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I double-dog-dare you to keep this thread alive.

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 218
Thread images: 108

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I double-dog-dare you to keep this thread alive.
>>
>>92488205
Triple dog dare you to actually make a decent thread for once.
>>
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Stop posting your art prematurely. It literally takes away the buildup anxiety that'll actually push you to finish the fucking thing, and rob you of a lot of the good feeling of releasing it to the public.
>>
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Nothing I'm doing has anything to do with brick hallways but I feel like it's one of the easiest paths to learning depth. First two were rough sketches. I know that consistency of the spaces keeps it from being shit, and I just have to keep working on it as well as figure drawing.

>>92488368
I'm trying to shift more to only posting objective practice as opposed to my creative stuff. I need feedback to tell how much cringe-per-week I shed.
>>
>>92488205
>The thread dies in under 5 posts
lol
>>
>>92489531
Bump
>>
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Here's something I inked last night.
>>
I dont have anything yet since im struggling to draw backgrounds. I might as well just stick to /i/.....
>>
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I guess this is more fitting for this thread than the other one.

Still working on this, the general view of the setting of a webcomic I'm working on. Now I'm going to draw over it.
>>
>>92492416
Style is almost Minecraft-esque. Will the characters be as angular as this?
>>
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>>92495032
Nop. Just the architecture that is related to ancient times.

Characters look like this (or worse, given that I'm not good enough to be consistent half the time). A mix of old fashion and contemporary.
>>
>>92488205
Yeah ok
>>
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BOOM some shitty doodles of a badger named sandra.
i wanna make her really sporty despite her having a stocky body and stubby legs
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>>92488205
I'll try but I won't make any promises.
>>
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Check out my art, guise.

A boy falls in love with a girl. He is mysteriously gifted with her phone number. He calls her and finds out that she likes him as well. But the next day, she doesn't remember the confession. The girl he called is not the same girl he fell in love with. In fact, she doesn’t exist in this universe at all. She is the girl’s alternate universe counterpart, who likes his own alternate self. Hijinks ensue as the two tell each other their darkest secrets to conquer the hearts of their other selves.

See: http://www.webtoons.com/en/challenge/keit-ai/list?title_no=36825
>>
>>92488205
>I double-dog-dare you to keep this thread alive.
You don't want to do that.
>>
Should I post some Sadhu?
>>
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Don't really have my own stuff figured out yet, have this Fee I drew
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I didn't finish drawing his legs and his right eye is fucked, but I'm learning.
>>
>>92498876
Fuck, i dont know why i found this so funny. Didnt realize that was a gun at first
>>
>>92488205
Bump. I don't have any new art to contribute that I haven't posted before but I'm not letting these generals die and being forced to go to /ic/ next time I do have something. Eugh.
>>
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>>92500178
Yeah, I'm not the best at drawing guns.
>>
Working on a line up, plus flashback line up
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>>92491054
This is genuinely cool but is it going to be coloured? The busy-ness of it is a little full on when it's in black and white.
>>
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>>92501219
Also some shading practice i lost
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>>92501219
i was gonna say you got worse between 4th and 6th grade and then I realized the flashback was for the characters not you
>>
animated this today, first time using flash and first time animating, i was always more interested in animating than drawing, i think i overdid the frames tho (69) so it almost looks like a motion tween at the end
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>>92501601
i think what bothers me about the way this looks is that only a few parts are moving at a time

i think you can achieve a much better overall look by doing a lot fewer frames but redrawing the whole eye each frame, and with more exaggerated and eased movement

only the pupil, inner iris (if you were to draw one) and the shine should move, the outer iris I don't think should be moving or being redrawn at all. layers are your friend, and I think that will help give the eyelid a more believable feel.
the way it looks right now, it doesn't feel like the eyelid is on top of the eye and moving up out to reveal the eyeball, but instead the whole thing feels like one abstract shape morphing
>>
>>92501578
Worse how
>>
>>92501601

