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>$600

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Thread replies: 387
Thread images: 41

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>$600
>>
>>52270439
That's twice as much as I'd pay for it. Fuck em.

Waiting for the Vive I guess.
>>
can't wait to be a virtual goy
>>
>>52270459
Vive will probably be similar price, but they won't add a bunch of shit you don't need.

You wont get a shitty xbone controller
You wont get shitty built in headphones
You wont get a pointless little remote

You WILL get the magic wand controller things which you'll have to fork out like $250 later on for the Oculus.
>>
americlaps complaining about 600 with taxes.

3/4 of europe, canada and aus will be paying 750-900 us dollars plus when you factor in the conversion.

dont expect very many non us pre orders.
>>
>>52270439
>FIVE HUNDRED NINETY NINE AND NINETY NINE ONE HUNDREDTHS UNITED STATES DOLLARS
>>
Comes with a fucking Xbox one controller.

Yeah take $100 off the price.

Still $400.

Still more than I paid for the Dev Kit.
>>
>>52271689
You WILL get better Steam compatibility by Valve's design involvement.
>>
two of the main reasons vr didn't take off the first time is because of the cost of the hmds and the fact that nobody really had the hardware to power them. pricing the headset out of most people's reach and also telling devs to optimize their games with specs in mind that are several times more powerful than most people's pcs doesn't seem like a smart move from oculus.
>>
>>52271927
>600 - 100 = 400
>>
>>52271910
It's just $599.00, no more than that.
>>
>>52271971

It's 4am where I am, fuck you
>>
>>52271859
Feels good to be on top
>>
>>52271689
the vive will include built-in audio

my educated guess says Vive will be at LEAST $700, but more like $800.

Still a much better deal than Ocucklus
>>
HOLY FUCK ITS US DOLLARS

850 DOLLARYDOOS

TWICE THE COST OF THE DEVKIT

WEW
>>
>>52271993
So does that mean it's 5 am?
>>
I could have sworn I remember reading they were targeting $300 a while back.
Thank god I don't care.
Call me if Ace Combat 7 0) doesn't suck, and 1) gets a PC release.
>>
Facebook ruins everything

Fuck you zuckerberg
>>
>>52270439
>Preorders start at $900 in Canada

Might as well not even bother selling it here, they won't sell any.
>>
>>52272039

ALMOST

Like it's almost $400
>>
And in one fell swoop, Facebook killed Oculus VR.

Dev kits now collectors item.
>>
Early backers getting it free must feel so good. ;_;
>>
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who else /ocucucked/ here
>>
>>52272097
tfw still got my dk2
>>
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>>52272107
>Oculus Ready PCs
>>
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>>52270439
>mfw Kickstarter supporter
>>
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>"Facebook acquisition will lower the price of the Rift!"
>$600 in the US

>699 eurobux
>"it's because of taxes, you stupid goyim"
>payments in europe processed in ireland to avoid taxes
>>
>>52272107

How many niggers have you let fuck your waifu you massive cuck
>>
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How much does /v/ think the PlayStation VR will cost?
>>
>>52272107
>blackboard
>>52272174
>yemeni man

This thread is speaking to me. I need to stop posting and revise.
>>
>>52272179

actually 0 because im already a nigger(or at least have the dick of one)
>>
>>52272226
$500
>>
>>52272177
It's 699 Euros plus import tax and shipping fee. It'll come out to 875 Euros here.

Fuck that.
>>
>>52272226
499 or more. Its supposed to have some external graphics shit or something so the casuals can actually run vr on their casual boxes. Honestly i wouldnt dount it if the price were higher.
>>
>>52270439
That forced xbox controller is really retarded. Unless it doesn't affect the price of the whole set, which I can't believe, it's just unnecessarily more expensive.
>>
>>52272422
it's just a desperate way to include SOME kind of controller because Vive will include TWO perfectly-tracked motion controllers when they release right after Oculus.
>>
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>VR
>>
i dont even give a fuck about meme reality or modern videogames tbqh family, the only thing that boggles my mind is this..

has there EVER been the case, in like the whole history of human civilization, where the final mass produced product costs almost double than what the prototype was sold for...

This is what catches my attention.
>>
>>52272422
>Unless it doesn't affect the price of the whole set, which I can't believe
Believe it. Gamepads are cheap Chinese crap.

http://www.dailytech.com/Xbox+360+Controller+Costs+11+To+Make/article943.htm
>>
So it's fucking 700€ in cuckrope, how come it's only 600$ in the US?
>>
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>>52270439
I TOLD YOU IT WOULD FLOP

YOU ALL THOUGHT I WAS CRAZY, BUT I KNEW ALL ALONG
>>
>>52272454
Yeah and they'll still sell their Oculus Touch controller afterwards, right? How much will they be?
At least you can remove the headphone things from the HMD.
>>
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$599
US
DOLLARS
>>
>>52270439
FIVE HUNDRED AND NINETY-NINE US DOLLARS
>>
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>>52272596
Ok, that wouldn't be much if they get a cheap deal.
>>
>>52272612
Because we invented it.
>>
>>52272638
https://youtu.be/MNZG4YO8ugo

https://www.youtube.com/watch?v=FxNsA4dKDvU
>>
So many poor fuckers ITT
>>
>>52272612
VAT. $600 turns into anywhere between $720 to $750 after taxes, depending on your country.
>>
>>52270439
Cheaper than I thought the initial price would be. ( i was expecting $999)

Still too expensive though.

$300 sounds right to me for VR.
Around the same price as a mainstream consumer monitor.
>>
Will the Vive, Oculus, and other VR headsets be able to display your desktop or are they an "in game" only thing? Like if I put one on could I just lay on my back in my bed with a wireless keyboard and trackball mouse and use my computer like normal?
>>
>>52272630
The devkits were $350, no one saw this shit coming in at $600.

The Chinese will fix everything when they clone the damn thing and sell it for $200.
>>
RUINED
>>
>>52272734
I've already seen desktop VR programs that just show you your monitor in front of you.
>>
>>52272296
Re:PSVR
It's a processing box just to get itself to push the frames and maybe process headtracking and the like. It's not going to improve graphics.
>>
>>52272053
Fuckerberg
>>
>>52272107
Me! Can't wait for it, I'll be glad I paid $600 when I get it. just slightly disappointed, not freaking out like a poor sperger
>>
>>52272053
I'm sorry but I must ask, do you really think the Facebook acquisition impeded the price rather than improved it? I'm sure it would either be a much inferior product or much more expensive otherwise, and you're being immature or illogical or something.
>>
>>52272714
So why everyone here talk like it's the final price? why do they ignore the taxes? 120 to 150$ is not nothing to ignore for me.
>>
>>52272836
will you also be slightly disappointed when devs stop making content for it because of the smaller than expected user base?
>>
>>52272022
/This
and i dont feel bad
>>
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HAHAHAHAHAHAHA
>VR
>not a meme
>>
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>>52271859
In GB this doesn't happen lol xDdddd
>>
>>52272856
people would've been happy with a slightly improved dk2 for ~$50 more than what the dk2 cost. nobody is going to buy this, it's just too expensive.
>>
>>52272836
The low price was exciting because it was going to propel VR into the mainstream.

