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DAGGERFALL

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Thread replies: 514
Thread images: 99

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Best Daggerfall download out there now (includes a ton of patches and updates)
>http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN

Help and Tips for playing, especially helpful with the all important character customization
>http://www.tesguides.com/tes2/

Thread theme
https://www.youtube.com/watch?v=LiEzVx375w4
>>
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The magic system in this game isn't anywhere near as good as in later games in the series.

Does anyone know where i can find a Mithril sword?
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1/2
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2/2
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3/4?
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4/4!
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>>2723428
What kind of graphics mod is that?
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>>2723432
A real attempt at Daggerfall remake

http://www.dfworkshop.net/
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This feel great
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2mrcos5s.png
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>>2723482
oups
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I've heard this game is largely copy pasted and plays more like a roguelike or dungeon crawler without story, would you guys agree?

I love Morrowind-Skyrim but have shied away from this game for the above reasons, I'd absolutely love it if it was wrong though.
>>
>>2723403
yea I hardly use magic ngl, mostly because I suck with it and physical combat is just easier and more satisfying even if you can do some pretty rad shit with magic.

the combat system imo is the best in the series, just the tactile responses from hitting and the different modes of attack having different uses.
>>
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>>2723492
The main quest is great and offer many branching choices. The best dungeon are at the end of the game.
All last dungeon from the guilds are great too.
School or other minor factions, have dungeon that are not so great. But they are repeatable and you could go on forever which is great because the world is so vast.


Its sad that so much people quit the game even before finishing Privateer's hold. Its a shame,because its the TES with the most content.
>>
>>2723512
honestly just diving into the random dungeons is pretty fun, especially if you go multiple times into the same one and map it out further and further each time you go.
>>
>>2723492
>without story
the story is well written honestly and interesting
>>
>>2723519

Is there a story? That'd be enough for me, I was worried it was an endless supply of random dungeons with no goal.

Guess I'll just dive into it and see what the deal is, thanks.
>>
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>>2723403
Magic become manageable if you join mage guild and level up until you get access to the spellmaker. After that create some quick cheap aura fireball! Not even mentioning the stats boost you can create with this beast.
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>>2723524
Arena and Daggerfall both have amazing story for their main quest.

There's also shitload of books you can find all over the place, if you're into the lore.
>>
>>2723524
there is a main story but you're not prodded into it so its entirely possible to miss it altogether especially if you miss a time limit.
>>
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map of Vampires in Iliac bay
>>2723527
also the mage guild assassins quest is super easy and can net you a shit ton of gold since you can just repeat it over and over.
>>
>>2723537

I'm sorry, time limit?
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>>2723547
Only the first quest. That only consist of :

Get out of privateer's hold
Go to a town,chill out a bit, join a school
Get the letter from the lady
Go see the lady

After that you're free to do whatever you want and go finish the main quest when you feel like it
>>
>>2723547
You'll receive a letter and upon reading it will be told you have 30 days to meet her at a random inn/tavern in a random city. after you meet her, you can feel free to ignore the rest of the storyline until you feel like it.

If you don't meet her within the time limit you're screwed as far as advancing the storyline is concerned.
>>
>>2723552
no several quests have time limits which is why teleportation is so great.
>>
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the map tool is incredibly helpful once you can wrap your mind around how it functions
>>
>>2723586
You usually have plenty of time if you don't move around too much. Plus I don't think you can screw the main quest after Miss lady letter. Can we?
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>>2723512
>Its sad that so much people quit the game even before finishing Privateer's hold
wew its super easy
I remember just rushing out of there as a kid playing and not bothering to explore around.
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>>2723602
Privateer's hold is more complicated than any Skyrim dungeon. Heck, its even on par with oblivion last dungeon.
>>
>>2723648
to be fair Skyrim dungeons have far more open space in them often and are generally "larger" in terms of room size which is pretty cool compared to narrow rock halls.


also plenty of morrowind dungeons were just single rooms or halls that looped around.
>>
>>2723660
Of course some random cave won't be a interloping maze of death.
The problem is when plot-relevant dungeons aren't either.
>>
>>2723667
some in skyrim were pretty good, I particularly enjoyed the guldurs amulet ones and that whole little quest relating.
>>
>>2723648
All you have to do is get in that throne and pull the lever, go around the corner and you're at the end of the dungeon.
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>>2723675
or just climb up
tbh climbing is super useful and fun as fuck to exploit for full on ninja mode and wall-jumping
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>>2723439
is it just an empty world right now or are quests implemented yet?
>>
>tfw wanna try the game again but keep missing my target and get killed as a result
>>
>>2723791
what target?
also
>not saving every few minutes especially after killing enemies
>not constantly waiting in dungeons to regain health easy.

the only issue is if you are infected with a disease since you can easily die from them if you wait too long.
>>
>>2723801
I do that, but combat is such a bitch that I don't even bother attacking rats in the first dungeon.
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>>2723805
you know you can change the controls easily
also crouch
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I wish linguistics and other passive skills would come back in more recent games
It's nearly impossible to make a functioning diplomancer.

Even if it was something like a particular line of perks in skyrim opening up more speech and other neutral options.
>>
>>2723596
What is the point of clicking on intersecting dungeon tiles?
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>>2725447
it leaves a torch or light there so you can follow them along the path you set.
>>
>>2723410
>>2723423
>>2723425
>>2723428
>>2723472
>>2723480
>>2723486
my dick
>>
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>>2723753
Yes. Its about the same state as Lucius DaggerXL project. We should be able to import our character save into the world in 7-10 days. That's mean that some of the stats/UI stuff is implemented as well(character creation too!).

Quests are still a long way ahead, but the guy is amazing and update frequently. I will definitely make a thread here once the project is at a real playable state.
>>
>>2725559
Really? Do you need some in your inventory? This is amazing!
>>
>>2723512
My problem is after privateer's hold im never sure what to do next, the sheer enority of the map and freedom offered leaves me crippled as to what even to do first
>>
>>2725790
usually just head to Daggerfall city where you are told to head to, then just wander off from there.

usually I pick a province and try to hang around that area and one or two cities to learn their layout, or trade between regions for maximum dosh since some areas buy higher/sell lower than others.
>>
>>2725559
wait, what? I thought it's just to show the notes he had written there beforehand.
>>
>>2725845
I'm making a custom class, am I supposed to just click EXIT after I'm done?
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>>2726127
Wasn't supposed to be a reply to anyone. Also why does the game run incredibly slow in fullscreen? I used the installer OP linked to. Windowed mode is fine.
>>
>>2723472
I didn't really care that much about the procedurally generated map, but looking at this one, man. You can actually feel the size of the world.
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>>2725803
Gothway Garden,the closest city of privateer. The best town of starting adventurers.

Join the temple of kynareth and start from there. You can do infinite amount of quest for them. Save EVERYTIME before you take a quest. Why? because if its a shitty quest, or too hard for you at the time, you can reset your game and the quest will be different.

Also after you get the lady letter, go see her immediately. Otherwise you will screw you main quest. After your free to join guild and such. Try keeping your dirty works and manners in far provinces. You don't want guard chasing you all over in the province of Daggerfall
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>>2723552
Any modern games with dungeons like pic related?
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>>2726320
>Sending dick message
my eyes have failed me
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>>2723293
lol no
>>
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>>2726340
Delver is the closest you will get. The dungeon are generated on the fly though. They aren't fix like in Daggerfall.

I would also like to know some other games like this.

>>2726348
>Sending dick message
Wait, what?
>>
>>2726320
you know you can refuse a quest with no penalty and get a new one
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>>2726129
try setting the cycles to something like 4500, modern computers run too fast for it often.
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>>2726835
True but sometime they tell you to fuck off or that they gave the job to some spellsword or whatever.
>>
>>2726979
does not matter.

I will spam quests and click no every time. You lose no faction or rank saying nope to any quests unless it's main story quests.

but for guilds like thieves/dark brotherhood/knights/fighters/mages/priests you can say no and ask again
>>
>>2726979
>Having a severed head is OK
>Having a god of destruction is OK
>Having necrofilia jokes is OK
>Having titties, however, is not OK.
Fuck new games.
>>
>>2726979
what they say doesn't matter, it has no real effect.
>>
>>2727037
blame Americans and consoles
>>
>>2727037
>Having titties, however, is not OK
AAA games with naked titties are released all the time and nobody cares
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>>2727142
I didn't see the titties in any TES from morrowind onwards.
>>
>>2727134
>americans
No
>consoles
Yup
>>
>>2727153
>>americans
>No
But they are the problem.
American kids are the kind of idiots who make cringy erotic fanfiction, which is ok for kids I guess, but won't ever dare writing "Vagina" or "Dick" directly, which is not.
I've seen enough deviantart literature to know it. USA kids are the worst when it comes to that.
>>
>>2727145
ignoring the glorious Morrowind mod scene during the early times.
>>
Can someone post a dungeons map full of places that aren't cemeteries? it would be greatly appreciated.
>>
>>2727217
Mods don't count. Don't be an idiot.

>>2727134
This. The WHOLE reason they took the tits out of TES is so they could publish on consoles.
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>>2727253
well to be fair they had prostitutes and a hookers guild in Daggerfall but cut it out.

it was supposed to be a more "speech" and personality focused guild but they axed it.

would have been a nice idea.
>>
>>2727157
Dude what the fuck are you going on about.