If your gonna wide-eye it, then move the bottom also.
>>
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This is a little clip of my first attempt at making a longer animation, well at least longer than the low frame loop gifs i usually make

when i finish it i think ill use it as a little introduction video or opening to one of my webcomics

im keeping things as simple as possible the next part im going to animate is the orange guy running so i can use simple parallaxing and tiny animations for the rest of the video

it should end up similar to this if i do it right

http://www.dailymotion.com/video/x16krk2_nano-x-sound-holic-together-as-one-rockman-sub-espanol_music

im also making more frames to animate the wings of that beetle at the end

i hope i converted this to webm right because i had never tried it before
>>
>>92488205
how does one begin drawing comics? i want to draw a running thing of my own characters just for uploading to tumblr or dA but i dont want it to suck or be terrible
>>
>>92501899
>>92501839
yeah, i'll practice more, redraw it, and post it again tomorrow, ty for the reference
>>
welp i did not know 4chan can recognize transparency in webms when i opened it in chrome t gave me a black background, clicking on the filename should make it look alright

anywaysat least this just gave me a new idea for a bit more intersting background i'll upload that later instead of reuploading this one
>>
>>92501987
>I don't want it to suck or be terrible

If you're just starting out, you have to face it that whatever you make is going to suck. Realizing that is the first step to self reflection and subsequently improving your craft
>>
Bump before sleeping
>>
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Behold, Charah the smug witch
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Say what again!
>>
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A quick bump sketch
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The criticism in these threads is so wildly inconsistent it's no wonder why nobody posts in them anymore.

>>92501874
There's a few assholes in these threads that just say mean shit lately. He can't tell you "how". He just wants to shit on people because he had a bad day.

Like the faggot in the wecomic thread asking people when they'll give up making comics and do something with their lives.

Or the asshole up top telling people to second guess their art as if they haven't for fucking hours already.
>>92502047
Where as this is kinda good "mean". It's honest and very important to realize you, yourself, will probably hate almost everything you draw.
>>
>>92501601
isnt this starfires eye?
>>
>>92503656
not bad! design's a little busy for me but i guess that's what you were going for. arms are a little weird too. i like the staff.

>>92501943
very cool.
as a simple intro it works very well. i'd probably prefer it if the heart beats at the same rate that it shrinks but it's definitely got me hooked.
>>
>>92505440
Tbh I didn't really expect a response, I was trying to call their bluff. Either they would respond with a criticism I would put into consideration or they'd just not respond because they didn't actually have a point to make.

If I had to look at it myself, I'd say:
>the poses up top are a fair bit stiffer than the ones on the bottom
>and even so, the middle girl on the bottom could stand to be pushed a little bit more (already fixed).
>>
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>>92495352
They all have the same face with more or less lines for aging. Try some diversifying of features.
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>>92497592
>>92495352
>>92501219
>>92501530
>>92503656
>>92507496

cool

>>92488368
are you retarded?
>>
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>>92505440
>Or the asshole up top telling people to second guess their art as if they haven't for fucking hours already.

They're not wrong in a sense though. If you talk about your ideas or post your content it's proven that you can get enough satisfaction from WiPs to feel like you're done and not want to continue. It's more true for stories or comic work but it's still true for art.

You're better finishing a piece and setting it free. Unless you're trying to get insight into character design, a portfolio piece, or you have consistent anatomy problems someone can point out, most improvement you're going to make will be your own. Not anything anyone here says.

I use the thread to dump tips and occasionally post stuff to keep it going.
>>
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Hey, help a loser out, willya?
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Doing that detail mannikin stuff from Figure Drawing for All It's Worth, or not really I guess?
I draw daily.

More http://imgur.com/a/5hAYn
>>
>>92508300
these look neat, anything else you've done?
>>
>>92508567
If you want page after page of mannikins in varying (poor) states of quality then definitely.
Tell me about the problems please.
>>
>>92508300
interesting way to do gestures
i like it
>>
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>>92508787
What are you expecting other people to give you here? They're typical practice. The point is to do these things a lot then use what you got out of it to make art.

>>92509923
That's not gestures.
>>
I have characters that people often commission me to draw because they like them. Whatever. It's money. It's often wildly out of character and usually porny. Also whatever. Occasionally I'll get people that seem to think that I like to draw my characters doing these ridiculous things and want my input into their fascinating ideas or want me to write dialogue for their scenarios "Since I know the characters."

