>>68375318 you dont know that for sure anon. post some work? cal arts seems to accept people of a wide variety of skill levels, as long as your portfolio consists of the stuff they want to see and shows expressiveness
>>68375429 Sheridan Art Fundie here. Boy i fucked up. Wasted money on this shit and am now taking workshops to actually produce what i need for acceptance into Animation. What Disappointment is in store for me?
I think the trick to getting in is to self-study yourself to the point where you're capable of producing worthwhile animation on your own. You go to CalArts to make connections, not to learn how to animation.
Currently going to a west coast art school, majoring in theater.
I'm sure fucking glad I go out of the south and I absolutely love it at school compared to my options back home, but damn sometimes this shit gets really fucking out there. My voice class is all about experiential learning and it's great, but dammit if I don't just want to learn some fucking shit about the larynx somedays.
>>68375469 First year is basically Arts Fundamentals on steroids, where instead of treating you like a total newbie, they treat you like you know all this shit already, so they just get right to everything. It gets better later on, but it's fucking agonizing trudging through this monotonous bullshit. Also, Sheridan is quickly going downhill as an animation school, so you might want to look into alternatives.
I think I would have been better off with Seneca's animation program, the faster I get into the field, the faster I'll get better gigs.
Just do your own animation shit on the side, a few months of that will do more than school will in an entire year.
>>68375609 That lines up with everything ive been told. Im more and more being inclined to look into senaca, but i'm a little dug too deep to blow off Sheridan now. I'm prepared to half kill myself in 2nd/3rd year just to say i have. Also, fuck Nancy. Portfolio Reviews were bullshit.
>>68375844 Oh sure, there's a decent workload, but not a lot to keep my interest. My part time factory job is more engaging than most of these assignments. If nothing else, making sure my teachers like me is half the coursework.
Grease those palms, make those connections, and call in favors. That's what I'm actually paying $10,000 a year for.
>>68375881 i dont know what you're talking about. making teachers like you is as easy as handing shit in on time and going to class. there's not much more to it. it's definitely not have the coursework. the coursework is the coursework.
>>68375907 I mean liking me as in they always point to my stuff as examples, or asking me for help on their own projects, or straight up telling me I'm their favourite student because I'm really nice, but not a total tool.
A teacher acknowledging you exist doesn't mean they like you.
>>68376007 too be fair, what he's describing isn't too far off from what i saw in fundies before i plain stopped showing up. The teachers don't give half a shit about you unless you suck their 60+ old dicks.
>>68375310 My younger sister's applying for CSSSA (the summer arts program that's held there), and is planning on applying for CalArts next year. She's damn talented, but it's also incredibly competitive... I'd like to think she has a good chance, though.
i want to try to get into calarts, mostly as a test to myself. i have two years left of college, so i plan on applying 2016 (i don't think i will get in this time) and 2017 (hopefully i would get in this time.)
i'm too self-conscious to post my work, but i don't think it's up to par. a handful of pros and calarts students follow my art blog so i figure i'm not awful or else they wouldn't repost my art.... r-right?!
If you want to make cartoon, aim for the gobelins in France. Even if you count the price of living those years in Paris will cost you less than the cost of calarts because the school itself isn't stealing your money.
If you want to learn how to draw like a motherfucking god, find a school that prides itself as much in traditional technical illustration as it does your specific major (i.e. animation) and take some of those classes. The problem with animators today is that, frankly, the majority of them can't draw outside of their style or comfort zone and they become one dimensional with ho-hum portfolios. Technical illustration will impress that missing element upon you. Take a few of their perspective classes as electives and you'll basically tower over your less well-rounded peers.
>>68376783 No. If you can only do 3D, why would they hire you versus some cheap off-site korean that can do the same (and probably better)?
>>68375512 >>68375512 >I think the trick to getting in is to self-study yourself to the point where you're capable of producing worthwhile animation on your own. You go to CalArts to make connections, not to learn how to animation.
Pretty much this. I know several long-term successful artists in various fields and not one of them attributes their career to college education. Most of them were out performing their instructors well before high school.
It's ok to admit you're a shitty artist, there's nothing wrong with that. You can either make up for the lack of natural talent with a shit ton of practice or orient yourself with the art industry by means of a related field of study (business, etc.) if you absolutely have to be involved in art.
