Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up. Practice makes Perfect!
A friendly reminder to do wrist exercises and take breaks as you practice to avoid getting CPS.
Previous thread: >>1937059
Missed the last thread by half an hour.
So much still to learn.
Doing some refrenceless drawings without any "Guidance" line
Only thing thats clearly wrong to me is the crotch is to high
Every person is different, some may have longer legs than others, while others may have different proportions all together. Granted, you want to get it as "humanly possible" to the diagram you are studying, but in the end each person is different.
Yeah I know, once I was at the pools I saw this guy that was like 50% torso and said that guy doesnt know how to do anatomy at all
But this was just trying to be a generic human...with big tits
Would you say this is acceptable?
Some other people say that I should draw a thinner waistline
To determined when you can exaggerate feature, you first need to fully understand the anatomy behind the body. I know I sound like a broken record by saying this cause others state this as well, but you need to understand HOW important that is.
The reason why, is when you're watching a cartoon or animu, once you have a really strong idea as how real life anatomy works, you can understand how they go about breaking or exaggerating features. This also goes for fat people at the pool.
I'd like to achieve different colors of shading, but I'm wondering how much can be done with just a #2 pencil?
Will I be able to at least get a decent amount of shading to mimic pic related, or will I need a specific set of pencils to tackle such a drawing?
So this is my first time posting here. I've not been sketching regularly for about two years and I was only satisfied with any work from late in that period. I'm currently dipping in and out of the Sticky. So... feedback I guess
fucked up the proportions of the lower legs entirely so i gave up on rendering
>spend hours on drawing in left using a reference
>spend no more than couple of minutes on drawing on right out of memory
>drawing on right still looks more aesthetically pleasant to look at regardless of how crap both are
whats the point
So long as you're doing studies and working on your fundamentals as well it's okay. Don't JUST doodle big eyes kawaii monsters that look like some irradiated abortions cause it's the same as just drawing sonicchu all day. You won't get any better, you'll just be able to draw sonicchu faster at the best.
ok i give up
i promise i will use only hard brush next time.
What I'm working on now
Studying from life and reference is hard now but it'll pay off, for many reasons e.g. you'll have a bigger visual library to work off of, you'll improve your technique, etc
Don't give up
This is awesome, you shouldn't have given up!
Maybe this is a personal thing, but try shading with crosshatches and lines instead of blurring them with your fingertip or whatever. Or maybe go over your lines again after blurring, cuz right now it kinda feels like it's in a haze
I'm going through the books, like you guys. But, I'm wondering if I want to draw like a comicbook artist, where to I start? Study my favourite artists? What else?
(How can I make sure I retain what I know)
Looking good. You've omitted a plane change on the outside edge of the upper eyelid, and you've also made the irises too big altering the perceived gaze direction.
I'd consider introducing a darker background to make it easier to check your values against the ref.
Is there an efficient way to get better at placing things in space at the right size and location from reference? Just the basics of drawing the arms and legs in the right positions is causing me trouble right now and I'd like to get better at it. I know I'll naturally improve over time, but I'd really like to focus grind on it for a while.
Been studying some colours today
If I wanted to have a close portrait and I wanted the most important part to be the eyes then the eyes should be the opposite colour to the main focus right?
yep, but it doesn't need to be the exact opposite (or compliment more correctly) using true compliments can make a picture look garish, so a 'near compliment' is normally nicer. an example would be using yellow and blue instead of yellow and purple.
Theres mine~ I really want to do feverworm kinda colouring but then my anatomy is bad too :/
following my own advice from last thread on proportion and done a bit of bargue
Are these proper gestures?
Before you ask us, ask yourself this
Did I capture what the model was doing? Can I see the basic movement and pose of the model from these simple lines?
if so, you've done a gesture, it might be stiff as fuck, but if you've got the basic idea of the model's pose down, that's gesture baby.
If not, then what you have is a lifeless stick figure or otherwise lacking in information or rhythm to the point that the movement and pose of the model is not apparent within the first few seconds of looking at it.
There is no rigid way to approach it, some ways are better than others, sure, but as long as the pose and movement of the thing is captured, it's gesture.
