looks incredibly stupid. its got ridiculously tiled textures everywhere, the poorly tesselated ground looks awful, lights and shadows make zero sense, the styles don't even match with the objects around, there are some weird blue artifacts around the outlines, the hair just looks terrible.
>>508174 easier to animate, you can use pre-made shit, you can do 60 fps animation if you wanted https://www.youtube.com/watch?v=RZA6nitNeYw https://www.youtube.com/watch?v=TZJLtujW6FY seriously, this is the the future of 2d animation, it will be done properly and it will look 2d, it just needs time
>>508180 Yeah, I agree, if you're gonna use 3d, you might as well go with a super fluid animation and 60fps. First time I saw fluid animation was in Fire and Ice and I loved it, it was rotoscoped, but it is drawn by hand and in my opinion it looks gorgeous. https://youtu.be/y7CdntAVRE4?t=4383
>>506231 Fucking garbage, the CG is Egg of the King was so bad it took away from the whole experience. Just why, why are Japs are so fucking bad at 3D jesus christ, and why do they insist on going digital when it's limiting their technical artistry?
>>508289 Because it's a hard task to animate giant full hd shit nowadays. You can't just draw like the past on a list of a4 paper and scan it and boom, you now have to draw digitally in 1080p or even bigger resolutions, so you're essentially drawing on a bigger canvas, because it needs more detail to look good, not simple/stretched. And it's super expensive and time-consuming to do 24fps animation by hand and pretty hard, you need very very good animators, not just artists. With keyframing and mocap even beginners can do amazing shit. For humanoid proportion like all jap animation is, realistic looks better than hand-animated, so naturally mocap/rotoscopy with high frame rates - 30/48/60 should be preferable. What they tried to do, I assume is to make it feel hand-drawn right from fucking 3d application, which looks bad. Also digital!=3d. The 2d industry has been digital for years now.
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