need your opinion, this is my first 3d animation completle made in maya with a bit after effects correction. does it fel sad?
I want to make models like the one on a picture, isnt she sweet :D
we had to make an animation that lasts 30 second... my task was to begin with a diamond and end with a girl:) ALSO THERE ARE TWO EASTER EGGS or how you call them, STAR WARS EASTER EGGS TRY TO FIND THEM
so that is what they are called 11 second :D good advice you give :) i've been modeling a bit, real life figures as well but need to practice more. this caracter is just a cartoonish guy from somewhere you know :D
as far as i know you can be good at : modeling : rigging : texturing : animating : setting cameras : scripting etc... though i know its better to be good at one thing, im still going to master most of those till unreal engine where i need to make my own Ai :D behaivior trees etc :D
>till unreal engine where i need to make my own Ai :D behaivior trees etc :D
you mean some basic if statements?
see she isnt 2d
Yinxuan LI DEZARMENIEN
It's a really charming and beautifully done model.
That's the reason why I won't watch the animation.
I like her in the still images and the animation might ruin my opinion on her.
Anyway, very well tone.
About that picture, I have a few questions for anyone that's knowledgeable about it.
In the final render, the bad deformations at the wrists are gone. What is that magic ?
The rendered shots also look far more vibrant and life-like. What is it that the viewport materials can't bring out yet the renderer can ?
So it's nothing like a good SSS or something of the like ?
That means then that it would look horrible if animated, since so many tweaks are needed. That must be why the eye color changes a bit
>simpler assignments ?
model a cool looking cartoon character, render a photorealisitc still life, do 5 seconds of great animation, you name it.
"it's not about how high you set the bar, it's about getting past it", or whatever the english equivalent of the phrase is
It's very good that you were motivated enough to do one short film and finish it though
That's good talking :) for a cartoon character I would prefer to make some sketches, front side view, it has to be good looking, catching the eye, but not too complicated... then I guess the better renderer and materials the better it looks, for material its all about TEXSTURE DEFUSE NORMAL MAPS? and render settings ? and what RENDERED you propose?
Screen doesn't glow when without light directed? SO many nuancec in maya, in 3D
yes, So how do you make it glow in the dark. hmmm don't know yet
Thank YOU :) Here is another light setting, what do you think? I think its better casue main objects are lit and other just visible a bit... Also need to check character path so its vvell enough visible
Hello there, I've edited my video, I've changed lights, camera and quality. What do you think, did I improve ?
Tone down the floating on the girl, since you tossed Star Wars in:
Try and copy his slow movement, even the jerk he does is slowed down considerably.
Feel so dump since I forgot about this scene, THANK YOU! That's kind of help I was looking for, since I already passed the subject, this animation isn't my prioriety but I hope I will find time and do as you say, work more :)
Subdivision surfaces would be my guess, though if you look closely the poses do not match exactly. Maybe the wips are earlier versions.
Shadows, subsurface scattering, photon mapping, basically everything that has to do with light transport. Viewports should render fast so it's literally just basic lighting model calculation, like Phong reflection model or whatever.