How hard would it be to make an anime if first person
There is reason why anime is shot from a distance, it's easier to get away with not having a ton of detail. First person would look very odd if you tried to hide detail and use a low framerate.
It would be extremely weird.
>>120364989
They could do it like a visual novel.
be interesting to see a gender bender anime like that
>>120364951
Not that hard. Bishojo games are first person.
>>120365037
all characters in your face
also mirror shot would be fun
All the backgrounds and objects are CG because no one wants to spend so much money animating them.
That would be some trippy shit.
If my work got an anime adaptation, I'd pick that option.
It would require actually researching actual people movement and investing money on something the core otaku audience won't even preorder
>>120365283
>Not having a perspective of a loli
That would sell
>>120365283
Wait, what about the CG option? Maybe there can be an excuse for the low-poly stuff after all.
First-person animation is notoriously difficult. Easy enough with CG, but with hand-drawn it's a nightmare. Anime budgets scrape by by trying to drag the same static images out as long as possible, hence lip-flapping.
If you do something in first person, basically EVERYTHING has to be moving ALL the time. It's a lot of work to do in 2D.
Have you seen Flag? Most of it is from a camera's POV.
First person fight scenes would be a nightmare to animate.
Though reinforce smashing nanoha through that rock formation was awesome.