Why don't you just make a shitty clickbait game to get rich /biz/?
You don't even have to know programming and they take just a few days to make if you're new.
No matter which way you cut it, the hardest part is marketing the game towards people who want it and not spending an arm and a leg while doing it.
This is very hard to do though. But I'll try it out and make something called Internment Camp Sim.
Do you know how hard it is to make a decent game in ctf?
I've been programming for 16 years and ctf is the biggest cucklefuck I've ever used.
Also have fun paying that 100 dollar greenlight fee on your failed game.
>You don't even have to know programming
I downloaded flashdevelop the other day and tried a tutorial but the program is faulty, it won't compile my first "hello world" or something and every time I load a .swf file with the program it goes into a recursive loop and my computer becomes full of flashdevelop.exe programs.
Where do you suggest I go from here? I have no money by the way.
I would say UE4 with a heavy focus on blueprints. Unity is fine too, probably, I wouldn't know.
A word of advice. People realize their good ideas are shit a few weeks down the road; sometimes months. Sleep on your idea and start doing tutorials meanwhile.