>>78824372 >>78824408 Seriously no. Just because it was the better cartoon don't make the mistake of thinking every aspect was better. TLA fights were all punches at air at opponents about 10 feet away. Of coursed they were choreographed great but there was really nothing but flashiness. LoK on the other hand closed the distances a little more, people got hit a little more even though it wasn't as flashy there was way more impact and all with the same great choreography. It was even better in season 1 with god-tier animation.
>>78824665 They used the element as an extension of themselves, but also using the properties of the element. Aang used to wind to move himself and the opponents around modifying the battlefield to gain an advantage.
Somehow I get the feeling you think this is worse then LoK. Which was hit people with wind and all the sudden flying powers.
>>78824753 >Aang used to wind to move himself and the opponents around modifying the battlefield to gain an advantage. That's fine but that's ALL he ever did. Dodge, dodge, dodge and occasionally he'd blow some wind that Zuko or whoever would also dodge. Compared to Tenzin who used the same principals in his fight against the Red Lotus but also counter attacked. That is better.
>>78824850 I think you completely missed the point of Aang's philosophy. Aang was a pacifist 100% until extenuating circumstances forced him to contribute to the war early on in the show. His style reflected that.
Tenzin, while still holding the tenets of the air nomads in high regard, had an aggressive streak paired with a no nonsense attitude and it showed in his bending.
I agree the fights in LoK were a lot more physical than the fights in TLA, but I did like bending in fights more in TLA than in LoK. It felt like the use of elements in fights was more structured and complex. Ming-hua is a particular example of where LoK just abandons the kung fu thing entirely.
>>78825807 It's pretty and all but mostly just standing in one place and shooting at each other. The characters are so disjointed that Azula could suddenly hop up onto a roof with no rhyme or reason without Katara taking notice. I've noticed things like that a couple times in atla fights actually.
>>78825830 Exactly, Context is everything. And take a big guess where context comes from.
A good fight scene isn't just fluid animation and good choreography. They're certainly the most obvious factors, but things like camera angle, sound production (including music or lack thereof) and yes, writing also matter.
If you single out korra fight scenes, sure they're really good fights scenes, better than batman beyond. But if you take take the whole episode/show into account, BB has better fights scenes because they have more meaning behind them and you want to root for terry. A, unexperienced kid out of his element fighting creatures and people better than him.
Where as Korra has the backing of all 4 elements, friends in high places, every advantage and still can't get shit done unless the plot very obivously needs to move forward because the show is barely organic.
>>78825975 The emotional weight alone is enough to make Zuko/Azula fight more impressive.
But outside of that they seem to follow the principles of their element and use martial arts movements that fit with Fire bending.
To me, Tonraq vs Unalaq fight just looks like Tonraq waving his arms around at random producing different effects every time. There doesn't seem to be any finesse to it at all, just brute force, which never seemed to be the case in Atla.
>>78825386 The only thing Tenzin does is airpunching and mario jump around. No dodging, just spamming kamehamehas. Zaheer does do a couple of flips and jumps.
>>78825473 Earthbending is somehow more flexible and acrobatic than airbending. Sure, it's been wrongly established by the show before, but it's been there. It's not as much of an issue. Using metal armor against a metalbender is a bit idiotic, though rule of cool, I guess.
>>78825521 Kai is punching, Mako is punching, Bolin is punching, Everyone's punching. The bad guy uses the environment 3 times.
>>78825746 straight up regular punching except with fireblasts whenever her fists are pointing past the dude
There's no emotion in this, just fights for the sake of fighting. No lore/exploration except 'now that all nations are united, everyone punches'. No combining elements like water philosophy from a firebender to redirect lightning. Nothing interesting was added in Korra.
>its explained that all bending is now probending. If it were explained that the sun died out and that's why all episodes were pitch black, It woudln't make for a good aspect of the show either.
>>78825975 No fluid water-like movements, no defense/counter attacking from a water philosophy of using the opponent's strengths, just tele-punching.
Everyone in LoK is firebending different colors. It worked for Zuko in TLA because he was a firebender and it's raw power is impressive and fits his emotional status, but it shouldn't work outside his element for every single person.