I can tell you that if you don't live and breath art you won't make it in the long run. Every illustrator I know is constantly working on something, even when they don't have work for a client they almost always have a personal piece ready to be worked on at their desk.
Being an artist is one of the easiest fucking jobs on the planet, but it's definitely not a field you stay in long if it's something you "kind of want to do because it seems interesting and you might like it."
>>68376834 >actually literally believing there's such a thing as "paying for social network"
don't kid yourself, they have enough candidate to spot the fakers like you and let them rot while they actually put people they like in place. And they won't be you since you are only there for the money.
>>68376778 If you're paying beyond in-state public university tuition prices, chances are you're a scrub and shouldn't be there anyways. It's an open secret that those people are just brought in to keep schools up and running with their big old tuition bill while the top percentile basically get a near free ride because of the prestige (and partnerships) they bring the school. Computers, maintenance, faculty, software licenses, etc cost boat loads of money and that's why acceptance rates for these art schools are typically in the 40% range whereas quality students with a future career are maybe 5% of the application pool.
>>68376757 I don't have an art blog unfortunately. I'll make one one of these days when I feel like I've really got something to put there. As for the school, it's great. The teachers are really cool and helpful, the classes are interesting, and there's a lot of learning by doing. Don't really know much about making comics? Well for Cartooning classes you're gonna make comics. Maybe they'll suck, but that's fine, teachers and classmates always offer lots of really helpful constructive criticism. The program is great, and there's a strong community among the Cartooning majors. As for blogs, check out cartoonallies.tumblr.com, Cartoon Allies is the comics club, it's got a lot of examples of student work.
Sheridan Animation is made up of 2/3 Chinese kids who come in for their 4 years and leave with their skills. Most Canadian Universitys/Colleges too, as a matter of fact. you walk down a hallway and you can't find one displayed drawing that does not have a gook last name on it. Sheridan loves it's international money and does not give a shit for domestic students.
As someone who graduated earlier this year from a small/almost unknown art school, I feel like it's worth adding that if you don't get into one of the big schools it's probably not worth doing. Wait and re-apply. I'm finding it all but impossible to get work due to a complete lack of contacts. I'd like to think my work is decent (not spectacular), but I still feel like I'm playing catch-up with a lot of things.
>>68376957 i know that feeling, i go to a state school with a fine arts department. a guy a few years ahead of me got admitted to calarts a while ago, but ended up getting employed at a studio in texas instead (his blog is brokenlynx21 for the curious.)
>>68376957 Anon, you need to hear this and take it to heart: The contact thing that everyone talks about, it's a distortion of the truth. This CalArts Connection myth is lightning in a bottle for a very small select few, not a universal rule of fantastically heightened probability for success due to what school you attended. Work comes to those who pound pavement, shake hands, get out of their shells, push their work into the face of anybody and everybody, and aren't afraid to fall on their faces.
>>68377033 That's fair. I know CalArts isn't a magical job tree. But even so, I think it's equally naive to believe that there's no element of luck or purely personal connections involved in this industry. Working as hard as you can and putting yourself out there is absolutely necessary, yeah, but really it just gets you on the board. With art especially, you have to get lucky with a lot of things for somebody with pull to see your stuff and like it enough to actually give you a full-time job. But I guess I'm just frustrated too. Fingers crossed.
>>68377022 I'm not gonna say much about that one, but I really need to finish it and get it out there while the idea's still good. And also get better at storyboarding.
>>68377044 My foremost problem with Sheridan is the way they hawk their Fundamental program as a "portfolio building" program, which, after a few months, is revealed as a straight up fucking lie. only 90% of people in that program get into the animation without any assistance (workshops/tutoring). A lot of the attendance is international/Outside portfolios.
>>68377082 I took art fundies too, and yeah it really shouldn't be advertised the way it is. Out of the 6+1 courses you have to take, only life drawing and painting are remotely useful. If you're smart, you basically pay $4000 for 3 hours of life drawing every day.