Only the biggest fans with a lot of disposable income will be able to afford an Oculus Rift and a PC capable of driving the thing. It'll suffer the same fate as the Kinect with low adoption giving developers little incentive to work in support.
>>
>>52272877
Palmer has tweeted there has been significantly more pre-orders than expected. However, I'm not taking that as indication of what you're referring to. The DK2 was amazing with much less content, and Oculus and Valve should be able to rile up a decent amount. I now believe VR is 'too big to fail' with Oculus, Vive, PSVR, and mobile (Gear VR). So yeah I should be fine.
>>
>>52272924
They should have gone with $598. That way they'd at least had avoided th PS3 memes.
>>
What's more troubling is the fact that there are already shills saying that's fine

FUCK YOU ZUCKERSHIT AND FUCK YOU SHILLS
>>
It will be a complete and abject failure much like the PS3
>>
>>52272934
I fucking hate you fucking poorcucks slowing us down, you faggots literally think a GTX 970 is expensive; a fucking low end card like that isn't expensive you people must just die fucking poverty inflicted cunts
>>
holy fuck that's waaay too expensive. PSVR is going to wipe the floor with these guys after this announcement.
>>
>>52272934
This is disappointing and partially true. At least I'll have an improved Rift. (seriously, the DK2 was lacking...)

I still think VR is too big to fail, it'll just hit mainstream slower.
>>
>do the performance test
>pc is not powerfull enough you need an i5 4590
>have a 3570k at 4.4

how fucked am i?
>>
>get horny
>decide to fuck my virtual monster girl
>my facebook automatically updates via retinal scan and alerts my friends and family about what game im playing *my everyday fuckparty with monstergirls*
>30 second ad starts playing
>close my eyes to try to fight it
>the zoggulus notices , pauses the ad until my eyes open. No skip button.
>ad finishes. start with foreplay. Give my snake GF the ol' lickeroo
>She has a shaking orgasm and says she needs a break. In particular she needs a kik kat bar.
>take off my zoggles
>drive to gas station
>buy kit kat bar
>drive home
>scan kit kat bar with built in bar code scanner
>my snake girl produces a 3d kit kat bar and eats it
>She is ready for more sex now that her cybercapitalistic urges have been met. the real kit kat bar sits in a pile of uneaten candy and other items.
>get ready to fuck the facebook branded automatic sex hole.
>facebook times how long i last , sends it to the NSA.
>As im pulling out i get ready to come on my waifus face and the game stops.
>a youtube PSA about feminism and how ejaculating on the face of a woman is wrong plays.
>facebook notifies my employer
>fired
>>
IMO gen 2 is where most will buy it, and Oculus knows it.
Definitely disappointing but I wouldn't go overboard about the blow
>>
>>52273009
whats was your score and what graphics card do you have?

probably not fucked at all
>>
>FIVE
>HUNDRED
>AND
>NINETY
>NINE
>YOU
>ES
>DOLLARS
>>
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>mfw people are willing to plug in Facebook spyware hardware into their PC.
>>
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>>52273043
>>
>>52273047
IM NOT WAITING ANOTHER 2 YEARS

IVE BEEN ON THIS HYPE TRAIN SINCE 2012 MY BALLS CANT TAKE ANY MORE
>>
>>52270439
As slav I am mad.
That will be 750 us dollars with import tax.
800 with shipping.

Rent is 200 dollars for 2+1 here.

I am fucked
>>
>>52272990
Sony usually sell their hardware at a loss, and recoup on software sales. They'll receive a large cut from every PS4 compatible title regardless of who publishes it which should pay off the initial investment.

Differentiating itself from the Xbone regardless of the success of the peripheral and stacking their exclusive titles will steal some customers who were on the fence.
>>
>>52273047
This. Even if the Rift sells like shit and fails, Oculus has already planned for it. Literally, they have said that even if they fail, they're going to keep at it. And then considering they've also confirmed, separately, that they're already working on CV2, it's pretty likely this first generation doesn't matter that much.
>>
>>52273049

cant see a score, i have a 970
>>
>>52273110
Balkans gonna balk
>>
I can fly to Washington, fuck my qt, and back for cheaper. No way
>>
>>52270439
I will buy it, poorfags
>>
the vr age is over before it began.
>>
>>52273134
you're fine
>>
>>52272948
>he fell for the marketing
remember how the old surface models kept 'selling out'
lmao
BIG BIG rounnd of applause
BIG BIG round of applause
>>
>>52273157
I have a credit card too
>>
I make over 6k a month and even I hesitated.

Seriously, this is just too much.
>>
>>52273130
if people lose interest it's going to be hard to win them back.
>>
>>52272940
Right, the Vive is being marketed as a "no compromise, luxury VR" device, and it's always been said it'll cost more than the Rift. With a lighthouse module for spatial positioning and a pair of hand controllers, it'll likely top $1000 easily.

Sony's PSVR is definitely going to be the cheapest option because Sony already has experience in making HMDs and owns all the necessary facilities to manufacture their own product, it very likely cost them nothing in R&D to make it other than optimizing it for a gaming experience. They also own the system and game ecosystem it's designed for, so they could go for a loss leader strategy and focus on milking profits from content rather than the hardware.

>>52273009
CPUs honestly don't have that big of an impact on 3D performance, if you have literally any quad-core from the last 5 years, it'll run the latest games just fine, VR or not. With the advance of DX12 and other low-level APIs, the strain on slower CPUs will reduce even further as multi-threading will contribute more to game performance.
>>
>>52273106
Mate I'm too poor to afford the graphics card even needed to run the Rift's 2160 x 1200 @ 90Hz requirements, not without dropping what I play to "looks like a fucking potato with crayons on it" mode.

So no, I wont be getting one any time soon.
>>
>>52273177
I assume that means you're one of the few non poorfags that doesnt use apple products?
>>
>>52271927
dev kit buyers get a free one lol
>>
>>52273200

Correct. Fuck apple and their garbage.
>>
Is this like format wars? Are we going to have to wait 3-4 years to see which one gets dominant?
>>
>>52273217
Brsvo, sir
>>
>>52273190
>it'll likely top $1000 easily
yeah, that fits with Valves idea of establishing a userbase, base it completely unattainable by 99% of users.

An insider posted this
http://pastebin.com/9StNCTE9
>>
>>52273190
>and it's always been said it'll cost more than the Rift.
they said that back when luckey was still making claims of cv1 being in the dk2 price range.
>>
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You dumbasses never learn, do you?
>>
>>52273211
Spoiled and entitled shitters of course, how do you think society works? It's full of human trash.
>>
>>52273016
dude... to soon
>>
>>52272296
> Its supposed to have some external graphics shit or something so the casuals can actually run vr on their casual boxes

Get off /g/ now.
>>
>>52272861
because amerifucks always talk about prices before VAT, they're used to it
>>
>>52273242
>>52273253
But then HTC went and delayed their product to add in that "breakthrough" feature, it's going to cost more for sure as well. I think that neither company were expecting the final price to be higher in the long run. The Vive will still end up no less in price than the Rift no matter what.
>>
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>>52273305
>not understanding this isn't really possible
GET THE FUCK OFF /g/ NOW
>>
Make a version with all the stupid bullshit I don't need like a boner controller and shitty portapros glued on.
>>
>>52273349
*without
>>
>>52273331
it was a strategic delay, to force Oculus hand. Now Oculus has revealed their price and HTC can adjust accordingly.
>>
>>52273177
>hesitated
>ed
So you got it anyway?
>>
FIVE HUNDRED NINETY NINE US DOLLARS
>>
>>52273393

I preordered it, sure. But who wouldn't? It's at the very least an investment. I'll be able to resell it for almost double.

