-patch like in my case.
Using the v-patch is obviously not cheating unless you are going for a WR, and even then the reason of why is not allowed is because WR don't allow modifications of any kind.
I also cleared EoSD on Normal without any patches as my first shmup, but I can't say I had a good time controlling my character. After I was made aware of the existense of the vsync patch, I installed it for PCB and never looked back. Maybe my input lag is egregious, I don't know how to measure it exactly but it feels very very bad... On the other hand, my friend says that he feels no difference between patched and unpatched EoSD and prefers unpatched because he doesn't care.
Most EoSD score runners use the v-patch too. That includes players going for WRs and those who already have some. There is only one score runner I know of that doesn't use it.
I wanna say it's 2-3 frames, maybe 4, of input lag. Doesn't sound like a lot on paper, but in practice it can feel like you're moving through molasses and I play for survival over score anyway.
>I remember someone saying that the input delay was about 0.20 seconds or something like that, also some people can't stand playing without the v-patch for some reason. Personally it didn't affect me at all since the delay is just a little bit worse than vanilla PCB but i can understand why people need the patch.
Input lag varies over different machines. On my machine vanilla PCB has a measurable 3 frames of input lag, which is disgusting and should be blatantly obvious even to new players. EoSD should be similar, but on this machine I need vpatch to frame limit EoSD so I can't test without it.
He means much older versions of Windows and probably specifically DirectX. I think DirectX 9 even had a render queue by default? So it might even be Windows 98 that we're talking about.
This little pest is the deadliest midboss in all of Touhou.
Why do people say that Phantasmagoria of Dim.Dream is hard? It's the only game I've 1cc'd on hard (on my second try, no less), and I can consistent 1cc with every character. I can barely make it halfway through Lotus Land Story on normal, and Story of Eastern Wonderland was a struggle to get through (still haven't beaten the extra stage).
Why are you replying to a post made over six days ago? Anyway, PCB is easier if you know how to stream, however a lot of begginers don't know that and can't get past stage 4. EoSD is indeed harder in higher difficulties.
Well you see, /jp/ is a relatively slow board, so threads tend to last for several days, thus giving ample opportunity to reply to other posters.
As for PCB, "learn to stream" doesn't excuse how difficult it is. The stages themselves are among the easiest in the series, but Youmu and especially Yuyuko are more than brutal enough to make up for it. At least on Normal, it's far more difficult than EoSD.
discussing normal mode difficulty is kinda pointless. at that level your skill is still rapidly improving and not well rounded at all, so that it is hard to compare one game to the other you did a few days earlier and difficulty greatly varies for different people.
Also it was already said that the ranking is shit and a stupid idea
>at that level your skill is still rapidly improving
I got my first scrubby bombspam extra clear today jaypee!
Yeah it was pretty bad and honestly the clear seemed like it came out of nowhere. Not that I'm capable of too much better, but I died on Cranberry Trap after I had been capturing it consistently earlier and I had to bomb through Kagome, Kagome despite the same. I'll get better, I promise!
Hell, don't stress it. Chances are, many of your extras are going to be like that, because you'll be faced every time with new patterns and under the pressure to clear rather than to show off in the replay. You'll get better, to be sure, but likely by the time you're -significantly- better you'll also be done with your first-time clears.
He's lying. For cranberry trap, Red/Purple shots are aimed at center, Blue shots are aimed at you.
The pattern is also static in the sense of the order+timing of each wave of bullets coming from each of the 4 sides of the screen.
Overall you can *generally* just use the same route through the pattern over and over. I still miss it sometimes, but like you I basically think it is a "gimme" card at this point.
They are but the route you should use is the same, The card has only two variations, a first phase and a second phase and after that it repeats again so you only have to do the same moves everytime. If i remember correctly you just have to do a small square starting from the center before the bullets wall you, the idea is to keep moving and return.
I'm not lying, you donut. I was refering to the same set of movement requiered to bypass all the bullets. The pattern behaves the same everytime, as in, the there is always the same ammount of bullets and they all behave accordingly to your movement everytime.
How is it any different from something like moedan? It's not as specific as playing the actual games, but you can still set your lives to infinite and the timer to 300 and learn most of the major shot patterns in touhou. What about practically every single competitive video game in existence where players have used third party programs to research frame data? Aren't you technically "cheating" by looking at another player's replays and using their strategies? It's all arbitrary bullshit.
There is no code of ethics in practicing. You use whatever is available to get better, from there as long as you play legitimately in your actual runs you're fine.
I don't know how it works but i assume that it lets you practice freely? It is kind of scrubby but i wouldn't call it cheating, specially since i'm pretty sure that you get a better experience watching replays and playing the photography games.
