>rift for $599.00
>a bajillion dollars in third world countries
>also needs a good pc to run games well
zero sales incoming
they already have for dk2, its called virtual desktop. only thing holding back dk2 is resolution and distortion/chromatic aberration from the lenses. cv1 has better resolution and MUCH better lenses, so it might honestly be decent for a virtual desktop. Honestly people keep forgetting that dk2 only used ~80% ot the 1080p screen while cv1 uses 100% meaning theres actually a much larger increase in resolution.
>overheating phones every 30 minutes which kill your immersive experience
you can use it to see your next car first hand for example. it can be anything you want your peripheral vision to look like
What kind of games do they have that can really only be enjoyed on VR?
I know there's loads of meme games but what are some unique things only possible to experience on a VR headset?
it uses the razer hydra that never caught on, easily replaceable by the touch or vive controllers for similar games when they're released.
not only that, many people cancel their order due to financial problems afterwards. i also expect a sooner date for my launch.
if they create the rift since november 2015, there's probably more than a couple of thousands to buy from now. considering facebook surely got the newest robotic manufacteuring plant for this task
When Vive comes out there will be a lot of people canceling their Rift order.
And I disagree. This is a Zuckerberg pet project. No way they are shilling out for top notch production tech.
i have been to /v/ lately to check out what they think about vr until the pre-order craze.. and many posters seriously said that morpheus will kill the rift... this only depicts of how blinded the mass could probably be about this.
i mean ok, sony has a large manufacteuring plant aswell to build everything they imagine and subsidize it to no end, but i don't believe they will make it on 1st gen
970 is the recommended GPU and for CPU i4590.
AMD doesn't have enough single core CPU performance to drive this thing and I'd wager that R9 390 would be the comparable recommended GPU.
Palmer said a r9 290/970 is a must to play the most demanding upcoming vr titles fluid on high.. This could negate that anything slightly below it could play the game on normal with probably not to much decrease in detail. It's still a pc game no matter they say. Community will mod it to no end so that people could probably run even lower hardware on it in the future
The recommended specs were listed to ensure the games will run at 90fps "alright." Palmer has gone on record saying you aren't going to be running all games on the highest settings at 90fps+ with the bare minimum specs.
>Community will mod it to no end so that people could probably run even lower hardware on it in the future
Yeah, no. Perhaps Vulcan will help with parallel processing, but before that no tweak or mod will help.
It really requires a lot from your CPU, a lot.
And anything under 90fps will make you sick physically, it's not even funny.
Sure some simple shit will work, but games or anything complex, no way around the hw limits.
>brand the technology is kinda expensive when it's consumer version is released
Shiieeeeeett... I have absolutely never witnessed this phenomena
I think a bunch of /g/ nerds are just massive butthurt that they won't be able to buy the Rift so they transfer that hate into "REEEEE TO EXPENSIVE IT WILL FAIL"
Will this work for anons with shitty eyesight?
Adjustable, and if it's anything like Gear it should be good. I'm nearsighted as shit and I can see fine with both contact lenses on and without.
Man, what used cars you buying? Pre-recall Pintos?
Currently, yeah. I expect nothing less from the Crysis team. I'm waiting for Pascal before buying, because then devs will have started throwing caution to the wind and will be programming extreme max settings into games.
the community even knows how to accelerate physics calculation in locked down ubisoft garbage
Depends. near or far ? in any case my glasses fit in the DK1 we tested in college and if you're nearsighted it wont be a problem , in fact it should look better. Have you ever noticed how detailed shit looks up close without glasses ?
good thing about crysis is to expect good performance on amd cards no matter what happens. also gameworks will not be a hindrance since everything is rewritten for VR by other companies from what nvidia achieved as of now.
VR is probably the best opportunity to convert graphic effects and claim it your own
>you can fir a 390 in and a 4690k in a 850$
man, that's almost how much it cost me to get a 380 and a 4690K in canuckland even with our boxing week sales, and everything was on a discount, even the intel processor.
Maybe that's just our 13% sales tax though, so NY anons must know my pain too.
Can't imagine how much worse AUS and EU must have it.
if I'd recommend a buddy of mine to build a vr ready pc, i'd suggest him used r9 290 and used 3570k. everything else is adjustable to preference
for about 420€ as current ebay seller value it.
add a case (even for free if suggested by craigslist or alternatives), psu 35€~, 8gb ram 1600 ddr 45€~, a used higher-end 1155 board 80€~
which makes you vr ready at 580€ in germany. of course you have to apply some brain to it to save this much
yeah, it was really stupid of people not to expect it to cost at least twice as much as the dev kits, especially when palmer said it would be similarly priced, and that at $600 it might as well not exist. what idiots. i've been saving up my good goy points this whole time because i'm smart.
and by then you will need to buy an even better card to run the games coming out at that time on the rift. vr is always going to be more demanding than playing on a monitor. so unless you're rich enough to always have your pc a step ahead, you will never be playing the latest games in vr.
