Is there any anime made within the last ten years that doesn't use any CGI for mechanical things (vehicles, mecha, etc.)?
>Implying there is anything on earth that clashes more than 2D and 3D.
3D is fine by itself, 2D is fine by itself, but together looks like trash.
Nothing wrong with that. If it bothers you, I bet you probably scream your shit out with stuff like Godannar, Gravion or similar too.
Also, Code Geass actually had some pretty good mechanical 2D animation during the TV series.
The OVA has 3DCGI, but from the same studio that worked on MJP, so it's cool.
>traditional drawn is superior in almost every way
That was the case 2 decades ago when animators were actually competent.
Now they can only draw cute girls and still fail at it somehow
The problem isn't so much the look of the CGI itself as it is the animation. For some reason a lot of CGI animation in anime either sticks out far too much against 2D animation, or in full CGI shows like Sidonia and Arpeggio, it just isn't fluid enough to look good. They limit themselves to the same standards as 2D anime instead of taking advantage of the possibilities that are opened up. Either that or they just don't get the resources to allow them to do so with a 13-26 episode run.
I mean, look at shit like Kamikaze Douga's cutscenes in Fire Emblem Awakening. They look fucking amazing, so it's not an inherent problem with CGI itself but rather in how it's utilized.
I'd argue in the case of Advent Children and FFVIII-FFXIII, the art works well at finding that happy medium between realistic/uncanny and stylized/hand drawn animation. It's not always the most beautiful and I certainly prefer hand-drawn, but it's leagues better than the weirdly inserted CGI you see in most anime.
>They limit themselves to the same standards as 2D anime instead of taking advantage of the possibilities that are opened up.
That's because even in japan there's tons of gigantic retards like OP who just hate CG because it doesn't look as bad their low budget anime when done well, which pushes CG studios to limit themselves as such.
They do need to keep some form of limited animation though, even in full CG. Unless it's not cell shaded.
I didn't want to shit up the board with a new useless thread, and as this is the only mecha thread i wanted to ask the name of some mecha anime movie/OVA i saw here but didn't save. There was a gif floating around here where the pilot moves his fingers and then the camera shift to the the mecha hand doing the same movements with all the hydraulics and shit inside it. The animation style was the older type, darker colors, like EVA
>Kamikaze Douga's cutscenes in Fire Emblem Awakening.
Yeah, those are pretty amazing. There's also the 3D instance frames with special shading used in Guilty Gear Xrd which look pretty great too. The biggest problem is probably having a budget sufficient to produce something at that quality.
If something were to be produced at the quality of the cutscenes in FE:A, the studio would need to take the Ufotable strategy and only release things every couple or few years instead of every season or every other season.