>599 US Dollars
>No free shipping
Hype train derailed.
there will be enough variety of games without motion control support anyway in the beginning.
the only game which got me hooked on it was Climb from Crytek.
many other games simply work with the xbone controller
what's another 300€ for the ultimate vr experience every perceived?
you have 2 months until now to make an additional 300€
>>many other games simply work with the xbone controller
As someone that has a DK2, controller games bore me. I feel no urge to spend $685 on a upgraded DK2. I want the full VR experience and it looks like Vive is going to give that to me first.
As if the Vive didn't already have better hardware and software, now it will have a more competetive price as well.
I was a big supporter of Oculus early on but they dropped they fumbled the ball and Valve immediatly recovered it.
>now it will have a more competetive price as well
this is a bad assumption. Vive has announced to be a better offer to oculus, dedicated entirely for gaming thus you pay a premium for added functionality.
i'd expect a price beyond 1200$ if it hasatleast the Oculus experience. otherwise it's a downgrade from the oculus
because it breaks immersion if you feel the need to observe something just a little bit closer.
it's like sniping in battlefield and you move a bit in to see those targets in the distance a bit better.
it actually induces motion sickness
I'm not on the VR hype train by any means, but this is fairly typical for new tech in early adoption phase. $599 actually isn't even that bad. I think DVD players started out being in the $900+ range in the late 90's ($1300+ when adjusted for inflation).
let's get this shit started
>FIVE HUNDRED AND NINETY NINETY US DOLLARS
>>it actually induces motion sickness
that is a relevant answer!
I myself always use the argument that "its about immersion, not realism" when friends speak about "stupid 3d stuff"
Ok, so even if i just want some S3D experience in a HMD with good PPI, without the tracking, because using controler. Isnt stil game?
And I agree with >>52276913 about the price. I just hope that, as with the VCR and DVD players, the tech is still alive (and WELL) in near future. Not some random droped "3D shitty glasses" on ebay.
do the math.. oculus is backed by facebook. fucking facebook.
valve has not the same revenue as facebook and htc is bankrupt so it will probably have to generate some income
the rift costs 600$/700€ and is worth 5000€ of r&d production value. not even bill gates is able to get a better headset than the rift at the moment.
chances are that the CV2 will be even less subsidized so i'm pretty sure. if you want to have VR now, it is the cheapest time possible until the price inflates
it's like the dvd market all over again. the first dvd player cost like 900$, inflated to 300$ and look where we are now
>Estimated cost of a rift here in Iceland after shipping and taxes and whatnot: $1130.
I was looking forward to playing fancy pc games in VR but not at that price, especially not when the rift has the same low res screen as my gearvr uses.
Might try to find a used DK2 cheap or maybe get the rift2 in a couple years if it has a 4k screen.
this is seriously disappointing.
I was expecting something similar to the cost of a dev kit, maybe $100 more at the most, but fuck, this is double what I paid for the dk2, and I'd probably have to get a new GPU to go along with it as well
Is this thing really going to be that much of an upgrade to be worth it?
>mfw no news about it in brazil
>mfw it will cost like 1200$
i called it. you can make a profit with selling everything you don't really need
i know you did that on purpose but to think of it,
you'd probably make a profit on selling the whole set on ebay because people decide to get it afterwards and bids sometimes go over the roof
>Mfw all the people online justifying the price tag and shitting on people who say it's too high.
How's that palmer dick taste?
Pretty much. No one wants to strap on VR goggles, wait for it to boot and defog, log into their account while completely cut off from reality when they can just pull out their phone and use it to shop and communicate in two seconds.
It's clunky and incontinent. It makes you look like an idiot. Only lonely nerds will embrace it.
Is VR cool? Of course. Will it take off. Nope
Even the super-enthusiasts at /r/oculus are bummed out
I'm not gonna lie, I would buy it if I could without a doubt, but it's worrying.
Of course, that didn't stop the first three waves of backorders from selling out in under an hour.
Facebook should have bet on content revenue and eaten the cost on manufacturing.
