Remember When Edition
>>>2930727
Post your current drawing here and provide helpful criticism and advice to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
didn't know there was a new thread
>>2940578
what is that exactly?
>>2940580
I dunno, wolf horse. It was meant to be a shaggy arctic donkey but went elsewhere.
>>2940599
i definitely got the donkey part lol, anyway the fur looks great, looking forward to seeing how the picture looks finished
did more to this
I'm making a series of movie poster parodies to practice montage illustration in my art school drawing class. These are secretary birds!!!
I've already had crit on these, but any thoughts on montage would be helpful
2/4
Still working on the last two
Reposting
>>2940865
A parody as in I'm replacing figures on a movie poster with birds. I said it was practice with montage in illustration.
>>2940891
Well your composition is poor.
If you're just replacing the figures with birds without any thought given to how the birds have different shapes or how the original posters used their elements successfully then you need to redo them.
>>2940895
Can you give an explination or example of the issues with composition? There was much thought and consideration on the design elements here, so I'm not understanding your critique
Did this study in the morning, I put a noise filter over it to make it look better
Crits appreciated!
>>2940953
The negative space up top detracts from the bottom too much
>>2940895
Objectively wrong opinion
>>2941034
One is the lost boys and the other is some movie from the 70s. They're vaguely based on the poster, as I wanted to be slightly more creative with it.
Crit plz, still need to add color but I have no clue how to paint
>>2941080
sticky, beginner thread
need to learn how to draw before you learn how to paint
>>2941088
Wot, I thougth the drawing was pretty decent, it's very incomplete cus I was gonna add details and faces in the painting stage, which part of the drawing looks beg tier?
>>2941098
Construction and proportions of the form.
It reads as very flat, try to think a little more about how different limbs or sections of the body connect and relate to one another. It also looks like there's still a lot of symbol drawing going on in it.
Any advice for rendering fur on his shoulders? I'm essentially just using hard round brush
>>2941191
Keep using your hard round brush.
Fuck with the flow, which changes the amount of pigment the brush puts down. Helps with blending. I usually do about 45-50%
Go dark to light and aim for something like this
>>2941215
nice image, thanks
>>2941013
This is not good photobashing. Clean up those edges!
>>2940953
I like this. What is the concept?
>>2940861
Attractive hatching, but i would enjoy it more sans dark outlines.
>>2940854
>>2940852
These are very nice. What movies? Also, I am sorry about your furry fetish.
>>2940690
I can't really judge something this far along, but I do not like your method of work. Seems unnecessarily confusing. But hey, whatever gets the job done for you.
>>2940578
Beautiful rendering.
>>2940575
What is this?
>>2941831
>What is this?
Not him but I think it's a nun with a weird mask sitting on the floor and pointing a gun at the camera.
>>2941845
still not seeing it. i see a rorscach mask, boobs and a bubble... maybe on the moon?
>>2941831
looks like pubes. and it's shit.
>>2941831
Finish this so i can stop seeing it already, twat.
>>2941831
>I do not like your method of work. Seems unnecessarily confusing.
>>2940690
You're seeing the construction line art poking through. Or were you talking about my coloring method?
thoughts?
Trailer Park Boys anyone?
>>2942140
pay more attention to your values and edges
Meh, don't really know what to do with these two, one is probably a witch or something and the other started as a pirate.
>>2941831
I Like it, though I think it would have been even better with just black shades. I actually did put it in greyscale and goddamn I love it a lot more that way, but I guess it's just personal preference.
>>2942218
Comfort zones are nice sometimes. I'm working on anatomy too.
As for your picture the comp seems a bit cluttered and centered.
>>2941831
I cannot escape furry. It grips me like a nightmare.
Thus one is baded, sorta. It came out very strange and surreal.
>>2942302
Whoops, dang phone. This is based on Sicario, sorta.
>>2942147
Thanks man. I did it in red and blue because its supposed to be a comment on patriotism, but I really agree. I usually only work in b&w. Love that hair metal redux with the frog eye. Trippy.
>>2942038
If this is what your pubes look like you should seek a doctor
>>2942055
Give me a proper crit or fight me IRL limey
>>2942099
I was definitely talking about the coloring method. Your line work is obviously very clean and well defined.
>>2942199
You havent posted in ages man. Lookimg good!
>>2942117
Did you have an actual turkey on your head while you were painting this?
