Are we witnessing the end of traditional media? Tiltbrush combines digital art and the physical sensation of real painting.
>Tiltbrush combines digital art and the physical sensation of real painting.
lol did you even watch videos of this shit? It just puts lines around you in 3d space. It's completely worthless. There's absolutely no application for tiltbrush in a professional setting of any level and I don't know what kind of retard would think otherwise.
Now, VR 3d sculpting could work, but Oculus sculpting application is completely barebones and not a replacement for anything yet. It'd probably be up to some third party developer to come up with some sort of zbrush solution for it.
okay, nice software you got there guys, what's it's potential in terms of applications?
>software for people to fuck around in for 10 minutes until they get bored!
uhuh... sounds very promising.
this removes even more of the physical sensation than a tablet does, you're not even pushing against anything, there's no haptic feedback beyond holding a fancier version of a playstation move/wiimote
what i could see is some kind of vr glasses that you see through (think microsoft hololens) that project your drawing (and program UI) onto some kind of special desk/table with a nice texture that gives you that kind of drag to the movement of the pen that you're used to with traditional
probably have a whole bunch of IR LED's placed just below the table's surface in a grid like pattern so it can accurately and easily track where things should be positioned, even if you've moved your head in all close up, but this would require a new type of pen tip placement detection beyond digitizer or else you run into parallax problems like older cintiqs
the other option is some kind of grid printed onto the table surface which i'm sure you could easily make disappear through the glasses but would require pretty good lighting and possibly cause some weird problems with any shadows cast onto the surface, not to mention possibly wearing out (tho that'd be easier to replace than say a dead IR LED)
all of this of course needs virtually no latency, which i have no idea if current tech is even able to do that yet in terms of accurately projecting VR onto a physical space