I don't want to turn my money fountains away by telling them I don't like their ideas. How would you deal with these situations with tact?
>>
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>>92505297
cute
>>92501530
shading looks real nice anon
>>92492416
looks promising keep digging at it.
>>
>>92511317
I assume you do lots of things with these characters outside of commissions - draw a clear line between your official work and commission stuff. It's kind of tough if you've already set a precedent for wacky porn stuff - I dunno, it depends on how much you want/need the money, really. If you have room to be picky, maybe politely decline some of the more "out there" stuff and stick with stuff that's at least somewhat in-character. Though it's tough to be a prude when you're already doing commissions for this kind of stuff so honestly if you've dug yourself too deep already I'd just grin and bear it.
>>
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Today warmup doodle.
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Haven't worked on much in a few days, but here's a robot wasp that's worn like power armor rather than ridden like a normal mount.
>>
>>92508179
>>92508200
>>92508215
>>92508244
>>92508300
How long did you spend on each? And since these aren't gestures, have you considered them?
>>
>>92507941
I'll try, but it's not like they're going to look all that different. I've decided what these three look like already, with the facial differences (nose and eyes are similar, but not the jaw, the chin or the eyebrows, or even the eyes actually), but I'm not talented enough to make them really consistent AND with actually different facial features, my style is a lot manga-ish and that means that I have a simple style, and a more cartoonish design, with more exaggerated traits, is out of what I want for the comic. I'm a very limited artist, but I promise I'll try to make them distinguishable.
>>
Here's a dump of "how to art" stuff.

I haven't looked at it in much detail so I don't know how shit/good it might be, but I might as well bump the thread with it.

http://imgur.com/gallery/NIwOH
>>
>>92514149
this looks like the start of something nice
>>
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hi! do you guys think that the lineart in the background is too light? it's hard for me to decide.

>>92501219
>>92501530
always good stuff! i like the color schemes a lot.
my favorite is the nervous looking TV-head, haha!
>>92505297
i like how big the helmet is in relation to the girl, makes for some cool silhouette stuff. nice proportions!
>>92511552
neat style!
>>
>>92517685
only the yellow-orange one.
cool style btw i think you pull off the geometric shape-y thing really well though i'm not a fan of the distorted walkie talkies. colours are great too.
>>
>>92517685
I like it as it's now.
>>
>>92498570

Already a thing.

https://www.fictionpress.com/s/3206139/1/
https://www.youtube.com/watch?v=JcVGDV67L-g
https://www.youtube.com/watch?v=o_rz1bluG_k
https://www.youtube.com/watch?v=JLUjMWRCzic
http://knowyourmeme.com/memes/keit-ai-finds-a-way/
http://tvtropes.org/pmwiki/pmwiki.php/WebOriginal/KeitAi
>>
>>92498570
>>>/a/ and st/a/y there.
>>
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>>92498570
>>
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>>92498570
Every thread.
>>
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Trying to do effective illustrations.

>>92508300
Now that you have the gesture stuff down, work on translating that into a finished drawing without losing any of the energy. As a general note on references: get creative with where you're getting them, everybody using the same sources is probably unhealthy in the long run.

>>92514149
All I can suggest is being careful you don't make the design too complex as you go along. Looks great otherwise.

>>92517685
The backgrounds work perfectly the way they are. The only thing I see is that center walkie-talkie, which has been stylized so much that it's kind of grotesque. Everything else is aces.
>>
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>>92518571
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>>92518726
>>
>>92488205
This thread would be more alive if it was also a Donut steel thread. I can't draw, but I'm trying. Should I post my art anyways?
>>
>>92518825
At this point the threads might as well be merged permanently anyways, so post away.
>>
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>>92518884
Well alrighty then. These are just a quick few doodles that I've been doing here and there. Trying to work on eyes and faces.
>>
>>92518980
A good piece of early advice is to try being less careful when you draw, worry more about carving out a shape with lighter lines. You're going to make a lot of bad stuff, but you'll also learn to trust your hand more and eliminate the middleman between what you're thinking and what gets on the page.
>>
>>92518039
>>92518195
>>92518571
ah! okay, cool! thank you!
should i tone down the angle-ey ness of the walkie talkies, then?
(cool art by the way, black and white ink person)
>>
>>92519155
So you're saying that I should worry about figure drawing first. Such as getting the actual model down instead of putting in detail?