But anyway, critiques.
In most of these you are tickling the nipple of gesture, but your use of rigid lines breaks the rhythm of the poses and loses it. Try to use long, fluid strokes, fucking scribble fast and loose if you have to, but get rid of those fucking short angular lines. Straight lines should be used sparingly as best when doing gesture.
On the upside, you are simplifying down well enough, you've gotten past the weird "gotta copy the contour and call it gesture" stage and that's great.
Keep on practicing it, you're getting there.
Yeah I think you're right.
I tried measuring length into width and vice versa, then making a rectangular box then measuring horizontals and verticals and it was just too much for me. It's way too technical and I don't seem to get much result out of it, plus my hands are visibly shaking when I extend to measure.
Measuring by diagonals and negative space seems a bit easier for now, I just put a horizontal and vertical line on specific points and use diagonals while using the "crosshair" as an achor. I'll try the first approach again next time though, but it's seriously stressful.
Can I get some input on my proportions? This is going to be my first attempt on painting an organic but I want to make sure my base is solid before painting. I bought a wacom for new years and I haven't drawn since high school art which is like 6 years for me now so any input is appreciated
pic unrelated: Quick 1/2 hour vent doodle, not much to look at.
Currently trying to get into caricature portraits, would anyone know any good tutorials/resources that focus on picking out the prominent features of a face that need to be in said portrait?
That seems to be my hardest issue so far, can't seem to make my portraits recognizable because I keep leaving out important features.
Get rid of your chicken scratching and try less straight lines. Capture movement. Possibly do it traditionally, pen and paper.
To answer your question, I don't consider them proper gestures as they're really stiff. The pose isn't really evident from your drawings.
I've only really looked at FWAP, Keys to Drawing and Drawing on the right side of the brain so far in the few weeks since I've started. I've mostly looked at FWAP but I really dislike how Loomis has written and illustrated things.
Have you finished drawing right side of the brain? If not, why not do the exercises? You don't have to read the entire book, just read up why the exercises are helpful (which are stated before the exercise), and then attempt them.
If it looks like shit, draw it again. If it still looks like shit, attempt again, and again, and again. Be sure to complete them, don't finish half way and say "it's shit" or you'll never fully understand what's wrong. Finish the drawing, then call it shit.
Update. A few glaring problems that I see but I'm gonna move forward for now and work on something else. Will come back to this later in the week
I just use the default hard round brush with flow pressure on. I block in rough values using a mixture of selecting shades from the colour wheel and using the eyedropper tool.
Haven't finished it yet, no. I have a problem with pulling myself together to finish books sometimes. But I'll do the exercises at least, as I'm fairly aware of the benefits of exercises. I guess I'm just a bit too impatient and want to draw things from mind and want it to look good now rather than later.
But thanks though, guess I'll doodle poorly until I'm done and try to improve. Hopefully I'll be able to make myself not get as buttblasted.
What exactly do you want to draw? From time to time get back to what you like drawing then back to your exercises. In this case, you can easily see yourself improve as the weeks go by.
A few points:
First, stop drawing things that aren't there in the ref. I'm looking at those bushy eyebrows and eyelashes in particular, but it applies everywhere. Unless you have a wealth of experience, don't add things that you don't actually see, and you'll achieve much better results. When people here like to shout "symbol drawing", this is what they're talking about. You're introducing details based on your real-world knowledge (eyebrows are made up of a bunch of little hairs). The problem is that unless you're super close to someone's eye, you never actually see that many strands, if any at all.
If detail distracts you, learn to squint at your reference to cut down on some textural and value noise, and paint that. You can read more on that in Schmid's Ala Prima. Take a look at master portrait painters (Sargent is always a great example), and you'll see that they're never defining eyebrows as strands, but as blocks of value with varying edges.
Second, you should incorporate 2D measuring techniques to get your proportions right. When drawing from a model, it is the most accurate and fastest way to get proportions correct. I'm talking here about visual measuring. Look into how to study Bargue plates in Bargue and Gerome Drawing Course. Check out this video as well for some other techniques:
Once you have your 2D base in place, whether you end up with blocky shapes or landmark points, you can use that to then guide your 3D construction of the head. You can also use your knowledge of 3D forms to have your values and brush strokes better convey the form. To that end, you need to slap down the hair asap, as it will help you with all of your measurements. I don't think that trying to draw the bald head from a model would be very useful at your current level. Focus on things that get you to observe more accurately, and things that make that job easier.