>>78825691 >Aang was a pacifist 100% until extenuating circumstances forced him to contribute to the war early on in the show.
That's cool, but it also doesn't do a thing to change the fact that Korra got better fight scenes. Which is not to say that Aang's fight scenes weren't good; just that Korra's were better.
>>78825782 Anyone who thinks that that is a spoiler, is clinically retarded. The entire point of the Avatar cycle is that a new one gets born when the old one dies. There wouldn't even BE a Legend of Korra is Aang weren't dead.
LoK made all the bending work the same way, jumpy-flippy-fancy-punchy, in Avatar all the bending actually represented the actual arts they were based off of. This anon is more >>78825853 but the cartoon with the best fight scenes is this one
>>78826035 >just because it doesn't satisfy my own criteria for a good fight, it's a bad fight scene retarded, do you call every fight scene in other action movies without bending bad because they just have punching and kicking?
Also the fight between Tenzin and Zaheer show obvious traditional styles with Tenzin re-directing Zaheer's blows. He also dodges plenty in the full fight scene if you actually bothered to watch it.
I think TLA is way better than LoK but you don't have to blindly stan one over the other.
>>78826369 Don't get me wrong, scenes like what you posted can definitely serve a narrative purpose - the old master training the hero; Frieza manhandling Nail with one arm to establish just how far above everyone else he is; and so on.
But the fights aren't interesting to look at from the perspective of someone who wants to see a really cool fight scene. Cool fight scenes are close battles.
>>78826214 >>78826271 the new Clone Wars isn't as stylistic but im pretty impressed with a lot of the fight scenes in it, especially between Jedi. The Maul and Savage vs Sidious fight is really well done as is many of the Mandalorian fights.
>>78826467 Well they are. Which fights do you remember the most?
The ones i most clearly remember are the Kaiju fight, The mecha fight and korra jobbing a whole lot. I do remember a good one too, with Korra vs Zaheer, but outside of that i have to think pretty hard to remember the good fights from LoK since they're just not as memorable.
Katara vs. Ty Lee + Mai at the top of the stairs in Omashu (i think)
Sokka vs. his master
>do you call every fight scene in other action movies without bending bad because they just have punching and kicking Are you functionally retarded? You do realize there's a context to this.
>obvious traditional styles with Tenzin re-directing Zaheer's blows Where? He's just fucking punching. If anything Zaheer redirects more attacks. Are you fucking blind? I was just commenting on the webm posted as an example of good fights. Tenzin jumps over one blow. literally. The other one he punches through. It's straigt up firebending + mario jumps.
>>78826483 pandering to everyone one who had been complaining about the fights in TLA being better and patronizing for trying to pass a flashy and over the top fight sequence for a good, emotional one. Maybe it's not the right words, but english is not my natural language, I think I got the point across.
>>78826604 No, because Korra isn't based on those martial arts. The closest we got was Lavabending everthing else was an attempt at making the fighting seem more modern without knowing what makes it interesting to look at or knowing how modern fighting works. Just look at all the jumping and spinning kicks that serve no purpose at all beyond trying to look flashy.
Do I really miss this maximum troll or are you that far gone? Korra fight scenes were shit. The only good fight of S1 was against Tarlok. Arena fights were incredibly blend, just throwing around bolts of fireearthwater and anything creative was cheating. Not to speak of every dipshit knowing lightning but no one got the idea of quicksand or an ice floor against melee ninjas. All styles got mashed into one MMA style.
>>78826517 >no muggleCaptain vs TeamAvatar beatdown >no Amon vs Tarrlok >no Tarrlok vs Korra (heavy context here too) >no Tenzin vs Red Lotus >no Bolin vs Ghazan >no Kuvira's 1st fight as she goes into iconic JKD stance
>>78827106 I mean now that you mention them, yeah they were cool, but i hadn't even considered those because they weren't memorable enough.
The original post i commented on was talking about memorable fights, and personally i didn't find almost any of the good fights in LoK memorable.
>>78827098 Lightning bending isn't just about knowledge, it's about controlling your emotions which isn't something you can just do as an average joe. Just look at Zuko, if it was just about knowledge he should be able to ligtning bend, but he never achieved that.
