>Macs are better for 3d design and music production
Is this actually true or just a meme? Do you really need a Mac if you're going into an "artsy" profession?
Most of the assertion about 3D animation benefits comes from the fact that Apple's OpenGL implementation is made in mind with rendering precision rather than performance. That and being originally owned by Steve Jobs is part of the reason why Pixar has historically used a lot of Apple Power Mac and Mac Pro workstations.
As for music production this comes from the low level sound API used in OSX called CoreAudio which apparently sound engineers really like because of how easy it is to go in and modify things to their liking with very fine grained control.
Here's a link to Apple's developer description page:
>Do you really need a Mac if you're going into an "artsy" profession
Yes. They are the industry standard. True or not Apple has convinced these idiots that only Macs will do what they want and Adobe do not have the inclination to convince them otherwise.
It's win-win for all parties. Art retards get their macs, Apple sell their macs and Adobe sell their software. A perfect circlejerk.
People like it for music production because it tends to be more reliable. CoreAudio, the built in Audio API does everything it needs to, unlike the WSAPI in Windows, hence you need to install ASIO usually.
And anyone who's dealt with ASIO knows it randomly breaks, where CoreAudio just werks.
For 3D, video and image editing, i dont know why others prefer it, other than reliability, though these days things like Photoshop are gonna be pretty much as reliable on Windows
windows is completely shit and will consistently have a seizure when handling decent audio interfaces with lots of I/O, whereas Macs will pretty much just werk.
speaking form experience
Stems from when Adobe software was Mac-only. Wholly false now.
In fact if you go to any reasonably sized architects / product designers / engineering / design firm of any kind the chances are they will use a mix of Mac & PC (usually down to user preference or team workflow).
Although if all you use is Adobe software Macs are (marginally) better now as basically all Adobe software on OS X is dpi-aware and it's still a total mess on Windows (but can be worked around).
Macs were once the de facto standard for 2D anything by virtue of their then excellent hardware, I don't really know how audio got thrown into the mix, I assume because they were your only option for it for quite a while early on
People just got kind of used to it and despite the systems being nearly identical to PCs now, I think OSX has a better audio subsystem iirc
Nope, the actual meme is people calling it a meme.
Seriously thou, Apple has a history of producing devices with better than average displays, built-in color calibration tools and building their API's and implementations of third party ones with render precision rather than performance in mind. What is now in the past is Adoble software being written first and foremost for Apple devices in mind and Apple going in for the "What You See Is What You Get" thing (which is great for print design) more heavily than other computer makers.
>lots of I/O
How much is lots? I have a 4 in 4 out card at home and a dedicated external DSP with 12 in 12 out in my studio. Both computers run Windows 7 64 bit with Cubase.
If we're talking about laptops, Apple is better in a sense that it offers waay superior colours, compared to 99% of laptops out there.
Also getting the drivers to work properly on Windows can be absolute ass.
At least this is the case with Wacom.
It really took some juggling with the drivers to get the fucking thing to work properly on Windows, where as with Macs it just werks.
Also one other reason why I'd say that Macs are better for art, is that they're incompatible with so many things out there.
They offer less opportunities for distracting yourself.
I was thinking about buying one myself when I was looking for a laptop for art, but unfortunately nothing that Apple offered came even remotely close to the gaming laptops in the 1.5k~ price category.
All hardware is pretty much inferior with Apple laptops in under 2k price range, save for the screen.
i remember raging at this. people would always say you needed an apple computer if you were a professional. and they'd use it to check emails and do spreadsheets.
the one thing macs were good at was never even a factor the people that got them
Except Windows is an unusable OS and Linux lacks the proprietary software that some users want.
The solution is OS X.
I don't need Photoshop and the like, so I use GNU+Linux exclusively, but if I did, OS X would be the logical choice. Ships with a proper UNIX environment, bash, OpenSSH, Python, usable out of the box.