Draw what you want, and see what's wrong. Problem is, at your level it's difficult to see what's wrong so keep those failed images for later.
After you're done with Right Side of Brain, you'll be educated enough to look at your work and say "I drew X wrong, so I should study X" and so on, even if it's something as bold as "I drew the Face wrong, so I should study the Face".
Who enjoys hastily drawn naked women?
Also I'm getting into serious drawing a tad later than I should have. This was just a quick warm up on anatomy practice.
Guys, I have a question. I was reading "Natural way to draw" and I am practicing blind contour drawing and gestures (not great but it's something), but when I got to the cross-contour I couldn't understand what he wants me to do and there is no example I could understand.
Does anyone have any example for that?
Thanks for taking the time to write some stuff for me.
I know some things are a little funky but I guess I should consciously avoid symbol drawing even in just planning.
I followed a generic circle template but when I got into adjusting it to try to match the model I think I lost some relative proportions.
I'll work on it again soon after watching what you linked and post a painted version.
When is it a good time to start reading Head to Hands? I'm not quiet finished with Fun with a Pencil, but I'd like to look more in-depth as to how to draw a face. Even though I'm half way through fun with a pencil, will it be okay for me to tackle Head to Hands now? Or should I finish pencil first?
Okay /ic/ lay into me. My plastic skull has no teeth, just a smooth mouth so I had to fudge them. But man, damn do I hate drawing. Looking upon this I see nothing but mad inducing bad.
question that i think should be posted in a beginner thread. How do I make reference lines from a vanishing point that extends beyond the page? Is there any trick to do this, besides visualizing where it is beyond the page and eyeballing the best angle for lines coming from that vp?
>go to a figure drawing session
>first time studying from a live model
>model turns out to be a qt ginger grill
>my spot is pretty much front and center
>worried she's going to catch me lustily gawking at her and see just how much of a perverted permavirgin I am
>leave the session with an erection taller than the Eiffel tower
7 days in here. Been following proko and loomis and I'm just studying the head for now. Any advices?
her eyes aren't quite positioned and angled properly, it seems like they need to be further down and to the left. you've also made her shoulders too broad by far and you've kinda scuffed her pout.
made this lazy redline, don't really know why but I did.
It's a slight tilt, enough to coverthe lobe of the ear. And btw, his upper part of the ears come forward more than usual. I don't know how that's called in English. Any down sides apart from that?
You say it's a slight tilt, but I say he's staring straight at me. I really think you should show the rest of the ear.
Other than that, I think the eyebrows could be toned down a bit, and they should have a little more detail. I'm still working on faces myself, so I can't give you the best feedback.
Forgive the ABSOLUTE SHIT quality of the photo but I need some help with "How to change perspective" (Want to draw the same but facing forward) plus any other tip... besides me fucking up and trying to draw too close to the notebook's back.
So I'm new to everything "proper." I'm reading the article in the sticky and I suffer from "symbol drawing" - i.e. drawing almond shapes for eyes and circles for irises, etc.
I'm in the process of getting together some of the suggested reading material, but in the meanwhile - can someone point me in the direction of an article or something that goes into more detail about symbol drawing and how to break away from it? I'm having a hard time wrapping my head around the idea. I keep reading that everything can be broken down into basic shapes, but when am I supposed to see a shape and when am I not supposed to (i.e. in the case of the 'almond' shape of eyes)? I'm confused.
Today was one of my most productive days yet. Which one do you guys think is my best?
>I followed a generic circle template
I generally tend to avoid that, and instead opt for the base that vilppu teaches in his videos. He uses a rounded egg-like form laying on it's side to represent the cranium - the narrower part at the front. From there you build off the eye sockets, cheek bones, nose, and then add the mandible. I adjust the exact form of this egg base to match the model's head shape.
