Post your vector requests and recently done vectors here.
>Previous thread → >>1859371
READ THE OP BEFORE POSTING!
>Before requesting, here are some tips:
– Request an image ONCE per thread. Do not bump or second - once is enough.
– Check the lists below to see if your request has already been previously fulfilled.
– All requests are welcome, within reason, but remember:
– The poorer the quality of an image (in resolution and drawing ability), the less likely it will be picked up. The more detail seen and higher the resolution, the better.
– Full-body images preferred. Images cut off on 3 or more sides are very unlikely to be picked up due to their limited usage; keep this in mind when finding an image to request. (Hair or skirt edges that are barely cut off don't usually count)
– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
– Refrain from using renders for requests. Try to find the original non-rendered image; it is easier for vectorists to work with.
– Note: Overly complicated images are unlikely to be picked up due to their nature. IF your request is taken, please have patience.
>Check these places before requesting:
http://double-you-vectors.deviantart.com/
https://drive.google.com/folderview?id=0B_VmbVyD4eT3N1VUbGN4Wjd5OVE
http://iqdb.org/
http://yande.re/post/index?tags=vector_trace
http://konachan.com/post/index?tags=vector
http://danbooru.donmai.us/post?tags=vector_trace
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
http://browse.minitokyo.net/gallery?tid=9&index=2
http://browse.deviantart.com/manga/digital/vector/?order=5
>Anime vectoring tutorials:
—online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
—downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
—Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE
>Thread archive
http://pastebin.com/s1X7CdR8
>>1861675
re-requesting just the desks
Re-requesting
request
>>1860726
Re-requesting.
Requesting. with or with out the feathers. crop before star and logo or try to finish the pillow, up to you. Thanks
>>1863925
Re-Requesting.
Requesting May
>>1865791
I will find out how fine my shoulder on Monday. I still have the Ai file on my desktop, it is not a forgotten project.
Kindly requesting
Asking those with experience:
1) Where do you start with the lines? Do you make the hair first? Do you go from the foreground to the background?
2) Is there a trick to maintain the same width on the lines? I usually use the drawing method from the tutorial, but I find it kinda wasteful since if I make a little adjustement, I might end up having to adjust everything again. Should I just put up with that? Does Inkscape have a function that would help?
3) How diligent are you with nodes? In which cases would you use a lot and where would you use a couple (like in the tutorial's hair lines)?
If you really want to go all out on helping me, could you describe how would you deal with a project like this >>1866454
Nothing too fancy, just how would you plan it were you to do it.
>>1866494
And before anyone makes claims, here's the attempt--that was eventually dropped--from a year ago
>>1866495
1) I always start from hair and work down, but that is just me. It doesn't matter.
2) Practice. Making fills is a skill you need to learn, and that takes numerous vectors to get right. Don't cheat and use strokes, unless you're working on something mechanical. You pick a thickness you like for hair, skin, clothing, etc. and match it for that given area. You then simply look at the lines and make sure they match throughout each given area. Fix it if they don't. Note this takes a lot of time, so if you find it wasteful to make adjustments, this isn't for you. If there is no complex coloring, lineart will always be the most time consuming process for that very reason.
3) Always minimize nodes. Some areas will require more nodes, such as long hair, or fingers, but the ultimate goal in each area is to use the least amount of nodes possible. Always make sure all nodes and handles are parallel at all times as well.
Also start with a simpler anime screenshot image, and practice off of those for the first 5-6 vectors, before moving on to more fanart. Refer to this post for some examples and an .ai file to see nodes and handles: >>1864354. It should open fine in Inkscape.
>>1866495
>1) Where do you start with the lines? Do you make the hair first? Do you go from the foreground to the background?
There is no "good way" to start, I tend to just go top to bottom on lines and then top to bottom with color.
>2) Is there a trick to maintain the same width on the lines? I usually use the drawing method from the tutorial, but I find it kinda wasteful since if I make a little adjustement, I might end up having to adjust everything again. Should I just put up with that? Does Inkscape have a function that would help?
you just have to get used to it, after a while it isn't as big a deal as you make it out to be now, I know, I have been in your place frustrated with lines too.
>3) How diligent are you with nodes? In which cases would you use a lot and where would you use a couple (like in the tutorial's hair lines)?
Only as needed. Sometimes I will make a long stretch and then add nodes until I get the curves I want. That is how I keep my sanity with logs lines like hair (fuck long hair).
>If you really want to go all out on helping me, could you describe how would you deal with a project like this
start with the bangs and then the hat, it keeps you from having to adjust endpoints constantly.
I would finish the hair but you may want to do the arm first. Either way, draw the lines through the arm and then cut the lines off, it gives you smooth lines. Just continue down, you could even do closest shaped first then farther one after, it can help as well.
>>1866495
Because I am a lot different (read: insane) than everyone else, I'll add my answer, as well.
I'm not answering in a 1-3 categorization, because for me, each vector is different, depending on my needs for fulfillment.
For example: I usually will work in a top-to-bottom for the lines, and then bottom-to-top for the colors.
Generally.
Depending on the complexity, like with roses and hilights, etc. I will also work in a "front-to-back" method, depending on my layers, and what lines and colors need to supersede.
I recommend that, before you even THINK about setting any lines, just look at the objects made by the lines, to find out which thing best suits your needs for thicknesses, colors and objects overlapping one another.
Finally, the best "trick" I can find for line consistency is the mouse thickness and zoom levels. If you make a hair line at "X" thickness (the mouse pointer) and "Y" zoom, you know the exact thickness each time. After a while, you'll be able to start eyeballing them like a champ.
Hope this helps...
>>1866494
Tell you what. If you can go a whole thread WITHOUT requesting this image, I promise to try my own hand at it. Of course, I also have no real experience with vector gradients, so you might not want me to try anyway.
>>1866492
Hope the news is good, Nakki...
>>1866522
>Of course, I also have no real experience with vector gradients, so you might not want me to try anyway.
Never hurts to try something new. If you need help with gradients, you know we'll be more than happy to help...
>>1866524
I have a good idea how to make them, it's just that the software I normally use doesn't have all the functionality to do them right. I can do simple gradients fine, but for shaped ones I'd need to rasterize something, since I can't make vector masks or vector blurs with it.