Actually, never mind. You seem crazy.
>>
>>2727290
he's right
Yanks love violence but hate tits
Euros love tits but hate violence

Japan loves both except COCKS
>>
Why is combat in this game so asinine?
>>
>>2727337
what are you talking about? its great, a lot more engaging that latter games and different attacks have actual purpose
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>>2727341
I guess, but they barely hit. Is it bad to do an overpowered build?
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>>2727452
not at all. rpgs are all about getting strong as fuck.

>create custom class
>completely limit you magic abllity
>take literally every disadvantage related to you using magic like inability to use magic in darkness/light and magic regen
>get low as fuck dagger
>for advantages give youself things like bonus to hit, expertise in certain weapons, or even immunity/resistances
>adjust your hit points per level to where you still get a lot but the dagger is still kinda low
>adjust attributes and proficiencies to your liking

you are now good to wreck shit and level up relatively quickly depending on high or low you set the dagger and and game's speed. and if you can mange it, go get lyanthopy or vamperism and get high bonuses to your stats.
>>
>>2727452
I think all my builds are "overpowered"
that's what you're supposed to do else good luck surviving at all.
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>>2727508
Daggerfall character creation is very versatile and its easy to create a powerful character using all sorts of mixes and ideas.
>>
>>2727508
And I can still join the guilds despite my obvious inefficiency in the magic arts. Kek
>>
>>2727309
Weird how Japan has one of the most insane porn industries and yet they're still so afraid to show a naked cunt
>>
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https://www.youtube.com/watch?v=eLdHZEsk1eU
>>
>>2727614
gold
>>
>>2727614
>Grab
Every single time.
Could someone post that nord's face?
>>
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help he's stuck in the thing and i cant get to him
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This game gets spooky as hell, those tight corridors, the music, hearing those screams get closer and closer only to have something jump out at you and cut down half your health/paralyze you.
>>2728921
forget him then, shot happens sometimes

also easy way to make dungeons SOO much less of a drag when you're not in the mood is to enable cheats and press [ or ] to cycle between "quest points" and move around the dungeon easier, or get yourself closer to the exit if you're quite deep inside

an enchanted amulet to teleport out is a must honestly, makes your life so much easier.
>>
>>2729315
>enchanted amulet to teleport

yea its called alt + f11
>>
>>2729315
What are those cobwebs at the top of the screen?
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>>2729918
magical effects that are active on you
>>
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>DFWorkshop
>Morrowind sourceport
>Both are open source
>Only a matter of time until multiplayer appears
Ohohohohohohoho
>>
How do you make potions in this game? I've gotten ingredients and recipes, but haven't found any kind of aparatus.
>>
>>2730814
You need to visit an alchemist in a mages guild or temple to make potions.

It's kinda useless as a system really.
>>
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Rate my old shitass dark elf edit.
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I'll post this as well for fun
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>>2730991
Potions are pretty OP and you can do insane exploits.
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>>2723439
Man, this guy is working so fast.
>>
>>2723602
I could sprint to the exit with my eyes closed but never explored it properly
>>
Dungeon stories?
What's the strangest thing you've seen in a dungeon, or the most memorable?

For me it was some lever puzzle to open an iron gate, once I had opened it inside was a huge room with a few legit houses and one big farmhouse full of pigs and livestock
Inside the little houses were some random NPCs an there was farm equipment/food all around.

It's like they had set up a little town in that dungeon and just locked it off from all the monsters until I showed up (and killed them)
>>
>>2730801
Isn't there already a multiplayer morrowind mod?
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>>2732318
wat
>>
I have an unrelated daggerfall question. I've just started playing this game for the first time and im trying to join the mages guild, only problem is my restoration is 20 and all other schools are like 3 i only have 25 magic points and all of the spells i can find are way more expensive than that, so is there anyway to bring them up besides cheating?
>>
>>2732642
You should have the Magic X3 Inteligence adventage, the game is unplayable without it.
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>>2732663
Surely you jest?
>>
>>2732672
I am sorry, but no.
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>>2731847
GET HYPE
>>
>>2732663
>unplayable
Only if you want to use magic
>>
>>2732696
I saw that on his twitter, it's what amazed me.
>>
>>2732318
Yes, and it's shit.
>>
>>2723492

I don't think so. It's got the same problems as the other TES games (level scaling, bugs) but it was otherwise a fine entry.

A lot of the world was procedurally generated, and it doesn't spoonfeed you much, except text when you talk to the right people, so I can understand the "roguelike" sentiment. I wouldn't consider that an insult, though.
>>
for someone not wanting to get too indepth on customization, what're some good default classes to use?
>>
>>2733206
Maybe a Knight? Since combat is so finnicky in this game, surely someone decent in combat will be good...r-right?
>>
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>Get a quest to kill a "Powerful undead"
>Expect a zombie or something like that
>Get a lich
>At level three
For god's sake.
>>
>>2723293
nice, i just picked up a CIB boxed copy of daggerfall and guide for $10 today.
>>
>>2733256
Combat is really easy idk why you people are having issues, if you were fine with Morrowind's this is a lot better than that.
>>
>>2733351
I can't seem to hit for shit. What am I doing wrong? Tips?
>>
>>2733356
use different attacks
its all based on how you move your mouse, so a stab will be more accurate than an overhead slash

if you're shaking your mouse up and down you will end up doing a bunch of vertical chops and diagonal strikes which are not very accurate.
>>
>>2733356
Use diferent attacks. Repeating the sameatack over and over lowers your hit chance, and each hit has different statistics and effects.
>>
>>2733370
>>2733369
this
you have to be really conscious about your attacks and what you're using, you can't just spam.
>>
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>>2733285
>kill a mr skeltal in dungeon
>rest
>enemies near by
>its an even bigger mr skeltal
>kills me and himself with a magic blast

this game
>>
>>2732316
Is this real??
>>
>>2734075
Yea
I think it was in Antiphyllos, I remember because there are only like 5 dungeons in that region
>>
Do monsters respawn in dungeons?
>>
Is there anyway to enable mouse view control?
Like being able to look around with my mouse instead of having to push a key to look up or down. Not being able to do it is really killing me.
>>
>>2734208
Switch mouse controls to "view"
>>
>>2727508
Did this, and now I'm a God! I literally named my class God Mode. But I guess the Mage Guild is out of the question?
>>
>>2723648
fixed

everyone posts that stupid tri picture
this has daggerfall and arena
>>
>>2734493
Morrowind/Oblivion complexity is perfect. Apart from the location of the puzzle box
>>
>>2734506
that's not the point, nobody posts a thing
with all of the games dungeons
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>>2734524
I know, hence the spoiler, it being unrelated.
>>
>>2734506
idk, morrowinds best dungeons were a lot better than those in Oblivion, but in general Oblivion had more dungeons that were bigger than just a single room and generally had some interesting bits.

Skyrim dungeons are not THAT bad
I for one love the space and scale of some rooms, and generally the more "open space" to roam around in a single room rather than the cramped corridors of oblivion.
>>
>>2734181
YES
as soon as you leave everything resets
>>
>>2732743
And if you want to ever beat the game. Quite a few dungeons need you to levitate.
>>
>>2734736
there are other ways around that, like potions/enchanted items/climbing
>>
>>2734705

I agree. The most memorable Ayleid dungeon for me was this one the ones with a huge stone bridge laden with traps going over this huge flooded room, all surrounded by those soulgem turrets. While I liked the overall aesthetic of the Ayleid dungeons, they didn't seem very much like an underground city unless we were plumbing the depths of an Ayleid sewer or interconnected basement system.
>>
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>>2734736
I think there is always a hidden levitate spell in a candle somewhere when you're force to use it.
>>
>>2734883
im stuck in a dungeon where you have to jump into a grate hole and land in water i think but i keep dying
>>
Started playing a couple days ago, I picked a mage, bad choice? My spells feel worthless since I can never cast anything so I'm assuming I need to level, whats the fastest way to level?
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>>2725447
>>2725559
Nah, it doesn't have any visual effect inside the dungeon itself. He clicks the intersections to show the notes along the bottom, as >>2725845 said. You might miss them if your browser or plugin has a video control bar blocking it since it's at the very bottom edge of the webm.

>>2735067
If you're lucky and your climbing skill is high enough, you may be able to get around that by trying to catch the wall as you fall, as in pic related. Face exactly in a cardinal direction (test against a safe wall nearby to be sure you're at the right angle) then run as fast as you can and hold the forward key. Once you see "Climbing Mode Activated" let go of it then start holding it again, with the goal of dropping down slightly more each time and taking less fall damage. Repeat until you reach the ground.

Otherwise, activate every single chain, torch, or other doodad you can find near the hole. It's very likely you're missing a temporary levitation or slowfall buff. I've never seen a blind fall without such a buff nearby. Beware that they're only one-time buffs however, so you need to make use of them immediately. Also beware that slowfalling down a hole has at least a 40% chance of clipping you through the wall into the void, so between that and the climbing trick be prepared to savescum a bit.
>>
>>2735302
Mages can become extremely powerful, but it's a slow start. The cost of your spells goes down as your skill level in the governing schools go up. The lowest a spell can cost is 5 magicka. By far the most important thing for you is to get access to the Spell Maker. Never use the premade spells you can buy - the spells you can make will always be more efficient. The Mages Guild and the Temple of Kynareth offer the service to their members, but the temple requires you to be a fairly high rank, so just join The Mages Guild as soon as possible and find the Spell Maker in their guild halls.

