Why can't I find a screenshot of the Famicom version's title screen? Does it not have one or something?
Also Dragon Quest thread.
>>2782935
dragon warrior monsters was better than pokemon, and the dragon warrior monsters 2 key system/wold gen was really cool.
>>2782942
The first DWM was so many hours of awesome for me. Even only partly knowing what I was doing, I had a blast. My last playthrough, I realized just how broken you could make an individual monster if you bred well.
>>2782948
What the absolute fuck
I couldn't find anything, and when I downloaded roms all I got was this quick bullshit before being thrust into the file selection.
Not that I'm complaining. Thanks, Anon.
>>2782942
I don't think it was better than pokemon, but it's a very close second. I really like DWM's soundtrack, I think it's actually better than Pokemon's.
DWM was the first dragon warrior game I played, and it kind of spoiled me for the rest in the series. I've tried to play the NES titles but they feel so clunky and boring in comparison.
>>2782935
it does not.
the NES version, dragon warrior iii, has a title screen with a dragon, but the original Famicom DQIII has simly a black screen with a small "dragon quest III" text line and then it goes straight to the file select.
I've heard this was because they couldn't fit a title screen due to size memory originally.
>>2782949
Is there any way to turn off bilinear filtering on PSP?
>>2782960
Maybe it's a fanmade mockup, then? I found it on Google, and posted it, but I've never played the JP version of DQ3 before, so I really don't know.
>>2782961
Oh man, that looks awful.
I have no idea, but I hope you find the solution soon.
>>2782956
Funny how IV is a bigger game overall, but they could totally fit in a title screen there.
Ah, the march of technology.
>>2782948
>T is a T instead of a Sword
>Password system when the III was the first game in the series (JP wise) to use Battery Backup
nice fake
>>2782980
>>T is a T instead of a Sword
>>2782969
I don't own a PSP myself, which is why I was asking. IIRC it's got a resolution of ~480 x 272 pixels, so the options wouldn't seem to be great -
-Tiny 1x scale (160x144), black bars all around
-Cropped 2x (320x288), missing 8 lines off the top/bottom at original resolution
-Nearest neighbor scaling at a non integer resolution
-Blurry as hell bilinear filtering
Retroarch comes with the "quilez.cg" shader which does a pretty good job of only applying bilinear filtering at pixel boundaries, was wondering if it's available on PSP or if it's not compatible with graphics stack etc
>>2783042
I unfortunately no longer have my PSP, so I can't check the settings.
>>2782961
Nice eye cancer filter
>>2783065
>accuses me of eye cancer
>posts shader that looks NOTHING like original hardware
>screenshot not exact multiple of hardware resolution, includes """"artistic"""" boundary
3/10 I replied at least
>>2783069
>my eye cancer looks anything like the original hardware
>the original mass produced discount LCDs that Nintendo used are relevant in any way
>>2783070
> using a DMG shader
> intended for a monochrome system
> has the nerve to complain about eye cancer filter
insert meme response here
>>2783069
It's ugly, yes, but the actual content part of it is 5:1 integer ratio scaled, which makes it better than most screenshots posted here.