Copied from a photo, but the subject is elderly and would not like to sit for a long drawing. What do you guys think?
>>2940800
IMO, alues are too busy. Organize and simplify next time so it reads better
>>2940861
Maybe try hatching with the form next time?
>>2940913
Good work, but focus on big brushes/shapes longer. Too much attention to detail. Just an opinion.
I like the idea of a stupidly long sword.
Will probably come back to the shoulders, not super happy with them as it stands.
I've been going about this painting on and off. I'm almost done except for the hair, hands, sword, and headband strands. The background looks a bit bland but I'm not sure what else to do to accentuate the whole radiant hero vibe from Ike.
>>2940573
I've been struggling with this head angle for quite a while. Can anyone give me tips on how I can improve and draw it better?
>>2942646
It certainly looks like a faithful photocopy. Hope you were paid for the inconvenience. Always hated doing that, myself.
>>2942977
I think the close eye may be a little high... Otherwise it looks good to me.
Doing this for a contest, I want to win, make me good guys.
>>2943043
Thank you for the feedback!
>>2940895
watch out, you're falling into critiquing shit you can't know unless you've seen the process of the art
Tried making a HS card
>>2943113
I thought you were on the wrong board for a moment, looks pretty authentic
Windy and surprisingly cold out, didn't have time to do much.
>>2940573
>>2943217
>>2943213
I dunno if you repost that piece everyday or you paint the same shit.
STOP
thoughts?
>>2943587
Go learn basic perspective
It's a second layer, posted for comment and critique
>getting this butt blasted
>>2942837
i feel like, in order for the sword to be perfectly straight in this perspective, the bottom of the sword should end a little higher like.. near the arch area of the foot instead of in front of the toes. hope you understand what im saying.
>>2943600
That brown you use is very unfitting; saturate it.
>>2943608
Like so? Or even with his right (our left) toe
>>2940690
hes right though - you are not actively planning, this looks much more like guess work, irrespective of your initial sketch :-)
Your initial block in should be a strong statement of your intent in the image, textural build up comes as you progress, even in a very loose way - if you treat the beginning abstractly, it should have a nice distribution of values that are interesting, even if they might not be completely accurate.
Good luck :-))))
>>2943128
Thanks I guess
>>2943598
i already did tho...
>>2943637
then why doesn't it appear so in your drawing? Think about the horizon line, vanishing points, and your buildings relationship to those things.
>>2943640
Anon okai okai
Saw a hobo on a longboard pushing himself with an oar. Made me wonder where he got it.
How do you recommend to shade this part without using black or the lineart color? (which isn't total black)
>>2943722
what am i looking at here
>>2943722
Do you know what values are? Difference in values is called contrast. You can easily pass gray for black if you use correspondingly lighter values for everything else. As long as the relationship between values (contrast) stays the same, the picture would have the same effect on the viewer.
In short, add value to the fabric in the illuminated regions and you'd get the same shading as if you applied correspondingly darker colors in the shaded regions.
>>2943732
I'm doing some Zatanna fanart.
>>2943737
I was looking at a lot of references and most of them used straight black but then again, it's a comic book so it works better there.
>>2943712
You have to be 18 to post here.
>>2943746
Don't use black shadows unless you intend to draw a very dark scene or a high contrast scene (with a powerful light source, like an atomic bomb or a projector). Watch the behaviour of shadows IRL.
Here's a very rough example of how I'd do this if I were you, assuming the light falls from above.
>>2943755
I see, thanks for the tip!
Usually when I'm shading I follow this and use analogous colors but I always had problems with gray or darker parts.
awd
>>2943760
My idea here is that you make the base color in a shadow and add value to the illuminated parts. When I render, I usually go with multiply / linear burn and various combinations of colors that I deem fit. You can try shading alla prima too, it is a quite fun and valuable experience if you like painting in a traditional way. Use brushes specifically for mixing colors, changing hardness as necessary.
i have a draw request, so me and some freinds are playing dnd and i would like someone to draw my character, he is a blue dragonborn missing his tail wearing plate armor with a giant greatsword covered in scars, thank you to anyone who does it if anyone
>>2943772
*into a shadow
>>2943755
I actually have to disagree. With certain types of stylization pure black shadows work just fine and won't necessarily suggest absurdly hard lighting sources.
Here's an example from someone I follow.