This could have been a product with tremendous early adoption, but they turned their nose up at that notion and left it for Sony. The DK2 made it clear that they had an affordable product that people loved, they weren't going to shit the bed and kill people's interest in VR with a slightly worse 4 or 500 dollar machine. The first gen model doesn't have to be perfect, and I'm kind of miffed that I had to wait an extra year on this so they could turn it into a luxury product that Im no longer sure that I want.
I'm rich and I'm not buying it. Fuck that. It's going to be replaced in no time anyway. CV1 was a terrible name as it immediately reminds you that a newer and better unit will be along soon.
>I quit my job so I can develop games and be on the ground floor of what is sure to be a revolution in entertainment!
>That price point drops.
>still not knowing how to use Kayak
>Even the super-enthusiasts at /r/oculus are bummed out
those aren't the super enthusiasts man, all the posts are on r/all now so they're full of poorfags who have no clue what they're talking about.
The target market are people with high end PCs, and most of those people are not poor niggers.
I think it's pretty clear CV1 is for enthusiast early adopters who know what they're getting into.
For most people, it makes perfect sense to wait, because there's obviously going to be a better/cheaper model in due time.
You're off by about 500 dollars. Even the big companies selling oculus-ready prebuilts are getting under 1000.
I was watching the sub before shit hit /r/all, it was pretty unanimous.
Price skimming is a pricing strategy in which a marketer sets a relatively high price for a product or service at first, then lowers the price over time.
Well there's a reason Carmack is only working on mobile VR, that's where the potential is. There are way more people with high end smartphones than people with high end PCs
Carmack saw the future and the rest are just too stubborn because "muh premium experience is only on the desktop"
>>I think it's pretty clear CV1 is for enthusiast early adopters who know what they're getting into.
I think the issue is that a lot of people who consider themselves enthusiast first adopters were proven wrong by the price.
I bet the financial advisors told him to tell us that.
that fucking this is just a case with 2 screens, a sensor and some LED's + camera's. Even if the screens are 100 $ a pop and the camera 50 that still doesn't even come near 600$
they are making mad profit off this and I bet the investors of Facebook had a hand in this mockery
Wow, it's just a case with two screens, a sensor, some LEDs and cameras, headphones, microphone, a DAC, a controller. I mean, anyone could have done it.
I mean, microprocessors are just sand anyways lol why is AMD so garbage?
I'm in that group. Time will tell how prohibitive the cost actually is, though.
The prebuilts all meet Oculus' recommended spec.
Any computer that can get 9K on Firestrike is rift-ready.
if I had the 600 to my name, I'd have it shipping in February
but I don't
Here's where you can get some extra info that's not shown on the website:
In Chrome, go to this URL and login: https://shop.oculus.com/en-us/history/
Click on your order
Open the developer tools (F12) and click on the network tab
Refresh the page
Filter by XHR (next to JS, CSS, etc)
One of the XHR calls will be "graphql?access_token=..."
This call will show you the server data that Oculus has on your order. If you go under payment_account.preordered_physical_orders you'll be able to see your preorder_time (which you can convert to time here: http://www.unixtimestamp.com/ ) as well as your Touch preorder status under the partner_coupon key. My friend who did not get a confirmation page had this key set to null and now unfortunately knows that he doesn't have a place in line for the Touch, hopefully that can be remedied eventually.
Hope that helps some people know more about what happened during their orders if they had some trouble getting it in.
Carmack's working on GearVR because selling smartphones is part of their deal with Samsung for getting access to their production capabilities for producing the displays and other components they need for the Rift. Samsung pitched the idea of mobile VR to him based on a shitty prototype their engineers did when he went to them to arrange production contracts. He mentioned that in one of his talks.
I was really excited to buy this and i'm disappointed by the price. I'm thinking the Vive will be similar in price.
On the flip side there's nothing I like more than an angry mob shit storm.
It's pretty poor. Even if you lean way in it's hard to read a lot of stuff on say an instrument panel or dash board. It needs to be two 4K panels but obviously the GPU's to drive that aren't available yet.
>And I'm not sure the import tax is included in the 700€
No tax, no import duties for the EU and no shipping included in that 700 which is fucking retarded
it's going to be around 1k for europe
>people complaining how they can't afford Rift
>not just waiting till its release and then buying it from online shops in rates
Yeah, probably import taxes are not included.
