>>52402461 The specific method that it was rendered it would not make it possible to render in real-time, but the same result could be produced in real-time if up to date rendering techniques were used. The mid 90's were a long time ago and there has been a lot of development since then in graphics rendering and home computer processing power.
>The biggest struggle was to keep each frame down to 20GB of memory. Pixar’s render farm uses machines with 96GB of RAM each, but since the machines need to process four frames in parallel, anything much higher than 20GB was dangerous. That might seem like a lot for a single frame, but it has to hold every object in the scene, on-and-off camera, right down to the hairs of each monster’s fur. As long as it’s reflecting light, it needs to be in memory. And if any of those hairs move, the light has to be completely recalibrated — usually in another overnight turn through the render farm.
>>52405012 That's meshless though, just working on geometric primitives. Try doing that for example on complex vertex based meshes and you'll soon see the issue. We can render ray tracing in real time, but it's still a very hard thing to do.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at email@example.com with the post's information.