>>2943778
Well what I try to achieve is something similar to Hideki Ishikawa's way of coloring, I love "simple" it looks but also how good it is.
I'm sorry if my style is too cringey or something, I'm trying an hybrid between american cartoon and anime (I hate straight anime, everyone does it but more power to them)
Once I'm done with the shadows I'll try adding value with the tips you guys gave me.
>>2943789
Maybe doing a study of one of his works would prove insightful.
Immediately what jumps out to me is how Ishikawa's art doesn't use a pure black line. Additionally, he has a very solid, fundamental understanding of blocks and planes. His drawings, and the way he colors them reflect this- Nothing in the image is a smooth gradient, for the most part, everything is pretty block with just a softened edge for value shifts.
>>2943825
Yeah! I love that about his work.
I have lots of his works in my pinterest to study and see how he does things and try to put it to practice.
I never use pure black for lineart, instead I use the nearest ones like pic related.
>>2943832
I think his lines even have a tone to them though, like a very dark brown or red
>>2943778
Black-and-white (high contrast) illustrations are one thing, and full color painting is another.
>>2943898
They do. It's visible with an IPS monitor and can be verified using the eyedropper tool. Actually, most solid animoo artists I know (only those who leave lineart, of course) don't use black contours, they change them depending on the environment or the color of the outlined object.
Character design, watcha think about my rodent sensei?
i'm trying to find a specific photoshop tutorial site. It had you use a map of a square, triangle, and circle to skim around to help you learn how to navigate through a picture.
Anybody know what I'm talking about?
>>2944199
Literally seems like you are *trying to be unoriginal.
your drawing is shoddy
Master splinter already exists.
this is the second post ITT to have "dope" in a speech bubble.
if this is a troll, it was successful. I fucking hate you guys, especially brian.
>>2943778
What you posted is inking, not at all the same as what people mean when they say don't shade with black. It's when someone uses black to render something with opacity, so it mixes with the base color and desatures everything and makes it look muddy and ugly.
Are these decent monster designs? I'm trying to make them into collectible stickers.
1/3
>>2944455
2/3
>>2944456
3/3
>>2941831
best piece in the thread
Drew this the other night.
>>2944455
yes.
they are above decent.
they're pretty damn cool. i wish i was this good.
been drawing all my life but still cant draw.
>>2940800
A failed Van Gogh copy. Unfortunate.
>>2944456
Hell yes man. Love this
>>2944461
shit taste=shit art
who knew!
>>2944677
I don't think you know anything.
Please tell us your tastes in visual media and anything else
>>2944700
the piece you posted is genuinely not worth responding to or critiquing
>>2940953
Looks like random concept art. Doesn't seem like you put that much time or effort in it since it is concept so can't really critique it.
If that isn't intended then maybe add some detail and something interesting to focus on? E.g detailed ripples in the water, clouds, carvings on the rocks etc.
Was it autism?
>>2942140
that's one soft face.
>>2942851
You drew him with the body of a 12 year old.
Probably won't be able to fix it since it's not digital.
I'd just move on to a different drawing.
>>2943054
Really glad you covered up the tits. Looks a lot less crude and much more elegant.
>>2943054
The next step is to add detail ofc. Get rid of those sketchy lines. Draw out clean runes on the barrier thing and add some glow/luminosity.
>>2943688
You emulate those newspaper comics pretty well, if that's what you're going for.
>>2943789
Poor girl, looks like her thighs have been whipped and abused.
>>2944718
>Madame! Put your crude tits away!
>Ah, M'lady. The way your crude tits aren't visible is truly elegant.
>>2944727
It just didn't fit the theme. It'd be fine if it was full on sexualised. But having a character casting a spell or something with their tits hanging out is just weird?
>>2944729
yeah usually that's reserved for "The power coursing through my veins is so strong that it ripped my clothes apart" followed by a giant energy explosion, then a crater with the naked girl in it in the fetal position. then the hero carries her back somewhere, and she opens her eyes and whispers "what happened" or "im sorry" and she sheds a single tear.
something like that.
fuck old people
painted some dunes at the beach today
>>2944885
How long bruh? Again, I recommend different brushes, by different I mean bigger.
>>2944905
wasn't much room for different brushes in the sand or bushes. Used 4 brushes, probably could've used a smaller one on top of those 4 for the bushes, and a bigger brush for the sky.