Then buy the Vive. :^)
>>
Okay so what do you even do with one if you don't play video games?
>>
>>52273230
It's exactly like format wars. That's why you're a fool to adopt now
>>
>>52271927
599 - 100 = 400. Noice
>>
>>52273255
>Why would I buy a gaming PC? Did you see the graphics of the Atari 2600? They looked shit so clearly graphics are still shit.
>>
>>52273427
shut up nerd, it's called rounding
>>
>>52273305
It's not an add-on graphics processor, it's the time-warp and scaling chip.
The purpose of this device is such:
1. Resample and output 1080p @ 120fps to the HMD no matter what the input frame rate or resolution is.
2. If the native frame rate is less than 120, which it will certainly be, it will "warp" the previous frame in space in the direction you're moving your head in, giving the impression of 120hz as far as head motion is concerned, even if the actual content is 90hz.
3. Handle simultaneous output to an external display so that (potentially) others can see what you're seeing.
>>
>>52273443
>rounding
>rounding 499 to fucking 400
no, that's not how this works at all, faggot.
>>
>>52271927
>Yeah take $100 off the price.
>>
>>52273416
Immersive porn
>>
>>52273416
Watch (interactive) movies, porn, exploring space etc

It's all about what people will create
>>
>>52273416
>>52273416
Virtual cinema, virtual monitors, some 3d sculpting apps, porn
>>
>>52273416
https://www.youtube.com/watch?v=vo1k0tgOSHI
Vrgirlz
realvirtualporn
>>
>>52273443
No, it's called being fucking retarded.
>>
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>>52271927
>>
so i don't get even a discount if i bought dk2?
>>
>>52273282
Underageb&
Underagefags that save up their allowance are the only people buying this shit
>>
>>52273496
You get it free if you payed enough in the kickstarter for a dev kit.
>>
>>52273442
>if HTC turns out better.
there is honestly no question that the Vive is much better, even in its developer kit form. Oculus is an inferior product, and can only compete with pricing and exclusive titles.
>>
>>52273485
>some 3d sculpting apps
You still need the touch for that
>>
>>52273507
not kickstarter
>>
>>52273149
americans are still uneducated as fuck
>>
>>52273495
plus the wireless adapter
>>
>>52272734
I have the devkit (2.0) and mine does this natively
>>
>>52272856
Yeah not like facebook cares about money or anything... Also probably why this fiasco took over 4 years, giving competition plenty of time to catch up.
>>
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>rift prototype sold by some niche company with little capital
>$200.00
>works on any game with tridef drivers

>rift consumer sold by facebook
>$600.00
>not compatible with tridef
>>
momentum was really the key in getting vr take off. this isn't the same situation as an expensive iteration of a popular console line that everyone will eventually buy anyway, and that devs will continue to make games for banking on this fact. if oculus doesn't build up a substantial user base fast, devs are going to get spooked and stop making content for it, and if there isn't content for it, nobody besides the early adopting enthusiasts are going to buy it.
>>
>>52273190
>it's always been said it'll cost more than the Rift
Was that before or after we found out that the Rift will be almost double the expected sales price of $350?
People thought the Rift would be $350 and the Vive $500 or so. I'd laugh my ass off if the Vive costs the same as the Rift yet you can get better hardware and motion controllers from the get-go.
>>
>>52273598
That's because the cheap one is basically a DK1 which a bunch of chinks made when Oculus released it for free. Tri-Def only works with DK1 basically, no positional. It's garbage. Things like Verio Perception or VorpX have already replaced Tri-def anyway
>>
>HTC vives massive breakthrough was waiting for oculus to announce its price so it could undercut the fuck out of it
So based
>>
>>52273763
We can only hope.

What is the most you guys are willing to pay for Vive?

Probably $600 here
>>
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>>52273713
>Vireio Perception users would be horrified if they ever learned how close we came to having to scrap the whole project. As a consequence of moving with the times, the Oculus Rift 0.6.X SDK removed much of the architecture needed for Vireio to effectively support DirectX 9 games. We seriously thought we were done for. It's with thanks to a lucky find and some sharp programming that Simon Brown was able to reinvigorate our future prospects by using DirectX 9Ex which was introduced with Windows Vista. Yes, without Vista, Vireio could very well have been done for!

lmao actually putting your faith in this group
>>
>>52271689
Also the Vive IS better
>>
>>52270439
Nearly $1000 for everyone but Americans and that's not counting the $1000-$1500 computers necessary to run it.
Dead in the water platform desu, even enthusiasts are angered by the pricing. (particularly since the dev kits and "ballpark" estimate from the devs were $350)

If the Vive undercuts it then it's proper fucked.
>>
>>52273815
Why?

>>52273242 seems like a reasonable reason why they could easily undercut them.

Oculus spent way too much on acquisitions and you're paying for a controller + remote and a silly case you don't need.
>>
>>52273808
It's a free program that has done really well for being composed of a bunch of hobbyists doing it for nothing.

You do realize they're doing better than Tri-Def which is a paid program right? Tri-Def dropped DK2 way early on.
>>
>>52273561
>want to play a skyrim like game in VR
>wants to sit on his ass instead of move around
Not much VR about that then
>>
>>52273878
tridef has more compatibility. it's like you're saying every developer should jump on dx12 regardless of compatibility.
>>
its all up to the chinks now
>>
>>52273918
Uhh the actual list of supported games was pretty small since this was before positional tracking. And yeah you need positional for games, it's not like jumping to DX12, it's a big part of VR.
>>
I've been waiting so long for this, literally since 3 years ago when Palmer was just looking for a group buy of 100 parts to send out a DIY kit... I guess I can wait a bit longer and check out reviews of the Vive and compatibility of different programs.

I can't blame them for the price they have so many employees now they need the money, plus it cuts out the poor people who can't afford a good enough gpu then go out and spread bad press because they get sick from the lack of fps.