>whats the fastest way to level?
As a Mage, the fastest way to level is to create the cheapest spells possible. Your level increases when enough of your class skills increase, and your magical skills increase by casting spells with effects governed by them. It doesn't matter what level of spell you cast: one that costs 50 magicka will increase your skill just as much as one that costs 5, so early on you want to exclusively cast 5-cost spells to level the quickest.

Here's a tip when playing around with the Spell Maker trying to optimize your spells: when your spell has a parameter with a range, such as the 1-1 parameters in "1-1 + 1-1 per 1 level", you can increase the high end of the range by 1 for free. 1-2 costs just as much as 1-1, and 4-5 costs just as much as 4-4. Also, if your spell is too expensive even at the minimum values, increase the levels in the "per X levels" parameters to get it even cheaper.

If you don't mind cheesing the game a bit, you could even just grind magic skills indefinitely until you've nearly maxed out your character. Just spam your spells in town and then fast travel cautiously to get your magicka back. It's not very fun and feels kinda dirty, but if your character is simply too weak to dungeon crawl then you may find it more desirable than trying to level up naturally.
>>
>>2734716
Welp, this game's not for me, I'm done.
>>
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>>2735642
There is 4232 dungeon in Daggerfall, and only 2 or 3 of them must be visited multiple time. I don't think respawning enemy is a issue
>>
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Quick question...

Does doing quests give you XP even if it doesn't involved any fighting whatsoever?
>>
>>2735973
No.

They do in Arena though.
>>
>>2735965
Fuckhueg dungeons wouldn't be that bad if I could explore them in several runs.
>>
>>2735986
Just choose what to explore first. Stick with the main quest dungeons first. Some of them are quite easy to navigate once you're familiar with it.

Also try to get recall as fast as you can. Will make exploration alot better
>>
>>2735986
You can drop your loot off at your cart without having to leave the dungeon if you want to explore
Also usually If I go to the same dungeon many times I'll take different routes and map it out mentally each time
>>
>>2735986
Not every dungeon is massive
There are plenty of tiny ones and medium/small sized ones you can easily clear for quick loot

Best way to get equipment/money early on is grave robbing and raiding small dungeons
>>
>>2735973
What elder scrolls game before Skyrim had xp?
You level up by improving skill not finishing quests alone
>>
>>2736583
That's something, I guess there's no way to tell from a big one and a smaller one, right?
>>
That Daggerfall remake is getting a release this weekend, btw.
>>
>>2736665
>What elder scrolls game before Skyrim had xp?
Arena?
And did Skyrim even have exp?
>>
>>2737502
Every dungeon you can see from the start of the game is a small cemetery. Quests and lootable maps reveal the big ones on the fast travel map. Every dungeon that a map reveals or that a quest can send you to is large, and once one has been revealed you can fast travel back to it at any time.

If unsure, you can go inside and look at the dungeon map. There's a small yellow diagram of the dungeon at the top left that shows how large it is and how it's shaped. The smallest ones are a + shape; a single yellow square surrounded on all 4 sides by yellow squares.
>>
>>2737549
Thanks a lot!
>>
Is there a save editor that runs on 64-bit OS?
>>
So my game is stuck after I summoned Hircine
He says ''Does this sound like an agreeable contract?'' and then I can't do anything
>>
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>>2737646
It wants you to press Y or N.
>>
>>2737658
i'm a big stupid
>>
>>2737587
Yes
>>
>>2737668
Nah, even for 1996 it's a bit unintuitive. There's no real consistency in how to respond to these things. Castle Daggerfall makes you type the word "yes" or a handful of its synonyms like you're in a text adventure every time you enter it, all the random quests have you click big buttons to confirm shit, and then Daedra lords expect you to press y/n with no prompt. Can be a bit of a guessing game sometimes.
>>
Is Tristore Laboratory (The Werebeast quest from the queen's maid) always such a fucking nightmare?
I had to reload a save after getting 8 hours in and realising I was in some sort of unsolveable mechanism puzzle
Then I wandered blindly and found the werewolf I was there for and it's a million billion trillion times weaker than the fucking liches which drop nuclear weapons on me, and other liches between them and me, without hesitation.
>>
>>2737761
you can capture the werewolf too if you want
>>
>>2737502
their dot on the map is darker/lighter depending on how large it is

this is the same for everything, so a large city will be lighter coloured than a tiny hamlet
>>
>>2737504
no quests yet I assume
>>
>>2737549
>Every dungeon that a map reveals or that a quest can send you to is large
no they can vary in size, they will just always be bigger than a cemetery but not always THAT big, main quest dungeons are the largest.
>>
>>2737780
They do vary quite a bit in size, but you would be hard-pressed to describe even the smallest possible quest dungeons (8 blocks) as anything other than "large". They can still easily take longer than an hour to crawl if you're not experienced with them.
>>
I'm out of Privateer's hold, decked out in the armor of the gods! What shall I do now to continue my conquest?
>>
>>2737861
Steal, murder, trespass, and take out loans you don't intend to repay!
>>
>>2737794
Idk I've cleared out smaller non-crypt dungeons fairly easily in just one sitting, never one f the gigantic mega-dungeons though
The smaller ones don't really take longer than a very large Morrowind/oblivion dungeon
>>
>>2738216
That's a fair assessment, I think we just have slightly different perspectives on dungeon size. Certainly by Daggerfall standards they can be considered small, despite being twice the size of Privateer's Hold. A few of them also have particularly open cells where you can run in a nearly straight line to the possible quest target locations, like the hollow pyramid, throne room, or trench, giving you a much easier time completing them in one play session. I do wish there were a few more of those to offset the abundance of labyrinthine cells. Combat is more fun in the open areas, too.

A little off-topic, but speaking of dungeons, I played An Elder Scrolls Legend: Battlespire a while back and it was pretty fun. It's frustratingly difficult to start off and half the spells are useless, but if you focus on growing one specific aspect your character and make sure spend all your points between levels on attributes instead of skills, it gets a lot easier. I bring it up only because the dungeons in that game reminded me a lot of the Mantellan Crux in Daggerfall. Very similar level design and the same kind of surreal otherworldly atmosphere to them. They even re-used the 'riding a giant crossbow bolt' gimmick in the final level.

It's not great from an RPG standpoint and it's totally linear, but if your favorite aspect of Daggerfall is the dungeons then it's worth a play if you can tolerate the first two levels.
>>
>>2738079
The guards always get called when I steal from shops
how do I steal without getting caught
>>
>>2738606
Stealing (through the "steal" option) is very difficult and almost always fails. I'm honestly not sure what stats factor into it and it's not well-documented, but anecdotally I can tell you that I have only ever been able to steal a few books, arrows, and a couple swords with maxed Stealth, Pickpocket, and Agility. I still failed and got caught upwards of 80% of the time. You're better off stealing by breaking into shops at night or by rifling through things other than their merchandise shelves.

What I do know is that Daggerfall doesn't have a stealth system for non-enemies, so whether you attempt to steal in plain sight or in alone in a closed room is irrelevant. One popular exploit is to loiter in a shop until until after the time it usually closes, then save and reload your game. By doing that, it will be as if you had broken into the shop and you'll be able to clear out their shelves without getting caught. Note that stealing from the non-merchandise containers will always succeed in actually taking the items, but can sometimes get you caught even after a shop is closed and you're all alone. You can try to stealth past the guards or use invisibility to reach the door and get out of that situation. If you don't take damage then you aren't under arrest, and if you're not arrested then it's the same as if you never committed a crime in the first place - there will be no negative consequences whatsoever. After a couple in-game days the guards despawn from the buildings. Outside guards will despawn permanently as soon as you run far enough that they can't block you from resting.
>>
Is there a cheat or something I can do to get infected with vampirism? I spent twenty minutes getting hit by vampires and healing myself and I'm still unaffected.
>>
>>2738718
You have to get hit 200 times to get at least a 60% chance of getting infected
>>
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post 'em
>>
>>2738797
Got the armor primarily from dungeon crawling? Also, class?
>>
>>2738798
mostly from dungeon crawling and custom fighter type.
>>
>>2738808
Is there really a reason to buy armor and weaponry at all?
>>
>>2738813
its more chances to get better weaponry and armor.
>>
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>>2738797
*recalls behind you*
>>
Need help with regional reputation.

I moved to the peaceful, small region of Kambria, midway through the main quest.
Found a small town, bought a house, started doing local merchant quests.

However, all the people I talk to respond rudely to me. I must have done at least two dozen quests for merchants and local fighters guild, yet people still talk to me like to a man of no virtue.

What do?
>>
>>2739625
reputation might be good with the nobles/merchants, but not the lower classes.
>>
>>2739634

How to improve that one?
>>
>>2739650
level up your streetwise, do quests for people like the tavern owner or random civies, join the thieves guild.
>>
>>2739656

Correct me if wrong, but doing quests for innkeepers is the same as for merchants. And I've never been offered a quest from a random civvie.
>>
I installed via the EXE through wine, shit's mad slow, any ideas why?
>>
>>2740030
limit cycles to something like 4500 I think
>>
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Getting my ass kicked by mummies in this crypt, currently level 2, does anyone have a list of bigger dungeons I can use to level up faster? Getting sick of all these 2 room dungeons.
>>
>>2741092
>bigger dungeons
Those aren't revealed by default, you have to discover them. Easiest is to do quests for guilds. They'll often send you to a dungeon, after which you can return to it as much as you like.