Trying.
This painting took about 2 and a half hours.
>>2944885
The pallette's really good on this one
>>2944885
I feel like the brushwork in the background is distracting. I think it would read better if it were just one or two tones with a large brush rather than all this detail
>>2945014
hows this look
>>2945030
much better I think! nice painting.
>>2945030
Needs some depth
>>2944810
You forgot to add all of the creases around the eyes of old people.
>>2945030
Im so sick of looking at your fucking art.
>muh stylllee
>look at muh hatched lines muh sttyyylllleee
stop forcing them into everything you fucking draw it looks like shit and doesnt make you seem as "artsy" as you want it to. Learn some fucking brush economy jesus christ
>>2944885
Way better than the prairie house. Agreed that the clouds are too busy. Otherwise, one of your better pieces.
>>2945065
Pyw
>>2944677
What problem do you have with the picture? It looks fine. Not the guy you're replying to, his is actually bad.
>>2945110
idk mang it's fine. I'm not a huge fan of it being in black and blue and red, and I think conceptually it's a little boring. Nicely rendered though.
>>2945065
wew lad
not sure where im going with this
Yo posted this in a thread a week or so ago, tried doing some improvements, what do you think?
>>2945325
is this firez fanart?
>>2945328
not that I know of. What's a firez?
friendly reminder, don't use sketchbooks if you're a beginner, always use a stack of printer paper
>>2945179
Artist of said piece here. It is literally rife with symbolism.
Mushroom cloud
Crown of swords
Hand irreversibly melded over heart in patriotic gesture
Snakes instead of tongue blindly attacking eachother
Flags of black and red (mourning and passion)
The only eye in the picture is the one being offered the viewer, inviting them to actually see what is happening, or conversely to see only what is conveniently offered.
I agree that it looks better b&w. But red, white(or black) and blue are another conceptual component pointing towards American nationalism.
I put some thought into this. Why does it strike you as "conceptually" boring?
>>2945065
Learn some fucking manners you asshat. You literally make the world a worse place with that negative shit. We're all trying to get better here. Inb4
>hugbox derp
Like the piece Brian. Could use some brush economy.
Here's a illustration postcard I worked on in Illustration 2. My professor liked it but it was lacking in background work.
This is my first traditional drawing that I have successfully scanned with a mobile app.
Any thoughts?
>>2945310
update
>>2945401
Fucking nerd. It's some nicely rendered shit with a bunch of faggotry attached to it. It does look like total shit in color, though.
>>2945467
Oh I get it. You have nothing of substance to say but still feel the need to be heard. My bad I thought we were using our time constructively.
>>2945441
you must be 18 to use this site
I hate drawing digitally, any tips on making digital feel more natural?
>>2941831
nothing in particular, I just felt like drawing a comfy landscape. I've been looking at a few of Ian McQue's landscapes though.
>>2944709
>>2941004
gotcha, thanks anon. i'll make a note of both of these for the next ones.
and yes, it's fair to say it's random concept art and it took about 30 minutes. thanks!
>>2941831
I think this is great except for the eye. The eye just isn't done as well and lacks the same sense of volume as the other parts, it really stands out in a negative manner.
gotta do another pass on the lines
>>2945563
you can dramma by adding more movement into some of the characters
adding moving objects
ie arrows flying towards our heros and some of them contancting sheilds and their heads are turned to brace impactsss
the mage fires a bolt rom the defensive possition front liners lean out the way
thats just my instant brainstroem after siiing your workz
very cool start
must have taken ages
background will be tricky to incorporate so i would gray in some blocks nowww
any blog annon?
[typing like a returd sonce im trying to type as fast as i thinkg
low rez version of something i finished up last night. (not a furry, the fact that it's a cat is completely for aesthetic) what should i have done differently?
>>2945498
do it more. if you cant get over the awkwardness of one of those mousepads use a screen
also watch speedpaints
>>2945415
stripes/comic-like lines for effect. You could make it black and have the area in front of the cat orange, it will look a bit better.
or you could scrap the current shadow and make the cat's shadow black + extend into the unfilled orange
>>2944715
muh dick
something im working on, about %10 finished
im not sure how to draw latex material, any tips?
everytime i draw it, it ends up looking like cheap plastic vinyl
>>2941262
fix the head and you'll be fine.
just finished up this /tg/ request. crits welcome!
