How much value do you put into visual direction?
Animation is a visual medium. Everything else (story, characters, dialog) is secondary. Any anime that doesn't put art and animation first is as bad as a video game that doesn't put gameplay first.
That's not the fucking point you retard. No one plays a video game primarily for the visuals. The reason people play games is to (you'll never guess this one) play them. Now I'm sure you can put two and two together and figure out the reason people watch anime.
A lot. A good script without the proper visual direction is worthless. The visuals are what bring the story to life. People can't read your script. Without engaging visuals you're just wasting people's time and would be better off writing a novel. On the other hand, an anime with shit plot but great animation can still be very enjoyable. For example, Redline and Nerawareta Gakuen.
Monogatari has solid visual direction, even if the animation isn't smooth. It makes up for the fact that the characters exhibit little motion with fantastic static visuals and a fast-paced camera.
>isn't even interesting anymore
Yeah sure whatever you say.
Here's another uninteresting shot with very little evidence of directorial competence.
A lot, personally. The visual part of anime is my first priority when watching something new, and it can make me love an otherwise bullshit show with practically no plot if the animation is good enough.
Anyone who skips Endless Eight is an infidel.