Would you be able to give an example?
>>
>>92519573
I think that top corner's the only problem. It's kind of flying out into space. The other walkie-talkies are fine.
>>
>>92498570
read it, pruddy gudd but the updates feel really short, almost lackluster
>>
>>92519833
More just getting comfortable with drawing altogether, since that's the first thing you should tackle. Your lines are thick and stiff and it's obvious that you're being really careful about what you're doing, because you're new to it, only you should really loosen up and let your hand feel its way around what you want to do. Like someone said earlier, it's a really hard thing for somebody to do when they haven't been drawing for a while, because at first everything is going to look like total shit, and your brain will be telling you that you aren't getting any better so the whole cycle shuts down and people quit.

Since you're just starting, focus on what's fun, but push yourself each time you go to do something. Being good isn't nearly as important as getting better. Doodle fast and loose and don't be afraid to look up something if you need to know what it looks like.

Most of it you just have to learn through sheer experience and paying attention. If you ever need to know what you should work on, it's usually what you don't want to.
>>
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slightly-angled perspective. Angled at neither the face nor the finger, but more the wrist.

Someone tell me what I could be doing better with this? Is the other arm overcompensating the depth with its smallness?

>>92518980
Think more about consistency between the pupils, if the pupils are wonky then it'll be one of the first things anybody notices. Some of the eyes, the very way you drew them also seem to be pointing in different directions. Lastly, keep the sizes of the eyes consistent as well. For that pair where you seem to have redrawn over the left eye a few times, that eye is way smaller, which may be trying to create depth but I don't know if that's what you were going for.

And is that supposed to be Scaramouche on the bottom?
>>
>>92521712
I'd recommend getting a big mirror to act out the pose in, so you can compare it with the drawing and figure out why they don't look similar. You need to get more familiar with the different parts of the arm and their basic shapes.
>>
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>>92488205

Been painting that drawing I did in the last thread.
>>
>>92522195
looks like the northern beaches of Fallout 4
>>
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>>92522458

Why does everybody think this is Fallout fan-art?

You're like the third person to say that.
>>
>>92522698
sorry buddy. Broken streets, scattered houses, lonely sand dunes, desolate trees and the sky gives off a fallout 4 vibe. Try adding more vibrant colors, more houses or adding people. Maybe just don't make the place seem abandoned actually
>>
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Critique my coloring Bat-anons
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>>92523000
Character stuff.
>>
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Tried my hand at doing some digital art.

>>92501380

Thanks anon, and no worries. I'll color it and post it either tomorrow or when another thread pops up.
>>
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Various dumb shit. Trying to get out of a rut.
>>
>>92511112
I have no idea what was gotten out of anything nor what's to be gotten; I just wanna be better. I'd expect criticism to say "these proportions are wrong", or "watch your head placement", or "your hands are weak" and hopefully lessons on how to fix these issues. I'm positive I have a bunch, they must be addressed.

>>92515003
No idea, don't think about it or pay attention. It usually feels pretty quick if it's anything.
I don't know what you mean by the second part.

>>92518571
These aren't really gestures at all. I have no idea what you're talking about with references. Are you referring to books or to images or so to copy from? If the former, why is using certain books bad? If the latter, I'd never do that for anything I wanted to draw. The images I've posted up there are all from imagination.
>>
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Been doing lots of doodles of some ocs for a comic project lately. It's fun trying to characterize through just drawings
>>
A very quick one go doodle of something resembling myself. Now you can dox me!
>>
I am drawing huge fucking furry titties. Can't post em here of course!
>>
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Trying to work on readability for my character designs.
Just going by the silhouette what would you say each character is/does?
>>
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>>92518571
>>92518726
>>92518751
I like these little illustrations, anon. I think if you added a character or story behind them or future illustrations, you could really push it.
>>
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"TAG" is basically a Landmate. All those things or her body are plugs.
>>
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>>92488205
Cool, this thread is back.
Ive been waiting to post some stuff
>>
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>>92488205
>>92529184
Was also gonna post this some days ago but welp
>>
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>>92488205
>>92529184
>>92529198
>>
>>92488205
challenge accepted
bump
>>
>>92529206
>>92529198
What the fuck? Non-meme erotica of Pepe? I didn't think that existed.
>>
>>92529544
Stare enough into the abyss and let it stare back.
The Internet's a weird as fuck place to be in.
>>
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For shits and giggles
>>
>>92527536
Is sfw degeneracy okay in these threads? Working on coloring and design here, but I'm a newbie and could really use feedback.
>>
>>92530359
Link to imgur?
>>
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amateur shit coming through
>>
bumping to make this thread last. I'll post some drawings later
>>
>>92528361
They're for a series of short stories I'm working on, so they have context, but this doesn't seem like the place for writing.