I'm not him, but:
Do you produce in realtime taking feeding from multiple live instrument and processing it?
I work in the GEMA (A chilean electronic art music organization) Almost all Windows computers we tried to use acted like shit.
Well, I've worked in a number of 3D animation jobs (film & vidya). In all those places there was only one Mac, and that was simply because the original editor insisted on using Shake and the studio owner capitulated. Apart from that one example, every other machine I've seen in these places (and this would be roughly 1,000 machines for me atp) were workstations purpose built for the job, and running either Windows or Linux.
The render farm that does the final render does run linux, but the animation, 3D modeling and texture creation have historically been PowerMacs and Mac Pro's. Here's the introduction of the original G5 PowerMac:
Nobody uses Linux for professional 3D animation beyond the render farms. The actual animation and modeling work is done on Macs and Windows machines.
Most of the day to day work is done in Maya and people can use whatever they like cos it's fine on Mac, Pc, and Linux.
The core shit though, the heavy lifting, that's all unix and linux and it always has been. If you want to praise pixar, praise it for renderman, renderman has always been a linux first application.
And you say beyond the renderfarm like the renderfarm isn't the whole thing, the workstations are just dumb terminals for feeding shit into the pipeline. As I already said the special sauce is all linux.
You talk about Linux as if it did more than just get fed with work from workstations running OSX and Windows when really all it does is process data from workstations. The reason why Linux is used it not because of it being good for rendering work, which is all CPU work anyway, but because it's more or less the de-facto standard for distributed systems like render farms and supercomputers.
So all the real work that requires a problem free experience and involve some level of creativity is done on OSX and Windows while the work of CPU rendering work that would take days if not months or years to complete on single desktops is handed over to Linux clusters.
Picture related is basically the car equivalent of Linux in 3D animation. Does a lot of work, but is in no shape or form refined or comfortable for people who do the creative work.
Educate me? By stating the obvious that render farms generally run Linux while the creative work of 3D modelling, texture creation and animation is done on OSX and Windows workstations?
If there's one thing that I really hate about Linux users is the amount of autists who think they know oh-so-much and act all high and mighty to people who know just as much if not more.
Aslo, I run Linux on the desktop and know more than well that most of the software used for PROFESSIONAL 3D animation, modeling and specially texture creation (i.e not hobbyist so Blender doesn't count) is not that good on Linux.
The last thing I worked on was Zero Theorum by Terry Gilliam. I'm a professional 3D artist so I'm talking from actual first hand experience in saying that a lot of the workstations run linux. Most people run nuke+maya+houdini on a linux workstation in all the post houses i've ever been in.
Usually you see all macs on the way in where people are doing emails and spreadsheets and clients are standing about but when you get inside proper people are using linux workstations.
It's an obvious choice because the big names DO support linux in this environment and the OS is free so why the shit would they pay for hundreds of OSX or Windows installations when they can run Fedora or Centos for free.
I feel like it's because Photoshop and ProTools were both originally for Mac, and even though they were ported to Windows, I think those ports may have been sub par for a while as well. At this point though, it's not an issue.
For video, I guess Final Cut is Mac only and supposed to be pretty good. That's probably the only dealbreaker type program. Maybe Logic as well, but there are lots of other good audio applications besides Logic.
You're confusing something here.
>anything you can do on a Mac you can do better on a Windows PC for less.
A Logic Pro license is what, $200? Whereas a Cubase Pro license is $3000.
>As for music production this comes from the low level sound API used in OSX called CoreAudio which apparently sound engineers really like because of how easy it is to go in and modify things to their liking with very fine grained control.
This is what GarageBand/Logic Pro uses.
MacBook Pros have a 24-bit / 192 kHz DAC
Frequency response: 20 Hz to 20 kHz, +0.5 dB/-3 dB
Signal-to-noise ratio (SNR): >90 dB
Total harmonic distortion + noise (THD+N): <-80 dB (0.007%)
Channel separation: >85 dB
These are the little details included in the price.