Gen 2 is what they are aiming at and even in 2 years most people won't have a good enough gpu but at least more people will. What's after Pascal?
>>
>>52270439
My wife's son is gonna love this!
>>
>>52273919
I have no doubt in my mind that Vive will be cheaper than Rift + Touch given the current price. Touch needs to ship with another camera and Oculus touts it as being superior than the Wands. They invested a bunch of R&D into it given the acquisitions and the delay.
>>
>>52272940
Probably. Though I'd laugh my ass off if they based their "premium class" talk on Oculus' "affordable class" talk, defined as $200-400 by Palmer Luckey, and now find themselves at a very close price-point, or maybe even cheaper, as we still don't know the price of the Touch (and I'm already expecting $299 plus taxes and shipping in December). The Rift alone is almost pointless to me, I want room-scale, motion-controlled VR, and all their optimized-for-seated-experience-and-gamepad exclusive launch games aren't that much of a treat either. My preorder didn't go through for like twenty minutes and now I got an ETA of May. The Vive might come close price-wise, but even if not, if they keep their delivery estimates, I can have room-scale, motion-controlled VR a month earlier than sitting around with a bloody XBone controller in my lap.
I'm now expecting the Vive in the $1500-2000 range and would shell this amount out, cancelling my Rift preorder, if I don't know what I'm really in for with Oculus by the time the Vive becomes available.
>>
>>52270439
Reminder the BOM doesn't even break 200$
This is bullshit
>>
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planning to release my new VR contact lenses for pc!
>4k
>120fps
>1000000:1 contrast ratio
>open source drivers
>already compatible with hundreds of games

who wants to preorder!
>>
>less than $2000
this is gonna be shit, you can't make world changing vr with $600
>>
This has 3DTv level flop written ALL over it. You evangelists must be really high to believe the masses will ever buy this anywhere near this price.
>>
>>52273561
you know you can sit down with the Vive too right?

>Rift would be more ideal for my situation since it would do just that for less.

I don't believe the pricing difference will be drastic enough to warrant skipping the added features of the Vive. I also get the distinct impression that Vive has better visuals, due to better lenses and a better panel.
>>
>>52274069
They won't of course but you already need a beefy PC for it anyway so the masses aren't going to get an Oculus Rift. They're taking the Tesla approch with high priced enthusiast models first and then when hardware advances enough they'll release a "Model S" and later a "Model 3"
>>
Whatever happened to google glass?
>>
So I have two GTX 770 4gb in SLI. Is this good enough for rifting?
>>
>>52274146
It was revealed and released far too early, so it was a miserable, overpriced failure that scared everyone away from the brand forever.
>>
>>52274067
>world changing
>vr
>>
>>52274138
>I also get the distinct impression that Vive has better visuals, due to better lenses and a better panel.


That's wrong. Oculus is the winner there, with optics at least. They got rid of the light ray artifact that happens with Fresnel lenses. HTC has yet to.
>>
You people are fucking delusional if you ever thought this thing was going to sell for less than 500 dollars.

Seriously, completely out of touch with material reality.

>I want to get into VR, but I'm a fucking cheapskate and 300 bucks is my budget limit.

Jesus.
>>
>>52273974
they worked so hard to shake the stigma left over from previous vr attempts. if the adoption rate isn't high enough, will gen 1 be seen as a failure by the masses? will we even see a gen 2?
>>
>>52273598
>>52273713

Tridef all but abandoned rift development. But using Tridefs side by side 3d + custom made sweetfx lens distortion injector, I get way better results in many games than vorpx.

I can also use my smartphone HMD that has way better visual quality than DK1/2. Fuck direct mode, its practically ensuring that hacked vr for older games will not work for rift.
>>
So how much is vive going to cost then? Even if it's $150 more it's sooo much better than the oculus.
>>
>>52273508

>there is honestly no question that the Vive is much better

BS, the only advantage Vive has is availability of motion controllers at launch, which Oculus will add later on

other than that they are pretty much identical products, with Oculus likely having a bit superior display and optics (but wait for reviews on that one)
>>
>>52274195
the dk and cv aren't that far apart. stop trying to justify this you shill.
>>
>>52274195
Yeah, I'm delusional when one of the CEOs even said they were aiming for a $350-$450 pricepoint. Ok
>>
>>52274114
Yeah, I'm only cancelling when I'm on the safe side and can make an informed decision. Wouldn't cancel now only to find next month that the Vive gets delayed for another year or whatever shit might happen. Seems the pushed back delivery date of May for my personal Rift will give me enough leeway to navigate those yet unknown waters.
>>
>>52271859
>muh free college
>muh free healthcare
>>
>>52274195

this

new tech is always pricey
>>
>>52274195
The Oculus cunts themselve were saying the consumer version would cost around $350. Right until the actual release, when it's suddenly double that price.
>>
Fuck this. I don't have 850€ + a-new-GPU money
>>
>>52274232
The dev kit is a fucking dev kit for one thing. They probably sold it at a fucking loss to keep the price down just to get it into developers' hands.

Only a single minded retard with no sense of business or technology would think they would be price matching the dev kit.

Unfortunately, most gaymers are single minded retards.
>>
>700 yuropoor dollars for jewbook VR in Europe

JUST
>>
>>52274229
>other than that they are pretty much identical products, with Oculus likely having a bit superior display and optics (but wait for reviews on that one)
Lel, dream on, Oculus shill. The first devkit of the Vive was to the Rift what a Mercedes S-class is to a Fiat Panda.
Only now do you realise that the Rift is a Fiat Panda with a Ferrari sticker on it.
>>
>>52274264
>new tech
>the only new thing is the software
get the fuck out of here faggot
>>
>>52271859
> Canadians paying $750-900 USD

like I get that you mean that much in like.. 3 years ago CAD->USD.. but it's still goofy shit to say.
>>
>>52274198
vr attempts? those attempts weren't related to bringing vr to consumer level
>>
>mfw 700 euro in europe ex shipping
>>
>>52274227
do you really think that those additional sensory which make the selling point for vive are just 150$ more?
>>
>>52274246
>>52274276
I never heard that number. I heard 500, Maybe 2 years ago somebody made a tweet saying that they were aiming for that number, and you latched onto it in vain hope.

But guess what? If you want to be a VR early adopter, if you have a PC that can run it, you can afford a few hundred dollars more. No responsible person should be pinching pennies to barely afford this thing.
>>
>>52274343

they were in the 90s, the tech was not there yet
>>
>>52274366
No, but I think if they're smart they'll sell them at cost or a slight loss and take control of the market.
>>
>>52273170
they literally sold out 2 months worth of stock in 2 hours.
>>
>>52274368
Oh look, it's a shill.

Kill yourself.
>>
>>52270439
Where can I read the specs?

I would spent 700 € if it has a 4K screen. Otherwise this device is complete bullshit and cancer (Had the DK2 for 350 €).
>>
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>>52273974
this is the dumbest logic ever.

>stifling the number of buyers because you're afraid they'll give you bad reviews

enjoy going under.
>>
>>52274284
you act like you were forced to buy this product
>>
>>52271910
Yeah, I'm happy it's about 1/2 the cost of a decent phone. Not too bad.
>>
>>52274229
>what is room scale
>>
I piad 350 for my DK2 and still feel like that was a little much. On the other hand, they're saying the 600 price point is at cost.

