How much value do you put into good animation?
Is it an important component of what makes an anime great, or is it just something that's nice to have but not that important in the grand scheme of things?
There's a point where too good animation is too much and it goes way beyond normal movement and what you'd expect, exaggerated animation is kinda of a turnoff for me.
Same, that and atmosphere, more atmosphere than anything though, animation is nice and all but if it doesn't have the artstyle and atmosphere to backup what's the point.
This. Good animation is often the result of a non cash grabbing, pandering, cheap anime. Little anime catch my attention nowadays, so if I get the itch, I just look for some sakura clips on youtube.
Tammy-kun's new article.
It's not that important but it's nice and refreshing to have.
Sakugafags are the kind of people who would praise Phantom World despite being trash just because of the animation.
It's fine if it's for action or more unrealistic scene but when it comes to character movement in normal scnarios, exaggerated animation only gets in the way, you're usually gonna end up with something really awkward and that takes the viewers out of the scene. OP's webm suffers a bit from that as well.
The only thing that IG really need up until now is good writer, because their animation is already fluid & great.
The webms in the OP and your post aren't really exaggerated. If anything, it's more in line with the realistic style of animation. The [email protected] webm is awkward though, with their movements too deliberately slow. It seems heavily referenced or rotoscoped.
The webm in the OP is a better example of realistic animation if you ask me. The robot falls with believable weight and volume.
As for your gripes with that sort of animation, perhaps it's a matter of not being used to seeing a show that's very animated? You'd probably dislike seeing something like a Disney feature film then.
It's not that important. Take this season for example:
Phantom world looks beautiful,but its terrible at everything else.
KonoSuba looks like shit but is really entertaining nonetheless.
Because art direction is literally everything about the art style. The effects, the animation, the stills, use of colour, everything.
Jesus fucking christ, to think I share a board with these fucking plebs who have no idea about anything.
It depends on the anime really. If it's high-action, then good, fluid animation is a must, but so is the choreography of the fights and the very active scenes. Good animation won't fix the jackasses that just flail around like jackasses without any coherence to their encounters.
On the other hand, if it's something rather mellow or comedic, then as long as it's fluid, the art direction is much more important.
What is MOST important, however, is both Character Design and Character Development.
If these are shit, then the show is shit from the get-go.
>Because art direction is literally everything about the art style. The effects, the animation, the stills, use of colour, everything.
And is that not a large contributor to making a show look beautiful as opposed to merely "special effects"?
It looks bad because the movements are rotoscoped badly, and therefore feel awkward to watch. Literally all movies are filmed in 24 fps anon, and they don't look awkward.
>a large contributor
I just explained that art direction is the ONLY contributor. And the main reason that it looks beautiful is special effects. Everything else is just as bland as the next series over.
Kyoani's best looking show so far is Hyouka. And phantom world pales in comparison to that.
Ruru's a qt but the Ikeda sisters are kinda meh.
Give me Nishiya or Kadowaki any day.
Fuck off. I'm not a ''Kyoanifag'' at all.
And i bet you haven't even watched the show,but lash out at anyone mentioning the show anyway because its the popular thing to do.
The show looks pretty goodto me. Calling me a ''Kyoanifag'' is retarded if you actually read my post where i said that aside from the visuals its trash in every aspect.
But you're going to double down now anyway because my little shitposter can never admit he's wrong.
GoHands have more camera shake that your average action hollywood movie and that tumblr filter
Anyone else looking forward to Bahi-kun's next sakuga masterpiece?
Awesome animation is interesting with its different features (use of body weight, realistic reactions, number of frames to put emphasis on a certain action) but contrary to Western animation, a Japanese anime can easily get away with good/normal animation because the main appeal of Japanese animation resides mostly in direction and artstyle, while Western animation usually has bland direction and makes up for it with the insane amount of frames and details put in the entire work.
A small comparison:
The animation work of the first easily destroys what the second puts out but the second makes up for with the use of its shots (look at the perspective change when Shiki throws her knife or the quick shot of her hand she uses to land) and the special effects. And I'll be damned if the sound direction isn't actually more impressive and original.
Good Japanese animation is, in a sense, closer to actual movie direction with its "camera" work.
>Is it an important component of what makes an anime great
Yes, just like films, a film director who knows his stuff make great shots that helps carrying over the ambiance or message.
If it didn't matter, you'd rather listen to recordings.
I think Kazumi Ikeda made great designs for Chuu2 and Clannad, PW is the only one that isn't great.
Like I said, Kazumi is OK in other shows, Shouko Ikeda is pretty good too, look at Disappearance for example, and some parts of Hibike looked great as well (talking about the designs).