I use a Surface 3 because the digitizer means I can actually do artwork and design with it.
Macbooks are just for posers who think they're creative because they buy a brand name.
The only thing Macs excel at is web browsing, even then you have to give up the experience if you want WebMs to work.
>programming and scripting
You macfags are getting really desperate. Even then Linux in a VM runs better than a Mac natively does shit because of how bloated OS X has become. You can praise UNIX all you want but in the real world it doesn't mean jack fucking shit.
Now kill yourself, you stupid fucking piece of shit.
I don't know much about art/3d/music stuff, but its better than windows for software development in most cases because of its unix cli. It also has a hassle-free desktop environment, which linux lacks.
>Even then Linux in a VM runs better than a Mac natively does shit because of how bloated OS X has become
>configuring two operating systems when you can just use one
>applying security updates to 2 operating systems
I do algorithmic composing and need both a proper programming environment as well as proprietary DAW software.
Linux offers only the former, Windows only the latter. Mac OS X - both.
There isnt any particular reason to go with a Mac for music production unless you are expecting to be working with the Logic DAW. Pro Tools, Cubase, Reason, Ableton, FL Studio and others are all viable PC DAWs. Because of that, almost all AU (mac) plugins also have VST (pc) counterparts.
Why is /g/ so anally inflammated?
Is it because they use a toy OS that's always 5 years behind?
>There isnt any particular reason to go with a Mac for music production
Algorithmic composition with a proper UNIX environment. I experiment with Iterated Function System fractals written in C++, combined with csound, but also want a proper DAW which Linux is lacking.
For music production you either go with Mac or a BSD variant. They are the best sound systems with lowest latency and highest quality. Mac wins out though because as you have mentioned, they have the professional tools.
I'm using OSX via Unibeast/Clover and it's not that bad.
Certain things are nice, like the way it puts applications in /Applications. So installing and uninstalling is an easy, straightforward process. As opposed to Linux, where you install a package and who knows where the binary actually is. And Windows, where it puts things in \Program Files (x86)\ and god forbid you touch anything.
Other things I hate, like the fact that I have to use a $20 app to have normal mouse behavior. Like, I want scroll up on my mouse wheel to scroll up 3 lines, but OSX wants to force you to "think different" by having it scroll DOWN by acceleration only. I also don't care for how the UI is designed, and Apple really doesn't want you to change anything. I also miss my virtual desktops in Linux.
All in all, this is a decent OS and not deserving of all the hate that it gets. It has its merits, just like Windows and Linux have their own.
OS X has virtual desktops.
You clearly do not know the system well.
Everything you might want to configure about the mouse can be done either on the command line or with free tools like http://www.senlick.com/html/01.01.html
Yep, latency is an issue I've found. I'm in no way a fanboy but having been trained with Logic, I haven't come across any PC counterpart that feels quite as streamlined and enjoyable to use. Ableton comes fairly close but it is more geared towards audio clips rather than making stuff yourself.
Holy shit, are you serious? No one uses macs. It is all Linux.
>Nobody uses Linux for professional 3D animation beyond the render farms.
I'm still for some reason shocked that people act like an authority on something they know nothing about. 3D animation at large companies is done on Linux. It's all Linux and it has been since SGI died.
Fun fact: Irix defaulted to C shell, so every company not only uses linux, but they all use C shell as well.
It was true when I was in school. A lot of good software was only available for Apple back then. I went to high school in the 90s however.
Today the same doesn't hold. There's nothing inherently better about one platform or another these days, unless you're one of the few who need a program that's only available for one.