What the fuck did they put in there.
>>
>>52274312
it doesn't matter that /g/ is a shithole full of broke people so your argument will never lift off.. vive will be vastly more expensive than a rift

the rift will be what cheap earbuds at a thriftstore are for 6€ while the vive is gonna be a 50€ product which gets you more options, not multiply it by 100
>>
>>52274402
Ofcourse not, it's just too much to be sensible imo. 400€ would have been the limit for me.
>>
>>52274412
the fuck are you on about? i paid 200 dollars for an iphone 5 off contract.
>>
>>52273763
>>52273797

>HTC undercutting facebook

KEK

HTC are financially fucked you niggers, if anything this means HTC will be like $900+
>>
>>52274368
There were several interviews where they hinted that. It wasn't an offhand tweet. They said they wanted it to be cheap. Then later after Facebook they add bullshit no one needs like a controller and a case.

Here's one of them
http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions
>As for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states.

> you can afford a few hundred dollars more

I can but it doesn't make it any less bullshit, and I still have to pay extra for Touch after that
>>
>>52272925
Except GB still gets screwed over because we're paying 20% VAT.
>>
>>52274343
https://en.wikipedia.org/wiki/VFX1_Headgear
there were others as well. nobody bought them because they were too expensive.
>>
>>52274412
What the fuck world do you live on where a "decent" phone is $1200?
>>
>>52274453
History always repeats itself :^)
>>
>>52274069

the masses don't own a PC anywhere near the recommended specs, check the stats on steam, 1st gen VR was never going to be for the masses.

They'll have to wait until the tech gets cheaper and low to mid tier GPUs get much more powerful
>>
>>52274438
>What the fuck did they put in there.

It's all those acquisitions like buying out the Carbon Group to make it light and comfortable as fuck. It sure as hell isn't in the BOM.

I really think HTC can undercut them since they didn't need to buyout a bunch of people to get it done.
>>
this is baffling. why do people support this company
>>
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>going from 350 to 600 with little improvement to the software and optics

lol
>>
>>52274436

Oculus Rift can do room scale, too
>>
>>52274516
He's right, Occulus doesn't control Europe's taxes.
>>
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>>52270439
>How much is the consumer version of the Rift going to cost?
[...]
>Luckey: I’m one of the few people where it’s different. I would spend whatever it was. Gamers are not known to be the most affluent population of people. If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist.

http://allthingsd.com/20130606/oculus-co-founders-luckey-and-mitchell-on-the-rifts-progress-price-and-limitations-qa-part-one/
>>
>>52274519
seriously, what the fuck?
>>
>>52274318

custom optics and custom displays are pricey
>>
>>52274516
That actually has me wanting to support them. Go cry to your elected officials for more welfare Euroscum.
>>
>>52274516
>I want them to sell their product at a massive loss to cover european taxes
>>
>>52274387
i don't know.. htc is nearly bankrupt. valve has not a revenue like facebook.. we will see how it turns out. i don't expect a price above 1200$
>>
>>52274499
so what in like 4 months?
>>
>>52274516
He's right.
>>
>>52274399
You're the one with fucked logic. Why would you push a cheaper, shittier product just to sell to poor people when you can create a brand image with enthusiasts looking for a premium experience. Apple and Tesla do exactly that and they're far from going under. Holy fuck, the last day or so has truly revealed how many delusional jobless losers there are on /g/
>>
>>52274398
there are minor information about it in reddit but they will probably announce it within hours
>>
>>52274516
seriously dude? I get that its expensive but are you really expecting them to cover your country's fees? which company actually does that? seems like you're just blindly hating because you can't afford it
>>
>>52274453

nobody bought them because they were shit, not because of the price
>>
>>52274516
Frankly the world needs more "deal with it" types. If your think the taxes are shit, well guess what? It's your fault for being so complacent about them. Countries have been plummeted into wars and revolutions over taxes, this is a way bigger thing than Oculus.
>>
>>52273784
Are you the 17 year old guy that starts every reply with
>kek,

Nigger.
>>
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>>52274586
>apple
>premium experience
>>
>>52274533
This.
They already failed.
By their own account and everyone's else with a bit of grey matter on their skull.
They failed on making it an affordable consumer product.
Now it is a high end gimmick.
Does anyone seriously think they will sell more of these than say GTX980s?
Just imagine if nvidia only sold high end stuff. They will go bankrupt the next day.
>>
>>52274559
what happens in 4 months? Will low end GPUs suddenly become on par with a 970?
>>
>>52274542
Not 400$+ pricey.
>>
>>52274519

>with little improvement to the software and optics

citation needed
>>
>>52272039
jej
>>
>>52274610
>>52274590
>>52274563
>>52274551
>>52274545
, the Oculus Rift is being sold for 700 euros to Europeans. Palmer tweeted earlier that the price already includes tax. But someone tweeted about getting hit by customs again - so effectively being taxed TWICE. Instead of correcting that person, Palmer replied with a snark.
>>
>>52274586

>Why would you push a cheaper, shittier product just to sell to poor people when you can create a brand image with enthusiasts looking for a premium experience. Apple and Tesla do exactly that and they're far from going under. Holy fuck, the last day or so has truly revealed how many delusional jobless losers there are on /g/

so much this
>>
>>52274617
They're selling enough. The shipping estimate for orders being made now has already been pushed 2 months. They're exceeding expectations. Not sure how many will cancel when HTC undercuts the fuck out of them though. They basically have no choice not to since they didn't beat them to market.
>>
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The headphone part it self cost near $250 i say get rid of it. no one needs a $150 DAC and headphones with drivers that cost around $30 each. If someone has the hardware to run the rift i think they would at lease have good headphones and sound card including on board sound setup that is just as good or better.
run away from the stupidity
>>
>>52274558
Facebook is actually covering manufacturing costs for the Rift, while HTC has no rich daddy or platform to subsidize them, it's the only fully-independent effort. They *have* to make a profit on the hardware or it flops, Sony and Oculus do not.
>>
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>Palmer says the rift will be $350 ballpark figure
>all these faggots who say "I knew it was going to be $600 all along"
end your own lives
>>
When I first heard about Oculus I thought it was the hottest shit ever, but with time I kind of lost interest. I don't know, maybe it was the Facebook thing, maybe they just took too long. Wouldn't have bought it for $300 either.
>>
I'll just wait a few months until people start to put them on craigslist after using them once or twice and realizing their PC is shit.
>>
>>52274681
roger that, ending
>>
>>52274198
>if the adoption rate isn't high enough
This is that a certain level is guaranteed, what could equally affect the masses is bad press from people too stupid to understand that you need serious power and even a 980 can stutter if you try anything on 'ultra'
>>
>>52274627

yes they are

$400 gets you DK2 quality optics and display, which is not sufficient

CV1 will have custom non-pentile displays with global update and optics with much bigger sweet spot, and that is not cheap to manufacture