I don't use this every time I draw the head, as sometimes I'll use a different egg-like form to represent the entire head as opposed to just the cranium. Or sometimes I'll use a box-form and carve away planes as needed. The key thing I'm trying to say here is to understand the principal being taught in various construction methods, and adapt it to better suit your needs/the model.
I suggest trying to draw from life. Photos are deceptive and hard to measure when you're in front of the screen, drawing on the other half.
Use pencil and paper, and try defining forms with tone and value.
Cant read shit cap'n
Is there an alternative book for beginners I can pick up alongside Perspective Made Easy that is not Fun With A Pencil?
I know I 'need' Loomis, but there has to be some other book that teaches me the fundamentals.
Been a while so here's something I did yesterday.
I tried coloring it but I'm just not happy with how it's turning out. I really am just at a lost for how to begin coloring in a competent way.
Help would be appreciated.
Which is funny, it's the first time I've thought that too, even though I've drawn plenty of guys before.
Something about that image screams gayboi about to be fucked by a burly bear.
I tried drawing the head a few more times on its own but my complete fucking inability to function on even the most basic level fills me with hate
No. Embrace the self loathing. Embrace it Anon.
ok i practised only useing hard bursh
i got fed up with it so im done.
well how is this coming so far? i can tell i went light on the bottom half. should i redo it go on?
You've stretched the eyes too tall and changed the gaze direction. The overall headshape is off, and I'd take more time to ensure the sweater reads as a sweater, even if it involves deviating from the ref. Pic related in that regard.
Ugh.. This was to fricking hard..
Hate rl faces
I don't know why, but the quicker ones turn out better.
Would there be anything at all useful or beneficial in doing quicker sketches of faces the same way you kind of do body gestures?
Or am I just grasping at straws and need to suck up the misery and Self Hate and power through the months long misery of drawing way less heads much more slowly.
Quick warmup one by hand, will try digital version next.
the space from the hairline, down to the bottom on your eyebrows, from there to the bottom of your nose, from there to the bottom of your chin; is all the same proportion. very important.
Tfw you see imperfections everywhere and can't stand them and that makes you crazy and you don't feel like you really learnd something by being stuck for one hour on a simple lineart where you didn't even used line weight
drawing is fun
Don't worry about it. Even the old masters were amateurs at one point. It's important to press on and keep drawing. Besides, if you quit now, you might very well look back in a year and think "damnit, i would have made so much progress if i had just kept drawing back then."
Perhaps, for next time, draw more confidently, with one or two strokes. Only use opacity lower than 80% for the underlying sketches (like the light blue lines in your pic).
here i overlayed your drawing on the photo, didn't even need to rotate or resize.
as you can see you actually did quite well, you just made two of the most common noob mistakes ever, which i marked with a red dot.
you drew the cranium too small compared to the face, and you drew the muzzle too long.
betty edward's book "drawing with the right-side of the brain" is the most usual prescription for this sort of thing.
rather than 'muzzle too long' it's better to say you drew the lips in the wrong spot. which comes from drawing the lips halfway between the bottom of the nose and the chin where usually they're more like 1/3 or even 1/4 of that distance from the nose. which is a sort of brain trick, we tend to think of "between" in "in the middle" as the same thing for some stupid reason.
Beginner here with my attempt. How do you guys maintain the proportions between your drawing and the ref?
Couldn't even give him a normal sized head. Fuck.
Fucked up too much :c
I think it'd probably look better painted
got the angle wrong, I'll probably come back and finish this.
Wanted to practice color and lighting, only to realize my chicken scratch is shit and I need to knock it the fuck off ;_;
Couple of dailies. Going for fast and loose. My anatomy knowledge is not on point, doing more studying on that topic tonight. Thoughts on these?
Grind out some work drawing from life, and do some upside down line drawings. The upside down line drawings will help you train the eye to see things as they are, and not how you think they are.
Started doing some heads from a reference sheet I downloaded. Does anyone have any tips on how to make my studies less flat and to get the measurements right or should I just keep doing them?
practice makes perfect.
You should start with a very big brush and make it smaller as you go, that way the canvas won't show behind your figure.
