two of the main reasons vr didn't take off the first time is because of the cost of the hmds and the fact that nobody really had the hardware to power them. pricing the headset out of most people's reach and also telling devs to optimize their games with specs in mind that are several times more powerful than most people's pcs doesn't seem like a smart move from oculus.
Will the Vive, Oculus, and other VR headsets be able to display your desktop or are they an "in game" only thing? Like if I put one on could I just lay on my back in my bed with a wireless keyboard and trackball mouse and use my computer like normal?
>>52272053 I'm sorry but I must ask, do you really think the Facebook acquisition impeded the price rather than improved it? I'm sure it would either be a much inferior product or much more expensive otherwise, and you're being immature or illogical or something.
>>52272836 The low price was exciting because it was going to propel VR into the mainstream.
Only the biggest fans with a lot of disposable income will be able to afford an Oculus Rift and a PC capable of driving the thing. It'll suffer the same fate as the Kinect with low adoption giving developers little incentive to work in support.
>>52272877 Palmer has tweeted there has been significantly more pre-orders than expected. However, I'm not taking that as indication of what you're referring to. The DK2 was amazing with much less content, and Oculus and Valve should be able to rile up a decent amount. I now believe VR is 'too big to fail' with Oculus, Vive, PSVR, and mobile (Gear VR). So yeah I should be fine.
>>52272934 I fucking hate you fucking poorcucks slowing us down, you faggots literally think a GTX 970 is expensive; a fucking low end card like that isn't expensive you people must just die fucking poverty inflicted cunts
>get horny >decide to fuck my virtual monster girl >my facebook automatically updates via retinal scan and alerts my friends and family about what game im playing *my everyday fuckparty with monstergirls* >30 second ad starts playing >close my eyes to try to fight it >the zoggulus notices , pauses the ad until my eyes open. No skip button. >ad finishes. start with foreplay. Give my snake GF the ol' lickeroo >She has a shaking orgasm and says she needs a break. In particular she needs a kik kat bar. >take off my zoggles >drive to gas station >buy kit kat bar >drive home >scan kit kat bar with built in bar code scanner >my snake girl produces a 3d kit kat bar and eats it >She is ready for more sex now that her cybercapitalistic urges have been met. the real kit kat bar sits in a pile of uneaten candy and other items. >get ready to fuck the facebook branded automatic sex hole. >facebook times how long i last , sends it to the NSA. >As im pulling out i get ready to come on my waifus face and the game stops. >a youtube PSA about feminism and how ejaculating on the face of a woman is wrong plays. >facebook notifies my employer >fired
>>52272990 Sony usually sell their hardware at a loss, and recoup on software sales. They'll receive a large cut from every PS4 compatible title regardless of who publishes it which should pay off the initial investment.
Differentiating itself from the Xbone regardless of the success of the peripheral and stacking their exclusive titles will steal some customers who were on the fence.
>>52273047 This. Even if the Rift sells like shit and fails, Oculus has already planned for it. Literally, they have said that even if they fail, they're going to keep at it. And then considering they've also confirmed, separately, that they're already working on CV2, it's pretty likely this first generation doesn't matter that much.
>>52272940 Right, the Vive is being marketed as a "no compromise, luxury VR" device, and it's always been said it'll cost more than the Rift. With a lighthouse module for spatial positioning and a pair of hand controllers, it'll likely top $1000 easily.
Sony's PSVR is definitely going to be the cheapest option because Sony already has experience in making HMDs and owns all the necessary facilities to manufacture their own product, it very likely cost them nothing in R&D to make it other than optimizing it for a gaming experience. They also own the system and game ecosystem it's designed for, so they could go for a loss leader strategy and focus on milking profits from content rather than the hardware.
>>52273009 CPUs honestly don't have that big of an impact on 3D performance, if you have literally any quad-core from the last 5 years, it'll run the latest games just fine, VR or not. With the advance of DX12 and other low-level APIs, the strain on slower CPUs will reduce even further as multi-threading will contribute more to game performance.