As an example, I did some gradient stuff for the background objects of this Scanty & Kneesocks scene you might recognize. These ones here are all vector data.
>>1866522
What exactly would going a whole thread without the request achieve? do you think you are being generous? if you are willing to do the vector just do it instead of spouting nonsense that helps no one and wastes.
Should be good.
Also, I can compile and host the image and vector like I did the witches one if you are all good with that. I already have the template made up to just import the smart objects.
>>1866523
I think the news will be good. I have not had many issues with it other than pain in the mornings.
>>1866576
You've got a weird white line going through the shadow behind her head there.
>>1866582
Stupid exporting errors. I redid the shadow to make it recalculate the lines.
Requesting, this will mean alot to me.
thank you in advance!
>>1866556
I dunno, teach you some patience?
>>1866495
Personally i tend split up the image in layers that are on top of each other (more or less) and then do the lineart for any of them completely before moving on to the next, usually from simple to more complicated, although that depends on my mood.
Take >>1866091 for example: on the lowest layer are the wings, then comes a body layer, one layer for the foreground (the bed or whatever that is), another body layer for the right arm and leg that go in front of some of the stuff on the first bed layer, a layer for the hair and another bed layer for the stuff in front of the right arm. In this case i started with the body, then did the hair, the bed and lastly the wings, although they're arguably not the most complicated part of the image.
As for keeping line thickness stable, for this image i used strokes first ( see >>1864696) and added fills around them later.
The result isn't completely uniform, but i'm out of practice. I used to do that without strokes as help.
As already said, use as few nodes as possible. If a line gets a little smoother as a result so be it, unless it looks out of place now.
>>1866598
>I dunno, teach you some patience?
This isn't how these threads work. He can refresh his request as many times as he wants, as long as it's once per thread. If anything, he's been anything but impatient by requesting this image over and over for almost a year, if not more.
Here's my slice. Should I leave the lines in these colors or should I change them to match Nakki's?
>>1866616
¿por que no los dos?
>>1866617
Maybe, depends on what everyone else wants to do.
Requesting Shizuru Fujimura
Could someone remove the white background?
Hey,
I just wanted to kindly request this picture.
Ok, two on one, but for my use it would be needed:
I want to print a dakimakura cover of her. Since I haven't found this cover on my favourite shop, I searched google for some, but only found it in shops I don't really trust.
So, it would be very nice if someone here could do this,
Regards
>>1866644
You want the IMT >>1865639
>>1866498
What's the deal with strokes? Why do you consider it cheating? Is there a technical reason why it shouldn't be used? I mean, tools are tools, if they make your job easier, aren't they preferable?
>>1866605
That might not be how you do things, but just like the requester is free to ask, so is the person who chooses to vector it. If he wants to set a rule before he does it, what's the problem? It's between him and the requester.
>>1866691
The hands look unfinished, they look wonky. Not him though.
Do you guys ever use a tablet when working? I haven't tried myself, and I'm not sure if it'd help, but just curious.
>>1866685
>What's the deal with strokes? Why do you consider it cheating? Is there a technical reason why it shouldn't be used? I mean, tools are tools, if they make your job easier, aren't they preferable?
Because of the finished product.
As I have said time and time again: Strokes-only don't always translate an image to good vectors.
Look at the differences between the rei guy's fill versus vectors, then expand the images a few times, and you'll see the blunt ends not only look like ass, but the uniformity of them makes the image go into "uncanny valley" range, because they don't look organic/imperfect.
Yes, they are tools and I will say it again: You don't use a fucking screwdriver to do what a hammer or wrench does.
>>1866698
Alright, here it is.
https://mega.nz/#!1xMExaZR!DhROzxj1pmakJuMLFHmxAPGOpXX9_0LMwIykeDs4EYM
>>1866692
Sure, it's up to him. That's not what my point was directed at; any requester can re-request for as long as they have the patience for it. I don't see why there should be any issue with that or even how that would mean someone is being impatient.
>>1866694
If you don't use a tablet regularly already, it will just hinder you.
For people who do digital art all the time anyways, it's quicker and more convenient, but it's a huge learning curve.
Man you guys work fast. This is as far as I've gotten but I am working on it.
Question though, colored lines or no?
>>1866710
I just did mine for shits. Don't base speed on how quickly you should finish a vector based on those of us who have been at this forever and use Ai almost daily between work and here on /w/
Actually, I would like if Phluxx got a chance to do one if he was still interested and that isn't until after new years.
Requesting.
Could i get this vector? 1900x1200 res
Thanks in advance
Trying to make this my wallpaper
Requesting
Please assist
So this is the shinobu's we have done, it would be recommended if they were made with colored lines but that's my preferance. If the maker of the cat shinobu can get a colored lined one made, it would be greatly appreciated. Good work guys and keep it up!
>>1866710
>>1866587
>>1866767
edit: this is being made in a 1920x1080 format, I could possibly make different resolutions but I would need the other photos first.
>>1866692
My problem is it just seems like bullshit pandering asking someone to not request in a request thread for no real valid reason it is just retarded.
>>1866781
Agreed. The once per thread is definitely enough - we don't need more - we don't need less.
>>1866806
Will anyone ever pick up Monochrome though? It seems like after 10+ threads the requester would take the hint and find something else to request.
Maybe a limit of 5 max requests or something should be in order.
>>1866816
nah, if he want to keep requesting he can. he's not hurting anyone and some one might pick it up.
I've seen things picked up after more then a year
Can't remember who said they might work on this, but just wondering if someone would be willing to vector it.
Requesting
Requesting best YRYR's
>>1866768
>>1859371
I am compiling it myself using the vectors of each, not PNGs. this means you can export at any size you want and expand the top as needed to fit other resolutions. I will also export 1920x1080, 3840x2100(4K), and 5120x2880(5k) for those who don't want to go through the hassle of doing it themselves.
>>1866851
Why not 8K @ 7680x4320?
Hey guys, I have a really weird request and you're probably the best people to ask.
I need this logo vectorized (i.e. not pixelated) for a school project and I remembered they had vector threads here on /w/.
As long as it's transparent and has clean lines, I really couldn't ask for anything more.
All those "free" sites make you jump though hoops and I'll be the first to admit that I'm illiterate with even the most basic image-editing software.
If anyone can help, I'd really, really appreciate it.