If you join the Thieves Guild, they'll give you a dungeon location as a welcoming gift.
>>
>>2741092
its hard to pinpoint them and even if we did it would take too long to find them walking

just join a guild and they will hand you dungeons left and right.

Fighters guild especially gives out maps as rewards often
>>
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I touched a floating skull in Lysandus' Tomb and it teleported me somewhere in the dungeon.

Been crawling through this bitch for like an hour, can't find his burial site or another teleportation conduit to take me anywhere.

I love the dungeons in this game but some time the shit's a little overwhelming.
>>
>>2741997
use cheats to skip around the dungeon
>>
>>2742339
That didn't really get me anywhere, it just took me to a bunch of areas I'd already cleared.

My dumb ass missed a lever at the end of a corridor. Wasted a bunch of time by overlooking that shit.
>>
>>2742648
>it just took me to a bunch of areas I'd already cleared.
yes to make it easier to get out
>>
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>guilty of vagrancy
What a bullshit game.
>>
>>2743207
morrowind snagged you on that as well if you rested in town
>>
>>2740030
Use linux's native dosbox instead of a emulated dosbox.
You'll have to edit the autoexec section in dosbox.conf.
>>
>>2743404
Not really, you were just forced to "loiter" instead of rest. Whereas in Daggerfall you're given the option to rest in cities, and are going to get your shit tossed in the can if you don't have a room in a tavern.

Seems to me like >>2743207 is just a dumbfuck who should learn the rules of a game while playing it. Is it that hard to rent a room for five gold?
>>
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How long after finishing the prereq quests do I have to wait before Lady Brisienna writes me about starting the totem quest?

I have a letter from "a friend" about the totem and the Numidium, but nothing involving meeting Lady B at a random tavern to start the quest.
>>
>>2740030
Getting a DOS program to run at all through Wine is quite a feat, considering it's a Windows emulator, not a DOS one.

This guy >>2744078 is making the assumption that you're running Windows Dosbox through Wine, but you're not that foolish are you Anon? I have faith that you aren't. I won't insult you by making that assumption. Nonetheless, you'd be best served by using (native) Dosbox, not Wine.
>>
>>2744172
You can get up to three letters (technically more are possible, but three *unique* letters) describing the Numidium sent to you after you deliver the Emperor's letter. This doesn't necessarily mean all the prerequisites were met, however.

I recommend making a save, then fast traveling cautiously to opposite corners of the map until a few months pass. If you don't get the letter then you're still missing a prerequisite. If you do get it then great - take note of the date. Either way you can reload with the knowledge of when or if you'll get it.
>>
>>2744272
I think I've met all of them. According to the uesp, I've finished the three quests I need to start the totem quest. I'm not sure if there are requisites outside of completing the quests.

I made a save file not long after delivering the letter to Mynisera, then traveled from one corner to to another for roughly an in-game year with nothing happening to my inventory.

I'm worried that I may have accidentally dropped the letter during some inventory cleaning, but I'm pretty sure I haven't gotten one that had Brisienna's name on it since the initial one you get after escaping Privateer's Hold.
>>
>not nabbing that guaranteed Daedric armour set asap
suckers
>>
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Damn i don't want to get excited about this daggerfall remake because the other one failed to deliver but i can't help it, these pictures look so fucking good, and if it gets rid of most of the glitches, i will probably play this for months.

Hopefully this thread will last a few weeks more and that anon will post the playable version.

I have a question though, i remember the other project could play Blood and other games too, will this be able to do that?
>>
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http://www.dfworkshop.net/daggerfall-unity-test-build-1/
>>
>>2723596
This made my Daggerfall experience a million times better and I love the hell out of the game now. I just leave notes at intersections telling me the direction to go to get back to the exit and I never get lost. Breadcrumb trail of happiness.
>>
>>2744383
It may be able to, I think, play the Terminator game.
>>
>>2744861
>limitations
at least it's something
>>
>>2745003
What did you expect?
>>
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>>2743207
>>
>>2744316
Huh, that's strange. Maybe talk to all the main characters in the castles of Sentinel, Wayrest, and Daggerfall to see if they have something you missed. Try doing Elysana's quest if you haven't already. You should get a letter from her pretty soon if you got a Numidium letter; it'd be even stranger if you're not even getting that. It's not supposed to be required but all the main quest shit is tied together in the background so it might still have some effect.

I think you would know if you dropped the letter, since it would have had a green background like all active quest items do.
>>
Playing this for the first time, playing a Rogue. Got out of the first dungeon without much trouble, went to Daggerfall and got a quest to get money some dude owed an inkeep in a dungeon filled with werewolves. It has a lot of charm to it, and it's almost quaint in a way after playing so much Morrowind and Skyrim (Oblivion didn't do much for me).

Any general tips or advice?

Preference for Daggerfall over the other TES games?

How do I actually sneak? It seems to be a different function than crouching, but it's not on the keybinds screen and I can't figure out what it's bound to. How does stealth and crime work here?

You pretty much have to fast travel everywhere, as big as the world is, right? The scope seems insane.

How do I start the main quest now? It mentioned the city of Daggerfall, but what do I do in it?
>>
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>>2746010

My character.
>>
>>2741997
>touching a floating skull ever

you must have a death wish. I remember learning to never fuck with floating skulls or red brick doors as a kid.
>>
>>2746015
>Garrett Taffers
I like you sir!
>>
https://www.youtube.com/watch?v=hlxDoDvhPIo
>>
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>>2725634
So just to clarify:
There's dfworkshop, which is basically an API to use Unity as engine for daggerfall.
Then there's DaggerXL, which is a closed source engine reimplementation possibly going open source in the near future.
And there's also OpenDF, which is another engine reimplementation by some guy that also worked on OpenMW.

Is there a particular reason those guys don't work together?
>>
>>2746426
I think because they use different engines. It's like translating a literature to different languages, there's little to be gained by working together. That or for personal recognition.
>>
>>2746431
>they use different engines
Well, yeah two of them they make their own engine, and one is using unity. My point is that they could scrap their projects and work on one of them together. DaggerXL seems to be pretty far. Or use the DFlib from dfworkshop as basis and build a new engine on that.

Although I guess at this point they all invested too much work to just drop their projects.

I just figured there might be some design goal differences, like one guy wanting a mulitplatform, FOSS engine; someone else prioritizing improving performance and graphics; and so on.
>>
>>2746426
>Is there a particular reason those guys don't work together?
Some code monkeys just like to do their own thing.
Besides, diferent developers=diferent coding philosophies=more variety. Having options is a good thing in general.
>>
>>2746426
DaggerXL has been dead for a long time now. Unless the source code is released, it's not going to make progress. OpenDF and DaggerXL have a significantly different approach to designing the engine.

Having more options is always better, and once they're all open source, they can learn from each other's code.
>>
>>2746426
If anyone's curious, I did some reading, and they actually had some correspondence, in this thread:

http://xlengine.com/forums/viewtopic.php?f=2&t=981&sid=6ea57d221d326600f9efd3829d24f56d
>>
>>2723293
Grabbed the download and fixed cycles already, but does anyone know what causes the game to crash after the intro? I have everything running in compatibility mode for XP Service Pack 2 and in Administrator mode, the game is installed outside of Program Files. Are there any other common causes?
>>
>>2746776
Use dosbox. This game barely worked even on the hardware and OS it was designed for.
>>
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>>2745571
Eh, I gave up on fixing the questline and rolled a new character.

On the plus side, I found out how OP Lycanthropy is. All of these stat boosts just at the cost of eating some innocents each month? I can dig it.
>>
>>2747709
you can find a ring that will remove all negative effects of lycanthropy but you'll still have the positive effects, so no more eating people
>>
>>2747812
Yeah, I could employ the ring, but I really like the negative effects to be honest, just because it adds a bit more depth to the game.

If you have to travel to a place that's farther than 30 days away, you can just travel to a village close to your destination and have a nice slaughter.

As a khajiit in the Dark Brotherhood, this kind of murderous indulgence feels great.
>>
>>2746446
>Having options is a good thing in general.
Not when different developers can't finish shit on their own.

We aren't exactly crumbling under the weight of competently made Daggerfall remakes.
>>
>>2748205
>this dev can't seem to finish translating this hieroglyph to french fast enough. I know, let's ask help from that chinese guy currently translating the same thing to mandarin!
>>
>>2746426
I'm actually honestly considering starting yet another. Except this time, as a blunt framework that could be used with any engine. That's the big mistake they all made.

They aimed to tackle graphics first, but that's hardly the biggest challenge. Shit is just a bunch of cubes and sprites, nothing too incredible, any fucking student could do that with minimal effort.

