Are you questioning the accuracy of our medical laser scans?
I really wanted to use MakeHuman models for my base/current project.
But their topology is all over the place. They pack so much density into meaningless areas and huge volumes get nothing. The best typologies are off the nightly build's "muscle" proxies, but even they aren't that great.
MakeHuman would be indispensable if they could get a clean mesh with decent edgeflows working. Maybe in a couple more versions.
>completely accurate portrayal of Detroit Citizen
If you can find a copy of MakeHuman Alpha 7 then grab it. It was the last decent base mesh they had.
There are some things better on the new mesh. The hands are better for one, but almost everything else was better in the Alpha 7 mesh.
The topology of the new mesh is essentially just cylinders that have been shrunk wrapped around a high poly scan. There's no topology definition at all. They claim this is a feature.
That's the "photo realistic" female topology from the nightly build, it's not the default mesh. It's supposed to be a high detail mesh for photo realistic renders. They have a male version too which oddly enough has no topology for nipples.
It's an ambitious program to be sure but they're hampered by the fact that the people working on it are programmers and not modellers. It had decent editing features but when it comes down to it you're editing shit.
But if you use it as a rough clay form to sculpt a proper high resolution figure from it's okay for that. That's all I ever use it for.
Like seriously. What the fuck is going on with the ears in the new mesh? What medical scans did those ears come from?