What kind of specs am I looking at when it comes to 3D software. If you're feeling generous, could you also tell me what each spec contributes? For example, what does a more powerful GPU contribute to the 3D modelling process, etc.
pretty much impossible to give any quality advice here without knowing more specifics... for instance for some CAD stuff, an expensive quadro/firepro GPU is almost a must, for some types of 3D modelling (e.g. if you want to render stuff in cycles et al) you will benefit the most from a powerful GPU with tons of RAM (esp. hair strand rendering tends to eat many gigabytes of VRAM), for other stuff yet again it doesn't really matter.
>>512277 I use UE4 alot which relies heavily on GPU also for gaemz as well, I hardly do any offline rendering now. I'm using my old monitor but I'm thinking of getting a 3D one. Either with passive glasses or with active shutter, I'll trade that for dual monitors
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