>>2945401
Symbolism doesn't make a piece not boring, though. Yeah, you have filled the image with symbols, but it's to the point where it feels like you lack anything original to say so you fall back on cliche.
You ever read the book The Scarlet Letter? It's used in like 6th or 7th grade to be baby's first introduction to symbolism. It is heavy handed to the point of being trite. I feel like you have captured the same exhaustion I felt from reading that book and captured it as an image.
It's beautifully rendered, but you lack any sort of subtly and it throttles and sense of creativity in the piece. It's just another decent technical artist learning about symbolism for the first time and going more than a few steps too far.
what's a good book or video tutorial on drawing environments? I'm reading how to draw and it has a very small chapter on the subject, he even recommends other books, like framed ink which i really didn't like. any suggestions?
>>2940573
WE
fucking drapery though
>>2945880
As someone who doesn't draw environments at all and this thus spewing total bullshit (and I find what you've posted beautiful by the way), some things I've noticed for environments in general are:
- Further objects tend to compress towards the middle grey area of the spectrum - the blackest blacks turn into darkish greys and the highlights are muted and fuzzed by the haze and smog of the atmosphere.
- The further apart your two vanishing points are on the horizon line, the more naturalistic the setup becomes - it's a good idea to set them far off the paper.
- If you're going for a grand sense of scale, using the third vertical vanishing point (and again, placing it far off the page so you don't get too much distortion) works surprisingly well, but it's only really apparent when there are very tall objects at rather extreme angles - such as when you're drawing a city of a forest of trees as seen from ground level.
- Landscapes tend to be fractal in nature - for example, a mountain range will probably be dominated by several large masses, each of which have smaller mountains on them, and so on. Mountain ranges are not flat plains with a bunch of cones thrown on top of them.
drawing
>>2945489
I'm actually 21
Don't care if you don't believe
>>2945876
Awesome. Thanks for articulating a fully rendered opinion, and even throwing in a reference! Personally, I enjoyed Hawthorne in middle school. But hey, I was "that kid".
I am still learning about how to effectively employ symbolism, and I agree that its a bit disjointed. I'm not a fan of subtlety, though. I think that when it comes to communicative imagery, you have half an instant to capture the viewers attention. No reason to hold back. (Depth=/=subtlety)
New to digital art, are there any good sites with photoshop tutorials?
>>2946266
go to the beginner thread retard
>>2946266
read the sticky retard
What can I read to improve rendering? I didn't paint lots as a kid so I find this especially hard.
new still life
>>2946307
Observe life.
Draw/paint from life.
>>2946266
ctrlpaint.com
youtube
Drawing from photo
hEY, if u guys could give me some c&c in the lighting and structure, thanks in anticipation
>>2946438
The black mass on the right creates a contrast that ruins the reading of the drawing, i recommend removing it or creating more black mass around the rest of drawing or som shit
>>2946438
Jesus a photo of what, exactly?
Cool drawing tho.
This is my latest self portrait with a new brush pen. Brush went all weird on me and wouldnt fill with ink after a while but excuses, excuses.
My own criticism to myself is 'I should be more patient'.
>>2946500
I really like dark tone of this, I cant really think of a criticism because I'm a giant fucking scrub.
>>2941191
Is this from TDK? I did studies from it once and it looks really famiiar...
>>2945880
Did you draw these anon? They're really nice. If not, source?
>>2946435
thanks, that was the site i was looking for
>>2946559
I'm not sure what tdk is but probably.
It's a study from a photo
>>2946700
that thumbnail image does not give me much confidence that this artist knows what they are talking about regarding color and light.
>>2946691
colors are pretty bad bru
unless your intention was make it look like something stole most of its color
>>2946307
ltierally just paint more!!! just keep painting!!! oh my god!
>>2946925
this is the most tumblr-y thing ive read today
just a quick study
>>2946370
you do layers?
>>2946947
>you do layers?
nope this is all one layer
>>2947034
cute, though if there's a broom in there somewhere it doesn't read at all
what tf i did wrong? especially where the skin is not covered from any shadow, its awful. i feel its not even worth continuing but i cant do much better. what do you think? any advices? thank you a lot a lot
>>2947291
Start from bigger light/shadow shapes then move to detail. Try to develop the whole picture at the same speed. You should add skin details at the end, when everything is already rendered.
>>2945030
This is better.