>>78827041 You mean the parts where they took materials out of the wall to tele-punch them around like they did with the disks? Instead of moving the whole ground or making walls or holes or something that requires new assets to be animated or creativity to be mustered?
>>78827157 At least the water movements are fluid, the fire movements are fast and the air movements are acrobatic. Katara needs to keep moving to keep the water around her. There's a logic to it, and creativity. There's a coupe of errors, sure, firewhiping is bullshit, but everything else was on par with the established lore. Also, 5 jumps in 12 minutes. Gee, so many jumps. Korra did all those in two attacks.
>>78827157 Most of those jumps serve a purpose, i only counted 1 that was without purpose which was done by Aang.
The fire whips you can clearly see in the scene is based on specific movements. The armour is aswell really desu. The earth ball i'll give you even if it wasn't actually used for fighting but for transportation.
It's still nothing compared to the often used jumps and spin kicks that open pretty much every fight in LoK. Not to mention that LoK rarely uses moves based on specific martial arts, or that the same kind of movements produce the same kind of results.
So it's not really nostalgia, it's just that in Atla they use the movement better to produce certain results and movements rarely feel pointless.
>>78827449 >Azula could control her emotions enough to fool Tophs lie detector vision
In a completely calm situation with no movement. I think you would agree that in her last fight against Zuko, things were anything but calm.
>>78827469 >Are you saying that fighting and manipulating elements on ATLA weren't more creative? That has fuck all to do with the actual point they were making.
People are trying to paint ATLA as this super accurate and thoughtful representation of multiple martial arts forms and are getting shut down with actual real examples of dudes doing a million pointless flips in a fight and shooting jets out of their hands.
Them being more creative doesn't automatically make them better. I enjoy both ATLA and Korra for what they were, not what I thought they should be.
>>78827667 I'd agree, Azula lightning bending at the end was weird. But i guess i like the show enough to come up with ways it could work. Preferably she wouldn't have used lightning.
>>78827667 Also no ones said it was ultra accurate in Atla, just that it was more accurate than LoK. LoK feels like everything is made so it can look flashy but at the same time more realistic, and they failed at both.
The point just is that even with bending, Atla is actually based on atleast 4 different martials arts, one per element, and they did a reasonably good job of replicating that, while enhancing it in certain places via bending. In LoK they tried to make the bending more modern, but added movements that no one would use in modern fighting, outside of that they also added more movements that even traditional martial arts wouldn't use.
>>78827806 >they did a reasonably good job of replicating that, while enhancing it in certain places via bending
>In LoK they tried to make the bending more modern, but added movements that no one would use in modern fighting, outside of that they also added more movements that even traditional martial arts wouldn't use.
>>78827943 No because it specificly doesn't enchance anything.
For instance Aang uses airbending to jump higher so he can escape. He uses airbending to become more agile, that is using his bending to enhance the martial art.
In Korra they don't use their elements to support their movements. They do jump kicks because it looks cool on screen. They basicly don't enhance their abilities with bending, they just do things regardless of their ability. Like the jumpkicks that everyone does regardless of bending style, and that they don't make more effective via bending.
>>78825167 >Is there any animus that have better fight scenes then Korra? Name at least a couple https://sakuga.yshi.org/post/show/14715/ https://sakuga.yshi.org/post/show/10095/ https://sakuga.yshi.org/post/show/4595/ https://sakuga.yshi.org/post/show/5477/ https://sakuga.yshi.org/post/show/10753/ https://sakuga.yshi.org/post/show/15791/
>>78830142 That Fate/Stay Night one isn't so good but the others are pretty nice. The monogatari loses a sense of place, which I hate, and the DanMachi doesn't give any sense of the character's strengths but the animation in them is still good.
One thing I really, really like about the fight in SotS is it conveys the physicality of each of the fighters exceptionally well.
Something about these Korra/Avatar(?) webms bothers me. I think it might be that the animation is too smooth, even and neat, when it would be better served by the kind of fast, sharp movements anime uses. It also seems like the camera work and editing is excessively concerned with making sure we can clearly see every movement and don't get confused about anything. Theoretically that's good, but the end result feels dull.
It probably didn't help production that the storyboarders were in America and the actual animators in Korea.
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