>>68377081 idk it's iffy because for a few years i used the "i'm not at a skool with connections" to trick myself into not working as hard, or blaming my lack of success or skill on what school i attended. i'm not saying you did/are doing this, but somebody is probably reading this thread who is. but there's lots of young artists out there who are self taught and get into calarts right out of high school - they made themselves, not a school or teacher or expensive equipment. it took me until my twenties to realize it was all up to me so hopefully you guys who are younger than me (or even my age) will realize this too. anything is possible, you have the power to make or break yourself.
>>68377113 The Extra Life Drawing is a good deal, but everything beyond that is staffed by trash teachers. I put down $460 a month for a outside workshop that is purposely designed to help produce a Sheridan level portfolio, and has been infinitely more fruitful then the 2-3 months i went to fundies. then again, i was only brought to this workshop by someone i met in fundies, so, yeah, connections.
>>68377125 no, i'm very lucky that i had my 'come to jesus' moment before i finished school. i'm >>68377003 and my school's program is focused more on the fine arts, so pursuing animation/illustration/etc is more my onus than my professors'. my school has had a few speakers come from pixar (teddy newton told me my work was 'cute' .... swoon....) but otherwise students have to be self-made or they won't be made at all. this applies to ANY program tho... i've seen weak work out of schools like SVA and SCAD that have a lower acceptance threshold than a school like CalArts. so even a big, shiny, expensive program can fail you if your heart isn't there.
>>68377118 I agree with this. The game isn't who you know, it's talent and dedication. Period. If you're in school now or trying to snag a job, and you think it's not going well because you're not in CalArts, look at what you're doing now. You're on the internet, talking to nobodies. Just be conscious of what time you waste and what it's really doing to you, and make an effort to draw instead of procrastinate. I can't stress this enough for the students here.
Art and illustration are not places you can get into purely by knowing people, you need to have some talent and ability to push workable shit out or you'll get shit on no matter who you are at the start.
>>68377186 Maybe I'll just look into that instead. The older I get the more I think of just getting a job that will get me loadsa emone instead of something I actually wanted to do, but that could be a decent compromise between the two.
Agreed, for the most part. I'm not arguing that anyone should use their school or lack of networking as an excuse, but I think it's something people who aren't yet students should be conscious of. It can be very helpful.
>>68377226 >Apologies if I came off sounding whiney You're not, and the frustration is understandable. Everyone at some point in their life faces the "what if" scenario, and for this thread it's seemingly always the lack of connections that's brought up.
>>68377001 >Ever heard of insomnia? a bloobloobloo poor little snowflake. No wonder noboody wants to work with you, you are an obvious pretentious self important drama queen that will blog irl instead of doing a real job interview.
I have friends who have graduated RISD, Sheridan, MICA, Full Sail, and the Art Institute (top kek). The ones that went to Sheridan, MICA, and RISD didn't really improve any faster than they did before school. Two of them become colossal cunts with inflated egos.
The Full Sail grad landed a job in the vidya industry for EA and basically had his soul devoured. He's doing a bit better now that he's working for a small mobile game company. Both jobs didn't give a shit where he went to school, only about his portfolio, so he does not look favorably on his education.
MICA and AI grad both failed miserably out of school and aren't even in shitty art jobs. They wasted their money.
RISD grad landed an animation gig, but as a grunt, and is beginning to regret it (it's soul-crushing). They also got the job from an internet friend they knew and taught themselves most of the shit they know without the aid of professors, so the debt wasn't worth it.
Sheridan grad became a part-time illustrator. They could have been full-time, but they need a proper job in addition to illustration to pay off their debt.
I went to a community college for free, got my Associate's, then did 3 years as a freelance illustrator. I did some game work, porn, comics, etc. I did well, but doing art as a job left little time for art as a hobby/past-time. Plus you feel guilty for drawing personal shit when you have paid work to do. I'm feeling much better now that I'm working as a web developer doing art on the side.
tl;dr: It's probably not worth it, and if you have any doubts, it's DEFINITELY not worth it.
>>68377173 ya, that is why i didn't post my art earlier. i know the game, yall. i would waste HOURS comparing myself to blogs online to see if i was 'good enough' or what was 'good enough' and if this person is 'good enough' i can be 'good enufff' too. but what i've realized (i wish i could remember who said this quote) that there is no big break, but a whole bunch of lil cracks until the wall falls away. there's no way around the grind, don't waste ya time looking folks!
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