I guess you didn't understand my reply, i said that using a program like that won't teach you anything other than memorization which is stupid since there are many methods to gather actual experience in a less scrubby way. Is like how in LoLK you get infinite tries but you won't learn anything other than how the pattern behaves, you'll get much more experience trying to capture the pattern in legacy practice mode.
The hitbox patch actually is cheating, because it's explicitly showing information that isn't intended to be exactly/obviously known to the player.
If you disagree, consider this. Imagine a graphics patch that would show the future path of every bullet on screen. It's only a graphics edit, it's not changing the mechanics or patterns, you still have to do all the dodging, and it's not even showing any information that technically isn't already available (since you can project a bullet's path from it's position and current speed, or from having memorized patterns, and so on). However, that would clearly make the game much easier, and would obviously be cheating. The hitbox patch is no different, just on a smaller scale.
As for the trainer, you could argue that the game wasn't designed to let you practice a given spell without doing the stage up to that point, but it's not as clear-cut. I, the anon asking for help with Cranberry Trap originally, don't feel right using something like that, so I'll struggle through doing it legitimately. However, I don't think a legit clear of the stage is diminished by exactly how the practice was done.
I do understand what you are saying, however i don't understand what part of innacurate and unessesary you didn't understand.
Is innacurate because that's what it is. The hitbox patch doesn't represent with accuracy where your hitbox is supossed to be, the point of having a visible hitbox is to get more precise dodging which gets completly null if the hitbox is not represented accurately. It will only give you a false sense of security when micrododging, and speaking of micrododging it trails to my second point.
It is unnesesary because none of the patterns in EoSD requires precise dodging unlike in latter entries of the series, the patterns are based more arround quick reaction and repositioning, alternating between focused and unfocused movements. There are only two stances in the whole game where the hitbox patch becomes somewhat useful: in the spambooks in stage 4 in Lunatic and when trying to capture Scarlet Gensokyo in Lunatic.
Patching your game will only end up with it having an innacurate and unessesary representation of your hitbox
And about the trainer, i can't really speak for it since i don't know how it works, but as i already said it is kind of scrubby.
>it's a personal game for 99% of people
It is, that's why i said it scrubby and shameful because that's how "I" would feel if the only reason why i beated the game or extra or whatever was because i used trainer. If you don't care about that, that's fine, i just shared my opinion about it. Because even thought technically is not cheating you are still using a trainer, and as i said before you get much more experience trying to survive in real runs than drilling the same pattern over and over again.
At that point is not fun anymore for me.
Do you make backups of your game data /jp/? I never bothered backing up but my hard drive has been doing a clicking noise lately which is supossedly a sign of a dying hardrive. That's why i decided to backup all my touhou game data along some other archives since i don't want to lose them, but probably i'm just being paranoic.
Remember to backup your treasured memories.
Are you talking about this site? I can only find DDC replays if I search for "th14" or "DDC" in the name field, and can't find anything when I search "th15" or "LoLK".
The demo makes its own data folder in your "appdata" folder if i remember correctly. Something similar happened to me with SA, i got the bug that "overwrites" some of your data and locks the extra stage again even if you 1cc'd the game before. Apparently it happened for changing the location of the game folder but i'm not sure. Had to clear the game many times again.
Yeah, i should invest in an external or second hard drive. Thankfully i had some disposable memory lying arround to backup what i needed. At least if something happens i'll be prepared.
>you get much more experience trying to survive in real runs than drilling the same pattern over and over again.
>At that point is not fun anymore for me.
Seriously. I noticed this playing LoLK; the pointdevice mechanic seems like it makes the game easier on the surface, but it actually sends you into an un-fun grindy hell spiral when you fuck up. It actually made me worse at the game.
I haven't played LoLK or ever used trainers (never even knew they existed until recently), but I gotta say I wonder all the time about the problem.
Let me ask everyone: How do you feel when you've been playing a game for years and can basically beat the entire game to some very high standard that you hold to yourself, but there's maybe 2-3 parts which give you so much more trouble than everything else.
Bombing through cards that you can't capture consistently feels so...bad. It makes that segment of the game non-interactive or virtually non-interactive depending on safe you want to do your bombing protocol. It also makes it so you don't even get any practice/experience that run.
Well, most people don't have set standards and are happy playing and suddenly managing something they never did before, like capturing a hard spellcard or passing a really hard stage section without bombing or dying. Personally i like playing practice mode in single stages and try to perfect them, not because there is a possibility of me doing it in a run but because is fun for me. I agree with you that bombing in a hard spellcard feels kind of bad and i die a lot trying to capture spellcards because i refuse to bomb. It depends of the person, some people bomb the moment they see a hard spellcard without trying before, and even if this practice is bad for the most part, there are moments where this is useful, like in blind runs.