Your hatching still flattens the ground, you need to find new ways to distribute it and give a sense of depth
Just started this cast drawing a few days ago
Rate
>>2947469
Love this
>>2947435
Excited to see this progress
>>2945874
Her chin is too big beautiful otherwise
>>2945598
>not a furry
Try again.
>>2945563
This looks really cool. Should shape up awesome if your rendering is as good as your line work.
>>2946049
You have a very light hand.
>>2947535
Yeah, our professor for that class insists that we work up value very slowly. Sometimes I think it's helpful, as it lets us correct mistakes fairly easily, but other times it feels irritating.
Here's a quick ink wash drawing from tonight.
Would love tips. Just the tip.
>>2947435
How do you plot the initial points? Do you do all the verticals, then horizontals, then add lines? Or do you start in with lines earlier? I learned to do all the points before any lines, but I changed because that seemed ineffective and obtuse.
>>2946947
Tell me about palette management.
Also how do you check that your mix is correct before laying paint on?
>>2947872
I keep it simple - red, blue, yellow, black and white. Sometime use green if there's an expanse of grass or something. On a wooden palette with a couple glasses of turp and linseed.
Find getting the "right' color a challenge, I use quotations because it's rather subjective, the actual colour changes all the time outdoors and what you see may not be as good as what you can invent.
>>2940573
I prefer it oriented 90 degrees clockwise, but I painted it this way so I'll present it here as so
>>2948201
another quick study from today
>>2948201
surprisingly bold brushwork considering the drawing of the features is bad, you unironically need loomis
>>2948252
Care to name specifics? You must be seeing something I'm not.
>>2940573
Crit me, plz.
>>2948356
As a whole, the piece is very brown. Just from the thumbnail it's a little unclear and muddy. However, when looking at the image expanded, it reads fairly well and it's a little more clear what's going on.
I think the creature's right arm (our left) is very vague as to what it's doing. Is it just drawn too long? Is something else going on?
Your dark values look good, but I think you could push your lighter values and make the piece read easier and better.
Additionally, I question having the creature be such a similar color to his environment. This makes sense if he is meant to blend in, and the viewer is meant to be rewarded by his presence after looking at the piece for awhile, but without seeing the creature, I'm pretty bored of the piece.
I think either the environment or the creature should have some color that makes pushes or pulls either one forward or background.
>>2940573
Harvey Dunn study.
working on this. gotta clean up the fabric once it dries
>>2940573
Real talk, If I want to one day make character art like this,
>>2944080
is what I'm doing actually building usefull skills outside of technical skills? IT seems to me that theres a huge void between going from drawing from life and creating interesting, lifelike drawings from your imagination.
>>2948505
To clarify, Why draw from observation? I hear tons of stories of people who can draw from observation really well but can't invent anything (proko kangaroo for one.)
>>2948528
not that guy, but it helps you to sight and measure which is a good skill to have in any artistic pursuit. Painting and drawing from life accurately is an end of itself as well.
That said, if you want to learn to draw from imagination, you have to practice drawing from imagination too.
>>2948528
because when you're 45 you'll wish you could just sell a painting of some bread and not have to draw the 500th space marine variant that week.
>>2948470
Strokes on bottom right
Stop doing that shit you double nigger
Interplanetary refuel
>>2947976
Spend a lot of time cultivating this skill and experimenting and you'll have the potential to do something truly great.
Right now there's a weird dissonance with the colors and the shapes that feels uncanny and slightly derivative imo. As if you were inspired by the surface of something you didn't really understand. Take it as a grain of salt I might be projecting I'm sightly retarded. I feel like you're using your left brain too much.
You usually want your decisions to support the mood of the idea,
Digital has an extremely large untapped potential for abstraction that it always makes me happy to see people who are interested in pursuing it.
I feel like this would have been better if you used a calmer palette and a higher key. Again, just my 2 cents.
>>2948560
are you retarded?
abstract digital art is such a joke
you guys like my butt?
>>2948560
dont mind what that other guy said, im with you on this :-)
>>2948470
when are you going to move past still lives of bread and fruit, and onto something more intricate?
First member of a JRPG party (Healer/Priest).
I do like drawing this but desu
>that circle
>generic af
>not everything is pretty clear
I am gonna draw more members, anyone any suggestions for the others?