Vive will cost a lot, too
>>
>>52274438
>fabric casing(using some special, newly developed fabric that's probably not cheap)
>high end headphones
>xbone controller
>luckey's tale and eve: valkyrie(both confirmed shit)
>premium carrying case

if the only thing they changed from dk2 was adding the two new oled screens, then they probably would have been able to make their "$350 ballpark" figure.
>>
>>52274398
>4K screen
Nah, it will probably be two 1080x1200 screens.
>>
I fucking hate these "rich" edgelords. If VR doesn't reach the masses nobody will develop for it, so you're in the same boat fuckers.
>>
599 US DOLLARS 599 US DOLLARS 599 US DOLLARS 599 US DOLLARS 599 US DOLLARS 599 US DOLLARS 599 US DOLLARS 599 US DOLLARS 599 US DOLLARS
>>
>>52273416
chill on moon's surface, watching the earth and listening to pink floyd.
>>
>>52274665

as an owner of a devkit, I assure you juggling with headphones in VR is a huge pain in the ass, integrated audio makes sense

but it shouldnt cost anywhere near $250 to have
>>
>>52274617
>Just imagine if nvidia only sold high end stuff. They will go bankrupt the next day.

there is a difference between setting the bar for virtual reality compared to playing at 30 fps with 720p on low settings on a monitor
>>
>>52274681

I mean to a billionaire $600 is in the ballpark of $350
>>
>>52274742
Even if all else fails, virtual porn will not, that alone is enough to carry sales. And no amount of money will get between a man and his porn.
>>
>>52270439
where were you when the age of the waifu died at the hands of Facebook?
>>
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FUCK THE POORFAGS
>>
>>52274785
>people paying to watch other people have sex
>people not paying other people to have sex with them
Weird fetish, yo.
>>
TotalBiscuits opinion:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech. We are talking about the cutting edge of what is possible with gaming right now, a device that has multiple high resolution, high framerate displays, minaturised and built right into it, advanced head tracking technology and god knows what else. We are also talking about a device that frankly is not, initially, going to run well on the PC hardware that the mass market owns.

If you want to game on this thing, you're going to need a pretty beastly PC. The PC requirements were recently revealed and they are a GTX 970/ AMD 290, along with an upper end i5 processor or equivalent. That is not the average PC, and why would it be? This thing renders at 2160x1200, that's 233 million pixels. 1080p is 207 million. Not only that, but VR tech is designed to run at high framerates in order to reduce motion sickness and blur. According to the FAQ on the site, the two modes it supports at 75 and 90fps. Can your computer run most demanding modern games at 1080p, 90fps? If so congratulations, you are on the enthusiast level and you are the target audience for early adoption of the Rift. If you can't well, before spending $600 on a Rift, maybe think about spending that $600 on upgrades for your PC instead.
>>
>>52274768
There is a difference between running a for profit business and wishfully thinking a $599 device will break big on the consumer market.
I am 100% sure Facebook already wrote off the $2B from their books.
>>
>>52274399
I'm sure they have market analysts way more qualified than you or I, look at it this way

you sell 1 million units for $300 but risk bad press because that price point is under the price of the gpus required to run it

or you sell 500000 units for $600 which go towards people who can afford a decent enough computer to run it.

Same profit in the short term but less profit in the long term
>>
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V I V E
I
V
E
>>
>>52274830

Eventually, VR will be mass market tech, I dont have any doubt of that. It's not a gimmick, I've used it, this is not the same as 3d, its tech that at least to me, enhances existing games and opens up possibilities for new genres. For some games, this is a monitor replacement, because I think those games will just look and play better in VR than they will on a standard screen. Speaking of monitors, the monitor I use cost $700. Granted, it's high end, 27 inchs at 2560x1440 144hz native resolution, with gsync, but thats not much more expensive than a Rift. The Rift is for all intents and purposes, a high end display. You expect to pay that much for a high end display. Then again, we have people that wouldn't blink at $2000+ for their bigscreen TV, saying Rift is too pricey. Ok then...

Poorfags BTFOd
>>
>>52274665
you forget what the future of vr wants to be like.

wireless.

and how do you think is the best way to provide for lowest latency?

right.

pack everything into the headset which is possible
>>
>>52274453
> 263 x 230 LCD displays capable of 256 colors
oh yeah... the price was the deciding factor
>>
>>52274837
>implying doubling the price only equals a 50% dropoff in demand
>>
>>52274438
>they're saying the 600 price point is at cost.
Obviously it depends on what you count as "cost". Most people assume it's the price of the hardware parts plus assembly. What Oculus has to pay the factory, basically.
Though in reality, you could put in all the shit like development costs (every single prototype/material they tried and discarded, thousands of work-hours of people trying out stuff etc.), rent for the buildings they work in, salaries of every employee, Palmer's company car (Lamborghini), utility bills, costs for all those exclusive games, million-dollar acquisitions of other companies etc.
Which is probably closer to the truth, and a way to totally blow up the price of the hardware by making retarded decisions or just overspending on stuff because, you know, Facebook pays, lol. But then finding Mike Zuckerstein not so generous after all.
>>
>>52274822
lol, buying a Rift when they're already working on the next version. (aimed at an early 2017 release)
>>
>>52274830
>I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech.
yeah, where could they have possibly got the idea that the cv1 would be priced similarly to the dk2? it's a total mystery.
>>
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>>52274822
>700 euros to beta test
I'll get the version with eye tracking and foveated rendering that comes out next year
>>
>>52274742
It was NEVER going to reach the masses any time soon.

The fact that it's a PC-only device that requires a 1000 dollar gaming PC to run should have fucking tipped you off.

Get on board with fucking reality for christ's sake.
>>
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>>52274854
>The Rift is for all intents and purposes, a high end display.
It's a smartphone display.
With smartphone tech.
That does none of the billions of other things smartphones do.
>>
>>52274854
spotted the facebook shill. go back to reddit
>>
>>52274412
I see that idiotic comparison a lot today, though most people I know got their high-end phones heavily subsidized with their contracts and actually only paying as little as a symbolic $1 for the phone itself.
>>
>>52274198
>will we even see a gen 2?

Kikeberg was expecting a few hundred thousand units sold for the first consumer version. The shitty dev kits sold over 200 thousand even though oculus told people to not buy them if they're not devs so expect CV1 to sell much more

I'd say there's very little chance this will be seen as a failure by facebook, no way they pull the plug on CV2
>>
>>52274913
If it's such unimpressive, useless crap, why do you want it?
>>
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>>52274895
>>52274907
>>
>>52274830
If I had incurable ass cancer I'd spend all of my money too.
>>
>>52274913

it is not a smartphone display, it is a custom non-pentile display designed for VR, with global update
>>
>>52274895
>aimed at an early 2017 release

just like CV1 was aimed at a late 2014 release?
>>
>>52274936
I don't, hence why i'm waiting for the Vive.
>>
>>52274830
Reminder that this cuck has TWO Titan Xs

Of course he isn't going to give a shit
>>
>>52271689

Vive is also more advanced
>>
>>52274976
Oh so you're just preemptively brand loyalty-ing for a market that doesn't actually exist yet. Let it never be said that /g/ isn't the consumerism board.
>>
>>52274913

It's a custom display you nigger, and no smartphone does what the rift does. If you think it's just a smartphone you can buy a cardboard and pretend you're experiencing the same thing
>>
>>52274988
my bennis is more advanced
>>
>>52271933
>steam controller
shit
>steam machines
shit

They don't exactly have a good track record.
>>
>>52274976

if you think it will be any cheaper you are kidding yourself

Vive = $800 minimum
>>
>>52274993
/g/onsumerism
>>
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>>52274662
>They're exceeding expectations.
This is just an assumption. I was expecting a similar roll-out to the one Vive had originally planned - a "limited contingent" in December, the rest shortly after in Q1. This is exactly what is happening now with Oculus, only they sell it as "oh wow, we are so overwhelmed by this massive demand, who would've know?!"
>>
>>52273108
This, i want off.
>>
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>>52272039
>>
This thing is wholly dependent on it's content.
Content is completely based on units sold.
Units sold are directly related to price.