Now the whole quest structure is daunting, the general loading of the world with all its complexity also is, and it seems like the most challenging task to tackle, and one that should be tackled first before you start making a shitty engine that will never serve any purpose.
>>
>>2748212
>Except this time, as a blunt framework that could be used with any engine.
Sounds like what Interkarma did with the Daggerfall API. Why don't you work off of that?
>>
>>2748210
>>2748205
Well, DaggerXL is dead apparently and he never released the source code.
OpenDF was created without the guy knowing about Interkarma's engine, and has been purposely stalled while DaggerXL progressed. Now that DaggerXL is stalling, OpenDF seemed to progress - with help from Interkarma, the guy from DFworkshop. So they did actually help each other a bit.
And Interkarma's Unity-based DF engine appears to be progressing smoothly right now.
>>
>>2746426
I've never heard of OpenDF. Do they have a devlog or something?
>>
I keep starting this game and quit halfway through an early dungeon because some sound glitch scares the shit out of me and I alt f4 and don't look back

For a few months or so, anyway

Hopefully one of these damn remakes will fix that if it ever comes out
>>
>>2749915
>sound glitch
That's no glitch. It's the Underking. He's angry.
>>
>>2749918
o shit
>>
>>2748367
>>2748371
Thanks, good to know.

Based on a quick check, it doesn't really look good though. While it extracts the general structure of the world and everything that's needed to visually represent it, there's nothing about stats, skills, NPCs and their banter, merchants and their stocks... and quests. No idea if it's in exploitable form in data files or hardcoded in binaries, but regardless, that job has to be done.

Seems there's still a long way to go.
>>
>>2749915
That's caused by torches and other flames. If you get out of range of all torches it goes away. But it'll keep looping as long as you are near one once it starts.
>>
How do I get into this game? Every time I try I get to a point where I lose all interest, usually when I get to Daggerfall and find myself checking my map every ten seconds to find the right building, or when dealing with the schizophrenic NPC dialogue, or being reminded of how the dungeon map system is.
It feels like there's a vast treasure trove of game here that I'm just not tapping.
>>
>first dungeon
>fucking rouge attacks me, swings keep missing
>taking a lot of damage, barely hitting her at all
>finally kill her and loot the body
>rest for 3 hours, until there are enemies nearby
>another goddamn rogue
>dies in one stab

ok
>>
>>2750769
For cities, make liberal use of "info mode" (F3) which lets you identify any building you can see from any distance, and automatically marks it on the map if it wasn't already. Also the "Eye of Argonia" view distance hack helps a lot in large cities.
For dungeon maps, if you keep it in top-down mode, never touch the rotation buttons, and take lots of notes (as >>2723596 demonstrates) it becomes nearly impossible to get lost. Still awkward but very helpful.
For schizophrenic NPCs, yeah I might know something about schizophrenic NPCs, but I wouldn't care to tell an ugly <your race> about it.
>>
>>2751497
In Privateer's Hold it's always good to save after each encounter with an imp, rogue, or spooky skele.

Also if you were having trouble hitting the rogue you might add the "bonus hit to humanoid" advantage to your class.
>>
>>2723410
Is that Daggerfall Tools for Unity?
>>
Is it possible to bash magically locked doors or have I been wasting my time?
>>
>>2751656
I think you can bash some of them. Just punch the shit out of them until something happens.
>>
>>2751656
>>2751667
I ended up resting, blowing all my magica on an open spell and then repeating over and over and over again.

And of course there was fuck all behind it.
>>
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how the hell are you supposed to go anywhere without using fast travel

>cant zoom into the map AND have the marker show where you are
>actual place you want to go to is just some point on a tiny square, you still have to find it yourself, meaning you can be in the same quadrant but still completely miss it
>you can walk through trees and rocks on the overworld
>>
>>2751656
Magically locked doors cannot be bashed or picked. Usually, but not always, there's a switch or lever somewhere else in the dungeon block that opens them, but ALL doors can be opened via magic - even scripted ones like the entrance to Castle Daggerfall and Nulfaga's chamber.
>>
>>2751896
You aren't really. I've been forced to do it as a Vampire several times and it is doable, but for the most part Daggerfall's "seamless open world" should be considered a neat gimmick, not something to actually think about or utilize during normal gameplay.

And believe me, you know not what you ask for with regards to sprite collision. Play Arena and try exploring the wilderness for any length of time. Even in cities it can be annoying because of some Wharf Rat NPC blocking an alley. It's made worse by the fact that the only controls available in that game are Underworld-style. Letting you walk through static sprites was a much welcome addition in my book.
>>
>>2751937
Good to know, thanks

Later in that dungeon I ended up having to dive into a flooded section to get at the quest target. No swimming or water breathing/walking spells so I ended up cheating. Why the hell can a wereboar breathe underwater anyway.
>>
>>2752009

Game design, generated content.

I was once on a mission to rescue a small girl, found her underwater, just sitting, chilling there with slaughterfish.
>>
>>2753047
It couldn't have then that hard to make some flag that says certain quest objectives can't be underwater. They already have enemies that only spawn underwater

I suppose I can't complain too much if I cheat through it, though
>>
>>2753052

I suppose so, but who knows. The system of dungeons works the way, to my understanding, that several rooms are marked as treasure / boss / objective rooms. They are randomly placed and randomly connected by dungeons, and some happen to be in an underwater passage. That's my understanding to the generated content of the game at least.
>>
>>2751647
Yes.
>>
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See that mountain ?
>>
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>>2753063
Nah, it's nothing like that. There are no randomly placed rooms, hallways, or doors in Daggerfall's dungeons. There are only a random arrangement of dungeon blocks. Each block is about the size of Privateer's Hold. Those premade blocks are arranged side-by-side in a grid to create the dungeons. This is possible because all blocks have two doors on each side that lead outside the block, so when you put them next to each other their doors always line up. Some of those blocks have high water levels, and a few blocks are just "flooded" versions of other blocks, but they're all pre-made and their layouts were handcrafted, and they have specific locations where quest targets (which could be an enemy, item, or NPC) can spawn.

In other words, someone at Bethesda actually did decide that the end of that particular underwater passage was a good place for your quest target.

One annoying one you'll run into a few times if you do a lot of dungeons is a large pit you have to drop down into, then enter four chambers at the bottom and hit switches that create stairs leading back up. Pic related is what it looks like from above. In one of those chambers is one of the places where your quest object can spawn. There's a dry and a flooded version of that particular block.
>>
>>2753271
Looks fucked up actually. We'll be able to turn draw distance down a ways, right?
>>
ok, Im an idiot apparently

Where do I go to get quests/jobs? Everyone Ive talked to has said theres no work, and the 2 bars Ive been to have said they hate argonians and wont talk to me. I went to some magic guild and trained for 3 hours, but I couldnt get a quest from them either
>>
>>2753541
There's no work to be had for any honest man these days. I suggest working for yourself.
Plenty of stores don't even lock up their goods over night, just leaving them lying on shelves. Most people in the Illiac Bay never focus on their pockets. And your only "competition", a group of heavily armored knights, are more than happy to just scream at you than actually stop you.
>>
>>2753541
You may have missed the questgiver in the guild. You'll know when you found them because a box pops up with a "Get Quest" button. These people will ALWAYS be able to offer you a quest no matter what, even if you refuse a bunch of quests from them for whatever reason. Don't be fooled if they say that they don't have any quests or gave a quest to someone else. Just keep asking for quests and you will eventually get one.

You can also get quests from Innkeepers, Merchants, Nobles, and certain NPCs in various buildings. These all behave differently than faction questgivers: if they have a quest for you they will immediately offer it as soon as you initiate dialogue with them. If you refuse or aren't offered a quest the first time you talk to someone then they won't have one for you for a few in-game days.

With really low personality and/or reputation you'll get a lot of hate regardless of race, so just keep looking around if everyone gives you the "You get no response" message. Enter every building that shows up blue (which indicates that it's a faction building) on the city maps and talk to everyone in them until you find the questgiver. You don't have to join factions to get quests from them, and they offer different quests to non-members than they do to members so it's not a bad idea to do some quests before joining if only for the variety. The Fighters Guild is notable because all the quests they give to non-members take place entirely in the town the questgiver is located, so they won't send you traveling to other cities or dungeons.
>>
>>2753580
HO! HOHO! HO! HO!
>>
>I’m putting the wraps on the second test build of Daggerfall Unity, which should be ready sometime in the next 24 hours.
Oh boy. What do you think we'll be able to do next?

Is it possible to get to the Manetellan Crux in test build 0.0.1? In the .ini you can change your starting location from the Privateer's Hold, so maybe you can actually beat the game already.
>>
Morrowing
>>
>>2753359
That was the exact block. Flooded, and filled with slaughterfish too, so whenever you jumped down you had to swim off the top of them while they gnaw your legs of in order to get in a shot. Then you gotta swim to the objective too.

Do things like armor worn and inventory weight affect swim speed or is it just swim skill, speed, and that one spell effect?
>>
>>2753359

What you're telling me is that all of the 4232 dungeons are hand crafted?

What I meant is, there are several dungeon patterns. One is such as you posted (pyramid with drop+4doors), other is the one with huge stone tower in the middle with siege objects around, et cetera. But alleys, rooms and quest marked rooms have never been same. Only similar, hence the deja-vu dungeon effect.

>>2755147
Some say it does, I can't tell. No matter what my swimming (minor skill) was, when I wanted to swim up/down (pgup/dn), I held both pgup+dn and rose equally fast. That's when I started using water walking & breathing spells and items.
>>
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>>2755373
>What you're telling me is that all of the 4232 dungeons are hand crafted?
Of course not, but their entire layouts were already stored on the install CD, which is what allows us to analyze how they were generated. What you find is that all dungeons consist entirely of those identically-sized square blocks; there's nothing between them and no random parts connecting them. The only difference between any two dungeons, even main quest dungeons, is which blocks were placed in the grid. The blocks themselves have no random elements except for the enemies and loot that spawn within them. Their layouts, the locations of quest rooms, and the paths to reach them within each block are always identical. Every block has exactly two possible quest locations, except border blocks which have none.

