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Good Animation Thread
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You are currently reading a thread in /a/ - Anime & Manga

Thread replies: 80
Thread images: 34
Good animation / sakuga thread.

Also, Ohira did KA for Lupin's TV Special today!
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>>135834111
Sorry, I mean Okiura.

http://pastebin.com/T6z3R5Dk
https://sakuga.yshi.org/forum/show/15
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>>135834111
Reminds me of the Animatrix a lot, I love stuff like this.
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>>135834148
Well, there were Hisashi Eguchi, Chiharu Sato, Kouji Morimoto...
Anyone recognized the rest ?
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>>135834111
That was really out of place.
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>>135834243
Yes, Ohira also did the skateboard scene in Kid's Story.

https://sakuga.yshi.org/post/show/5109/animated-animatrix-background_animation-character_

https://www.youtube.com/watch?v=BosH9d56SsM
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>>135834284
And Kill BIll
https://sakuga.yshi.org/post/show/5228/animated-fighting-kill_bill-shinya_ohira
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>>135834284
>>135834325

God these look absolutely horrible. Like shit is smeared on my monitor, jesus fucking christ.
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>>135834279
It's not a bad thing.
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>>135834509
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>>135834564
I'm sorry I know lot of effort was put into it but it just looks horrible. Not lifelike, not good, not enojyable.
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>>135834684
Probably you just like UBW's flashy animation instead.
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>>135834766

Yeah because that's actually good animation.
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>>135834148
>Okiura in TV anime
Now that's something you rarely see. Koji Morimoto also directed the OP for the Lupin special so that's another thing to look forward to.
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Kazuhide Tomonaga did a lot of KA in this episode.
Well, its understandable that he can't do a lot of KA in tv series since he's the chief director.

https://www.youtube.com/watch?v=NNemJUd2CBo
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>>135834509
>>135834564
It's a shitty opinion but to be fair, Ohira's style doesn't have mass appeal.
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>>135834784
>>135834684
>I don't know shit about actually good animation
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>>135834809
Yeah, can't wait for the RAW. It's like, airing 1 hour ago.

I can't wait to see the the fight for upload in booru.
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>>135834784
There is no "good" or "bad" in animation.
the only important thing to see is if it shows well the action the characters are doing and the kind of scene that's taking place. If they did the skateboard scene in kid's story with the traditional anime style it would just look stiff and not nearly as engaging.
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>>135834784
>Yeah because that's actually good animation.
Sometimes I really hate people so fucking much
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>>135834784
I hope you got seizure one day from watching too much Abe's flashy effects.
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>>135834531
Yes,it is, it is good as animation but in that moment it felt really wasted and out of place. Should have used that kind of animation in a running/fleeing scene or in the oniric scene that was in the very same episode.
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>>135834901
Yes.
https://sakuga.yshi.org/post/show/16538/animated-falling-ghost_in_the_shell-ghost_in_the_s

Also, anyone know about that Shirobako budle that include intervew with Inoue ? Is it available to purchase online ?

Well, it's not like I'm going to buy it instantly though.
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>>135834864
>Ohira's style doesn't have mass appeal
Good thing mass appeal has nothing to do with good or bad.

And even without "mass appeal" the guy is still featured in quite a few ghibli movies.
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>>135834111
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>>135834926
Ohira's key animation always felt "out of place" for anyone who isn't used to his style. But every animator in Japan agree that Ohira is one of the best animator in the world.

Even Inoue himself said Ohira is truly genius.
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>>135835004
I love this but I hope Kobayashi can tonde down the action a bit, it's almost hard to follow.at first.

Imai and Matsumoto's scene still my favorite parts from the film.
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>>135835059
>can tone down the action a bit, it's almost hard to follow.at first.

I had the same problem but that's only because the webm starts abruptly in the middle of the action, if you start from before it doesn't really feel too action-ish
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>>135835069
Who did this ? Doesn't feel like Imai to me.
Is it Tanaka ? Or anyone else ?
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>>135835106
ah yes, I just know that was Sasuke vs Kinshiki from the thumbnail. Just checked again and that was from the middle of fight, where it starts good.

The battle in the dungeon / inside building too flashy for me, almost like Abe but worse.
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>>135834111
That looked promising but dropped off quick. What's with those backgrounds? Why is the animation so choppy? Why doesn't the motion have any weight?
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https://sakuga.yshi.org/data/f0b7798e83eb2169b3c4279fef1a25a5.webm
https://sakuga.yshi.org/data/8e4bd851d3ffa44ef57257400d49997e.mp4
https://sakuga.yshi.org/data/4470499f0a4994b9307aa83a77da96c0.mp4
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>>135835309
Shit compared to the manga. Toriyama's action scenes are god tier
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>>135835311
Ohira always to love to manipulate the gravity in his animation.

http://the-visual-medium.blogspot.co.id/2010/08/creator-spotlight-ohira-shinya.html
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>>135835350
KING
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https://twitter.com/IRICOMIX/status/684716346190381056
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>>135834868
>>135834895

Good animation is something that is easy to look at, makes me tingly inside and looks good. UBW does all that.

>>135834879

Well right now it just looks like complete shit. It's not even hyperbole to say it looks like dogshit on screen because it does. Also it doesn't even have enough fluidity to look stylish which is a fucking weird.
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>>135835675
>Good animation is something that is easy to look at, makes me tingly inside and looks good. UBW does all that.
You don't know what you're talking about.
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>>135835740

It definitely isn't smudges on screen that barely look like humans just moving randomly seemingly without cohesion. That's not good animation.
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>>135835694
>>135835415
>>135835309
Dragon ball had some pretty awesome animation from time to time, especially when it was done by studio junio. Goku vs Tien was awesome https://www.youtube.com/watch?v=PC2zzUFCTPc
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>>135836893
This isnt a QUALITY thread
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>>135835059
Hiroyuki Yamashita is animation director for next week's Naruto episode so we'll get to see Kobayashi do some action. Should be cool.
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>>135837246
According to OP, it is.
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Better yet, anons, what makes a good animation scene?

Obviously the basics of a good cinema scene follows, but what else do animations need?

A good one I remember is from yozakura quartet.

Anyones got it? It might serve as a start
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>>135834148
that is fine
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>>135840738
Readable action. You have to tell what he fucks happening
Consisten flow of action. You dont want choppy looking movement.
An understanding of physics and hoe the world and action affects movement. Gotta make it feel believable
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>>135838883
I love how gintama is way more brutal a action show than youd expect from it.
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>>135835186
Superior.
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>>135834111
anyone have a good webm of this fight?
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>>135842857

Sometimes not seeing and understanding what is going on is a good thing though and used as a effect.
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>Abe's hand drawn animation
>hurr cg
>hurr flashy
>fate haters still trying so hard
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>>135845069
Maybe in a direction of the scene sense, but generally with animation you dont want to confuse the audience with sequences that are visually hard to follow
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>>135845363
Good art =/= good animation you fucking dork
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>>135845442

Animation and direction are inherently linked.
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>>135845504
>gay dick vs archer ass
>bad
I bet you can't even draw
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>>135845660
Can you even fucking read you illiterate weeb. All the points you listed before were points that support good art, bu not necessarily good animation
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>>135845752
>weeb
Thread replies: 80
Thread images: 34
Thread DB ID: 381967



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