You better wait for european resellers uif you really want to buy this expensive gaymer toy.
>people complaining how they can't afford Rift
You got things backwards. Most serious /g/ anons will end up getting it but at that price point and spec requirement no normie will touch it. That is the problem.
First of all, thank you
Second of all, fuck you
I deal with that enough while purchasing japanese sex toys. VAT is forcibly included in prices when you buy something inside the EU. As long as the stuff stays inside the EU, customs won't add anything on top. If they do, you need to contact the ones who sold it and have them pay for it. EU legally requires vendors to include VAT in their prices.
>Your Nvidia GeForce GTX 660M Graphics Card Doesn't Meet our Recommended Specification.
Fuck you Jews
the motion controllers are confirmed shit.
immersive control will not come close to solved any time soon.
passive stuff and telepresence will be the thing for the foreseeable future.
No, it's better than GearVR for sure. I've tried CB and GearVR and CB is easily sharper and less screendoor. The optics are far better in the Rift and has better coverage due to the custom screens.
>$600 dollar headset
>requires $600+ dollar graphics card
It's almost like they want VR to fail. And I doubt the next generation will drop the price at all. I guess we can pretty much expect VR to remain a $1200+ dollar investment for the foreseeable future, at least for PC.
Are you stupid? Whether I'm willing to spend the money or not is irrelevant, the simple fact is that nothing gaming related that costs over a thousand dollars will ever go mainstream in any way. VR will always be niche at this price point, which means extremely limited game development for it, probably mostly tagged on as an afterthought to non-VR games.
>tfw i buy a smartphone worth 599€ every 2 years
Because Jewbook decided to make some money out of it...
>n-no goy, we're selling it at cost, we're not making any profit out of it. Trust me, our bank account isn't getting milions of shekels.
>build super expensive gaming rig, preparing for VR
>best GPU in the day, 780Ti
>computer is compatible with the OR now
>not gonna buy OR anytime soon because no way am I going to put down >€700 for that
>599 US Dollars
>No free shipping
>Doesn't come with the touch controllers
I will be surprised if Vive is $599 to be honest.
Much Vives tech will be spread throughout the rest of HTC's business also HTC already has distributors and much bigger production, it also has the ability to take off the shelf tech it already has.
This is why I suspect Vive will have better tech, but will actually be cheaper.
Also Vive already wins globally by having distributors outside of the US.
$500 for Vive I would suspect (since the ballpark estimates for Vive was $400 before Oculus shit the bed and poured all their R&D costs and over-engineering into CV1 which HTC and Valve don't have to do)
htc is just a hardware farmer like every other chinese manufacteurer, just that they got into global market much sooner than huawei for example.
main delivery of components will still be some samsung siliconcraft factories and special, most likely german, high precision components
Man, all they need to do is match the price and have better distribution to be cheaper. The $599 comes out to $685.61 after tax and shipping for me and I live a hour away from Oculus HQ. Fucking $30 for shipping.
Not true, it matters what it can get the cost at. HTC can farm millions of screens for tiny cost while Oculus probably only brought a hundred thousand.
The PS4 was more powerful than the Xbone yet was the same price, 970 and 390 are similar price range while the 390 kicks the living shit out of the 970.
It must be good to be rich.
Probably. I'm an evangelist for the tech, but I'd reccommend trying it out with some AAA experiences before putting out six hundred dollars for an enthusiast product.
There is a significant improvement in the hardware, but I'd still say give it some time if you're on the fence. There will be a better model next year, anyway.
Just FYI if you read the accounts of people who tried the most popular VR headsets, the Oculus was at the bottom of their list. Head tracking and lack of any content of note was the main reason.
It's worth noting that Oculus can do room-scale, as well.
Specs-wise, the headsets are neck and neck. Same res, about the same FOV (although that's harder to measure), same refresh rate.
I think what really happened was there was a problem in HTC's supply chain that was going to delay them for a long time. So they covered that up by announcing some "big breakthrough" that was already something they were going to add but instead was used as a smoke screen.
>Already own Sennheiser HD25s.
>Wanting me to downgrade for Oculus.
For the purpose of a fair comparison:
Rift has the exact same kind of controllers in development, slated for release in the second half of 2016.