>>2947034
In my opinion it would look better with more saturated colours
>>2940573
>>2948470
wow this is actually a nice piece of shit.
>>2948470
why do the pears have the same texture as the bread?
>>2949164
>>2948176
Hey fun fact, you guys remember this from the sticky? The example for chicken scratching. It's actually mine from a few years back. I improved.
>>2949175
improved is such a strong word
>>2949176
what a good post
I've decided to just stop drawing and pick up animation instead.
Is this good enough to do that?
>>2949201
Is your work good enough to animate itself?
What kind of question.
Animate that shit and come back
trying to render basic forms for awhile now i feel i understand values better still not any good at it tho
>>2949211
>>2949212
cant tell the form at all and your brightest value is like 30% grey
>>2949170
because i suck
>>2949166
thanks
here's the finished version
>>2949274
this is such a garbage crit
you genuinely cannot tell the form AT ALL
like you can't even begin to process that it's a sphere? Also you realize that not every value has to be pushed to pure white or pure black right?
>>2949212
The values look accurate and read fairly well, I think the next step is figuring out hard/soft edges.
>>2949365
the hatching works where the texture it creates makes sense (like on the bread), but detracts from some of the forms that wouldn't be scored, like the pears. I also question the thin small brushstrokes in the shadows. You should get a bigger brush, or learn some brush stroke economy. whichever one you lack
>>2949368
I genuinely can't tell. It looks like it's maybe a sphere with a flat strip wrapping around the sphere. The direction of the lines at the bottom suggest that, that it's not a sphere.
And he should push the values as bright and dark as he can. He's already got pure black on the canvas he needs white too to make it more dramatic.
>>2949372
if you genuinely can't tell you need to get off this board because I don't think it's conducive to an artistic environment to have a blind retard running around giving crits like what he has to say has value
>he should push the values as bright and dark as he can.
No, he should be drawing accurately from observation. Pure white and pure black occur very rarely in real life. The brightest and darkest points on his image function fine as they are.
Does the composition look ok here? I want to keep the focus on the main character in the middle and leave the rest with as little rendering as possible.
i dont know any of this fancy shmancy stuff you guys can do, all im good for is dumb flash cartoons
>>2949451
Looks nice, do you do animations too?
>>2949451
The guy on the lower right reminds me of psychic-pebbles art
>>2949496
he was one of my bigger inspirations
>>2949432
Things in generall doesn't read so well. Perhaps you could try to push the contrast between your focus and the environment?
>>2949365
Damn, that bread looks crisp af.
>>2949432
this is shit. you need to work on this more.
>>2949432
>I want to keep the focus on the main character in the middle
I suggest using lighting to create focus. Reduce the lighting of the waterfall but brighten up the lighting on the main character and the bounce light above them.
Also, Is this LoL inspired? Looks like splash art
>>2949201
Only one way to find out
To the animation thread
Designing a New England private school. I don't know anything about architecture, but I mashed a few buildings together and I like how it turned out. Any critiques?
>>2941080
The line work is actually not bad, and the forms are pretty weak, but you could get away with that if your gestures were better. The fastest way to improve that piece is by improving your gesture.
>>2950252
looks icelandic m8
>>2950252
There's not much to critique.
The perspective is all there. It has a great sense of mood. I really do enjoy the dull hue. You're going to make it.
>>2949476
>>2940573
gimme some sugah baby
>>2940573
i need help pls
>>2950615
Is this andrew garfield? If so, you've gotten his likeness down.
From the thumbnail, I think his forhead, cheakbone, and the plane of his nose facing the viewer reads too much as the same value. I think the light values on those areas could be puhed more to seperate the planes of the face a bit more
Trying to get better at form, since I don't practice it enough.
Can I post with the big boys now?
>>2950629
>>2950652
Let's see what you got them playboy
>>2945598
I think putting a screen in his shoulder is a bad idea, no one look at his shoulders also he has one in his eye
>>2945598
Try for some better anatomy and try to make the design a little simpler. But right now it's very over designed and hard to read.
>>2949714
Honestly man, it's not perfect but you're close to some of the splash artists' level. Keep up the good work.
>>2950379
>>2950652
>>2949365
Not everything needs to be scored and stroked like that - consider smoothing out your lines here and there.
The bread looks fantastic because crust is naturally kind of rough and striated, and the red cloth looks fine as well due to the pattern, but on the white cloth (especially in the bottom right, where it's all just parallel lines) and on the pears, it's quite distracting and almost suggests a plastic look.