>>1866861
>>1866401
requesting please
Rei if possible
>>1866857
Find me a manufacturer of a consumer 8k screen.
Apple's iMac and Dell's UltraSharp both have a 27" 5K screen available.
>>1866936
Oh, and it has to be built-in since HDMI and DP can't drive an 8K monitor.
Requesting the sofa and the girls in it, background is not needed. Thanks beforehand.
>>1866941
That is a 4K projector using a trick to fake 8K; it flases between 2 4K images.
> Basically the D-ILA display panel inside the device is half the resolution (in this one, 4,096 x 2,400) but projects two images alternated at 120Hz
>>1866851
Just a quick question are you going to do color correction on this so skin and linework colors are the same? I get that the line thicknesses are going to be different but that just makes it more unique I think.
Requesting Miu from Kenichi
>>1867051
I am just using the eyedropper tool to make a pallate for both of my images making them the same. We will all be a bit different since we do the same but hit a different pixel with the tool so they should vary slightly but when you see all 7 together it may not be as drastic as it seems with 2 different pallates. Lets wait and see until I get all 7 in.
I also think varying between a cat and doll is a good thing.
>>1867079
alrighty, I might leave this job to you then since you sound more knowledgeable and doing it in 4k. Thanks!
>>1867091
I was fretting over the last group project we finished, it was not as hard as I made it out to be. I am sure it will turn out better than you are thinking it will now.
>>1866816
>Will anyone ever pick up Monochrome though?
You never know, some people feel rather generous around the holidays.
Request!
requesting with a santa hat on top of her head.
>>1867300
do you want just a hat on or an actual vector?
because this was done on IMT >>1867324
>>1867136
I downloaded photoshop today but here's my attempt on it.
>>1867358
and that's a render. you're in IMT territory now
>>1867134
Someone could probably do better.
>>1867359
what
>>1867362
RTFM
>>1867362
render is when you only remover the background using photoshop, GIMP, etc.
vector is 'redrawing' the image with Illustrator,/Inkscape to make extremely scalable images
>>1867365
He said to Read The Fucking Manual (the OP) and you'd understand.
Requesting. I drew dress and branches instead of the logo with the name of the book
>>1867398
Nice !!
I'm requesting this too !
< Also this one
Extreme need for belly dancing Ruri. Please and thank you!
>>1867360
Vector thread, not shitty deviantart tier render.
>>1867466
C'mon, let's be fair here, deviantart-tier and IMT-tier are the same tier.
Requesting this again
>>1867439
This doesn't even look like Ruri.
requesting
This, please.
Requesting this be cleaned up a bit, a reduced image size would be much appreciated. I don't know the term, where it's basically just her transparency & no background, like a sticker, or would that be considered going into the image modification thread?
>>1867760
That is the exact destcription of IMT
>>1867779
Thank you so much! I feel silly for not knowing...
Slow but steady. Any comments or pointers would be helpful.
>>1867787
Something to try:
Since the bracelet is transparent: make the lines for it thinner than the skin, to enhance the transparency. (Don't remove the lines - copy them to 2 new layers (using the copy in place" on each layer, hide the top (thick) ones, then thin out the bottom ones. Switch back-and-forth between them to see which one gives the best affect. (yes affect - this is aesthetics and not the actual effects to get the affect.. you know what I am saying...)
>>1866767
could you post this one?
>>1867795
Here is the template which has all the clipping.
>>1867795
Close to what the other one is but without some clipping due to how Ai handles 2 objects close together but not overlapping.
>>1867787
Try dark green colored lines on tht bracelet If those are still 100% opacity and the inner green color is transparent llike you have it, it should be fine. The divider on her left sleeve and shirt should have thinner lines I think. You have thinner lines on every other inner part of the shirt.
I'd be grateful if someone could vector this and remove the title/barcode blocks and such. My scanner isn't the best but hope it works. thanks
>>1866767
Can't wait for you guys to finish all these. They are looking amezeballs.
>>1867794
>the best affect. (yes affect - this is aesthetics and not the actual effects to get the affect.. you know what I am saying...)
That's not how the word works. I mean, I get what you are trying to say, but "affect" is a verb and "effect" is a noun. Effect is correct in that case, even if the word has connotations that doesn't exactly match what you normally apply it to in terms of graphics. Following your method, you are effectively "affecting" the effect.
A rush job for xmas, This is all I could do in 1 day. Definitely fixing a lot later but good enough to last the 1 week left.
Requesting this.
requesting
>>1867990
Great, and I m a little modified picture
Requesting the Major herself
>>1867961
It sucks. You gotta redo it all.
Seriously: Looks fine - Only thing I would suggest is making the fluff thinner lines...
>>1867910
Yes, it is. Affect is emotional while effect is visual.
>>1868045
And yes, I'm trolling. I'll behave now...
I'm interested in doing a vinyl decal of the classic phrase. I looked for the font, but I'm not willing to pay for it. If someone can vectorize the text or if someone has the font (cheltenham) and can pass me the pharse, I'd be thankful.
>>1868051
I got a cleaner image from the preview, if that's more useful
>>1866480
lurk moar, there are (better) pics of her already vectorized
>>1867136
Request fulfilled!
>>1868051
>cheltenham
http://www.webpagepublicity.com/free-fonts/c/Cheltenham%20Bold%20Italic%20BT.ttf 120% height look pretty much like source
Requesting.
>>1868044
It was supposed to all look like the fluff around her neck, I missed. That was 1 of the "fixing a lot". I just want it done quickly.
>>1868064
>tells someone to lurk more
>posts a shitty stroke vector
Yeah, maybe you should too.
>>1868083
go to the google docs in the first set of images is an image of may.
>>1868087
I am aware there are multiple images of May, and the person is probably aware too, but they most likely want that specific one done anyway. This makes it a fair request.
>>1868083
Then try better, fag
>>1868092
I already have plenty of vectors to show I know what I'm doing. Read the OP and tutorials to learn yourself, before telling someone else to "lurk more".
>>1868091
Good point. Or the anon was just too lazy to search for one...
>>1868092
>Then try better, fag
This mentality is so stupid.
>>1868093
Sorry for being so rough.
But what has telling someone whos probably just looking for some random May-vectors to do with my work anyway?