Also, the darkest parts that are in light should be brighter than the lightest parts in the shadows, that will help your image to read properly. The right eye can't possibly be this white.
I painted it last night to study values and stuff, and i think i still got her eyes and her face shape wrong :c
i tried to make her look more asian by paling the skin, and changing the hair. either way it came out better then expected.
2.3 years. No, but it really depends. The best answer is 'untill you're satisfied'. You can devote your whole life to it, but you can already think it's enough after a months. When you get to a decent level? Too subjective, depends on what is decent for you, how you learn, your motivation, your time, etc. Just do it
As beginners do you often go: WTF am I doing right now?
high end artist dont need to do shit they just live off gumroad,tutorials,photobashing. You guys take anatomy too serious. Its just shapes and tones you can memorize some of them as you go. Why the fuck would you need to know every muscle when 80% of the time you are heavy reaferencing some photo ? or cuple of photos with a little of imagination ?
anyway It would BE useful when you would do stuff totaly from imagination. but nobody dose that. You could draw something from imgaination but then you can always look up some references and correct it. \
WHAT THE FUCK CAPTCHA TOLD ME TO CHOOSE STEKS WTF.
these are some more studies done today.
will start reading "drawing on the right side of the brain"
wish i would've drawn this on paper that would hold a little bit more value. i don't know if that's the problem or not. still don't think i'll ever master drawing hair.
One of my attempts to realistic drawing. Tips?
please don't give up!! do you know how many australian midgets i would strangle to death just to be able to paint as well as you can? i'm still chicken scratching and drawing like a damn 4 year old. i'd be happy if i could just reach YOUR level of progress.
keep fighting, because you can do even better!
>The upside down line drawings will help you train the eye to see things as they are, and not how you think they are.
Here's the part that's fucking me up. I've been doing the Picasso portrait upside-down exercise, for example. The whole "see things as they are, not how I think they are" thing seems to conflict with the idea of everything being made up out of shapes / being able to be broken down into shapes.
So, in the case of the Picasso portrait, I'm not seeing shapes - I'm seeing lines, some straight, some curved, some abstract. So I'm drawing those lines. Then say, I look at a human face like the one in >>1942516 . Do I apply that to her face and see it as a construction of different kinds of lines? Because that seems to go against the idea of a head / eye / etc. being made up out of shapes.
Hopefully that makes sense. I really want to understand this!
Looks okay honestly. Cranium a little small and neck a little thin/not connected to torso, but once those are fixed I think it should look pretty good. Large eyes but I assume you're going for that look.
The head looks good. Clearly a lot of effort went into it. The rest is quite a mess tho. Where is the light coming from? The legs in the front seem to be light by something but the ground is dark. You can't see anything without light so you gotta think about that. Design wise it's cool.
I mean, I guess they're using "shapes".
But the shapes presented, you'll need to study anatomy a lot more depth to understand why the shapes are even placed there.
Loomis goes over it very vaguely on fun with a pencil, when he tells you to start adding skin to the gesture drawing, it's hard to comprehend exactly how he wants it done.
In the end, what the previous anon said is incorrect. You have to study the body anatomy quiet a bit before you can even start using those shapes. Granted, I understand that shapes are important to constructor the human form, but what I'm getting at is studying anatomy in depth is a must to even understand why you need those shapes.
You sort of have to look at where is the part you're drawing relative to the other parts. For example you're drawing the left eye: You look at where the nose is relative to the eye and maybe where the brow is relative to the eye and so on. That's why its good to start out rough and work it out later using this method.
Thing is, he has one point, you don't NEED to know every single simple detail of the human anatomy, no one is asking that. But you want to at least study each part of the body and understand why they exists and how it works. That why, when people draw, and something seems off, it's easy to correct when you understand the rules of construction.
Look into various visual measuring techniques. There's the Bargue and Gerome Drawing Course for starters. There are also techniques for measuring the model like in this video:
As for your values, try to use as few as possible. When you start off the study have a value for the background, then establish a value for either the lights or the darks as a whole. You've now shown everything there is to show in only 2 values. Slowly add more, until you have 2-3 for the lights, and 2 for the shadows. If you absolutely need more than that to clarify the forms, then do so, but most of the time any intermediate values can be obtained from blending (excluding accents for the absolute lightest light and darkest dark).
can some at least tell me if my colors look right so i dont end up polishing a turd?