They've fucked up.
>>
>>52274892
Nor does it equal double the profit, I was trying to keep the example simple
>>
>>52274988

more advanced in what exactly?
>>
>>52274907
foveated rendering will do nothing except lowering the system requirements a little bit and enable interaction when directly looking at something.

the more important thing is applications finding adoption and i predict this won't be standardised before gen3 arrives.

gen1 is your best bet because it is actually subsidised to a level which it will never be before.

it's like the first commercial nexus devices which went for 350$. not the moto nexus 6 went for msrp 649$
>>
>>52274669
>What is the loss-leader strategy?
Oh boy.
>>
>>52275012
Well I'm pretty sure the number has to be a good deal over 7000 since that's how many they're giving away for the Kickstarter people.
>>
>>52275010
/g/oyim*
>>
>>52275008
>if you think it will be any cheaper you are kidding yourself
$800 for the Vive is cheaper.
First because the Vive is technologically more advanced.
Secondly because it's going to have actual controllers.
>>
Interesting they do not sell directly to Europe but you have to import it.
Europe has a 2 year manufacturing automatic warranty. I wonder if that has anything to do with it. Have they announced when/if they will sell directly to Europe?
>>
>>52274895
2018*
>>
>>52275012
Vive's "limited release" in december was their dev kit 2.0, they never had any plans to release a consumer product in december. They just lied to all you retards to stay relevant
>>
>>52274834
>meanwhile everybody gets samsung s6 edge in my friendhood
>>
>>52274184
Changing worlds is literally the point of VR.
>>
>>52274785
€750 and I can't even grope some boobs until December or whenever Touch drops (probably setting me back another €299), this is bullshit even for porn enthusiasts.
Haven't some porn companies developed their own HMDs? They might actually be competitive now, and some come with 20 pounds of ass included.
>>
>sold out in 14 minutes
>>
>>52275059

Oculus is $599, Oculus touch controllers will cost what, $200? That is $799. Vive will be $800 minimum. It is not going to be cheaper, it will be around the same price.
>>
>>52275039

>loss-leader strategy when they make nothing from software

unless you think people are somehow going to use the Chinese HTC store instead of steam
>>
>>52275059
>vive is more advanced
who keeps spouting this bullshit?
its the exact same specs.
>>
>>52273113
You can buy a PS4 for $300. They will probably sell PSVR for $300. In one fell swoop, Sony can completely corner the entire VR market for casuals(I.e. the market that actually makes money) and render every other HMD irrelevant. They have dev support, they have manufacturing, they have the ability to sell "VR in a ($600) box"

For casuals like my dad who likes playing flying sims, It is an absolute no brainer for them.
>>
>>52275092
Meaningless without an actual units number sold. For all we know it could be 10000 units or even less.
>>
>>52275084
>porn enthusiasts
Where did it go wrong in life when one finds himself as a porn enthusiast. This whole VR for muh waifu shit is really pissing me off.
>>
>>52275126

people who dont understand specs, so most of /g/ and all of /v/
>>
>>52274657
Good on him.
>>
>>52274763
Yes it dos cost that much. they gave info on the sound system last year when it was in development. all you need to do is look up the parts list and the cost .
>>
>>52270439
Using Safari, the pre order page says $59900 instead of $599.00
>>
EVGA to announce "VR Edition" of certain cards.
Comes with a 3.5 inch mounting bay that redirects an HDMI port and 2 USB3.0 to it for easy front panel access.
>>
>Mom can you buy me an oculus rift? Its $350.
>sure honey, you've amassed enough GBP :)

>Mom, the price says $600 now + $200 for controllers
>What do you think I'm a poorfag or something? Of course you can get it hon :)
>>
>>52272972
Most of the first world is earning less than 15k a year. Get over yourself.
>>
>>52275131
If it ends up about that cheap I bet people will hack in PSVR support for PC. Oculus will really be fucked then.
>>
>>52275162

>$599

mommy will not be happy when I tell her she must work overtime now

>REEEEEEEEEEEEE
>>
>>52270439
I would buy it for 600$ but not for 699€
>>
>>52274913
>it's a fucking car
>with some fuckhuge wings
>and wheels
>it does the same thing billions of other cars do while its actually a plane

that's you anon
>>
>>52275126
b-but muh lazors
>>
>>52274912
>requires a 1000 dollar gaming PC to run
*to run the latest games
if the gear vr can run vr cinema and games with ps2 visuals then so can most people's pcs.
>>
>>52273043
It's so close to what will probably happen it's not even satire anymore.
>>
>>52275111
It's also a strategy to gain a big market share for follow-up products or establish brand loyalty. 2nd generation hardware that ties in to the one you already have; a single new Vive will be considerable cheaper than a 1st gen if the lighthouse and controllers are compatible, so there's leeway for price adjustments. Also their cooperation with Valve can't be ignored; a strategic partnership like this can easily mean Valve subsidizing the Vive substantially, which got ignored by that guy that wrote "no big daddy".
>>
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>>52275083
>>
>>52274984
he gives a shit though, reach people don't get reach by buying everything they feel like in normal circumstances
>>
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>>52275229
>CV2 will be 299 but with jewbook ads
>>
>>52272294
And i wanted it so badly...
>>
>>52275022
less units sold mean less shitty unoptimised indie shit, for now atleast
>>
>>52275053
I'm just challenging the assumption that they are "exceeding expectations". This can very well be totally expected.
>>
>>52275220
so buy the gear vr

there's your cheapskate vr solution
>>
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>>52274810
I remember it vividly.
>>
>>52275153
Same for Firefox. Call me paranoid, but I felt really aware of Zuckerberg's Jewishness and afraid of being tricked.
>>
>>52275282
less units sold means the chances of vr failing to take off yet again are increased. if oculus fuck this up, we could be waiting another 20 years until major developers are willing to take the risk of developing for vr again.
>>
>>52275338
i mean unless you have 60k+ limit in your cc I don't think you have anything to worry about
>>
>>52275341
Stop pulling this retarded nonsense. Previous "attempts" at VR were pathetic and unusable. There's zero comparison between those things and what's happening now. Even if VR doesn't reach a mass market, it will still persist in enthusiast markets like simulation.
>>
>>52275312
no positional tracking and it constantly overheating is a turn off. and if i'm going to be playing shitty looking games on it, i'd rather they were shitty looking but good, old games with vr support badly hacked in than shitty looking mobile games.
>>
>>52275341

the tech is getting there, no way we will have to wait another 20 years
>>
>>52275312
yeah except not many people own a samsung phone and who the fuck wants to buy a new $700 phone for gearVR when it costs more than oculus
>>
>>52275407
It's almost like when things are cheaper, they aren't as good.
>>
feels good that I got the devkit for so much cheaper, suck it losers
>>
>>52275426
>except not many people own a samsung phone
>>
>>52275394
>it will still persist in enthusiast markets like simulation.
i don't doubt that, but outside of sim stuff, there's still no certainty that large development studios will continue to make content specifically for it, or even just add in support for non vr centric games.
>>
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>>52275190
There will be no point, since there will be no uses for it, after oculus killed the PC VR market. Especially if the Vive is the same price.
>>
>>52270439
What used to be 'just take my money' now after all the wait and now this high price point has dwindled down to 'I'll wait some more to see how the competition fares' Also I may just wait until the AMD 490 come out then wait some more for the price to come down. I'll just keep a literal piggy bank for each time my wife wants me to buy something for me and in a couple years I'll have enough to buy everything (omni, touch controllers, video card(s), gun etc.) at once for less than piece by piece.