I don't think I'm better than you, you know. I didn't even saw your work. But please don't tell me to read the tutorials when I already have. Or is my pic telling you a different thing? If so, pls explain and teach me, anon-sensei
>>1868095
Ye, I know
Telling me I suck doesn't help me either
Describe what sucks
And hey, I'm newfag
I thought what I'd do was I'd just throw some 'fag' in, at /w/ that’s not the case, huh?
>>1868100
Finally being on the computer and not my phone, I can actually get a closer look at it. It looked like strokes from afar, but you did actually use fills. Howeber, don't use rounded or flat edges for any of the pieces of lineart that should end on single tip nodes, like the tips of the hair, tips of the breast lines, and tips of the clothing. If you make them rounded or flat, you make them look like strokes, which is why I was lead to believe they were when looking from afar. Use sharp edges with independent handles instead.
Requesting the girl none of the back ground. Thanks
>>1868100
>>1868103
Something like this. You only end shapes that go into other ones as two nodes and flat. The other shapes that taper off at the corners, should be done with a single node instead.
>>1868103
Now that's something I can work with.
Will do that in the future, thank you =)
>>1868108
Uh, then I think I just did something horrible...
I rounded every corner, expect some at her hair, because I thought it would look better this way...
I suppose this is a general rule?
>>1868112
Yes, it is a general rule. Both the Inkscape and Illustrator tutorial in the OP teaches you how to make sharp corners with independent handles. Make sure each corner point has two independent handles to control thickness.
>>1868117
Okay, seems I missed it.
Hey, I work with independent-only xD
But now I'm interested in your works, would you mind posting one?
>>1868120
>>1868122
Damn, that looks horrible. Horribly good!
You anon are indeed skilled. Then hers's my last question: Do you use Illustrator or Inkscape?
>>1868125
Illustrator
>>1868131
Okay, then I'll go and check that out. Probably vectorizing is easier that way ^^
Farewell, I'm going to bed now, good night anon. And thanks again. =3
Alright Snail is finished tentatively speaking.
>>1868100
>And hey, I'm newfag
Watch the tutorials. It goes through this shit.
That is why we say to READ THE OP right in the OP.
>>1868145
Some things to fix: You are missing the eyebrows. Also the hair tips shouldn't be hidden behind the eyes. The background is showing above the bag's right eye. Bag is missing it's feet.
>>1868145
Can you make the hair lines darker, to contrast the background?
>>1868064
I know about the other Vectors of May (I'm guessing you're referring to the Busts?). That's not what I want, hence why I'm not asking for those images to be vectored.
>>1868160
but you want a poor quality screen shot from the anime.
>>1868145
I would go a bit larger on the hair lines so they show up.
Her bangs go over her eyes, including all of the black spots.put the hair over the eyes, use the divide tool to split the partially-hidden spots from visible ones and then mess with colors until it looks right. Tip: Divide is in the pathfinder tools.
>>1868149
If you look closer, he did actually use fills. You can see a lot of line inconsistencies on closer inspection. He did the worst case scenario where he rounded all of the corners and made it look like strokes, so he wasted a lot of extra time making the fills look worse. He probably also left the stroke on on a few of the fills.
>>1868227
>If you look closer, he did actually use fills.
I see it now, and agree. Still: Strokes and the stroke method DOES NOT Translate well in vectors - even if it looks like the pens used in cells...
Requesting Red Head Rena
You haven't forgot about me have you daul?
>>1868044
Well, I threw it away and started over and the damn lines came out the looking like the same crap they were before.
>>1868372
Her blush is a bit harsh, and her right knee looks fucked.
>>1868385
>Her blush is a bit harsh
Agreed, I should have fixed that.
>and her right knee looks fucked.
I have to disagree since it is going behind her left, but her left knee is fucked and I was not sure how to fix it quickly. I wanted to finish this in 1 day (unrealistic I know) and it took 2 as it was.
>>1868396
>I have to disagree since it is going behind her left
No I don't mean the lines, I mean the shine/blush thing it's got going on; the line is too sharp between it and the shadow on her leg, and the shape feels a bit off too, maybe too perfectly round? Harder to say.
>>1868396
Not him, but maybe smoothing the nodes where they bend might help? Something like this? The little frilly part on the left leg near the bottom is missing too.
What are the chances of someone making a vector of that girl in the new Phantom World anime doing her warmup
>>1868403
I eased up on the blush a lot, more the level I like than others may like.
>>1868404
I added that curl and smoothed oput th lines.
>>1866444
Umm
>>1868412
An eye opening post right there.
>>1868185
Thanks for the tip I wasn't sure the best way to proceed on the eye hair tip thing.
>>1868153
I changed it to a dark brown color hopefully that helps.
>>1868151
Feet and eyebrows added as well as the hair thing.
If you guys see anything else let me know please. I want to make it perfect for Shinobu.
Colors mostly done. I added some shading at the leg and stomach and changed the color of what i suppose is part of the bed in front of her right leg at the right border of the image, otherwise i tried to stay close to the original image.
The wings are partially transparent.
The halo only really works with a dark background.
I'll try to color the lines now and see how this looks. Also still considering to add some shadows from the hair to her face.
Does anyone see any problems with the colors so far?
>>1868432
I would make the white highlights in her eyes pure white. You fixed one of the three hair tips that go behind her eyes, do the same for the other two.
>>1868410
ya, I know. I forgot how to fix it and need to ask daul how he fixes it. That was the best I could get it.
>>1868412
Apparently you cannot read:
(from OP:) READ THE OP BEFORE POSTING!
>>1868432
There's a glitch in the shadow inside the cherries.
Is anyone bored enough to vector the sign frame without it's contents?
>>1866465
>>1860726
forgot some said they are going to do this. glad i didn't take an image.
What's going on vector thread, I'm wanting to pick up vectoring but am unsure how I should go about starting. Can some of you show we a good path to start on? Point me towards some good video tutorials and the ideal program to use between inkscape and illustrator. I'm already well diverse photoshop, so would illustrator be my best option? Let me know.
>>1868649
Get Illustrator and watch the tutorials in the OP. It all should feel similar to Photoshop.
>>1868649
Read the OP. There is a tutorial for both Inkscape and Illustrator. Considering you already have used Photoshop, you would have an easier time using Illustrator.