The only clear advantage to Vive is that they're already bundled together, but there will no doubt be Rift/Touch bundles out as soon as the tech launches.
Plus, the Chaperone thing is pretty neat.
I'd say look at impressions of both devices post-launch, plus what games are available for each device.
you can remove the headphones
it's still kind of silly that they're required but still
Obviously. Like all new enthusiast tech, VR needs a few years to get market saturation.
The first iphones were 5-600$.
If you're not incredibly excited and/or don't have a Samsung flagship phone from the past year or two, I'd recommend waiting a year or so.
>Obviously. Like all new enthusiast tech, VR needs a few years to get market saturation.
>The first iphones were 5-600$.
But many things actually dont really fall in price, like ipads / ipad minis / apple products in general. You'll still have the Gear Vr at $100 so theres that.
Vive will be cheaper because it's got smart design instead of fucking autistic over-engineering.
The rift has two high res cameras while Oculus uses basically a shitty low-res camera only for tracking basic shapes.
Vive charges off micro USB while Rift uses a dedicated charging station.
Rift is what happens when you have a company run by autistic silicon valley dweebs.
>Memeing aside it legitimately does look better and they already have controllers ready for it.
It looks better for movement games.
But Rift is a better sitting VR. Basically, it's the ultimate ASMR machine.
Nah, I don't think HTC fucked up, Valve did. They're way behind on their SDK. It doesn't even have direct mode yet. Valve probably asked for more time and HTC agreed so they can polish Vive and also wait for more launch software.
This is ironic, right? I bought a steambox and controllers and all they're doing is collecting dust.
I was totally convinced that if I just got a console in the living room, i'd have friends over to play games with me. I forgot one important detail...
Very likely. Valve doesn't care about profiting on hardware. They want to have the preeminent VR store and that will never happen if the Facebook Goggles are cheaper. Not to mention the Vive is being made by an actual hardware company using Taiwanese slave labor.
not sure if it will run, I think I'll hold off for now
>Valve doesn't care about profiting on hardware.
but this is a HTC product, and they obviously care about hardware profit. Also Valve didn't subsidize Steamboxes, what makes you think they'll change?
not to mention the fact that palmer has been pushing the $200-$400 range from the start, and then oculus all of a sudden does a 180 and decides they want to make a "premium" product.
If a game isn't fun, people won't buy it. If a peripheral only has gimmick games, people won't buy the peripheral. The best case here is that the game basically ignores that feature and works like the Oculus anyway.
Tell that to all the obese soccer moms that bought a Wii and Wii Fit. All they need to do is make dating sims and all of /jp/ will sell themselves into indentured servitude to pay for one.
the headphones they're using the drivers from are $150, the drivers themselves are $60. the dac they're using the chips from is $250, the chips themselves are $150. the cv1 could have easily been <$400.
So that's six months between the first unit and mass shipping, meaning HTC should have started on their consumer version like last summer if they were actually aiming for a December launch, I smell another delay
oh my fucking god guys, look at pic related.. it's a bleeding edge ripoff if this site states the truth about commercial release after pre-order
>If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist. - Palmer Luckey, June 6 2013
Remember. This product does not exist for most people. It will fail.
"Gamers are not known to be the most affluent population of people. If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist. We’re going for the mainstream, but time will tell what the market is."
>We’re going for the mainstream
Welp they failed hard.
>Not to mention the Vive is being made by an actual hardware company using Taiwanese slave labor.
Or moar like, designed by a company using Taiwanese slave labor, and manufactured by even cheaper Chinese slave labor.
If they turned out a $400 "okay" headset /g/ would still be frothing at the mouth
>LMAO $400 FOR FUCKING 720P
>OCULUS KUCKED AGAIN
>SCREEN DOOR EFFECT
>LITERALLY TAPING A SCREEN DOOR TO YOUR FOREHEAD
>HOUSEFIRE/EYE CANCER SCARE
>90 FPS LITERAL VOMITORIUM
I'm really disappointed about the price, too, and I have my worries about adoption, but in retrospect, it's got a significantly higher resolution than most desktop monitors, with 150% of the refresh rate, and on top of that, includes high-quality audio equipment. Plus, it's the size of a phone screen.
