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3Ds Max Fags... help
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3Ds Max Fags... help

So I’ve applied a .tga texture to this helmet and now this cancer is hear
never used .tga before was a little scrumpy bitch and used .jpeg

How do I get rid of this white
>>
>>510753
>How do I get rid of this white

You're the aryan, you tell me.
>>
you delete the secondary color map/decal/template what the fuck
cheers
>>
>>510753
You can't. White is superior.
>>
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>>510753
>now this cancer is hear
>.jpeg
>How do I get rid of this white

0/10 skills anon, no choice but settle to work at Burger Führer for the rest of your life
>>
Check to see if you have anything in your alpha channel of said .TGA. Sometimes i would get a duplicate of my unwrapped model in there which would cause this effect.
>>
>>510753
shittiest english ive ever seen, try harder next time. jesus.

also turn gamma/lut off in your preferences
>>
>>510886
>one mistake
>gives up

Your probably the type of guy who wishes his life was better but gives up when 1 thing goes wrong
>>
>>510797
*looks through text*

Where does it say this guy is aryan
>>
>>510900
Thanks for the help
>>
>>511401
baka..... i just can't.
>>
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>>511400
>one mistake
>implying OP's image isnt total crap
>>
>>510753
Not sure exactly what you're asking.

Are you trying to get rid of the shield around your decal?

Make sure you have a black/white alpha map. In photoshop, this will be under your channels tab.

Save out your .tga as 32 bit. If it's not 32 bit it won't have transparency.
>>
>>511446
what exactly is wrong with it?
Thread replies: 14
Thread images: 3
Thread DB ID: 525996



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