Basically, from almost anywhere you stand in a dungeon, everything you can see in all directions is part of the same handcrafted segment. Only when you cross a door to another block will you notice a difference, and even then you will only see parts of those two blocks at the same time. With the exception of the eight doors (two on each edge of the square) leading out of your current block, you will never find a room, corridor, or quest location that was not hand placed within that block.

To illustrate this it's a good idea to look at some full dungeons. Here's a dump of the Abibon-Gora region:
http://pastebin.com/wSs3NBMF

Ctrl+F to find The Hold of Lellten, a nice simple dungeon to examine.
>>>>>>b001
>b012 w002 b006
>b006 n041 b011
>>>>>>b005

"b" means Border, "w" means Wet, and "n" means Normal. So this dungeon has one flooded block on the north end and one dry block south of it. They are connected by two doors along their shared edge. Recall that each block has eight doors leading outside, so there are six border blocks - each one sealing off an unused edge of one of the two main blocks. Border blocks are special because you cannot traverse them like other blocks.
>>
>>2756147
Border blocks consist of unconnected rooms placed in such a way that they will always seal off the doors of any adjacent blocks. Some of them connect the two doors along an edge with a ramp or staircase, while others have two separate rooms that force you to go back through the door you entered. None of them have a way to move from one side of the block to any of the other three sides. This is why if you see Daggerfall's dungeons in 3D modeling programs you find some unconnected rooms floating in empty space - they are the unused rooms of border blocks. This is not a problem, since border blocks contain no quest locations. At worst, a random enemy in one is just close enough to prevent you from resting.

This is also why it may seem like alleys and rooms are different in some dungeons. Although the border blocks are technically the same exact size as all the other blocks, most of their area is empty and you can only actually explore a small section of them at a time. They effectively serve as a random room or passage that caps off other blocks.

For more info, you can check UESP, which has a little bit about how dungeons were constructed:
http://www.uesp.net/wiki/Daggerfall:Dungeons
It also contains a short description of each block. w002 and n041, the two blocks we saw in The Hold of Lellten, are respectively described as follows:
>Flooded basement eight door room
>The tower of crossroads
As you can see in the list, there are a few variations of each block with minor differences. This also contributes to the illusion that individual rooms can be randomly placed when you explore similar blocks, but make no mistake: within the edges of each block lies a large handcrafted dungeon segment the size of Privateer's Hold. It could be a winding maze full of corridors and tiny rooms, it could be that pyramid pit, it could be a cave system, and it could even be a series of red brick teleporters. But what it definitely cannot contain is any random rooms or passages.
>>
>>2756148
It may seem like a minor difference regarding how the random dungeons were generated, but it's an important distinction. For one, it helps you have more faith in the dungeons themselves and your ability to find your way around them. It's not to uncommon to hear somebody claiming that a dungeon was broken because a cage, chest, or some kind of furniture was "randomly" blocking a door they needed to pass, or that a teleporter "randomly" placed them over a trap door, when in reality these were man-made puzzles or mazes meant to be solved.

It also helps you a lot when trying to memorize the dungeons as you explore them. If it were just a bunch of quest rooms randomly placed and connected by random dungeon elements, the best you could do is use the right or left-hand rule and hope you don't encounter a loop. But by treating each dungeon block the separate mini-dungeon that it really is, you'll be able to more quickly get to the quest locations and back to the exit when you encounter repeat blocks.

Also Daggerfall Unity v0.0.3 is out:
http://www.dfworkshop.net/daggerfall-unity-test-build-2/
>>
>>2756171
>Also Daggerfall Unity v0.0.3 is out
neat
>>
I'm using mouse look and using the left mouse button for weapon swings. Shit doesn't really swing but i have no issue with archery.

Any idea why?
>>
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Imagine this

Daggerfall

With Morrowind graphics

I just blew my load all over you
>>
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>>2756983
You need to drag the mouse while holding the attack down to swing a melee weapon. Move the mouse up to perform a thrust, which has increased accuracy and reduced damage. Move the mouse down to perform a chop, which has reduced accuracy and increased damage. Move the mouse sideways to perform a slash, which is a balanced attack. Finally move it diagonally to perform another type of chop/slash that has slightly reduced accuracy and slightly increased damage, but not as dramatic as a downward chop.

Archery doesn't behave like that, you just click to fire an arrow. There's also no holding or charging your attacks in melee or archery like there is in Morrowind.

You don't have to click each time, either. You can keep the attack button held and just move your cursor around as fast as you can. This will have your character attack as fast as their Speed allows them to.
>>
>tfw playing Daggerfall
>tfw swamped with the amount of stuff you can do in the game
>tfw easy to get lost and keep playing on and off because of this
How do I solve this rut that I'm in.
>>
>>2758165
it's an rpg
you could, ya know, make a character and adventure or do jobs that they would do.
>>
>>2756147
main quest dungeons definitely have unique blocks though
>>
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>>2758217
Yep. They do have a few "normal" blocks that you can find in all the other dungeons, but they also include some blocks that aren't found anywhere else; blocks that were made specifically for them. They are marked with "s" in the game data. Some of those unique blocks are placed on the border despite having quest locations, so they demand you be a bit more thorough when exploring them, as you can't just totally ignore blocks on the perimeter like you can in other dungeons.

Then there's the final dungeon which is the only* dungeon in the game that is completely made from unique blocks. It's basically a linear series of puzzles and challenges in very spacious areas, and it's fucking awesome.

*Privateer's Hold and Shedungent are honorable mentions for being totally unique except for their border blocks.
>>
>>2758165
Finish the game, noob. I can only assume you're trolling.
>>
Halp.
I've been wanting to get into potion making, so I joined a local Temple of Stendarr.
Realized to make potions I need to gain some ranks, so I started doing a ton of 'give item to *' and 'haunted house' quests. Didn't know I also needed my skills up at the time, eventually got my rep up to 92 or so (Looked via Daghex).
Found out I also needed some skills up.
So, since I've been doing quests for maybe 9 hours, I got a little impatient and I've attempted to simply edit the required stats (List taken from the Temple of Stendarr page on a wiki) up to the required amounts.

I travel from one side of the map to another to make a month pass.
I'm 'still' not getting any rank advancements.
Right now I'm at Adept.

Any ideas?
>>
>>2759239
You can't fool a god by cheating.
>>
>>2759239
Just to be clear, you did talk to people in the Temple after making the time pass, right? You don't rank up until you do.
>>
>>2759261
Yes.

I enabled cheatmode, and pressed = to up all my stats.
Apparently one of the necessary stats isn't one the wiki list.
I'll just need to figure out which one and up only that one I guess..
>>
>>2759270
Just check with a trainer. They train you in all the guild skills, or at least they should.
>>
Honestly, every TES after Daggerfall has boring sameish dungeons, people complain about randomness in DF but half the dungeons in Morrowind are literally the same shit, I'd rather have interesting mazes to get lost in.
I usually do my best to avoid dungeons in subsequent games, where the real fun is in the overworld. DF is the exact opposite though.
>>
>>2759275
Ah, yeah. That was it.
Thanks.
>>
Protip that people keep missing:
Don't stay in the Daggerfall province exclusively, find a smaller region and check out the dungeons. Some regions have only a few really small dungeons, and you keep getting quests in those so you can just grind easily.
Big regions have huge endless mazes where it's impossible to find some isolated troll, but you can game the system.
>>
>>2759297
This, especially beware doing quests in provinces that contain the huge main quest dungeons, because you might get sent there by a random quest. At one point I was tasked with finding a cleric of the Temple of Dibella who was lost while performing an "archaeological dig" in fucking Castle Daggerfall.
>>
Does anyone have a breakdown of sorts, like the dungeon breakdown above, on how armor works in this game; I ask, because long story short, I want to try a melee focused character that only wears stuff like leather or chainmail, and wondering how hard that would be.
>>
>>2723293
I would apreciate some help.

I have been playing this game for a week now, and I must say I am having lots of fun. I want to join the Dank Brohood. I killed some civilians and got the letter, went to the poison maker and all of that shit. But when I enter the objective's house during day, assasines attack me, and the mission is marked as failed. So I tried going on night-time, but the door's closed and I don't have any lockpicks, and my lockpicking skill is shit. Since I have a decent alteration skill level, I bought a ''unlock'' spell, but I don't have enough magicka to use it (i'm level 2). To top it all, I deleted the savegames before doing all the stuff required to get the letter. What should I do? Am I dun goofed? I really want to join the brotherhood.
>>
>>2735302
If you don't mind being a bit exploitive, you should visit the Mages Guild and make a spell that damages area around caster, damage level doesn't matter. The important thing is that it pushes your enemies, and often you can hit them with your weapon, push them away before they can counterattack, hit them again, push them away, and just keep doing that until they're dead.

Protip: you will want a resist shock and resist paralysis effect at some point. Ancient Vampires will pretty much kill you instantly if you don't have them available.
>>
>>2738718
Best method I ever came up with is to deliberatly fall into the void, walk away for a bit, come back and hit F11 which will return you to the dungeon and you'll take so much damage the sign flips and you actually gain a ridiculous amount of health.