>>52273106 Mate I'm too poor to afford the graphics card even needed to run the Rift's 2160 x 1200 @ 90Hz requirements, not without dropping what I play to "looks like a fucking potato with crayons on it" mode.
>>52273242 >>52273253 But then HTC went and delayed their product to add in that "breakthrough" feature, it's going to cost more for sure as well. I think that neither company were expecting the final price to be higher in the long run. The Vive will still end up no less in price than the Rift no matter what.
>>52273305 It's not an add-on graphics processor, it's the time-warp and scaling chip. The purpose of this device is such: 1. Resample and output 1080p @ 120fps to the HMD no matter what the input frame rate or resolution is. 2. If the native frame rate is less than 120, which it will certainly be, it will "warp" the previous frame in space in the direction you're moving your head in, giving the impression of 120hz as far as head motion is concerned, even if the actual content is 90hz. 3. Handle simultaneous output to an external display so that (potentially) others can see what you're seeing.
>>52273442 >if HTC turns out better. there is honestly no question that the Vive is much better, even in its developer kit form. Oculus is an inferior product, and can only compete with pricing and exclusive titles.
momentum was really the key in getting vr take off. this isn't the same situation as an expensive iteration of a popular console line that everyone will eventually buy anyway, and that devs will continue to make games for banking on this fact. if oculus doesn't build up a substantial user base fast, devs are going to get spooked and stop making content for it, and if there isn't content for it, nobody besides the early adopting enthusiasts are going to buy it.
>>52273190 >it's always been said it'll cost more than the Rift Was that before or after we found out that the Rift will be almost double the expected sales price of $350? People thought the Rift would be $350 and the Vive $500 or so. I'd laugh my ass off if the Vive costs the same as the Rift yet you can get better hardware and motion controllers from the get-go.
>>52273598 That's because the cheap one is basically a DK1 which a bunch of chinks made when Oculus released it for free. Tri-Def only works with DK1 basically, no positional. It's garbage. Things like Verio Perception or VorpX have already replaced Tri-def anyway
>>52273713 >Vireio Perception users would be horrified if they ever learned how close we came to having to scrap the whole project. As a consequence of moving with the times, the Oculus Rift 0.6.X SDK removed much of the architecture needed for Vireio to effectively support DirectX 9 games. We seriously thought we were done for. It's with thanks to a lucky find and some sharp programming that Simon Brown was able to reinvigorate our future prospects by using DirectX 9Ex which was introduced with Windows Vista. Yes, without Vista, Vireio could very well have been done for!
>>52270439 Nearly $1000 for everyone but Americans and that's not counting the $1000-$1500 computers necessary to run it. Dead in the water platform desu, even enthusiasts are angered by the pricing. (particularly since the dev kits and "ballpark" estimate from the devs were $350)
>>52273918 Uhh the actual list of supported games was pretty small since this was before positional tracking. And yeah you need positional for games, it's not like jumping to DX12, it's a big part of VR.
I've been waiting so long for this, literally since 3 years ago when Palmer was just looking for a group buy of 100 parts to send out a DIY kit... I guess I can wait a bit longer and check out reviews of the Vive and compatibility of different programs.
I can't blame them for the price they have so many employees now they need the money, plus it cuts out the poor people who can't afford a good enough gpu then go out and spread bad press because they get sick from the lack of fps.
Gen 2 is what they are aiming at and even in 2 years most people won't have a good enough gpu but at least more people will. What's after Pascal?
>>52273919 I have no doubt in my mind that Vive will be cheaper than Rift + Touch given the current price. Touch needs to ship with another camera and Oculus touts it as being superior than the Wands. They invested a bunch of R&D into it given the acquisitions and the delay.