7,000 of those are pre-orders. Then you have to manufacture all the demo units they'll need to ship out to stores and vendors just to convince people to even check out the damn thing. Then you have fraud orders (they've been removing these from the start) and then you just have line holders that may not purchase and just holding a spot and will run at the first hint of danger or something more promising.
>and by then you will need to buy an even better card to run the games coming out at that time on the rift
Since VR requires constant 90fps to keep from making you sick, people making VR games are unlikely to push the hardware to the limit.
Microsoft is working on just that. I can't remember what their headset is called but they also have their own prototype that's meant to just be used for virtual desktop and basic media use
its not really a preorder until it ships, its really just a reservation. tons of people have "preordered" just to wait and see if the vive is good, and if it is then they'll cancel their preorder before it ships in like 2-4 fuckin months
Meaning they included a pointless audiophile sound system, pushing costs up.
But I already have good headphones, so if somebody sells a cheaper solution that doesn't include the superfluous headphones and dac, that's the one I would buy.
>being so much of an aspie you can't grasp how the high cost to have a proper VR experience can be exploited in your favor
nigger, you could slap together a couple of ITX builds with high end cards, add some steering wheels and other accessories, run some VMs, and laugh all the way to the bank with your newly established VR arcade
the poorfags and children will be all over it before you even realize it, it's going to explode with popularity like arcades in the 80s-90s
Honestly I think augmented has the potential to be better productively. It at least shows the interest is there from Microsoft. should be cheaper than an oculus or vibe, too, without all that extra high end stuff specifically for gaming.
because there are people which don't have the xbone controller.
it's not about specific needs, it's about make is ready for the mass market so the only thing you'd need right now is a beefy computer
>Is it only compatible with Xbox or what?
>What are you going to have an attendant enforcing that shit on hand at every headset?
A proper business should definitely have one or more attendants looking out for the equipment and the safety of the people. Also to make sure the lenses of the HMD are clean, and that the foam (among other procedures) is replaced between each client.
>What happens when a kid slips and breaks his head while wearing your headset? SUED.
Nice hypothetical negative thinking. For starters, people wouldn't break their head because they wouldn't be standing in any of the experiences, even treadmills have tethers that prevent people from fucking up like this.
Plus, you can have people sign up a waiver if you want to play it safe.
Those aren't even hard problems, you focus too much on unlikely situations that can be prevented easily.
I played a bit of that, experience wasn't great at all. It was with a controller and it had terrible stutter even using a DK2. They need to optimize and have touch support. Really nice looking game otherwise but that isn't going to be any use if they don't optimize it.
>Why don't they just include a graphics card in the package then
>doesnt include a graphics card
Welcome to BergVR
vive cunts get rekt
htc/valve considers their solution an investment compared to the rift
My experience with arcades is that arcade machines get the shit beat out of them/pizza smeared on them by patrons and the operator doesn't pay attention.
You're not really describing an arcade, you're describing some kind of bespoke VR salon.
>My experience with arcades is that arcade machines get the shit beat out of them/pizza smeared on them by patrons and the operator doesn't pay attention.
>You're not really describing an arcade, you're describing some kind of bespoke VR salon.
That happens because arcades are too large, or they don't simply hire the right people to prevent it. They also serve food inside, and let very small children do whatever they want.
Bringing any kinds of foods or liquids into the premises should be prohibited and enforced by the staff in a VR arcade, and I assume most VR arcades won't have 10 year old kids running around wreaking havoc with the equipment.
You're supposed to instruct the clients on the proper usage of the equipment, if they do not comply and damage the equipment on purpose it is reasonable to expel them from the premises.
people were expecting what oculus told them to expect. they had planned to price it similarly to the dev kits from early on and were very clear about this. they even went as far as to say that at $600 it might as well not exist because nobody would buy it. it was only relatively recently that they decided to go in the opposite direction.
I assure you that most people over the age of 13 can follow a couple of simple rules like not eating/drinking shit while wearing an HMD, or smashing the equipment against the ground like cavemen, the ones who do can be safely expelled from the premises, and I doubt it will hurt income significantly.
It's particularly funny you have such a narrow mind, considering you suffer from an aversion to simple, reasonable rules, do you avoid buying your XXLL clothes in stores that don't allow you to bring your 25oz coke and burger inside?
Look at how much UHD monitors cost, hell just look at the price of any high quality monitors. Then compare it to the price of the rift. I'll probably be getting a rift once I upgrade my PC and opt for a cheaper 1080p monitor as a backup
It's actually all this shit
>It's like running a lazer tag place, only instead giving people cheap plastic guns, you're giving them 600 dollar headsets.
The equipment will certainly degrade from usage over time, that is inevitable, I don't really know what you're trying to get at, people won't come into the business and feel offended when you tell them they can't smash the equipment against the ground, or splash their face with liquids while they're in VR.