Xbox controllers cost less than 20 bucks to make, and Microsoft basically gave them away anyway. Vive's wands are gonna be a bit more expensive.
Microsoft did not give the controllers away. They most likely contributed at least $30 to the cost. Plus the DAC, headphones, and carrying case and you've got a significant waste of money. Add to this the cost of manufacturing the Rift in the US.
Seriously, the Vise will be cheaper even with the controller.
palmer's gone on record saying that it hasn't multiple times
the DAC/headphones, maybe, but not the controller
I still think you're underestimating just how much those wand controllers cost.
How much you wanna bet preorders are paying extra for the privilege of using their glorious machine before anyone else. Price will drop once they start shipping.
Shouldn't it be the opposite? Shouldn't they give pre-orders a discount? I bet that's what Valve is going to do and it's how they're going to beat the Rift.
Vive has always said they were going to cost more than Rift, but they knew that if they entered the game first and then Rift came out a month later and were cheaper they'd lose round one. So they decide to delay, wait for Rift to bite the "Fuck, yeah, it's expensive" bullet so they can come out and go "Yeah, we're more expensive, but WE HAVE SHINY CONTROLLERS" and then take the day.
Palmer's word means nothing. Everything he has said has always been damage control or sugar coated words. "Almost nothing" to him means 30 dollars because it's "almost nothing" of $600.
The real question with regards to Vive is how well is the Steam controller selling?
If that is selling above expectations then there is very real chance that Valve/HTC will sell it under cost and make up the difference by selling games on Steam.
>significantly higher resolution than most desktop monitors
Yeah, and Notch wasn't going to sell out, either.
Two billion dollars is a lot of money, and if you're someone like Palmer, who believes this tech is the future (and it is, give it another
two or three years), having a massive company offer your little indie kickstarter venture to make a HMD
is a game-changer.
PALMER IS ANSWERING QUESTIONS IN THE IAMA AS WE SPEAK
EXPLAINS THE "IN THE BALLPARK" COMMENT BELOW
For gamers that already have high end GPUs, the equation is obviously different. In a September interview, during the Oculus Connect developer conference, I made the infamous “roughly in that $350 ballpark, but it will cost more than that” quote. As an explanation, not an excuse: during that time, many outlets were repeating the “Rift is $1500!” line, and I was frustrated by how many people thought that was the price of the headset itself. My answer was ill-prepared, and mentally, I was contrasting $349 with $1500, not our internal estimate that hovered close to $599 - that is why I said it was in roughly the same ballpark. Later on, I tried to get across that the Rift would cost more than many expected, in the past two weeks particularly. There are a lot of reasons we did not do a better job of prepping people who already have high end GPUs, legal, financial, competitive, and otherwise, but to be perfectly honest, our biggest failing was assuming we had been clear enough about setting expectations. Another problem is that people looked at the much less advanced technology in DK2 for $350 and assumed the consumer Rift would cost a similar amount, an assumption that myself (and Oculus) did not do a good job of fixing. I apologize.
2 billion dollars so they can add a bunch of extraneous stuff and then price themselves out of the market. all anybody ever wanted was better screens and lenses, not headphones, shovelware and xbox controllers.
2 high quality OLED screens with 25% more total res and 50% higher refresh rate than a desktop monitor, plus a 240Hz positional tracking system and lenses that rival a DSLR? None of that comes cheap.
Its good to see he at least admitted the mistake instead of trying to run around it.
After sleeping on it, I wish I did preorder even with the absurd pricetag. Theres nothing else to look forward to as far as pc gaming, and I could have gotten a March shipping date instead of May+.
Now im sort of stuck with Vive if they dont charge more.
Yeah, I honestly like Palmer. He's changed, but he apologizes for his mistakes and tries to explain his actions whenever he isn't barred by corporate red tape.
It's going to be shipped to "select retailers" in April, if you're still interested and the first wave of reviews keep you interested.
I wish I was in a position where I could even consider buying the thing, because I want to work in VR when I get out of school. I genuinely believe it's the future.
But I can't see Vive being cheaper if it's bundled like it is, honestly.