>>52272940 Probably. Though I'd laugh my ass off if they based their "premium class" talk on Oculus' "affordable class" talk, defined as $200-400 by Palmer Luckey, and now find themselves at a very close price-point, or maybe even cheaper, as we still don't know the price of the Touch (and I'm already expecting $299 plus taxes and shipping in December). The Rift alone is almost pointless to me, I want room-scale, motion-controlled VR, and all their optimized-for-seated-experience-and-gamepad exclusive launch games aren't that much of a treat either. My preorder didn't go through for like twenty minutes and now I got an ETA of May. The Vive might come close price-wise, but even if not, if they keep their delivery estimates, I can have room-scale, motion-controlled VR a month earlier than sitting around with a bloody XBone controller in my lap. I'm now expecting the Vive in the $1500-2000 range and would shell this amount out, cancelling my Rift preorder, if I don't know what I'm really in for with Oculus by the time the Vive becomes available.
>>52273561 you know you can sit down with the Vive too right?
>Rift would be more ideal for my situation since it would do just that for less.
I don't believe the pricing difference will be drastic enough to warrant skipping the added features of the Vive. I also get the distinct impression that Vive has better visuals, due to better lenses and a better panel.
>>52274069 They won't of course but you already need a beefy PC for it anyway so the masses aren't going to get an Oculus Rift. They're taking the Tesla approch with high priced enthusiast models first and then when hardware advances enough they'll release a "Model S" and later a "Model 3"
>>52274114 Yeah, I'm only cancelling when I'm on the safe side and can make an informed decision. Wouldn't cancel now only to find next month that the Vive gets delayed for another year or whatever shit might happen. Seems the pushed back delivery date of May for my personal Rift will give me enough leeway to navigate those yet unknown waters.
>>52274229 >other than that they are pretty much identical products, with Oculus likely having a bit superior display and optics (but wait for reviews on that one) Lel, dream on, Oculus shill. The first devkit of the Vive was to the Rift what a Mercedes S-class is to a Fiat Panda. Only now do you realise that the Rift is a Fiat Panda with a Ferrari sticker on it.
>>52274246 >>52274276 I never heard that number. I heard 500, Maybe 2 years ago somebody made a tweet saying that they were aiming for that number, and you latched onto it in vain hope.
But guess what? If you want to be a VR early adopter, if you have a PC that can run it, you can afford a few hundred dollars more. No responsible person should be pinching pennies to barely afford this thing.
>>52274368 There were several interviews where they hinted that. It wasn't an offhand tweet. They said they wanted it to be cheap. Then later after Facebook they add bullshit no one needs like a controller and a case.
Here's one of them http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions >As for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states.
> you can afford a few hundred dollars more
I can but it doesn't make it any less bullshit, and I still have to pay extra for Touch after that
>>52270439 >How much is the consumer version of the Rift going to cost? [...] >Luckey: I’m one of the few people where it’s different. I would spend whatever it was. Gamers are not known to be the most affluent population of people. If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist.
>>52274399 You're the one with fucked logic. Why would you push a cheaper, shittier product just to sell to poor people when you can create a brand image with enthusiasts looking for a premium experience. Apple and Tesla do exactly that and they're far from going under. Holy fuck, the last day or so has truly revealed how many delusional jobless losers there are on /g/
>>52274516 seriously dude? I get that its expensive but are you really expecting them to cover your country's fees? which company actually does that? seems like you're just blindly hating because you can't afford it
>>52274516 Frankly the world needs more "deal with it" types. If your think the taxes are shit, well guess what? It's your fault for being so complacent about them. Countries have been plummeted into wars and revolutions over taxes, this is a way bigger thing than Oculus.
>>52274533 This. They already failed. By their own account and everyone's else with a bit of grey matter on their skull. They failed on making it an affordable consumer product. Now it is a high end gimmick. Does anyone seriously think they will sell more of these than say GTX980s? Just imagine if nvidia only sold high end stuff. They will go bankrupt the next day.
