>>136327947 New anime is trash compared to his works. Its pretty smug but overall hes right. He has a video where he says "you can't draw anime like this if you've never seen it" which is where he says that japanese animation is a failure today because it doesn't capture real human emotion, poise, prose, or emulation.
>>136327947 The anime industry as it looks today mass produces new series while investing as little as possible. Most of these flop but those that make it compensate for the flops. Unfortunately most that make the big buck are either toy commercials:the anime or waifus meant to capture the hearts of societal outcasts.
>>136327947 I personally think that what he means is that Anime has grown stagnent. Characters aren't well rounded anymore. I remember a thread about a week ago where someone said "Tsundere used to be a character trait that would develop. Now, it's just a character." It's so fucking true.
I mean, we have the occassional breakout shows like One-Punch Man and Kill La Kill, but ultimately, most characters today are utter shit. And yes, characters are more important than plot. You can inject lovable characters into a shitty plot and make it work (Just look at Bleach and One Piece) but you can't have an interesting plot without good characters.
Ultimately, I blame the Japanese anime-freaks. They are willing to buy anything and everything that the studio pumps out about their favourite show. Anime studios have learned that they don't need to make interesting characters and plots anymore, just service their dicks and you've got a guaranteed windfall. It's pretty much the same story as Stage Theater in the west. Most companies aren't willing to risk something new, when they can guarantee profit by putting on any old play, or something with popular music in it (like Mama Mia)
TL;DR: Anime is shit, because thanks to the japanese weeaboo's buying any rubbish the studio pumps out, it's more profitable to make it shit.
>>136331676 >>136331895 >TFW /a/ is such a cesspit of hate that people don't believe someone can string a bunch of facts and educated opinions together, to make a somewhat cohesive argument, by themselves.
>>136327947 He just didn't want it to become mass culture I think. Industry now for the most part is not able to do something original, instead it's just produces moeshit and shounens, indistinguishable from one another, feeding on human's lowest desires and no longer trying to create something that can be moving and thought provoking. It's even an art anymore.
Animation-wise miyazaki was all about lovingly portraying the nuances of realistic human movement, with a very traditionally japanese zen-inspired reverence for the small and mundane details of life. Most anime makes as little effort as possible to portray movement, with realistic and nuanced being the last of their priorities.
In regards to the themes and stories he liked to tell his focus was generally on gentle coming of age stories where a young girl discovers herself and role in the community around her, portraying the value of individual modesty and social connectedness. Otaku value the opposite of social connectedness, seeking instead a conceited form of isolation. Anime storylines generally appeal to the opposite of individual modesty, portraying power fantasies to self-insert into where the mc is at the centre of everything. The differences in motivation for miyazaki's focus on young girls and that of anime at large are obvious, and probably feel like the worst possible corruption of what he was going for.
In a commercialism based industry, most of the stuff that it produces will be common dimeadozen shit. This is the same of virtually any industry, whether it's movies or mobile phones or cars. It would be more contextually factually to say that capitalism ruined the spirit of anime, but at least the world got to appreciate anime through its capitalist exploitation.
As an artist, he is right to express his frustration and has the right to demand more from the next generation who will succeed him, whether they be Japanese or not. As a businessman, that is complete bullocks.
But that is just a cultural disagreement. His youth is rooted in the reconstruction era where the future was bright and there was a population boom. Furthermore, people had a strong faith in their society and in the promise of Japan as a modern nation. Today's youth and worker class experience and believe the exact opposite of everything that Miyazaki experienced. It elf be more unfair for him to demand that they conform to his view of life and instead accept that there are social phenomena going on within society itself which has led to such extreme fiction being demanded for and played out across the entire spectrum of the entertainment industry.
In other words, he wants anime of things that can or have existed while the current install base of otaku fans want what can't exist. There is a clear dissonance across generations that speak more about the bleakness of the times than it does about the death of creativity.
I can believe this. The accusation that is leveled at Miyazaki is that he tends to sameface, but I think it's more than that. I think in his mind he holds a particular concept of a girl, and different aspects of that girl come out in his works over time. In other words, a waifu.
You mean whatever the fat, tasteless otaku of Japan purchase the most figurines and hug pillows for. Whether you think Miya has authority to speak on this matter or not, which shouldn't even be a question, anime is predominantly adaptions of poorly written light novels and shallow moe manga while pandering to otaku culture and fads. Unless you're a teenager who likes to project himself on to characters surrounded by a harem or enjoy jacking off to cartoon children, he's right.
I wonder if that's really true though. Most otaku actually do have a little bit of experience with humans thanks to somewhat normal early childhoods. Parents, older/younger siblings, classmates -- it's not until one gets older that things begin to go off the rails.
I suppose that's why both otaku creators and consumers pay especially close attention to these relationships.
Once you start touching upon the dynamics of adult male/female interaction, that's when otaku run out of real-life situations to reference.
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