I think I'll work on building my racing sim hydraulic chair before even getting an HMD now
>>
>>52275437
i'm fine with cheaper and not as "good", and it seem like a lot of other people feel the same way. a dk2 with better screens for $450 would have been great, but i'm not paying $600 for all this extra shit that oculus is adding in.
>>
>>52275312
>finally giving into the jews and getting an American phone plan after moving, no choice
>I could get a Note 4 or 5
>No removable battery or SD card slot in 5
>The original gear vr was made for the 4, I'll get that
>New gear vr won't accept the note 4
>>
>>52275512
If it becomes cost effective to make a mass market VR product at some point in the future, the technology will be there to accomodate it. Niche markets will continue to exist and support it in the high end. If you hope that VR will be some kind of ubiquitous consumer videogame standard by 2020, I think you're being unrealistic.
>>
>>52275576
>i'm fine with cheaper and not as "good", and it seem like a lot of other people feel the same way.
People say that and then they get the product in their hands and complain that it's not as good as they had hoped.
>>
>>52274393
>2 months worth of stock
Unless we can put a number on that, it's meaningless. For all we know they could have calculated with 5,000 units per month. Could also be 5,000,000 units. Who knows.

However, Mr. Luckey tweeted this:
>Some people may see their ship date move forward as fraudulent orders in queu are weeded out. Hang tight.
So that means the numbers are even less reliable, whatever they are, because there seems to have been a massive amount of fraud (potentially enough to move the ship date forward by months).
>>
>>52275484
>im 12 and all my friends have a s6 on contract xD
>>
>>52275707
>im 20 and all my friends have an iphone on contract XD
>>
>>52275688
no one would have complained if the cv1 didn't come with an xbone controller and built in headphones.
>>
>>52275255
will never happen. probably 700€ for gen2 , 600€ for gen3

and if chinese competition finally comes up in gen4 we'll get to 500€ region for acceptable VR.


we will find many counterproducts which promises an experience as good as Oculus VR but it probably have a lot of compromises to be really comparable
>>
man for technology enthusiasts you guys sure are poor, $600 is nothing for a cutting edge device, back in the 80's I remember my dad buying a hard drive that cost like $5k, and that's before all the inflation since then.
>>
Will my wife's son be happy with this Locust Drift?
>>
>>52275914
Yes, this "facebook reality" stuff is really hip with the kids.
>>
>>52275759
I have a very hard time believing they packaged in an xbone controller out of pocket. Since microsoft doesn't have a competitor in VR, they probably just gave them the controllers to include as a kind of marketing deal.

And what does the headphone stuff cost, 50 bucks max?
>>
>>52275759
but its nice to have anon.

i for one wanted the wireless controller and headphones because my fidelio x2 surely would disrupt the experience due to the heaviness. vr should feel natural
>>
>>52275953
more all the info that was on toms hardware back in July ads up to near $250 fore the headphones and the DAC
>>
>>52275953
>headphone stuff
250 usd
>>
>>52276023
>>52276056
I find that incredibly hard to believe.
>>
>>52276023
is luckey some kind of retard audiophile or something? we could have had a $350 rift.
>>
>"people should have been expecting it to cost double the amount palmer said it would"
>"hurr you spend $1000 a year on a phone anyway"
no. fuck oooooofffff
>>
>>52276116

>I'm a mad poorfag
>>
>>52276023
they are using the same drivers that are in the Sennheiser HD 598. and the same Dac chip that is in the nad DAC 2.0
>>
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>>52276157
>car dealer tells me on the phone the car will cost $35,000
>go to the dealership to buy it
>"actually it costs $60,000, y u mad? u POOR or something?"
>buy it anyway because I'm a good goy
>drive home
>wife makes me wait outside because she hasn't finished fucking Jamal yet
>>
>>52276106
He is. A self-professed one, in fact.
>>52276158
Holy fuck. No wonder that shit cost a lot.
>>
>>52276198

>car dealer tells me it's 35k
>go to dealership
>it actually costs 60k, you mad...
>turn 360 degrees and walk away
>go to another dealership down the road and buy the same car for 35k

You now have to tell which other VR headset similar to the rift is available for $350, I'll wait poorfag
>>
>>52276272
the cv1 from an alternate timeline where it doesn't include $250 headphones.
>>
>>52276351

Thanks, I'll be building a time machine so I can travel to that timeline
>>
>>52276106
It is all about vr immersion. Why spend so much detail and effect to get the visual part as good as possible , just to have bad sound quality f everything up. But steal give the customers the choice . sell 2 different head sets one with and one with out sound.
>>
No content. About as dumb as buying a 4k tv.
>>
>>52276198
more like
>new car about to come out in a year, dealer estimates it'll probably be like 35k
> a month before release he tells me it's going to be more expensive than expected, probably not going to be affordable for most people on release, but the price increase is due to better hardware than before
> it's 60k
> WTF 60K? WHAT THE FUCK DUDE YOU TOLD ME IT WAS 35K
>commit suicide because i'm a poor retard that can only use information from a year ago
>>
>>52276660
Palmer said it was going to be in the ballpark of $350 in september.

>>52276642
Furry platformers and waggling meme gma.es
>>
>>52276660
more like
>a month before release he tells me it's going to be a bit more expensive than expected but still in the same ballpark
>it's actually almost double the price because it now comes with a 25k sound system
>>
>>52272138
source?
>>
>>52276707
check Palmer's net worth, "in the ballpark of $350" is a pretty wide range to someone like him
>>
>>52276735
>going to be a bit more expensive than expected but still in the same ballpark
source? didn't see this, only saw his tweet saying that VR is going to be something everyone wants before its something everyone can afford, which basically told me it was gonna be like at least $500
>>
>Sony had the PS1 and 2 go to their heads
>PS3 initially flopped with >599USD
>PS3 humbles Sony and they become good again
>microsoft and Nintendo shoot themselves in the foot and give Sony the generation
>Sony becomes arrogant once again
Hirai making the exact same mistakes Kutaragi did, well done
>>
>>52272107
>1366x768
Enjoy your paperweight
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