>>1868570
Yes i am. Wasn't sure if you wanted me to exclude the べ.
Here's a link if you want to re-size it and junk for whatever your going to do with it (.ai and .svg)
https://www.dropbox.com/sh/xwvejbsvsly5x38/AAAF8y-uQ57W5EMY4yzoCG83a?dl=0
>>1868674
Thank you, and yes,べ wasn't really needed.
Tsunade, Please!
>>1868439
>>1868557
Alright I think this must be getting close to completion. It's crazy how good you guys are at finding the little flaws.
>>1868767
>It's crazy how good you guys are at finding the little flaws.
Let's find more then.
The little design on the shoe should be going under the lineart, like the one above it. The line below that on the sole of the shoe has too many nodes. You're missing a shadow on the white part of the backpack. You're missing a shadow on the pink part of the backpack above that. You're missing some lineart and a shadow of the backpack to the left of the leg. You have a blue speck on the backpack under the leg. You're missing the blush on the knee. You should connect the hand lineart, considering you connected the leg and many of the clothes already. You're missing the blush on the arm, and a shadow on the background just to the left of that. The shadow on the skirt should be connecting to the lineart. The ribbon should be drawn such that the knot is drawn as its own shape, that the other shapes go into. The shadow on the background to the left of the face has an error that shouldn't be there. The white highlight on the face does not go past the lineart for the eyelashes. You also have shadows color peeking under the eye lineart of both eyes, and the shadow on the right should cover the skin color above the eyelash. The white of the left eye ends abruptly at the bottom and should go into the lineart. The highlight over the nose should connect to the nose and curve more. The highlight under the mouth should also curve more to the shape of the mouth. The mouth lines should curve more at the tips. Keep the handles farther from the center so you can control the tips better. The circular shape in the headband is too rough due to the amount of nodes. Minimize nodes and use the handles more to help keep the circular shape smooth.
Also, just in case you're using Illustrator, make sure Type Optimized (Hinted) is chosen for the aliasing.
Back to first page
request
Using Waifu2x in a low res image helps when vectoring?
Requesting just this girls.
i have the original if the upscale lines are messy
Requesting this.
>>1869043
If a vectorist wants an image upscaled to work on it they are more than capable of doing it themselves; it's best to give them the original image so there is no loss in quality between it and the vector.
>>1869042
>Waifu2x
Not really. If I need an upscale I can do it myself.
>>1869053
daul, so you do live.
How do you fix the hairline gaps in patterns when using the envelope mesh?
>>1869043
>>1869051
Thanks, here is the original
>>1869056
Will do the girl on the right, and probably the other ones if nobody else wants to do them.
>>1869054
Object > Evolve Distort > Envelope Options > Set the fidelity to 100 %
You also have to make sure the pattern is FUCKING PERFECT.
>>1869058
I did both, I zoomed in at 64000% to make sure it was perfect. I still see hairline lines in Ai but don't really see it on export from Ai. I also must not be able to export from Ps, it re-breaks it.
Requesting.
>>1869064
By perfect I mean make the pattern a square and then use align and the Transform tool to make sure everything is exactly the same.
Downloaded illustrator and been watching Daul's tutorials. Trying to vector this as a second (did one in photoshop before, but lazily), but I want to ask something - in Daul's tutorial he's doing black hair too, but he's doing the shading as part of the outline. Is this generally recommended for black hair? Should I be doing it as well on this one?
>>1869070
Lower case d.
Its up to you. I tend to do Pure black for the shading in black hair because I like big block's of black but if you want to do it as a grey its up to you.
tldr: its a taste/style thing.
Request, please.
>>1869071
Hm, okay, thanks. I'll try with shading included in outline first.
>>1869074
I do them separate just in case I do any alterations in coloring that might make the separation of the two more obvious. Of course if you ever plan to use colored lines, that would need to be done too.
>>1869046
Terrible pic for a vector. Also: most of us don't do redrawing. If you want unmosaiced dongs, you'll need to go to the IMT thread.
>>1869075
As do I - if I want to change a color for hair, dress, etc. it is easier to have those objects on their own layer so you can hide the rest and change just those elements. Saved me a fuckton of time when I finally tweaked the golds on my WH40K image, and the dress and beads for Belldandy.
>>1869066
My pattern is a square with snapping to align everything. Fidelity had no effect what so ever though it is good to have on anyway. I tried the transform tools to make another pattern but it just got worse,attached image. I will have to give up until Adobe fixes their shit, they never dealt with 2 objects butted up against each other correctly.
>>1869077
It's a meme.
So coloured lines, plus some minor corrections.
Frankly i'm not sure if the colours i choose (usually the darkest adjacent colour with a reduced brightness) are adequate for the image. Rei looks a bit like a ghost and the wings ended up slightly red.
>>1869113
Darken up the wings add some blue or black to the red. OR make them a very light pink almost white.
Your skin outline is lifeless add some red to it. Darken up the eyes at the very least and if it was me I would make them black.
She is sleeping so add some drool dripping out of her mouth.
>>1869104
send me the file and I can take a look
>>1869113
Super quick Photoshop to show what I mean.
>>1869119
I already had the outlines of the wings with a colour similar to what you suggested, but i thought it was too bright. Oh well.
I'll change them tomorrow.
I also need to get me a different dictionary, this one requires me to put 'u's everywhere to appease the spell checker.
>>1869112
We don't do memes here...
.. Unless we do. Please keep requests honest so it doesn't shit up the thread.
>>1869121
>I also need to get me a different dictionary, this one requires me to put 'u's everywhere to appease the spell checker.
It's just your language in your browser - should be able to change it form british to english.
(to be honest: I wish it would check both and ONLY alter it if you go out-of-sequence to the rest [examples: flavor, favor, colour - then it triggers] but I digress.)
Not very far, but I just want to make sure I'm not doing something completely wrong before I continue.
>>1869125
You are NOT doing something wrong. Looks good so far.
That being said: I DO have some suggestions to make it look a bit better:
* For the hair ends: While you CAN have them as they are, try playing with "V" shapes to give it different depth. IF you are unsure of what I mean, I or someone else can post an example for you (Think of the Asuka bangs from a month past, if you have been lurking that long...)