>I'm still for some reason shocked that people act like an authority on something they know nothing about
This is 4chan, home of mount stupid.
windows hands down has better shit for 3d design
some of my programs only work on windows and dont even have a mac version
>zbrush on a mac
>massive 2 year headline topping legal battle
>explicitly because BSD contained actual UNIX AT&T code
>entire point of mach was to create a unix-like replacement kernel for BSD so they could remove all traces of actual UNIX code from BSD
>applel on deathbed waiting for CM to finish mach 3.0 kernel
>BillyG has to bail them out from bankruptcy
>applel can't wait anymore and takes half finished mach 2.5 kernel, shoehorns in a bunch of ultra shit tier nextstep code to justify buying nextstep, bolts on BSD tools, and 50 millions lines of spaghetti code later, squeezes out the steaming pile of shit known as OS X
>mactoddler millennials who weren't even born when this happened unironically call osx UNIX in 2016 the year of our lord stallman, hallowed be your name, your kingdom come, give us each day our daily freedoms, and forgive us our proprietary programs, for we ourselves forgive everyone who is indebted to us, and lead us not into the evil malevolent morally bankrupt wasteland that is cuptertino
>churn out joke unix-like using a kernel made for an os that lost a lawsuit and the right to call itself unix
>call it unix just because you dump a truckload of money on some defunct org that no one cares about anymore
>superior to anything
Not even winblows is as shit as your hobby joke OS.
>has to emulate low level unix functions, applications write to disk through emulation layer, other applications write to disk directly, everything slow as fuck, practically everything running in an emulation layer at 1/100000 the speed of real native unix systems
>call it real unix because some 12 year old loves appel
>shit out OS
>uses BSD kernel
>uses BSD tools
>uses bloated applel made gui
>BSD themselves explicitly state BSD is not UNIX
>call it UNIX because applel's marketing dept told you to
>you actually do it like the gullible clueless moron you are
lmao @ your life
>apel sed it so it muss bee tru
How do macfags breathe without Apple telling them how?
They don't. It becomes a serious problem when their iToy loses internet connection and they become this if they survive at all.
> adjusts sagging pants
> picks fro
ay yo muh boy
> sucks teeth
muh boy Leroy
> steals iPhone
muh boy Leroy be
> cashes welfare check
Leroy be usin
> dribbles basketball
He be usin a Apple computer
> eats chicken
a Apple computer to make he damn
> smokes crack
to make he damn rap album
> picks cotton
cuz dem shits
> rapes white woman
dem shits be super easy
> robs 7/11
super easy to use an shit
> assaults police officer
an dey better than them Wal-Mart labtops
> shot to death
>average at best
I've been working in web development for a decade and I've found it's better developers/ experienced users. They're far more productive on OS X. No editing xorg.conf files. no compiling video drivers.
While Adobe/ aftereffects/ final cut etc works better on a mac, there's alternatives on a windows which is just as good.
In a small to medium sized business splashing out on a few extra grand for machines and not having to hire someone to reimage/ run anti virus/ fix hardware is actually a good business decision.
I bought a MacBook Pro (Late 2011, 15 inch) for 750€ off Ebay for school (I study graphic design and video production) and I did honestly never regret doing that.
Put an SSD in there, it boots up any adobe software in under 5 seconds and it still runs like on the first day I got it.
If you want to do graphic design, look on Ebay or Craigslist if you can get a deal, I highly recommend it.
You can use a Windows Laptop too but you should anticipate getting a new one in 3 years or so.
I can understand dumb niggers that prefer osx for audio related work because it just werks, even if 90% of them never benefits from CoreAudio "ultra-super-easy-advanced functions". But are the video/3D folks serious about it? Wasting precious time waiting for renders throttled by an overheated shitty designed hardware, which even at full speed is half as fast than an equally priced custom built hardware? And don't tell me "it just werks" in this case because all the time you lose doing renders on a shitty mac can be spent learning how to not fuck up a windows installation
It's mostly a meme, but partly true.
Not worth discussing this on /g/ aka fanboy/meme central.
>Apple's OpenGL implementation is made in mind with rendering precision rather than performance.
The Mac Pro doesn't even have ECC VRAM.