>>92527154
They're nothing but gesture drawings, and by gesture I mean any rough drawing that's there to capture the motion more than anything. Unless it's just normal practice and you do a whole bunch of polished work on the side, try to finish a drawing without losing that energy.

The reference thing was just general advice to not use the same four reference sites to do figure drawing, whether or not you were.
>>
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Decided to play D&D with some friends so I made a character really late at night.
>>
>>92505297
hey i can do that too
>>
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>>92533569
just kidding.
>>
>>92530372
http://imgur.com/a/8v3Af

Here's something i was sketching last night and attempting to "color".

I have absolutely no idea where to go or begin with coloring. As it may be obvious, i just kind of chose a random set of colors to work with. For tones, I tried to avoid doing greyscale shades and, instead, chose colors that were inherently darker or lighter. Does anyone have any tips for coloring? Or maybe you have a guide / resource on color that has worked well for you?

Obviously there are a lot of other areas I need to work on, but coloring is always a weird thing for me.
>>
>>92535281
Is his head supposed to be on fire, or does it just look that way?

Colouring is tricky; it's why some people start off in greyscale to figure out the values and to define the forms and lighting.

I'd suggest starting by using the pink and the dark red (as the two highest contrast colours) to place the shades and highlights first.

Take a look at ctrlpaint.com and the video library. There are dozens of tutorials that may help with digital art.
>>
>>92535521
> Is his head on fire
I know right? Just looks that way; I was playing with colors and thought a fire theme might be fun to try.

>Colouring is tricky; it's why some people start off in greyscale to figure out the values and to define the forms and lighting.

Yeah, that makes sense. Whenever i draw from life i always do grayscale as well to help manage the complexity.

> I'd suggest starting by using the pink and the dark red (as the two highest contrast colours) to place the shades and highlights first.
> Take a look at ctrlpaint.com and the video library. There are dozens of tutorials that may help with digital art.

Ah, noted. Thanks!
>>
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I'm contributing
>>
>>92529198
>>92529206
These are weirdly adorable, I like 'em
>>
>>92530563
>>92523043
>>92532626

Tell us about your characters! I'd like to see these three in DnD campaign.

Oh the wacky adventures they'd have.
>>
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>>92488205
>>
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I don't really have anything interesting or new to show :7
>>
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>>92540867
it's ok dude i'm coming up with dumbass character designs for the sole purpose of bumping this thread

i like your pic though can't wait to see it coloured
>>
>>92538440
Cecile ( the black haired one you (You)'d ) is a divorcee, because her ex-husband hunts undead.

She has full control over her body make up, and her signature move is using her fingerbones as projectile attacks.

Her special technique is when she breaks the face of a clock, time stops, the amount of seconds equal to the face's diameter.

Blah blah, JoJo Reference, I know and I'm ashamed!
>>
>>92538440
Seeme (the small tiefling with the lute) is just a trickster fiend who travels the land while living on the streets. She tends to get by using parlor tricks and low level magic to compliment her petty thievery.
She also uses a shortsword in combat.
>>
>>92488205
My friend suggested that there should be more stories featuring women with young boy sidekicks, so I helped him come up with his pitch for a pulp adventure that's a combo of Indiana Jones and Golden Age superheroes.

Vox Vixen & Tough Puppy, A.K.A Roxanne Robinson & Rex Tennyson

She's a glamorous all-American cryptozoologist and pilot who travels around the world in search of mythical creatures.

He's an Australian boy with an uncanny ability to understand languages who was raised by dingoes in the Outback after being orphaned.

They butt heads at first but eventually form a tight bond after many harrowing adventures.

Together they travel the world, track down beasts of legend, fight off Nazi-commies and a crazy cult, and face off against Vixen's arch nemesis...the Cougar!
>>
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>>92542682
>The Cougar
>>
>when you try to draw hands but the fingers end up looking like limp weenies
>>
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>>92544651
Picture in question
>>
>>92544894
They look like french fries you nig.

They still look okay though.
>>
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neat show guys
>>
also, had an idea for a webcomic or something, but can't make good character designs
>>
>>92548004
design looks good bro. Got anymore?
>>
>>92548049
only on paper. i'm working on finalizing designs and character ideas etc
>>
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Character design for giant cosmic robot for a comic I'm looking to get published. Put it in my AP portfolio for character design, so we'll see what they decided come June.