Then, find a vampire. There's always a few at Scourg Barrow. Save. Let her chew on you for a bit. Then go somewhere and rest. If you die of plague, reload. If you become a vampire, ta-da!
>>
>>2759331
Pretty hard. The armor types go by material, with "leather" being the weakest and "daedric" being the strongest. Daggerfall doesn't have light and heavy armors, just weaker and stronger, the main exception being that chain and iron plate are the same strength, IIRC.
>>
>>2759331
There's three types of armor in Daggerfall that you can forbid in your class' disadvantages: Leather, Chain, and Plate. However, only Plate armor actually has multiple materials. Leather and Chain are both extremely weak compared to high end Plate armor, so forbidding Plate is not much better than forbidding all armor entirely.

That said, it's still totally viable to play without Plate armor, and the quicker skill advancement you got from forbidding it will mostly make up for it as your combat-related skills advance. Or maybe you choose to lower your EXP rate back to neutral by getting other advantages such as expertise in your melee weapon of choice or some extra resistances/immunities.
>>
>>2723531
Is that a road? And if so, why are there trees growing on it?
>>
>>2723807
It looks like there are keybindings for everything, so does that mean you can play the game without mouse?
I don't like to use mouse much, even played through Hexen without it (just my custom keyboard setup).
>>
>>2760373
You need to move the mouse to attack in melee, but I'm sure you could set up some kind of macro to simulate the cursor swipes needed. Half of the menus can be navigated with the keyboard but the inventory and dialog screens are entirely click-based. You definitely need a mouse, but don't need your hand on it all the time if you can make the melee combat work on the keyboard.
>>
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>>2744172

I have the exact same problem. I did everything and I'm not getting it. It's a shame because I spent a lot of time playing this character. I swear I'll beat the game some day.
>>
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Greetings from Hammerfell.
>>
>>2763367
Hello there, please go on.
New thread when?
>>
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>>2763450
Oh, there's not much too go on about. I'm just travelling across Hammerfell to learn the secret of Fang Lair.
The nature is varied and lovely.
>>
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>>2763512
And the Redguard women, particularly those who live in the South, are sights to behold.
>>
>>2763516
kek
>>
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>>2763516
Though, the cities appear to have a bit of an issue with Lizardmen. Especially at nighttime.
Other than that though, it's fine.
>>
>>2763518
So there are monsters in towns?
>>
>>2764606
Just to be clear, that's Hammerfell in Arena. In that game, enemies will constantly appear in towns if you're outside at night.

In Daggerfall, that generally only happens in the city of Daggerfall itself for story reasons, or when you're on certain quests that periodically spawn enemies to attack you.
>>
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>>2764606
Yes.
Though, as that other Anon said, I'm playing Arena.
>>
>>2764840
I know from /tgesg/
>>
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>>2764846
Hello again.
I was thinking that I might post a bit this weekend, to talk about the lore of the older games, and what can be gained from them.
Arena is pre-Warp, and I've seen people describe it as not even TES, but I'll have to disagree there. It's still the only game in the series to show all the provinces, and you can at the very least take inspiration from that.

I was pleasantly surprised to see the Underking mentioned.
>>
>>2764878
What of the locations we know and love are present?
>>
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>>2764885
They're all there, save for most of the places in Oblivion. The only city in Cyrodiil you can travel to is the Imperial City.
They do, naturally all look different, but it will be neat to go to some of the places no other games have shown us. I wonder what cities in Elsweyr of Black Marsh look like.

And as a curiosity, you have to travel to "Dagoth-Ur" in Red Mountain as part of the main story line.
>>
>>2756998
I'm going to make a huge TC for this next year
>>
New thread
>>2764930
>>2764930
>>2764930
>>
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Still in Fang Lair. Still searching for the first piece of the Staff of Chaos.
Old TES dungeons are truly spooky. Luckily I've created a Light spell that helps a bit.
Found some sort of Dwemer temple, so that's where I'm hoping the piece is.
My policy of generally heading west is working fine so far.
>>
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>>2765193
The temple didn't hold the staff piece, but I've found a way down to a deeper level of Fang Lair.
>>
>>2765359
post what you find
>>
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>>2765360
Will do.
>>
This thread got me hyped to start a character. Then I got to an Imp and neither of my weapons did anything to it and I died.

I wanna start again, but I don't know if I care enough. Is it worth it /vr/?
>>
>>2765365
Only if you really like old school dungeon crawlers, don't expect it to be anything like Morrowind or the latter games.
>>
>>2765367
Yeah, I like games like that, and sometimes enjoy games like Ivan or Stone Soup, but having the second enemy I come across in the tutorial dungeon be one I can't even attack...I just don't want to find out that this sort of thing is a trend that I have to craft my character around just to be able to play.
>>
>>2765371
just get the ebony dagger as a starting gift and you're good to go.
>>
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>>2765362
Granted, I feel kind of dumb for getting the riddle right at first, but I finally found the first piece of the Staff of Chaos.
Now I just need to find my way out of here, and I'll be on my way to find the next piece.
>>
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>>2765395
I'm not even going to look for more loot, I'm just going to make a run for it.
I want to get out.
>>
>>2765417
Smart choice.
>>
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>>2765418
Made it to the exit, only encountered a two spiders and two skeletons.
So long, Fang Lair.
>>
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>>2765427
Finally made it to an inn. This calls for alcohol, a suite, and 24 hours of sleep.
After this, according to Ria Silmane, it's time to go to Skyrim, to find the second piece in Shalidor's Labyrinthian.
>>
This might be a dumb question, but with the Daggerfall Setup.exe, do the multiple quest fix addons conflict with each other, or do they work if I select some/all of them?
>>
>>2765431
I would enjoy myself for a while, it looks like it was some adventure.
>>
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>>2765438
I think I'm going to stay here in Belkarth Guard for one more day.
Go to stores, sell all my loot, see if there's anything interesting, and so on. Have another long sleep.
The I'm off to Skyrim.
The rough plan is to find a city with a convenient layout, and get to know the place. Make it my base of operations as I search of the next piece. Do some quests.
>>
>>2765452
Sound plan.
>>
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>>2765452
Earned a good sum of money from this, primarily from a dwarwen helm and no less than three enchanted swords. Plus a ton of more common loot.
I then blew it all away on a enchanted ebony katana. No regrets.
Skyrim next. Falcrent/Falkreath is only sixteen days away.

Time for the least fun part of Arena, which is pestering random people by asking them where Labyrinthian is until I get a clue.
>>
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>>2765475
>get the clue from the first person I ask
Oh, okay then. Thanks, helpful Nord woman.

I had to ask around forever before I found out that I needed to be in Rihad to learn about Fang Lair.

Winterhold next, only 19 days of travel to get there.
>>
>>2765452

>The Wyrm's Cool Store

There should be more stores with this type of naming convention in future Elder Scrolls installments. But not too many.
>>
>>2765482
Try not to suck any dick on your way to Winterhold.
>>
>>2765584
It's tool store, Anon. The Wyrm's Tool Store.
>>
>>2764930 →
>>2764930 →
>>2764930 →
>>2764930 →
>>2764930 →

NEW
>>
>>2766042
Uh, Anon. The post limit on /vr/ is 500, not 300. It varies from board to board.
>>
>>2766158 here
so, any recommendations?
>>
>>2766042
anon...
>>
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>>2766042
LOOK AT HIM!

LOOK AT HIM AND LAUGH!
>>
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>>2766164
Might and Magic VI
>>
>>2765475
>Ebony Katana of Cuck
>>
>>2766915
>le ebin cuckoldry mem
>>
>>2767021
Go jerk moot off
>>
>>2759367
You could try bashing the door open. Use your bear hands to bash, otherwise you'll damage your weapon.
>>
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>>2768737
>Use your bear hands to bash
>>
>>2768737
>Use your bear hands to bash
I bet you'd crack open a bear.
You monster.
Could someone post that screencap?
>>
>>2769880
No
>>
any updates on the remake?
>>
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>can't even beat the first dungeon because of the imps

How do I get good at this game?
>>
>>2771251
Get the ebony dagger.
>>
>>2771251
Punch them to death. Run/sneak past them. Reroll and start with a higher quality weapon.
Those are your only three options.
>>
How do you guys reconcile the fact that most of the game is spent running around dungeons doing quests for people random people and guilds while you're supposed to be getting a quest given to you by the emperor himself done?
>>
>>2774043
The Emperor and his agenda can go fuck themselves.
>>
>>2774052
Well obviously. Was wondering about a more roleplaying-ish answers.
>>
>>2774056
My bad, I was thinking of Morrowind, yes given you're a friend of him it's a bit awkward.
>>
>>2771251
minmax like a fagget
>>
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This game's great! Overwhelmingly large, but great.