Yeah, I didn't mean to over emphasize the "very high standard" part. Even beating the game on hard (with continues) or doing a 1cc on normal is asking more from yourself compared to other games.
I'm sort of assuming though most people are like me in that they have a "goal" they want to meet in order to consider the game "finished" for them (even if they aren't literally shelving the game afterwards).
But the process of working towards that goal usually results in this problem of becoming super polished at most of the game (again, 'super polished' being entirely relative that wherever you placed your goalposts), while a few isolated parts are incredibly likely to kill you.
As far as I'm concerned, that's just part of the game. Sure, there are people good enough to do no-bomb runs, but if you're not one of them, then bombs are there to take care of those parts that would otherwise just run you over. It's not a problem unless you're going for perfecting the game.
Pic related, it's me.
Guys, I just googled "チルノのパーフェクトさすう教室 - Cirno's Perfect Math Class ENGLISH SUB"
and I got this
video result on Youtube.
Can anyone explain to me what Cirno is doing here? She looks different....
>I'm sort of assuming though most people are like me in that they have a "goal" they want to meet in order to consider the game "finished" for them
I guess most people do, however it almost always end with people reaching for more and never completly finishing it. First people strive to get a single 1cc and consider that they are finished, but then you want to 1cc every game, you get them but now you want to clear an extra, then every extra, then you want hard 1ccs, lunatic 1ccs then come the challenges like NBL, NMNBL, NBNVL and scoring.
Personally i don't think is healty obsessing with finishing "completly" something because the ride never ends, though it's only natural to strive for more.
What i'm trying to say is that personal challenges are fine but don't obsess with them too much, there is a clear boundary between dedication and obsession.
Story about using bombs:
Just the other day I was playing a new Touhou game. So on one run I notice that I'm doing well. I'm getting farther than I've been before with the same amount lives. But this run had earlier screwups in places that weren't that difficult. This meant that I also felt that the run was "below average" up until the point I made progress later.
If I should have felt good about that progress, I didn't feel it for whatever reason. I couldn't help but compare how I felt in my previous run that ended literally minutes before. I felt great about that run even without as much progress.
There was another clear difference: my "better" run barely wasted any lives that had bombs in stock, while the run that I was "happier" about used bombs only as necessary. I don't actually consider myself as aligned with either camp either. But at that moment it become clear that my brain is not going to release serotonin or whatever to make me feel good if I get past something using a bomb (or maybe 'too many' bombs).
It makes me believe it is stupid to design bombs this way. If I was the designer, bombs would not make you invicibile, and they wouldn't clear the screen. I wonder if even having them deal tons damage is a mistake. A better design would be like a temporary "safety shield": it only lasts X seconds (very short) and can only can take Y number of hits. There's no reason you couldn't tune the values so that a couple of these "shields" can trivialize spell cards just as much as using a couple bombs, but the benefit of this design is that it asks you to keep playing.
Since these shields don't remove bullets, the core gameplay doesn't have to come to a screeching halt when you use one and wait for it to wear out. And since you aren't infinitely invincibile, you are encouraged to keep trying to dodge to get more damage out of each use. Finally, it doesn't fuck up your practice. You will learn the patterns as the same rate with or without the shield. It also becomes obvious when you've improved and don't need to use them anymore.
I mean when you stay on the main menu for about 20 seconds, that demo.
Nobody else seems to think that this game is difficult. Why? Setting aside LoLK, I'd say it has the second-hardest stage 5 and the hardest final boss of any Windows game. And yes, I've cleared it, and yes, the screen-flipping cards actually aren't that bad, but it's still a frustratingly difficult game.
Are we talking about normal mode? because the game gives you a lot of resources and is not really difficult unless you are using Sakuya B and that's only because inchling path and some nonspells are very RNG dependant and Sakuya B can't take them down fast or dodge them consistently unlike Reimu B/ Marisa A. In hard and Lunatic Kagerou becomes a high difficulty spike.
>the game gives you a lot of resources
Sure, but then I burn through most of my bombs during stage 4, and then lives during stage 5, and so end up at Shinmyoumaru with only three, maybe four lives left. That was just doable with every other shot type, but for SakuyaB I'm lucky to even get to You Grow Bigger, let alone through it. Not only is the fight hard, but she basically has to perfect it.