None of the situations you're listing are likely to happen, provided there is a person looking out for the equipment and safety of the patrons, the price of the equipment is the main reason why you should have people looking out for it.
What you are describing sounds like the business is going to go bankrupt because mentally ill kids will stuff burgers into the HMDs and break them in pieces while the staff looks at it helplessly.
see pic related
it isn't a lot more complex than the DK2
most of the complexity is added by plastic parts, and pic related is kind of dishonest because the DK2 isn't completely disassembled
>2$ of plastic
>literally tons of highly expensive and overly engineered tiny plastic pieces, screws, equipment like gyroscopes, accelerometers etc along with two low latency high refresh rate screens
>higher-end 1155 board 80€~
If you want Z7* your going to drop $150 minimum for a stock intel board. from what I could tell trying to replace mine, most 1155 boards are out of manufacture and the only reliable provider of new higher end chipset 1155 boards was intel
You two are arguing over different things.
You are saying that you would run an adult-oriented boutique, and that other guy has it in his head that you're talking about a busy chuck-e-cheez style arcade place.
I wouldn't say I would marginalize kids that are 13-17 years old since they would actually bring in a substantial amount of profits, but if you meant 'adult-oriented' as in orderly, then you are correct.
I realize kids that are 13-17 years old are more likely to abuse the equipment than adults, however that shouldn't be a problem provided there are enough people monitoring the patrons, a single person could even watch 3 or 4 people at a time in the same room, and let's not forget that problem kids are a minority.
All in all, I think it is a very good idea that can be profitable if implemented correctly, i can picture groups of adults and kids in the mall willing to pay a fraction of the cost to drive around in a circuit against their friends, or challenge them in space sims, among other experiences.
I don't even think VR arcades for children are even possible, considering the possible health implications.
>Wanting to be permanently labeled as disfigured and less than normal for the rest of your life
Some of us can hide it anon, frankly if I was some kind of public autist I would never be where I am today
waifu sex simulators.
Is this even a question?
I think only driving and flight sims. Basically any game where you are seated in a chair looking around is a good fit for a device where you are seated in a chair looking around.
>Fun is for children
I had fun once. It was awful.
Save u 1700€
Make 1400€ PC 3 months ago buy it from Germany because Bulgarian stores are made out of Jews.
I'll save 300€ and buy me some VR later on this year.
It took me 6 fucking years to save up that much in my shitty ass Bulgaria. It will take me about 6 months to a year to save to 600€
FUCK MY LIFE
It took me only 6 months to save up for this shit and I live in Serbia (and we have way shittier economy), what the fuck do you work as? You mop the floor?
It's called having to pay rent. And it fucking kills everything else.
I earn 350€ as librarian so it's about as good as moping floors.
On average it's:
100€ is rent,
100€ is food,
50€ is utilities,
30€ is for monthly transport
So I can save 30€ a month. How nice right?
Yes I was fucking retarded and I was "prepared" for it to be like 350$ or even 399$
I just wanted to escape the reality of being stuck in this hell.
Also Serbro how much do you earn and how did you save up so fast? Weren't your average wages about the same as ours in the 350~ ballpark AS FUCKING FAGLORD HERE PUTS IT.
It would take me two month to earn enough money to go to London with the cheapest flight.
Yes 45€. And then that would mean quitting my job thats secure and will probably keep in employed forever or going to a very unstable immigrant filled london were rent costs as much as 2 of my monthly wages.
So no thanks it's way too risky and I'm way too old at 27.
They haven't even gotten controls down.
First person games are going to be the main thing for VR. but shooters dont make sense with VR and aiming with a controller would absolutely suck, and so does aiming with your neck.
The only games that really make sense is games where you drive stuff, like racing, mech games, space sims...
What the fuck, he's literally just throwing stuff in a game. So you need at least a 1000$ computer plus some shitty 600$ VR headset for this??? What's wrong with people why don't they just throw pebbles in real life, it's the same if not better and it's fucking free...
>have to pay at least 300 bucks for a new card just to use a 600 dollar peripheral
dead on arrival.
Mostly porn, and as a replacement for large TV's if you usually watch by yourself. So $600 is too much, I think they will lower to $400 for holidays, they just want to see how many retards pay $600 for the open beta testing.
>What's wrong with people why don't they just stand in front of a train in real life, it's the same if not better and it's fucking free...
How can anyone justify calling the CV1 first gen hardware? There have been 2 dev kits over the passed 2 years which themselves would make good consumer units had the screens been higher resolution. Literally fuck off with this skepticism about a product that clearly performs as expected. Go ahead and wait for the CV2 while I've already enjoyed the CV1 for a year or 2 at that point.
Seriously though I have no fucking idea what they're thinking. Maybe they're just relying on name recognition. I'm waiting until the VR market is more developed before dropping money on anything.