Your values are way off from the ref. Look at the two at thumbnail size. Flip them if you have to.
Also, keep in mind that this ref has a lot of post processing, so it won't teach you much in terms of painting believable lights and having balanced colors. Nature - especially when painting from life - has a lot of grays that make the other colors pop. This ref is amateurish in that everything is high saturation - it won't teach you restraint.
For refs, you can find a lot of good ones from things like geoguesser. The colors won't be quite as lively as painting the scenes from life, but it will teach you about subtlety in color.
Spend a few minutes trying to correct the values and subsequently the colors. You'll learn something about your perception bias. If it helps, try converting both to grayscale so see just how off you were.
I would not spend any time polishing it. Not much to learn beyond what you'll get with a block-in.
For future studies, have a distinct goal in mind in terms of what you want to learn. Whether your study is from life or photos (especially in the case of photos), make sure your source clearly displays something that you want to learn. For photos, a good rule of thumb is to stay away from anything that was modified in photoshop by somebody else. Don't assume that the guy behind the computer actually knew what he was doing.
this was the first painting ive done out of greyscale so basically i just wanted to be able to guess some colors accurately. but i was hoping to get some good detail in on the rock formation and get the water looking realistic. i guess i was overstretching it.
first ever attempt at drawing a portrait. i must acclimate myself with the urge to vomit uncontrollably, i'm assuming
Ahri from LoL. feel like something's really wrong, aside from it missing color. Want to fix the lining before I do anything else.
Try to draw without lines, just light and shadow. Like, do this exact drawing again, but completely eliminate lines It'll look like utter shit but it's a simple way to take a step forward from where you are now.
>tfw all you do is gesture sketching day in day out
Can you complete anything? I mean, gestures are great and all, but a good gesture is VERY easily lost in the rendering process when all the other factors come into play. I can't tell you how many times I've seen fluid, dynamic gesture sketches turn to utter shit once actual forms needed to be fleshed out. This isn't being directed at you obviously, as you've only posted the gestures, but I really do wonder sometimes if too many get sucked into thinking quick gesture studies will improve the final product.
I rarely sit down and do careful study because I dont have time due to school and stuff. I think that gesture helps a lot with the style I'm pursuing which is very high energy and flowing dynamism. I don't know, I'm just very obsess with this way of thinking.
I ended up working on it more and ruining it... Having trouble getting beyond a rough stage like this.
Face looks generic , features are too flat, lack character and expression.
Am I meant to actually read what Loomis talks about, so much of it is just "Comedic" bullshit
Think I may have turned her head a bit too far right
Be honest, /ic/, how shit is this? I'm getting so god damn frustrated with this crap, how the fuck do I feel the figure? I know I'm not supposed to focus too much on the anatomy, but it pisses me off when Loomis keeps talking about studying anatomy and then says "no, don't worry too much about it"
Pic used. Sorry, I should have shopped it together with the drawing.
I skimmed over Figure Drawing For All It's Worth. I wanted to try applying what I learned so far (I'm only around half-way though) so I tried drawing that. Evidently, I should probably finish the book before trying that. Hell, I haven't even finished Fun With a Pencil since I was curious to see what was farther down the road.
Let's not go ahead of ourselves now.
Check pic related.
Don't worry about Fun with a Pencil, you don't HAVE to complete, but be sure you understand what the book is trying to teach you. I'm not done with the book myself, however I got stuck on the area with the manikin. Since then, I've study anatomy and the subject has became a lot easier.
Loomis' teachings may not be for everyone, but he shouldn't be ignored either. He paves a road way for you and tells you how to progress in your drawings. Somethings his guidance on how to continue on that road may not be for everyone, but in those situations sometimes it doesn't hurt to ask for directions from those around you. Ya' dig?
no, i started on loomis and was making terrible progress until i switch to vilppu and hampton. The difference is huge. I still have a hard time studying Loomis's books now. They're definitely not for people who've never drawn before.