> but then I burn through most of my bombs during stage 4, and then lives during stage 5
Well, you are supossed to use your bombs randomly, remember that there are certain spots for you to be able to get life pieces eficiently, for example, with Sakuya B in stage 5 you can make arround three or two extra lives just in the stage, same with stage 6 and unless you are dying in every single spellcard your resources are plenty.
My score.dat and replays are all synced to MEGA, no worries here.
I noticed that you're playing in Japanese, and since you seem new to the game, I wanted to make sure you were doing that because you speak moon and not because you didn't know how to use the translation-patching tool 'thcrap'.
You won't go far if you give up so easily.
What in the actual ever-loving fuck are you talking about?
8-7 is the hardestscene to capture if you have memorized things and have an ounce of reading/dodging ability (i can cap every scene almost every time aside from 8-7)
9-6 is really easy just to capture, i honestly don't understand where this reputation comes from. even when I was at "barely 1ccs lunatic" level i could cap it every other try and now i can cap it 10 times in a row no problem. question is tho why the fuck would you wanna? the challenge lies in taking good photos, taking bad photos makes aya sad and disappointed in you
The program is open-source and in the public domain, and the translations it uses are freely available and editable on a wiki. I gather that the people who run the project are faggots, but that's no reason to make up stupid shit to keep people from using it. And not only is it a fine utility, it's your only choice for playing in English post-TD.
Whoa there dude, there is not reason to act super defensive over some software for a doujin vidoe game, i mean, nobody is paying you to shill it and you are doing it for free, right? Don't be a hothead dude.
There's no need to make false accusations just to prevent people from playing a game in their native language. Unless you think anyone who doesn't speak Japanese is a secondary, in which case you take your 'purity' and fuck off back to the moon.
On the contrary, it seems like that anon was upset at others using software he doesn't like for no apparent reason, by shitposting about DRM, which makes no sense. I was merely laying out the facts, to the best of my knowledge. If you're aware of another way to play the latest games in English, by all means, use it and let people know. And if you don't need a translation at all, good for you. I was just honestly trying to help that one new player.
Even so, a new player also doesn't know the many caveats and negative aspects of thcrap, and you're doing him no favor by refusing to acknowledge them.
Coming from someone who 1cc all games on normal and a few extra clears at the time, 8-7 wasn't all that difficult for me. It may be one of the more difficult streams, but in the end it is still a stream and thus not too hard to manage. 9-7 is only difficult until the final shot. Before that it's easy to deal with.
I want to go for a future run in which I capture more spells with this shot. Hmm.
But anon, that game is easy as fuck, come on buddy! i'm pretty sure that challenge runs are nothing because is super easy like you said. Nobody asked you for a Non vertical run, nor a no-focus run, nobody asked you for something nearly impossible, LoLK is not a hard game, remember?
The only thing you have to do is not missing!
No, but i see that you can't handle the banter and go for the "autism" response when you have nothing to say. Good for you anon!
Sorry anon, i don't want to fight anymore since you are getting pretty mad and you clearly don't have any challenge runs. Should i say "did i trigger your atism" like you said, just to end the conversation?
I want to 1cc EoSD on lunatic with ReimuA but I'm having trouble with the early stages. It turns out I need dozens of restarts just to get past Meiling without deaths, but if I ever do, I make it at least to Remilia. Last time I had a gameover on Scarlet Gensokyo, then spent an hour unable to get past Meiling again. All these restarts are very tiring. I tried shrugging it off but my performance gets worse with each early miss or bomb. Is this normal, or am I just not yet ready for lunatic?
IMO you're definitely ready, considering you made it to Scarlet Gensokyo. Just keep your chin up and don't give up!
>All these restarts are very tiring. I tried shrugging it off but my performance gets worse with each early miss or bomb.
I can only speak for myself, but yeah, that sounds about right. Do a few attempts at a time and then either take a break, or try the next day. Working yourself up and getting frustrated won't help.
Thank you! I'll spread my practice out and stay motivated.
>considering you made it to Scarlet Gensokyo
To be honest, it sounds better than it really was like. I was on my last life and my last bomb, so I knew I was dead long before.
Okay, your previous "statement"? You can't defend a faulty statement. It turns out you had a specific standard in mind which you hadn't at all communicated, so naturally I assumed the most rigorous one instead, viz. the LNMB challenge. It was quite a funny one on my part, because, to my knowledge which may be outdated, only one person in the world has managed that. You've also misused hyperbole in >>14598708 once again disrespecting clarity in favour of being "right." If you had any intent of having a productive argument, you would not have held back your meaning behind irrelevant taunts. Having said all that, I agree that LoLK isn't too bad with proper resource management.