>>52274610 >>52274590 >>52274563 >>52274551 >>52274545 , the Oculus Rift is being sold for 700 euros to Europeans. Palmer tweeted earlier that the price already includes tax. But someone tweeted about getting hit by customs again - so effectively being taxed TWICE. Instead of correcting that person, Palmer replied with a snark.
>Why would you push a cheaper, shittier product just to sell to poor people when you can create a brand image with enthusiasts looking for a premium experience. Apple and Tesla do exactly that and they're far from going under. Holy fuck, the last day or so has truly revealed how many delusional jobless losers there are on /g/
>>52274617 They're selling enough. The shipping estimate for orders being made now has already been pushed 2 months. They're exceeding expectations. Not sure how many will cancel when HTC undercuts the fuck out of them though. They basically have no choice not to since they didn't beat them to market.
The headphone part it self cost near $250 i say get rid of it. no one needs a $150 DAC and headphones with drivers that cost around $30 each. If someone has the hardware to run the rift i think they would at lease have good headphones and sound card including on board sound setup that is just as good or better. run away from the stupidity
>>52274558 Facebook is actually covering manufacturing costs for the Rift, while HTC has no rich daddy or platform to subsidize them, it's the only fully-independent effort. They *have* to make a profit on the hardware or it flops, Sony and Oculus do not.
When I first heard about Oculus I thought it was the hottest shit ever, but with time I kind of lost interest. I don't know, maybe it was the Facebook thing, maybe they just took too long. Wouldn't have bought it for $300 either.
>>52274198 >if the adoption rate isn't high enough This is that a certain level is guaranteed, what could equally affect the masses is bad press from people too stupid to understand that you need serious power and even a 980 can stutter if you try anything on 'ultra'
>>52274438 >fabric casing(using some special, newly developed fabric that's probably not cheap) >high end headphones >xbone controller >luckey's tale and eve: valkyrie(both confirmed shit) >premium carrying case
if the only thing they changed from dk2 was adding the two new oled screens, then they probably would have been able to make their "$350 ballpark" figure.
Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech. We are talking about the cutting edge of what is possible with gaming right now, a device that has multiple high resolution, high framerate displays, minaturised and built right into it, advanced head tracking technology and god knows what else. We are also talking about a device that frankly is not, initially, going to run well on the PC hardware that the mass market owns.
If you want to game on this thing, you're going to need a pretty beastly PC. The PC requirements were recently revealed and they are a GTX 970/ AMD 290, along with an upper end i5 processor or equivalent. That is not the average PC, and why would it be? This thing renders at 2160x1200, that's 233 million pixels. 1080p is 207 million. Not only that, but VR tech is designed to run at high framerates in order to reduce motion sickness and blur. According to the FAQ on the site, the two modes it supports at 75 and 90fps. Can your computer run most demanding modern games at 1080p, 90fps? If so congratulations, you are on the enthusiast level and you are the target audience for early adoption of the Rift. If you can't well, before spending $600 on a Rift, maybe think about spending that $600 on upgrades for your PC instead.
>>52274768 There is a difference between running a for profit business and wishfully thinking a $599 device will break big on the consumer market. I am 100% sure Facebook already wrote off the $2B from their books.
Eventually, VR will be mass market tech, I dont have any doubt of that. It's not a gimmick, I've used it, this is not the same as 3d, its tech that at least to me, enhances existing games and opens up possibilities for new genres. For some games, this is a monitor replacement, because I think those games will just look and play better in VR than they will on a standard screen. Speaking of monitors, the monitor I use cost $700. Granted, it's high end, 27 inchs at 2560x1440 144hz native resolution, with gsync, but thats not much more expensive than a Rift. The Rift is for all intents and purposes, a high end display. You expect to pay that much for a high end display. Then again, we have people that wouldn't blink at $2000+ for their bigscreen TV, saying Rift is too pricey. Ok then...