Anybody wanna see more of the designs I have?
>>
>>92538440
Last one: Rosacrusis "Rosa" is a witch who grows grapes in her special vineyard to cure rare ailments. I've never played DnD but it sounds fun, haha.
>>
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>>92498570
It is a good read m8
>>
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Did this today for a drawing prompt.
>>
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>>92564543
Also drew this yesterday out of boredom.
>>
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This is Eddie.

He has brought you an ice cream.

Eddie will bring more ice cream to you, but only if you post 'THANK YOU EDDIE!' in this thread.
>>
>>92567665
THANK YOU EDDIE!
>>
>>92567665
THANK YOU EDDIE!
>>
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current sketch page
>>
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Started this a little while ago but I'm working on finishing it. I have no idea how animation works, but I'm trying to experiment and learn as much as I can on my own. Getting the hair to flow naturally is really challenging.
>>
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>>
>>92501219
>>92501530
This looks pretty cool. Have any more art you feel like posting here?
>>
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>>92529198
>>92529206
did another request for an anon, but this comic is lewd so im spoilering
>>
bump
>>92573360
You're a weirdo but keep it up. Need to be entertained somehow.
>>
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>>92573360
>>92574770
I'll take that as a compliment, I guess? I should have added some context for the comic, whoops.
Someone made Pipi (the girl frog) based on a Hokkaido mossball mascot that had a weird bulge in its... lower body area. Because of how weird it looked and how its name was (marimokkori, mokkori having an alternative meaning as a slang for boner) teachers hated it. The more you know!
Also might post all my drawn frogs here like a degenerate if it doesn't get bumped enough
>>
>>92575865
>it
that being the thread, fuck my typing skills
>>
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>>92575865
Gonna frogpost like a faggot now
>>
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>>
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>>
>>
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>>
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this ends my frogfaggotry
I need some sleep
>>
>>92577088
>>92577155
>>92577188
>dubs three times
>>
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Needs a bit of work, but I did this last night, working on the next page now.

I'm half-way through chapter 3 of my hobbyist GN project I started in 2013, it's taking me forever because I don't know what I'm doing.
>>
>Try to get into a profession that requires you to out yourself out there even to simply improve let alone make it
>Too cowardly to post anywhere but a semi-anonymously on a Latvarian Film enthusiast forum
I-I'm just waiting to get my skills good enough...I swear.
>>
>>92508059
No, he's absolutely right. When you post something early, like a storyboard for a webcomic, an idea for a character, or a half-finished drawing and receive props for it, you're triggering your brain to feel satisfaction for your project, which in turn robs you of the drive to see it through to the end. If you already got complimented on your art or your writing, why bother finishing? Laziness begins to set in, and unless you have a strong work ethic or a deadline to complete, it's all too easy to coast on the satisfaction you've already received.

Mind you, this is different from, say, posting something early because you need criticism or advice on HOW to complete it. I mean just posting like, a step-by-step preview from sketch to color as it's being worked on for the sake of posting it. I can tell you first hand I began to lose interest in writing scripts for my webcomic when I started sharing it with my friends. I got a few good ideas out of it, but I began to lose interest in working on it. Once I learned that this was a thing that happened, I began only sharing story info with a single writing buddy for advice or input, and then keeping the rest close to my chest. Since then, I've reignited my drive to finish this thing!

TL;DR it pays to have patience, Anon.
>>
>>92495945
I'd read a little hardcover short graphic novel of this cutie
>>
>>92527738
I'm liking the silhouettes, I'm already intrigued. From left to right, I would say...