If you're ever having troubles on your studies, don't jump ahead. If a specific subject gives you trouble, YouTube other methods or perhaps read another book in relation to that study by a different author. You can even ask here if you're having troubles with your studies, and someone here can guide you on the right direction.
DON'T BE A AFRAID YOU PIECE OF SHIT!! WE'RE ALL FUCKIN' SCARED!! HUMANS ARE A PATHETIC RACE!!!
Went b&w to try to work on values. Feel like I copied it too slavishly, not like I tried to put art into it, but better than nothing.
>DON'T BE A AFRAID YOU PIECE OF SHIT!! WE'RE ALL FUCKIN' SCARED!! HUMANS ARE A PATHETIC RACE!!!
Not the guy you responded to, but I've been in a major art funk for a long-ass time and I found this hilarious and motivating.
Thank you, random based anon.
Thanks, anon. I honestly am afraid of drawing. It always comes out crappy as fuck, and my friends always insist that they're good. It angers me and I've actually lost a friend over it.
>hur stop crying and go back to drawing
trying more values instead of going all out with color, I feel like I'm about to murder everything in the room.
I don't know if I should make my studies with lines or by painting. How do I chose? Are lines only for first stage construction? Does it depend on what kind of art I want to "work" in when I'll get gud?
brb fucking killing myself
What a waste of goddamn time
Oh, Proko has anatomy videos for the body? For some reason, I've yet to look that up even though I've been studying face features under his videos this week.
His Eyes, Mouth, and Nose videos on structure and anatomy are really, really good. I should probably look into that.
>Friends around thinks it's really good
>You know it's shit
I dont get the line of action, could someone demonstrate with say this image
Well, that's a bad example to post since this character is stiff as fuck.
OP please don't forget to put all the other studies in the next thread's pic please. I feel like this chick got all the attention this thread.
None of them are really showing a "line of action" as they're simply gestures with exaggerated features.
And the features exaggerated, I'm not talking about the curved spine to help create characteristics like >>1944313 pic related. But those animu images are simply exaggerating features of the female anatomy (bigger small hips, big thighs, large breasts, big heads, etc).
Simply put; they're just simply gestures with exaggerated features.
Just trying to stop a line thats much more subtle than say this, does it not really apply for more stationary poses?
Ah, this is a better references. In this case, locate the spin and see how it determines the curve of the entire character in how they move. From there, just figure out the proper balance of the anatomy of the character, and there ya' go.
So instead of the line being on the arm where the most action is it should be on the weight distributions like this?
I hope you went over Successful Drawing first.
Also, what have you studied in Anatomy? Use whatever Anatomy structure you've learned and try tracing the animu images you posted. You won't be drawing the actual character, but draw the insides of the character with the structures taught to you. Once you gotten this trace, look over it, the answer should come to you.
If the answer doesn't come to you, you've skipped some studies.
I was just doing the Sticky in order
I would say I learnt how the human body should and how to use that to measure where the body should be, head, nipples, elbows, crotch, 2 heads to knee and 2 more to feet
That you can use shapes and stuff to predict out perspective, how to do that Is still kind of hard but I kinda get it
And head placement is beyond me
Here anon, hope this helps you in trying to better locate the shapes within the human anatomy.
Just know that when trying to make a line of action, these shapes will bend, but be sure not to lose the size of those shapes. When it bends, it arcs (no shit, right?), but some artists tend to make the mistake of making certain features smaller when executing this.
the difference between scott and just basic perspective from norling
see-through perspective form drawing (scott)
just drawing form from the outside in
you just need to know basic perspective and form for figure drawing you don't need to study how to draw spaceships before you can draw humans
My brain just hit a brick wall and I'm unable to proceed further.
Yeah but my question is have you ever applied those gestures to finished work? Or have you just done gestures and feel like you've gotten better? What you've posted is pretty fleshed out, have you ever done something to this level of completion?
I honestly feel like gestures can never hurt, but a lot of people delude themselves into thinking good gestures automatically lead to good final products. Also, they're nearly impossible to critique unless they're terrible, so I don't really see the benefit of posting them here unless you're just starting out.