>>52274438 >they're saying the 600 price point is at cost. Obviously it depends on what you count as "cost". Most people assume it's the price of the hardware parts plus assembly. What Oculus has to pay the factory, basically. Though in reality, you could put in all the shit like development costs (every single prototype/material they tried and discarded, thousands of work-hours of people trying out stuff etc.), rent for the buildings they work in, salaries of every employee, Palmer's company car (Lamborghini), utility bills, costs for all those exclusive games, million-dollar acquisitions of other companies etc. Which is probably closer to the truth, and a way to totally blow up the price of the hardware by making retarded decisions or just overspending on stuff because, you know, Facebook pays, lol. But then finding Mike Zuckerstein not so generous after all.
>>52274830 >I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech. yeah, where could they have possibly got the idea that the cv1 would be priced similarly to the dk2? it's a total mystery.
>>52274412 I see that idiotic comparison a lot today, though most people I know got their high-end phones heavily subsidized with their contracts and actually only paying as little as a symbolic $1 for the phone itself.
Kikeberg was expecting a few hundred thousand units sold for the first consumer version. The shitty dev kits sold over 200 thousand even though oculus told people to not buy them if they're not devs so expect CV1 to sell much more
I'd say there's very little chance this will be seen as a failure by facebook, no way they pull the plug on CV2
>>52274662 >They're exceeding expectations. This is just an assumption. I was expecting a similar roll-out to the one Vive had originally planned - a "limited contingent" in December, the rest shortly after in Q1. This is exactly what is happening now with Oculus, only they sell it as "oh wow, we are so overwhelmed by this massive demand, who would've know?!"
>>52275008 >if you think it will be any cheaper you are kidding yourself $800 for the Vive is cheaper. First because the Vive is technologically more advanced. Secondly because it's going to have actual controllers.
Interesting they do not sell directly to Europe but you have to import it. Europe has a 2 year manufacturing automatic warranty. I wonder if that has anything to do with it. Have they announced when/if they will sell directly to Europe?
>>52274785 €750 and I can't even grope some boobs until December or whenever Touch drops (probably setting me back another €299), this is bullshit even for porn enthusiasts. Haven't some porn companies developed their own HMDs? They might actually be competitive now, and some come with 20 pounds of ass included.
>>52273113 You can buy a PS4 for $300. They will probably sell PSVR for $300. In one fell swoop, Sony can completely corner the entire VR market for casuals(I.e. the market that actually makes money) and render every other HMD irrelevant. They have dev support, they have manufacturing, they have the ability to sell "VR in a ($600) box"
For casuals like my dad who likes playing flying sims, It is an absolute no brainer for them.
>>52275111 It's also a strategy to gain a big market share for follow-up products or establish brand loyalty. 2nd generation hardware that ties in to the one you already have; a single new Vive will be considerable cheaper than a 1st gen if the lighthouse and controllers are compatible, so there's leeway for price adjustments. Also their cooperation with Valve can't be ignored; a strategic partnership like this can easily mean Valve subsidizing the Vive substantially, which got ignored by that guy that wrote "no big daddy".
>>52275282 less units sold means the chances of vr failing to take off yet again are increased. if oculus fuck this up, we could be waiting another 20 years until major developers are willing to take the risk of developing for vr again.
>>52275341 Stop pulling this retarded nonsense. Previous "attempts" at VR were pathetic and unusable. There's zero comparison between those things and what's happening now. Even if VR doesn't reach a mass market, it will still persist in enthusiast markets like simulation.
>>52275312 no positional tracking and it constantly overheating is a turn off. and if i'm going to be playing shitty looking games on it, i'd rather they were shitty looking but good, old games with vr support badly hacked in than shitty looking mobile games.
>>52275394 >it will still persist in enthusiast markets like simulation. i don't doubt that, but outside of sim stuff, there's still no certainty that large development studios will continue to make content specifically for it, or even just add in support for non vr centric games.
