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Bbone skeletons in Blender
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You are currently reading a thread in /3/ - 3DCG

Thread replies: 6
Thread images: 1
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Joining armature roots and having an amature with multiple children seems to be common practice with skeletons.
But segmented Bbones don't seem to respond well to this: They curve weirdly at branches, and will not curve between roots.
What do?
>>
Weight paint
>>
>>506358
I can't see how that'll solve either issue.
>>
>>506355
Disconnect the offending bones while maintaining the parent/child relationships, or set ease in/out to zero (your bones won't flex though only twist).
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>>506392
If I do either of those, won't that cause problems with appearance of segmentation?
>>
>>506393
No it shouldn't cause problems like that.
Thread replies: 6
Thread images: 1
Thread DB ID: 383911



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