> latest stable windows builds for mpv:
> Latest testing windows builds for mpv:
> latest windows build for youtube-dl:
> lowest vo configuration:vo=opengl
> low vo configuration:vo=opengl-hq:deband=no
> medium vo configuration:vo=opengl-hq:interpolation
> high vo configuration:vo=opengl-hq:interpolation:scale=ewa_lanczossharp:cscale=ewa_lanczossoft
> insane vo configuration:vo=opengl-hq:interpolation:scale=ewa_lanczossharp:cscale=ewa_lanczossoft:prescale=nnedi3:nnedi3-neurons=64:prescale-downscaling-threshold=1.5
> medium ytdl-format config example:ytdl-format=bestvideo[height<=?1080]+bestaudio/best
> display statistics for the currently played file:
> sharpening post-shaders:
Does it mean that mpc-hc became deprecated?
What's your opinions about smplayer or the new plea media player?
>Does it mean that mpc-hc became deprecated?
Sure, MPC-HC has become just as depreciated because of mpv as Windows has because of Linux. Well, almost as much, given that mpv isn't even close to Linux's desktop market share.
So I see interpolation recommended a lot, some people even post test videos to try it on and off. Problem is, those test videos are all Anime. Is that all it's good for? With interpolation enabled during high action scenes of "real" movies (meaning live recordings of physical actors, not animation), it gets real funky. Not really choppy, but like almost blurry.
If i were to usebackend=angle,dxinterop
Would that successfully fall back to dxinterop for 10-bit content? I don't seem to get an error when running mpv in cmd. Is there a way to see which backend is being used during playback?
Nope. The problem there is that ANGLE doesn't error out when it's given 10-bit content, it just requires mpv to insert a conversion filter, which it does automatically. If backend=dxinterop works for you without presentation glitches, I recommend just using it.
>Is there a way to see which backend is being used during playback?
Yep. Use--msg-level=vo=v. mpv will print something like:[vo/opengl] Initializing OpenGL backend 'angle'
[vo/opengl] GL_VERSION='OpenGL ES 3.0 (ANGLE 2.1.0.)'
[vo/opengl] Detected GLES 3.0.
[vo/opengl] GL_VENDOR='Google Inc.'
[vo/opengl] GL_RENDERER='ANGLE (NVIDIA GeForce GTX 670 Direct3D11 vs_5_0 ps_5_0)'
[vo/opengl] GL_SHADING_LANGUAGE_VERSION='OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.)'
>If backend=dxinterop works for you without presentation glitches, I recommend just using it.
I noticed the pans were choppier with ANGLE anyway so it doesn't seem to be running as well.
50% of the threads on /g/ are tech support.
Yep. dxinterop uses flip-mode present and low latency rendering, so it should have better timing than ANGLE at the moment. Right now, ANGLE is just good for shitty graphics cards and drivers that don't support desktop GL.
I find interpolation does wonders for live action content. I'm pretty sensitive to judder, so having interpolation on makes the motion look a lot smoother for me. I also use the SmoothMotion-styletscale=oversample, so you could try that. It should be less blurry.
>> insane vo configuration:
I'm trying this but it's laggy as hell, the CPU usage isn't even 100% actually it's using only 25%. I had the same problem in MPC so I switched to MPV but how comes it's the same? is there a reason why decoders don't use more than one CPU?
I think there's a bug, I'm using mpv-2016.01.22-Win64 on insane vo config, I don't know whether it's related to buffering or switching between windowed/full screen mode, but switching between them fixed the lag completely, sometimes I need to switch 2-3 times.
I'm using a m3u playlist to test, with all EDs and OPs from Nisemonogatari, 1080p 10-bit Satiricon subs release. The only flaw is the little delay in the subs. If any devs want me to test more, let me know, I'll be lurking for a while.
oh well w/e Hi10P is the same, I just tested with [Doki] Kikou Shoujo wa Kizutsukanai - 01 (1920x1080 Hi10P BD FLAC) [7002D134], lags in the beginning then it becomes smooth after switching between full screen/windowed multiple times.
I really don't understand how people consume video, when I double click my video I just want to watch it, I don't need any ui for controlling it at all outside of keybinds. As for playlists and directory navigation a simple plugin automatically handles playing the previous/next file in a directory if I want/need that, it's much faster than opening it from some GUI every time, if you're using keybinds to do the same thing in a gui player anyway then there's really no argument for having one either in that case.
>simple interface + setup guides
No "setup guide" will ever be as simple as copy-pasting a config. It's hilarious that GUIfags will defend nightmare option dialogs like the one in madVR.
>press 1 for minimal mode, no UI at all
>continued dev + proven performance for years
MPC-HC has been around since 2003 (as Media Player Classic.) mpv has been around since 2000 (as MPlayer.)
You shouldn't have to. All supported Windows versions ship with the right versions of Direct3D. It's not like OpenGL, where you need graphics driver support. Direct3D is an operating system component. Programs like IE and WMP wouldn't work if you didn't have Direct3D on your machine.
>just a long-time MPlayer user who switched to mplayer2 and then mpv because active development
>only care about it playing shit and staying out of my way
>don't even use it on Windows
>am now called a weeb ricer for using mpv because the weeb ricers can't shut up about it
kek, memepvfags can't into google
>recent books on media players
YEAR OF THE LINUX DESKTOP WHEN?!?
>don't understand the options, just paste the config
topkek, thanks for that sterling logic nancy pelosi
>See mpv's --no-border option.
Yeah, because diving into the config every time is the same as hotkey presets. Next you'll be telling me it comes with steam achievements! Way to ignore all the other points.
>2000 vs 2003
>Development of MPlayer began in 2000...Alex Beregszászi has maintained MPlayer since 2003 when original author Gereöffy left MPlayer development to begin work on a second generation MPlayer. The MPlayer G2 project is currently abandoned, and all the development effort is put on MPlayer 1.0.
>mplayer2 is a GPLv3-licensed fork of MPlayer, largely the work of Uoti Urpala, who has been ejected from the MPlayer project on May 30, 2010 due to "long standing differences" with the MPlayer Team. The first release, 2.0, was published in March 2011. There have been no subsequent stable releases.
dat open source dev stability
We all cope with various rationalities, anon.
Sure, have fun with it! But you don't see any other media player topics being posted daily. Shills have had free reign for long enough.
>yet another mpv shilling thread
These have really ramped up since plex proprietary media cuckcentre got involved.
Nice damage control friend.
Stop shilling your memeware.
Holy fuck are memepv fags desperate.
>Is it because it does nothing differently?
Seriously just stop posting this stupid shit.
Either you try it out with your own eyes or you don't. I don't give a shit what you do.
I'll be happy to "demonstrate" for you if you have you parents contact me and pay for my time babysitting you whilst you try out a fucking video player.
>implying my parents have had anything to do with my daily life in the last decade
>implying there is nothing you our apparently anyone else in the thread could demonstrate with high quality screen shots
So it's as I expected then, you're full of shit.
I can't stand the last 2 builds on windows. They are laggy as fuck, only interpolation is better in these builds but I hate interpolation, smooth motion, and these things that makes scenes in movement just blurred and not clear.
I don't use interpolation, just play this with the same config but different builds and see
I also made the video playing from another person multiple times so I was not influenced by the knowledge of what build I was using.