>>52270439 What used to be 'just take my money' now after all the wait and now this high price point has dwindled down to 'I'll wait some more to see how the competition fares' Also I may just wait until the AMD 490 come out then wait some more for the price to come down. I'll just keep a literal piggy bank for each time my wife wants me to buy something for me and in a couple years I'll have enough to buy everything (omni, touch controllers, video card(s), gun etc.) at once for less than piece by piece.
I think I'll work on building my racing sim hydraulic chair before even getting an HMD now
>>52275437 i'm fine with cheaper and not as "good", and it seem like a lot of other people feel the same way. a dk2 with better screens for $450 would have been great, but i'm not paying $600 for all this extra shit that oculus is adding in.
>>52275312 >finally giving into the jews and getting an American phone plan after moving, no choice >I could get a Note 4 or 5 >No removable battery or SD card slot in 5 >The original gear vr was made for the 4, I'll get that >New gear vr won't accept the note 4
>>52275512 If it becomes cost effective to make a mass market VR product at some point in the future, the technology will be there to accomodate it. Niche markets will continue to exist and support it in the high end. If you hope that VR will be some kind of ubiquitous consumer videogame standard by 2020, I think you're being unrealistic.
>>52275576 >i'm fine with cheaper and not as "good", and it seem like a lot of other people feel the same way. People say that and then they get the product in their hands and complain that it's not as good as they had hoped.
>>52274393 >2 months worth of stock Unless we can put a number on that, it's meaningless. For all we know they could have calculated with 5,000 units per month. Could also be 5,000,000 units. Who knows.
However, Mr. Luckey tweeted this: >Some people may see their ship date move forward as fraudulent orders in queu are weeded out. Hang tight. So that means the numbers are even less reliable, whatever they are, because there seems to have been a massive amount of fraud (potentially enough to move the ship date forward by months).
man for technology enthusiasts you guys sure are poor, $600 is nothing for a cutting edge device, back in the 80's I remember my dad buying a hard drive that cost like $5k, and that's before all the inflation since then.
>>52275759 I have a very hard time believing they packaged in an xbone controller out of pocket. Since microsoft doesn't have a competitor in VR, they probably just gave them the controllers to include as a kind of marketing deal.
And what does the headphone stuff cost, 50 bucks max?
>>52276157 >car dealer tells me on the phone the car will cost $35,000 >go to the dealership to buy it >"actually it costs $60,000, y u mad? u POOR or something?" >buy it anyway because I'm a good goy >drive home >wife makes me wait outside because she hasn't finished fucking Jamal yet
>>52276106 It is all about vr immersion. Why spend so much detail and effect to get the visual part as good as possible , just to have bad sound quality f everything up. But steal give the customers the choice . sell 2 different head sets one with and one with out sound.
>>52276198 more like >new car about to come out in a year, dealer estimates it'll probably be like 35k > a month before release he tells me it's going to be more expensive than expected, probably not going to be affordable for most people on release, but the price increase is due to better hardware than before > it's 60k > WTF 60K? WHAT THE FUCK DUDE YOU TOLD ME IT WAS 35K >commit suicide because i'm a poor retard that can only use information from a year ago
>>52276660 more like >a month before release he tells me it's going to be a bit more expensive than expected but still in the same ballpark >it's actually almost double the price because it now comes with a 25k sound system
>>52276735 >going to be a bit more expensive than expected but still in the same ballpark source? didn't see this, only saw his tweet saying that VR is going to be something everyone wants before its something everyone can afford, which basically told me it was gonna be like at least $500
>Sony had the PS1 and 2 go to their heads >PS3 initially flopped with >599USD >PS3 humbles Sony and they become good again >microsoft and Nintendo shoot themselves in the foot and give Sony the generation >Sony becomes arrogant once again Hirai making the exact same mistakes Kutaragi did, well done
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