Yeah, but I'd have to use a scene from GiTS as a comparison to make it fair. Honestly. I haven't scene Tarzan but I just watched the scene in question and it definitely has an insane amount of work to it.
The fact that the movements are so smooth is a testament to the insane amount of frames that have been drawn to make this. The fact is that Disney has much more employees and an immensely higher budget than the average Japanese studio. Also, animation movies are made in a much bigger timeframe than the average TV series. I'd say we are lucky to get even some average/good work considering the blistering pace at which Japanese anime studio work and the obviously lower salary for the employees.
the animation is pretty good in some parts too
>the light reflection changes subtly with the angle of the door
That and the scene where the Nibutani-clone has to undo her bra to make it past the electric wire would be normally enough to make me continue the series but yeah, animation and detail cannot, in some cases, make up for the fact that the anime is uninteresting.
I think in terms of design, Kyoukai no Kanata and Hyouka are the best. Hibike designs are mid-tier for me.
Disappearance designs were a definite upgrade from the TV ones though.
These moments however, are pretty good. However it's wasted in a show like this where he still doesn't achieve anything. That dog summoning was pretty good until it turned out to be a joke.
Except that animation is deemed good when a scene is fluid. This is what good animation is about. Whether or not the scene has a lot of details has to do with overall design or art direction. After that, it's up to the animation to correctly manage all of the details.
I'd say it's more that the work is wasted because of the time and effort spent to do this anime could be spent doing something interesting or that the fans actually want (which is most likely the reason why the show is bombing).
Animation is the most important aspect. That isn't to say that 'over-animation' isn't absolutely a thing that can happen; there is more to animation that raw flare. Everything that a cartoon or anime is can be portrayed through it's animation, but it is entierly possible to animate something that doesn't need to be, like a strange, warping effect in an otherwise, unstrange event.
>My pein is greater than yours
Or simply making a scene too busy or too difficult to read for the sake of showing off animation skills.
When discussing animation, it is easy to claim it isn't important because of 'over-animation', but over-animation isn't a good thing, just like how poor animation is also not a good thing.
To put it into perspective, let's drop in, I don't know, Sword Art Online. Gash. Trite. But those who watched it will remember it. They will remember, not because it was a good story, but that it was pretty.
Nichijou. Again, gash. Again, trite. People will remember it. Pretty.
Which parts of Naruto do you guys remember the most? The parts with really good animation of course.
If there is any story you want to tell through an anime, do it through the animation whenever you can.
Fuck, shit, just look at all of these webms and gifs, they are show the animated parts, or the visually impressive parts. Many shows, anime in this case, forget to put the important parts along with animation and just have the same 4 frames repeat for several minutes.
Fuck, it's important ok? Animation is super important in an animation, it is THE thing that it is, how can it not be the most important thing?
And now I am depresed because we all know that the first thing we see on a PV or magazine is who the voice cast is.
Don't get me wrong, I can appreciate the talent that comes from the actors, but when they're only doing the voice, the animations need to express for them.
It can, but it's not required.
If it's complimentary, then it is not necessary, so it's one of the main things you can rule out when trying to balance the budget. Of course there are benefits to it, but so long as it is not choppy or laggy, then it is sufficient for it to be fluid.Whereas with thrillers and action series, good animation should be expected.
While I like OPM's animation, I personally like Nichijou's more since it's very consistent in quality/fluidity, for a 24-episode series no less, and I don't think I've noticed a single QUALITY moment in Nichijou while watching it.
How doesn't it? When we're talking a series that's either 12 or 24 episodes long, consistency is also an important aspect to consider when judging a work's animation as a whole.
As an example, if it only takes a scene of decent-to-great animation to override the general consistency of a series, then Wizard Barristers would be pretty up there.
Stand Alone Complex and 2nd GIG are still considered by many to be the most consistent shows with quality animation from start to end.
I loved Nichjous animation. Fine work for kyoani but OPM did things that Nichjous team could never have accomplished at certain points in the show unless they had movie time scheduling .
Most anime, especially SoL anime can get away with mediocre animations, since no one will notice good animations while the characters just talk anyway.
On the other hand and since while we're at it, OPM basically had to have good animations in the fights, cause that's basically what everyone who read the Murata manga looked forward to.
OPM had a lot of action but that doesn't mean the actual animation was that good all the time. In Nichijou, there's still a lot of action in some bits, just a different kind of action than in OPM. Still, OPM's animation doesn't stand out when it isn't in a fight, while Nichijou's is great almost all the time. Besides, Nichijou did animated backgrounds several times and way better than OPM's one time it did it in the Sea King fight with Genos. Fight's aren't necessarily the pinnacle and true demonstration of animation. That and Nichijou had double the episodes.