>A crystal or plant geomancer girl
>Spacey fragment girl that can either blow up and reconstruct herself on a dime, or is simply made up of fragmented pieces
>Cool smoker guy who thinks he's above everyone else
>Asian Oni swordswoman. (Probably not, but the horns with the helmet makes me think samurai)
>Techy oily scarecrow.... Dude? Kinda hippy for a guy, but it could just be a coat.
>Smokestack Marvin the Martian, my favorite of the bunch. Likely the hotheaded ''kid' character
>Giant robot camera man. Peeping tom maybe?
>Stand user Joan de Arc with her family's guardian armor
>>
>>92495945
Proportions are a little bit off, but I like the concept you have going. Keep studying anatomy, but you should also take some time to study how animals actually look when they smile, like dogs and mice and such. Just googling "Happy X" should give you a good example. I would say you're almost ready to start on your project, but the weird off-perspective cartoony faces on a semi-realistic depiction of an animal really takes me out of the art.
>>
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I forgot to design watchmen for my fantasy town.
>>
>>92515522
sounds like an excuse.
>>
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>>92579337
And the main character.
Now back to working on the actual comic page.
>>
>>92491054
The border is real fuckin neato. I dig it, anon.
>>
>>92501530
finger guns hey you should do more
>>
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I'm trying to get my bearings with pencil again
>>
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>>92581385
And this is a wip just because i can't figure out what to do about the background. Wanted to keep it abstract- can't get anything to work aside form the gradient though
>>
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Sketch of a demon character of mine. Not a super interesting pose, but I couldn't find any chill sitting references, so I kinda just winged it.
Working on more, mostly trying to find good reference material though.
>>
>>92581549
You got anymore of her?
>>
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>>92581549
>>92581903
...just a basic scribble of what I'm working on.
Trying to draw more of her and my original stuff in general. Been slackin' a lot lately.
Redoing the arms, so the right one's being redrawn to come forward rather than go back. The human body is screwy, but I feel like life drawing's helping me slowly understand some of it.

>>92581432
Damn, that looks gnarly. The simple background is fine, especially because the character design itself has a lot going for it.
My design skills are definitely not up to snuff, but perhaps if you wanted something more stylish, you could make the gradient more choppy? Like a splatter effect or summat? I dunno- times like this are when I like to experiment.
You're doin' awesome shit, Anon.

>>92580888
Cool, duder. My love for Mouse Guard conditions me to adore virtually any rodent with a weapon. Keep it up, man!

>>92570272
Oh, wow! This is adorable and smooth! Animation is a bitch and a half- I respect you for attempting it at all, let alone teaching yourself as you go. I can barely get still images right.
I wish I had any knowledge to give you. Just keep at it, friend. Show more as you go, if you can.

>>92564543
This is kinda cool- almost seems like a exercise in diffusion. The perspective is a bit skewed, but it still has a simple look that works. Just as a general suggestion: the fuzzy, scratchy lines on the river and grass clash with the thick, solid lines on the trees- cool stuff though!

>>92558441
I got little else to say other than "pretty fuckin' cool". Thumbs-up, duder.
>>
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>>92581903
...oh, I also have this, but...eh. I'm not super happy with it. It's the first 'character-sheet' kinda thing I made of her when I first thought her up. Kinda toned it down a bit. Made her less THICC went easier on the spikes- more human proportions. Maybe that's more boring, but I'm still kinda learning anatomy, so exaggerated bodies aren't something I can really sell well.
Always happy and willing to take suggestions, though.
>>
>>92582342
>>92581549
Whoa nelly, thats a whole lotta demon hot ass!


But yeah, i feel the updated version looks better, and cleaner, obviously. Although i do like the arm spikes/claws, maybe make them retractible?
>>
>>92583435
Yuh! I like booty as much as the next guy, but I suppose this is just an exercise in restraint.
And yeah, still toying with it, retractable spikes might be a good way to handle it. The claws are something I'm incorporating for sure.
Thanks, Anon. Just gotta draw more. In general.
>>
>>92583984
Art is a lot about practice, so drawing more is always a good thing!

And on the matter of butts, i feel both designs manage to hit a point where its tastefully sexy (as in 'its there, but its very clear that its not the point of the character', not entirely sure how to express this, but i hope you get the idea).

Best of luck man.
>>
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Really wish I could put more work into this, but i've only got 15 minutes until work and wanna bump the thread with something
>>
>>92572036
I don't have any recent drawings so here's my blog
niiikooooo.tumblr.com
>>
>>92584222
Yeah. Still working towards that elusive goal of being able to draw convincingly from imagination...but for now, I take solace knowing that if I have a bit of reference material, my stuff looks (or at least feels) way better than it did at the beginning of the year, like so: >>92582342

...and yeah, thanks man. Good to hear some kind words back. I don't really post here ever, so...it's good to hear. I'll keep workin' at it!
>>
>>92575865
Is there a real reason why the bulge is there or is it really supposed to be a stiffy?
>>
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>>92582159
Thanks- I think it's just a challenge of just making it radiate right and step down the red tones into grey without making it too sloppy.