* The red line in the image (ignore it says "fixme" name - that's my "go-to name so I don't have a bajillion rogue fix images laying about) - the red line shows how you could bend the lines and still retain the shaping of the hair to be more in line with the one like it on the other side. It also make sit look less like a "puff" in her hair.
Hope this helps...
>>1869125
Looks alright.
Thin the single node tips of the hair more. You want the transition to be thin at the start, thicker towards the V tip, and either thinning out again at another single node tip, or a two node shape that maintains thickness into another object. For the big round line for the back of the head, check where your nodes are placed. You can see the distance between the two nodes does not match the thickness of the handles between the next pair of nodes. Either increase the distance between the nodes, or extend the handles of both pairs of nodes to make the thickness in between match. Make sure all nodes and handles are parallel at all times.
>>1869134
Depends on the image, but 9 times out of 10 I will end up making a reverse teardrop out of personal preference.
>>1869134
curved line, like a sliver moon would be good.
I have a question for you guys that know the roots of CC better than I - where does it keep all the settings for things such as the selection, toobars, atc. you customize? I just got the replacement for my dead machine set up, but sadly, I did not remmember where the settings were to coy. I can still get them form my laptop, but I fogot where they are.
also: my GTX 550TI was another loss with my mobo and CPU. I have a GT 730 now, but it's not as good of a card. 8( I wish I had friends that hoarded pieces so I could get a replacement that wasn't twice what I paid for the original card.
Once it's up and configured, I'll start streaming again soon...
>>1869144
Not sure, but maybe this will help: https://helpx.adobe.com/illustrator/kb/preference-file-location-illustrator.html
Lineart done. Did I fuck up?
>>1869219
Not bad. Here are some tips.
Keep the eyebrows consistent with the thickness of the other eyebrows you made farther above. Do not make the eyes with a single fill. Create the eyes with the circle tool, and create a shape for the eye lineart. Some anime has it where the entire eye is black, and thus it doesn't matter, but a significant amount of art has a lineart border around the coloring. This will help keep the circular shape, and you can fill and hide the coloring under it. For the face line, add indents before and after the chin. This is a characteristic of anime art, and is done so in pretty much all anime art, or at least the many that I have done. You can see it in the original. The nose is drawn incorrectly. The nose can't possibly be facing either left or right, due to the camera being straight on the character. The angle must be much closer to the center, either as a circle, or some kind of teardrop shape. Use the circle tool for the circular balls in the hair. Then, use a clipping mask to clip out the areas that shouldn't be shown under the ear. The mole on her neck should again be closer to the center, due to the camera (check the original).
The rest of the issues are due to thickness differences. Many areas of the clothing are thicker or thinner than the other. Pick a thickness for each area and make sure it matches through the entire area. The hands are significantly thicker than the rest of the lineart and look out of place. You also need to keep the tips of the fingers rounded instead of blocky, as it gives it a more feminine look. KyoAni makes pretty garbage hands though, so you will learn how to do it better with better fanart. Also, don't be afraid to give the small two single tip folds changes in direction, as it makes it more interesting. Anything else not mentioned is kinks in lineart, so make sure the handles and nodes are parallel.
I said a lot, but you're doing better than most first timers. Keep it up.
>>1869240
Woah thanks.
For the mole, I just put it where the original picture had it.
Dunno why I didn't think of using the circle tool for the mochi ball thing...
And I disagree, I really like kyoani's hands. They're always really cute. But yeah, not great for vectoring probably.
As for the eyes, those two black holes are just placeholders, but thanks for the tip.
I really appreciate the help man, thanks.
>>1869248
>For the mole, I just put it where the original picture had it.
The mole was placed to the left just so you can see it. It should still be placed where you have it. The angle is the more important part. The angle needs to be closer to the center rather than to the left or right, due to the camera.
>And I disagree, I really like kyoani's hands. They're always really cute. But yeah, not great for vectoring probably.
It's nothing really to do with vectoring. They just lack detail and are very simple. The more detailed hands you see in some fanart are actually much harder to vector, but they look nicer, so long as they do the fingernails correctly. You will start to notice the more you do them.
Done. I hope I didn't fuck something up.
9 hours straight woo. But I feel like I'm getting the hang of it kinda.
>>1869275
Just two things.
You didn't clip the bottom of the image properly. Unlock whatever layer you had the original image in and click it. With it still selected, go to Object > Artboards > Fit to Selected Art. The artboard should now fit to the original image. You can then go to Document Setup at the top right and click "Edit Artboards" and adjust the artboard to remove any unneeded space at the sides or top, without altering the bottom. Then when you are in the Export window, you can click the "Use Artboards" box before selecting a location to save it. This should properly cut the bottom part out.
The other issue is a smaller one with the blush lines. You want the blush lines to go in a certain direction, which in this case you did. The only thing you want to do is make sure you keep the tips thin, just like how you did for the tips of the hair before. So thin tips, thicker center, to thin tips again. This will give it a more delicate and soft look versus the fatter version. This is a rather extreme example, but it should highlight why it will be important in the future.
Otherwise, it is good enough to continue. Do another 4-5 anime screenshot ones and you should get the hang of it enough to start working on the harder fanart ones.
>9 hours straight
Heh. Soon 9 hours straight might get you just some of the lineart done.
>>1869279
Thanks, couldn't figure out how to export just the artboard, good to know.
Requesting! Preferably a solid blue background
Requesting Please
>>1869115
>>1869119
Ok, i modified the colours somewhat. Also removed the darker outlines where the legs and arms go over that bed thing.
Does it look better?
Any other problems?
>>1869046
What the fuck is even happening in that photo? Artist doesn't know what human anatomy is?
>>1869399
I like it a lot more. Color is a subjective thing though, do YOU like it? Do YOU think its good enough?
Re-requesting this one. Still couldn't find one with more solid textures, all the artwork is like this.
>>1869444
Well, it looks better than the grey from before.
Though i'm seldom 100% satisfied with anything i do.
Well, i suppose i'll go post this on hr now.
>>1869435
it's a titfuck blowjob with a really badly drawn set of panties.
Requesting a vector of the girl in the picture
Cheers in advance
>>1869319
Not the same person, but found a text-less version
>>1869539
Her front is not to you. Her side is to you.
It's really janked up. Because the tits are being lifted it throws the whole thing out of whack, but her neck is definitely detached and that's the major issue.
