Can we have explosions on the front page?
Good news, everyone! I have managed to crack the code behind the mysterious Konosubian runes.
(Gen: M) ~ (Age: 16) ~ (Rac: Human)
Game ya anime, manga ga sukina hikikomori no koukousei, tamatama gaishutsu shitai ni koutsuujiko de shiboushi, Aqua wo michidure ni isekai tensei suru koto ni.
Translation: He is a hikikomori high school student who likes video games, anime, and manga, who he dies unexpectedly in a traffic accident, becomes fellow travellers with Aqua, and is reincarnated in a parallel universe.
The skill list actually uses a different font of runes. I am unsure if the thick black text and what is styled to look like imprinted text above "Kazuma Satou" represent actual writing.
The translation work continues.
I like it when shows make up their own fonts like that. I would do many shameful things to get my hands on the Zettai Bouei Leviathan font. They gave it out for a limited time on the show's official website but I can't find it uploaded anywhere.
The better question is how many people would even know drain touch is a lich skill? Liches can't be very common. Kazuma could say he got the skill from some wacky sorcerer/dark knight/whatever he met while adventuring.
I'd imagine id kind of common knowledge in the sense that people should know about it but not many actually do because who gives a shit. Though people who he go nervous over seeing it were people who probably would totally know these things because they actually paid attention in class.
for people who need their konosuba fix here's the drama cd. voices takes time getting use to and the translations are rough but better than nothing
>Just how fucked is this industry?
Don't remind me
Speaking of konosuba fixes, guess what we're not getting?
(Gen: F) ~ (Age: 13) ~ (Rac: Human)
Kouma zoku no naka de mo zui itsu no tensai mahoutsukai, bakuretsu mahou to yobareru saikyou mahou no miryoku ni toritsukare, sore shika tsukawanaishi tsukawanai.
Translation: A young genius magic user from the crimson demon tribe, she is obsessed with the most powerful magic known as explosion magic, and besides that she can't use anything.
The meaning of BLEAHOF intrigues me.
Well, figured out what the imprinted text says if you wanted to know.
Official Adventurers Guild Card
Really, I should have figured this out sooner since I managed to get Adventurers Guild so much earlier.
The borders at the top and bottom are mirror images, with the top one being the reversed image.
Nice work. Here's what I wrote down while cracking the code in case anyone's interested. We should make a rune chart like what the one they did for the Madoka runes.
Wait, I thought he was a thief class?
Or was thief skills just the first skills he learned and he's actually some kind of Jack of all trades class that leanest a bunch of random skills from every other class?
In episode 3 he learns the Steal skill from Chris the thief. Then goes on a pantsu-stealing rampage.
Are we warching the same show? His entire party is literally min maxed to the teeth.
A tank with all her stats into defense and no offense at all.
A mage with insane magic ability and spells that can nuke almost anything in one shot. Don't forget she's only level 6.
And a fucking water, which is normally the magic for healing, God as his parties healer.
The only one that doesn't fit is him. Should have min max as a pure thief or maybe a ranged bow guy. Buy I guess it's easier to self insert into a jack of all trades
Why don't they just hire Thief-chan or pink-haired bunnygirl mage?
It's like you didn't read what I said.
I said I'm happy the author doesn't delve into a spiel in regards to minmaxing.
Because if she did, we would have paragraphs of stuff with Kazuma thinking what to do, what spells to obtain, etc.
Like I said. It has its place. I'm happy the author did not do it here.
Sadly Aqua is literally the worst companion to have in terms of growth.
All her stats are already at the highest they will ever reach (she literally can't increase them, as a goddess she starts with her stats maxed out) and she had already learned every Arch-Priest skill at level 1 due to starting with practically infinite skill points (due once again to being a goddess).
Truth is that this is actually a bad thing, her strength at level 1 is the same as her strength at level 100 and her intelligence will ALWAYS be below average (because her maximum Int is below average STARTING Int for humans).
Aqua is strong in terms of low level adventurers but she will quickly get outpaced by others who aren't completely retarded and shit (and who can actually increase their stats when they level, increasing level for Aqua literally does nothing).
Besides, it's been stated numerous times before that the main reason that Kazuma's party is so shit is that they have god-awful personalities and don't make the most of their potential as a result. Stats aren't the issue, Kazuma needs to be a jack of all trades to compensate for the holes in formation that his party member's shitty personalities create.
There are no holes in his party besides the one he is creating.
Like this guy noticed >>137628035
His party needs a physical damage dealer like a pure thief or archer or something. Not a jack of all trades.
I know you can't resist the temptation
Not 100% true.
The original mobage did die but was sold to another company and went through a reboot. So its alive and "well" again.
Can RPGs transcend the DD-tank-healer trichotomy?
It's so prevalent, you'd think people would try to come up with something new. Then again, damage dealing and tanking, killing and trying not to have allies be killed, seem to be at the heart of armed conflict between groups. The importance morale, supply, formations and terrain had is usually ignored, though.
I think the main problem is that making a game anything but that is hard. Pen and paper are a bit more lax on party composition since then you have a dungeon master making use they dont die too much.
everytime someone posts this I has to click it, can't get enough of the "yam-yam-yame-yame-yamero!!!"
The reason the trinity is so prevalent is that it's simply taking specialization/optimization to the three most basic aspects of combat in RPGs.
Damage, Mitigation, and Healing.
Having 1 person specialized in each turns out better in nearly all number based systems rather than having 3 people average in all 3.
Attempts to move away from the trinity either move backwards towards soloable content where damage plus dodging(replaces mitigation and healing) is possible or even further extreme specialization(which is hard as shit to balance well).
if anyone has an updated version, please post