>>2950757
hows this
>>2950761
Fantastic, the cloth still looks a little sketchy
Maybe try making it super smooth and creamy
>>2950652
Loved the constructive criticism darling.
Yes indeed, no words can describe what needs to be improved, and whatever attempt to put it into words results in "literary garbage".
And the ironic "just fucking quit" really adds to the message that, although we should learn through the words of others, we should ultimately believe in our ability to learn and improve.
Thank you for your words of wisdom, anon. I have a special place in my heart just for you.
>>2950774
how do u just dedicate that much to a shitpost whats actually happening
>>2950777
Ah my friend, a question I myself ask everyday, "what is actually happening". You see, our minds take a fragment of a second to process the outer world, therefore we will live our entire lives experiencing the past and never truly live what you mentioned ws "actualy happening". Now, you may choose to live with this saddening fact, knowing you'll never see your beloved as she actualy is, never experience the joy of taking a walk in the beach while the present is with you at all times and that you are in control of what you're doing right now, or you may choose the calmer way, a way that will make you and the present finally meet, bringing you to a state where time ceased to exist. You could choose to know "what's actually happening", you have that power, anon.
Just kys.
>>2950782
the fucks happening here
>>2950784
"The fuck's happening here? That I will never be able to explain, anon, for I am currently not sharing the same location as you, staring at the same screen, wondering where my life will take me in this beautiful, cold life riddled with sadness and torment caused by one's past wrongdoings. Tell me, anon, what have you done wrong in the past? In a past month, a past year, a past life? Will you be judged by the mistakes of a person that no longer exists, that is both you and a completely different entity? I rather think not. For we humans have a terrible history of writing our own doom in the sand of the beach we all walk on. Tell me, does it scare you to know that you have blood on your past self's hands?
>>2950844
The way plants on the left are colored make it difficult to distinguish where the arm is and the background behind the creature make it seem like it has two legs, one of them unfinished. Maybe a bit more color contrast in those areas.
>>2949500
Great idea, i need to separate them more.
>>2949556
Yup, falling back to composition and perspective fixing.
>>2949696
Thanks, the inconsistent lighting seems to be the problem indeed, looks much better after i brightened the underlighting.
And yeah, inspired by dynamic LoL art, but i suck at extreme foreshortening - gotta study some more krenz cushart's gumroads.
>>2950763
hows this look? the fabric is smoother idk if it's as smooth as it can get though
>>2950565
lol, thanks for meming him
>>2950663
>>2949382
dude shut the fuck up he's right i can't tell the form either it's wrongly rendered
>>2950920
explain how it's wrongly rendered
>>2950932
Not him but looking at it the brush strokes suddenly change direction in a way that suggests a darker flat band of material wrapping around the sphere, similar to a striped billiard ball.
If that's what he was going for, then good, but as it stands it's currently not an accurate shade of a sphere.
Don't defend shitty rendering, it stops people from learning.
>>2950935
I'm not defending shitty rendering just attacking shitty crits
show me what you're talking about, I'm not seeing it
I love pissing off artists. Its soooooo fun.
>>2950939
Sorry for MSPaint, it's all I have at the moment.
>>2950862
This is pretty decent.pallete is good. Majority of your work is shit tho.
>>2950943
it doesn't read like that at all to me
>>2950763
Stop same fagging brian lmfao
>>2950782
Ahahahaha whats going on here?
>>2951014
This is almost entirely symbol drawing.
>>2951014
This is shit.
>>2950910
>shows a drawing of some cubes to avoid being called shit yet still manages to be shit.
Post something of actual value and skill.
>>2950615
Not really sure what ref you used, but here are some tips:
Be conscious of the form as you make your brushstrokes. You did a better job of this in >>2950619 especially the head and left arm.
Usually, when you are cleaning up, you want to go along the long axis of the form.
Make sure that your brushstrokes go along with each other. That will make it look less scribbly.
Also, pay attention to edges. You seem to have a difficult time making soft edges, so practice that.
>>2951245
I did.
stop being a little bitch.
>>2951313
(You) I can see the damn background, you didn't even finish painting it
>>2950910
>Learn basic perspective
>Pretend you're a god
kek
>>2949432
I believe the closer character needs more extreme values (darker darks)