I'm personally a fan of the monstrous pop-eye like arms but I'm a slimeball who likes that kind of stuff.

Unrelated, I drew someone's OC from here before and thought it worth posting again.
>>
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>>
>>92586125
It's an ambiguous bulge. I've checked with a lot sources, they mostly say it's not a boner and if they do call it that, it's in jest.
>>
>>92586125
>>92586972
Also the bulge is there for a pun
Marimokkori is an anthro mossball, so his name comprises of marimo (the word for mossball) and mokkori (bulge)
>>
>>92586131
Yeah. It's a difficult middle ground to get at. Backgrounds can really be an exercise in design sometimes. Less IS more, though...so perhaps the gradient suffices?

...and yeah, I like the big, broad arms, too. It has a clear, physically imposing visual, but...yeah, I also don't want it to come across as a crutch while I learn more proper anatomical forms. Still experimenting, though...perhaps there's room for both. An anon suggested retractable spikes. Perhaps if they're retracted the arms thicken up? Who knows!
Also that's a cool-lookin' fur-demon-beast. I hope whoever that was for was happy!
>>
>>92587248
Thanks! Don't perceive strange anatomy as a crutch- there's ways to make it work! One thing to watch out for though, is making sure there's a wrist. I know its >WOW but blizzard's male characters with their treetrunk arms still have articulation. Ain't no thing but exaggeration.

im just going to keep art dumping dont mind me
>>
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>>92587453
and this is the first thing in a dumb idea i had- i made some panel flow oopsies but i didn't catch them soon enough and don't want to expend the brain power to fix it
>>
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>>92516244
good shit
bumping
>>
>>92547866
cute
>>
bemp
>>
>>92586353
Looks like drawings for Metal album covers
Nice
>>
>>92590914
ayy thanks
3 on the left are actual bands and i was trying to recreate the logos by hand. one on the far right is one i made up for practice
>>
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>>92488205

what happened to the webcomics thread?

anyway heres my newest page, what do you non webcomic artist think about it?

heres a video of me making this page: https://www.youtube.com/watch?v=KT8TNQcc1QY
>>
>>92584552
This is pretty good
>>
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Only semi-recent not-fanart/memethread thing I've got; a wee lass by the name of Ahreen. As the middle child of three sisters, on the verge of puberty and having recently experienced something rather unpleasant in her life, she's a bit of an emotional wreck who just kind of wants to be left alone. But she could probably also use a hug.
>>
>>92529661
I wonder how much this would cost in real life
>>
>>92592271
Thanks anon
>>
>>92594683
It'd be cool if you posted more. You have a good look and style going on.
>>
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bump
>>
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>>
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>>92594703
I really appreciate that anon. i'd post more if I had the time,

bumping the thread with something I finished a couple days ago while I work on something new
>>
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bumping with a really old sketch that I decided to mostly line
I wanted to follow the meme that carol is a better sister to all the younger loud siblings than lori but it looks like im 6 months too late for that
>>
>>92597755
Spooky
>>
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>>
Based on the new Dark Souls DLC.
>>
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>>92491054

Took a while, but here's the colored version.

To be frank, I rarely color my images...
>>
>>92581176

Thanks anon! I'll probably incorporate more like it in future drawings.
>>
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>Be me this time last year
>Be 18 year old out of high school needing something to do
>Send email to Nickelodeon asking them if I could intern
>They tell me internships start for matriculated juniors
>Be me now
>Applying in another year
Should I send them an email now asking what they're interested in for interns (as in technical drawing skill vs. good grades vs. understanding media history and storytelling) or is that stupid? On one hand I don't think it could objectively hurt me but on the other hand I don't want to seem like I care too much. It's not like the secretary who probably gets a dozen emails an hour from literal children remembers what I sent from last year either.
>>
>>92600809
>but on the other hand I don't want to seem like I care too much

Nigger employers want the people who care the most. I've seen people with somewhat lesser talent get hired over more talented ones because they wanted the job more.

Communicate with as many people as you can. Collect as much advice as you can. And don't forget to "sell" yourself.
>>
>>92593789
Spooky

>>92597006
Do you make these yourself?

>>92599940
Nice artstyle, what's the story behind her

>>92536341
That's spooky and adorable. What's the story behibd her.

>>92527382
What's the dynamic between these two?
Thread posts: 218
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