They tried to shove too much into one frame.
requesting Shigure
please also include .ai version thanks
Just started, does this look somewhat right? (moved the lines over for comparison)
>>1869724
Looks like you have wonky handles on the ends.
>>1869724
>>1869733
Is this better?
>>1869742
The lines are getting thicker at the center and thinner at the point. Better though.
New fag here! Tell me how I'm doing!
>>1869912
I know I need to fix the top of her finger. but what else you guy got for me?
Requesting
requesting
>>1869913
>>1869912
Hmm let's see, it all looks pretty good just keep an eye on that line size consistency and choose a thickness for each different part and stick with it for example make all the hair lines the same size and then all the clothing lines etc if that makes any sense.
>>1869924
adding to my maybe one day ill do this folder
>>1869935
Thanks for the info, I stopped doing the hair after I first started and jumped to the skin. I decided I was going to scrap it and make it thinner (The Hair). Also thanks for pointing out some inconsistencies. I'll try and fix those.
Who do I send the AI file to?
>>1870053
Send it to me. You can post a link to it here or send me a message on DeviantArt if you want to send it privately
The Ai with all versions will be posted when I have them all compiled anyway.
My DA: nakkinya.deviantart.com
>>1869281
Me again.
I'm too tired to continue tonight, but feedback would be appreciated. I'm sure I fucked up line width consistency.
>>1870104
Not bad, but here are some things to consider.
On areas like the face and mouth, you have the curves a little lumpy. Try spreading the handles more to make those areas curve smoother, or removing extra nodes close by, if you have any. Always work with less and add more later, if needed. The hands also have a similar issue. You always want to be working toward less squarish fingertips, in order to give it a more feminine look.
In terms of thickness issues, there are a few. The back of the head is thinner at a couple places. Check the distance between your nodes. The collar area is thicker than the rest of the clothing. Try to match the rest of the clothing to that collar thickness. The hand thickness is much too thin. You need to think about depth when working on an image. If something is closer to the screen, then the thickness should be thicker. It looks out of place when you have thicker lineart farther towards the back of an image, and thinner at the front.
Anything else circled but not mentioned are either bad tips or inconsistency issues.
>>1870104
Might want to fix her right eye. It's looks much too thin compared to it's counter-part and could also use a small indent, again, like her left one. It might not have been in the original but this would look better if fixed.
I'm back.
I've lined everything but eyes and the last antenna on hair, was curious on if you guys think I should do it similar to the other or not?
Also looking for some answers regarding some of the lines consistency and such that I don't notice as of now and possibly any lines I have missed.
I just recently started the coloring on this one. Are there any major issues with my line work before I get too deep into the coloring?
I'm also not happy with the way I've colored the glass on the goggles. Should I use some gradients instead or do I just need to try reshaping the color blocks?
>>1870309
Looking pretty good. One error I spotted was some disjointed lineart where her right eye and eyelid meets. Otherwise, a few nitpicks, like the section where are face and neck meets, try and make the end point a bit bolder so that the difference doesn't look as jarring. I'd also add the small indent like on her left eye but onto her right. Her left ear's thickness is a bit too wide compared to the one of her face. Also, the way I see it, the strap of her dress at the back should look like it's folded on itself, basically you're missing a line separating the top and bottom of it. Lastly, I'd make the nose as shown in my reference, it generally looks better done as such.
For the goggles' shading, you might want to look into gradient meshes if you didn't already.
>>1870314
Thanks so much for the help. I'll fix everything up and look into gradient meshes when I get up tomorrow. (I don't know much about this stuff since this is my first vector). Only thing I'm not sure about is the dress strap. Are you saying it looks twisted, cause I just saw it as the light hitting the top of the strap differently to the back? I guess I just don't know in what way you mean "folded on itself".
>>1870316
This, basically.
I also forgot to mention, you have some very heavy aliasing on your export, be sure to set your anti-aliasing to "type optimized" when exporting from Illustrator.
>>1870318
Ok, I guess that makes sense. And thanks for the exporting tip!
Requesting this.
Thanks in advance!
http://i.imgur.com/c5nK4Ru.jpg
Image too small to post, but requesting
https://a.pomf.cat/noehtl.jpg
Requesting Uzumaki.
Done maybe?
>>1870540
Already noticed a stray line immediately after posting. Nice.
By the way, is there a way to prevent this grayish anti-aliasing thing? It's like there's a gray line between the lineart and the red fill. Doesn't matter how much you zoom in.
>>1870540
Fixed some blatant issues. Anything I missed?
>>1870542
export as text optimized or use photoshop to export
>>1870546
You mean Type Optimized? I am. The issue is apparent inside the program though (that screenshot is from inside illustrator, then zoomed in on the screenshot to better show the pixels), so it's not the export settings.
>>1870548
Where would I do that?
I also just tried opening the AI file in photoshop, and the anti-aliasing doesn't have any issues then, but the blacks are also slightly lighter.
>>1870549
>>1870542
Have you been using the default black color in your swatchs? I get the same issue when doing that with CS6. Try deleting your swatches and saving a pure black from the actual color picker.
>>1870555
Merci, that did the trick.
>>1870557
I see. So should I generally set my colors to RGB instead of CMYK when I create a new document? That seems like it'd make the default black swatch be pure black.
>>1870562
My bad, I didn't literally mean pure black in that sense. It's just that whenever you start a new project by going to file>new, it'll open the new file with a whole array of preset color swatches. The default colors in there seem to do that weird grey outline for me, I figured it might be the same issue for you. So what I meant is that you should delete to default swatches and add colors that you pick yourself instead. Pic related.
>>1870566
I think I found the actual culprit.
Is there any downside to using RGB documents?
>>1870575
Rgb is for computer screens, cmyk is for printing. If you plan on printing you use cmyk if not rgb is fine.
>>1870575
>>1870587
RGB also gives you more color ranges in comparison to CMYK. I've done pretty much everything in RGB, with the conversion to CMYK having little to no noticable problems. Generally the only colors that will give you problems in conversion from RGB and CMYK will be very bright ranges of blue or green. Otherwise, you should be fine.
>>1870542
What has already been said, and if you have any layers that line up EXACTLY with another one, this can happen, as well. Put it in "outline mode" and the lines that are bold-looking have overlap. IF you see this, then you might want to move the under-object under the other.
Progress.
>>1870562
Here are some last few issues.
The iris colors within the eye are very poor and lumpy. Take advantage of using the circle tool. Make the circle shape, and get it as close to the shape of the outer iris as much as possible. Then, make a second shapes, starting outside the circle shape, that draws the internal crescent shape, and make sure the outer parts of that shape go above and around the top part of the circle shape. Then, select both shapes, open your Pathfinder box, and select "Minus Front". This should delete properly and give you a crescent shape with minimal and smooth nodes. You can then add/delete nodes and play with handles if you need to get a little bit closer to the original. Do the other iris color on top of it in a similar fashion. You can turn on Smart Guides (Ctrl+U) if you need help latching a node onto another node, or another shape.
The blush has some banding issues. Make sure you have the outer radial gradient color set to the skin color behind it, and spread the coloring a bit more. This should help hide banding. For the right arm, don't create an odd shape where it bends severely. You want there to be a clear termination for the two arm lines (see original). Instead, make them two separate shapes with one going over the other. For the left shoulder, do not have the arm line going over the collar line. The collar is on top of the clothing, so the two should be switched, with the collar line going over the shirt line. Anything else not mentioned is consistency issues, or lumpy lines.
Use RGB for the most part, as most vectors will be used for wallpapers. It allows for greater color ranges than CMYK. Also, if you right click the image and use "Open With" and select Illustrator, it will open the image as RGB by default, with none of the unneeded swatches and graphic styles.
Could someone vector this one, would be an awesome wallpaper and printout in high resolution images.
>>1870610
It's a Christmas miracle.
>>1870687
Find a similar floral pattern reference and copy/mimic it.
>>1870610
Consider my year(s) made
This one's done.
Any chance someone could do this one please?
shadow not necessarily needed
>>1871019
You should post the full picture not the sample.
>>1871046
i didnt even realize, my bad
>>1871048
is k
>>1870872
On mobile but looks good here thanks a ton man. Can't wait for the others
>>1866444
Requesting this, and also a hand in making one myself. I have numerous versions of this image and if you would like a different one just ask
>if you want help read the pastebi-
Anon. PERSONAL help.
>>1871259
Oop, just noticed that was with a pretty shitty transparency cutout, here's one with white.
So you guy posting actual vectors like svg, AI or something? Or just png's?
>>1871314
Generally, just the PNG but most of us won't mind sharing the project file if asked.
>>1871314
It's 4chan - they don't allow uploading the files for those types, so we're stuck with png for show-off purposes, but make the .ai or .svg available upon request.
Requesting, please. Thank you! I apologize for not having a png for whomever to work with.
Is this a feasible image at least? Not too difficult/poor quality?
>>1871374
It can definitely be done. Actually, half tempted to do it quick before finishing an old vector.
>>1870136
not him, but how do you check the distance between nodes for consistent line width? Do you just keep smart guides up all the time?
>>1871469
You just look at it with your eyes. You see if it looks significantly thicker or thinner than the lineart around it. For instance, I knew where the nodes were placed in that image, and I could tell just by looking that the thickness where the nodes were placed were thinner than the space in between the next pair of nodes. Increasing the spacing by moving one of the nodes farther away would increase the thickness where the nodes are, and match the thickness around it. That's all there is to it.
You should never really use Smart Guides unless you want it to help you latch lines or colors onto other lineart or nodes. Otherwise, you should leave it off, since it will keep latching onto things when you don't want it to, and make the experience stuttery instead of smooth.
How viable would it be to vector miku and the sparkles? I assume it would take some creative work to make the lines consistent and replace the missing lines, but I would greatly appreciate it if someone took up the job.
Whoa. I've never thought doing this is THIS hard.
Any tips for a newbie?
Am I really supposed to do an outline for the lines, fill the shapes and hide the outlines? Seems a little tedious.
Also, is 500px-ish okay for making vectors for a profile photo?
>>1871571
Scratch that last question. I forgot I can just zoom in and vectors are just as sharp
How do you guys have the patience for this?...
Also, can anyone give me general tips for vectoring?
>>1871593
Stop using strokes.
>>1871593
>How do you guys have the patience for this?
IT's a way for a lot of us to relax. It's like those people hat can do embroidery, cross-stitch, woodworking. It takes time and patience for a hobby you like, a lot of times.
And again, as everyone else has said: DO NOT USE STROKES. Read the OP, and watch the tutorials for the program you are using. Strokes should only really be used for machined items, else you'll get your image in the "Uncanny Valley" for the mind's perception. Look up that phrase on tvtropes to understand what I mean...
>>1869073
Not the same anon but I'm seconding this.
>>1871604
Nvm just forgot I'm not allowed to second
>>1871593
If strokes are too much for you, you will never make it. Expect to work on easy images anywhere from 4-10 hours. It only continues to go up significantly with harder fanart.
Requesting Birdy, Please.
How's it looking?
>>1871627
Fairly messy and inconsistent.
Make sure you keep all nodes and handles parallel like >>1871597 said. You also want to start with the minimal amount of nodes. Only place nodes at the endpoints, and any major curves in the middle. Play with the handles and see what they could achieve without having to use another node. The less nodes, the less lumpy the picture will be. Don't stretch the handles too far where they begin to flatten at the nodes. Extend them only to where they keep their shape, and then add another pair of nodes in the middle, if needed.
You also need to pick thicknesses for certain parts of an image. You go all over the place. Pick a thickness for skin, hair, clothing etc. and make sure to match it throughout the entire image.
Here are a couple lines to show you what it should look like.
>>1871636
Got it. I'll start cleaning.
New thread: >>1871645
>>1871648
>literally on page 1
>making a new thread
You stupid, shitposting motherfucker
>>1871747
I dunno what page 1 you're looking at, bro, but this thread is on page 3, and was on page 2 when the new one was created.
>>1871758
Oh, page 3, woe is me.
Stop fucking chain threading
>>1871768
Exactly how new are you?
It's gotta be within the last week, right?
>>1871771
>being a faggot who doesn't tknow the rules
>duhhhh, you must be new!
Oh fuck off back to Reddit.
>>1871990
You're adorable.
could someone please do this for me
http://i.4cdn.org/w/1451207462464.jpg
requesting
>>1873540
Hit the new thread.