I can't believe how much fun I'm having roleplaying and adventuring.
>>
So are there any recommended mods for DF?
>>
So I'm guessing that there's no easy way out of a dungeon, right? Because holy hell am I in deep.
>>
>>2776015
Not really, unless you did what is shown in this webm>>2723596
Alternatively, you could try to use the cheat that warps you around to various quest points in the dungeon, and hope you recognize the way back out from one of those points http://uesp.net/wiki/Daggerfall:Cheats
>>
>>2776063
>>2776015
Pressing Alt+F11 will warp you back to the dungeon entrance after loading a fresh save. It's a free recall.
>>
>>2776073
Yeah, I was looking back along the cheats page and saw that, but didn't feel like replying just to mention that as well.
>>
i just started playing this game recently, im finding the dungeons overwhelming as all hell. plus i made backstabbing and sneak major skills, I keep trying to sneak but they always see me coming, and i mean always.
>>
>>2776114
You can get to a point where they notice you as much as enemies in 4 and 5 could in sneak mode. You just have to keep working at it.
>>
>>2776121
i feel like im gonna have to grind alot to get there. how many hours do people usually put into this game?
>>
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>guy hires me to find out whos spreading rumors about him
>spend 20 minutes repeatedly asking people if they knew where he was because Im a dumbass and thought it was the only way to inquire
>finally figure out the other dialogue option, 10 more minutes of cunts saying they either dont know him or dont want to talk to me
>finally get a small hint about where he is, but its in some residence
>well fuck, how the hell do I find out which house he's in
>1/2 an hour later, finally someone draws it on my map
>realize im low on health for some reason
>have to go outside the town to rest
>fucking guards still seeing me from 1/4 of a mile away
>fucking bear attacks then disappears as soon as I try to engage him
>imp bat kills me 1 rest hour later
>didnt save after beginning the quest
>>
>>2776501
>not saving every step
Your only fault.
>>
>>2774056
You're in an unfamiliar land, taking a little time to get to know the area seems wise.
>>
Just picked up this game and was wondering if you guys would answer some scrub questions.
>How do I identify the magical effects of random items in dungeons
>Is it possible to buy potions or do I have to make them myself? I've not seen any in the store
>>
Unpopular opinion the game is way to slow and feels laggy compared to arena.
>>
>>2776946
>How do I identify the magical effects of random items in dungeons
The mages guild can identify items for a fee or you can yourself if you have a spell that identifies. (don't cast it in the mages guild those because you'll still get charged)
>Is it possible to buy potions or do I have to make them myself? I've not seen any in the store
Templars or The Dark Brotherhood give you access to the potion maker and I believe they sell potions as well.
>>
The tavern the homegirl want me to meet at for the first story quest doesn't exist, what do I do?
>>
>>2777937
What?
>>
jesus fuck, why is it so hard to get quests

>talk to ____ at ____, he's looking for men like you
>I had a job, but I gave it to the fighters guild
>seems everyones looking for wokr these days
>nows not a good time to be jobless, Im afraid
>I dont know of any work

I got one bad prompt and suddenly every bar and shop in town has nothing for me to do
>>
>>2778089
Just go to one of the guilds, they almost always have quests.
>>
>>2777937
Be sure to search the map for the name of the town, not the name of the Tavern. Oh, and you ought to search in the Daggerfall area, just in case you aren't.

Once you get to the town, just ask people about the Tavern you were told about, and follow their directions, yadda yadda, you know the rest.
>>
>>2776501
You should really get in the habit of saving before doing anything. Save as often as you can. Never do an entire quest without saving.

If something goes awry, you can just load a save. And if you don't feel comfortable saving over your first save, just save to another slot.
>>
Anyone know of a save editor that will allow me to edit what quest I'm on? I fucked up real bad and am now stuck with a quest that won't allow me to complete it.
>>
>>2778089
Bigger towns have more chances to give you work.
If you're told it's not a good time to be jobless you just pack your trash and move on out of there.
>>
Is there any recommended mods for this or is it just the download from the OP?
>>
The day they make this thing bug-free is the day I try it out.

It looks absolutely fascinating, as does Arena.
>>
>>2779818
http://uesp.net/wiki/Daggerfall:Files
Unfortunately the mod scene never compared to the later entries in the series.
>>
>>2779826
I thought the one in the OP is already pretty bug-free?
>>
>>2779474
Nevermind, seems the quest ended itself when the time limit expired. It even counted it as me having completed the quest.
>In a dungeon
>All of the sudden a text box pops up thanking me for retrieving the quest item and I get an enchanted Dai Katana
This fucking game sometimes.
>>
>>2779868

Nah. That's why there's such a yearning to port/reverse engineer it. You can still get caught fairly regularly in no-win scenarios on quests (probability goes up the more you add from the various "expansions" like CompUSA quests) and from what I understand you can still fall through walls in dungeons with routine frequency.

To me, having to use a cheat code to remedy problems (or save non-stop) is a no-go.
>>
>>2779889
Not who you responded to, but I've only experienced those problems a few times. It's forgivable when you get into the game, trust me.

Besides, you should save all the time anyways.

You really ought to give it a try, man! You might beat yourself up over not trying it sooner when you actually do end up getting to it. It couldn't hurt. You might be okay with the game in this state, who knows?
>>
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>>2780180
It's so good.
>>
>>2780180

Oh is that fully playable now?
>>
>>2780206
Yeah, but I hope he focuses on content and gameplay instead of pretty mods, or we'll end up with another DaggerXL.

>>2780210
No, it's something he posted on his twitter, https://twitter.com/gav_clayton/status/662491556411146240
>>
>>2780213

>Yeah, but I hope he focuses on content and gameplay instead of pretty mods, or we'll end up with another DaggerXL.

I kind of got the impression that's why he started compiling builds every so often- so people wouldn't think this was just going to end up like DaggerXL.

Fucking Lucius.
>>
Here's an interesting interview with the guy in question
https://www.youtube.com/watch?v=J5dNbgBlDiU
>>
>>2780896
He's not accepting donations?
>>
>>2781004
He's scare of bethesda or he's really just too much humble.
>>
>>2781025
He sounds like a swell guy, honestly.
>>
>>2780896

Holy fucking Christ those cunts are annoying. Couldn't finish the interview.
>>
>>2781063
So much this.
>>
Is this thingo coming to OS X?
>>
>>2782241
point and laugh
>>
Why are the point of axes in this game?
>Only two kinds
>They do less damage than Long Blade and Blunt
>Have no special damage modifiers like blunt
Picked axe and now I'm really regretting it.
>>
>>2782261
we have openmw ;_;
>>
>>2782313
Well, next time get a computer instead of an expensive toy.
>>
Does being part of a temple conflict with all other guilds or only temples?
>>
>>2782315

Oh look, another shit opinion from Anon.

Wherever do you find the time, you stupid cunt?
>>
>>2783050

inb4 "apple users eat shit out of their own hands"

there's some tard on /g/ who's VERY adamant about his new meem.
>>
>>2783050
>buys overpriced garbage marketed for homosexuals
>calls someone stupid cunt
>>
>>2783583

>Trolling continues.
>>
>>2783609
You just can't go and admit you own a mac and expect to be treated like a person...
>>
>>2783615

>Faggot is still trolling. Continue? (Y/N)
>y
>>
>>2723492
Basically yeah. Additionally most quests are very loose in terms of quest giver and city and content, they're like mad-libs where they just fill in the blank depending on what city you're in and what dungeons are nearby
>>
>>2783615
You're supposed to be 18 to post on 4chan.
>>
>>2783615
>>2783583
>>2783050
>>2782315
>>2782261
>>2782241
Did Apple fatwa DOSBox or something?
>>
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>tfw never played daggerfall because i find it extremely creepy
>>
>>2784952
The spooks are the best part though
Threre's a reason the game gets played a shit ton around halloween
>>
>>2784230

Boxer still works last time I checked. Soooo much better than vanilla DOSBox.
>>
So which one will be finished first: Mainland Morrowind or Unity Daggerfall?
>>
>>2785018
TES VI.
>>
>>2785082
which means fucking never
>>
>>2784952
>tfw same but crappy
>>
anybody know why daggerfall runs like ass and how to fix it?
>>
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http://www.dfworkshop.net/daggerfall-unity-test-build-3/
>>
Is there anyone who ever really did everything in DF? Like visited ALL the dungeons and cleared them all?
>>
>>2785706
No.
>>
I don't know about you guys, but that shit sure as fuck looks playable to me. Anyone wanna estimate the remaining missing features?
>>
>>2785706
>Each dungeon takes around an hour to complete
>4233 dungeons
>And time spent on the overworld
nope
>>
>>2785714
How about Morrowind? That one sounds far more doable. Well, except the Houses.
>>
>>2786020
Of course, lots of people have explored every dungeon and house.
>>
>>2786020
Yes thats why I asked that question in the first place, I have been everywhere in Morrowind and Skyrim (never really got into Oblivion and I'm on Linux now so it depends on me getting enough time to configure it)

I liked how you could optimize the nifs in Oblivion and get a massive FPS increase though but that belongs on /tesg/
>>
>>2785190
bump
>>
>>2788437
http://www.gog.com/forum/elder_scrolls_series/dont_use_the_gog_version_of_daggerfall_more_information_inside
>>
>>2788464
this is the one i got from the OP though
>>
>>2788472
Get a better computer and buy more ram
>>
>>2788484
nice meme
is there no other reason why it would dip to 30 frames?
>>
>>2788496
No idea
>>
So wait, that setup says it's compatible with daggerxl, does that mean that it just takes the xl graphics? Because xl wasn't complete, right?
>>
>>2789858
At this point the Daggerfall for Unity project looks more complete than XL ever thought about being.
>>
Is the best way to not get my ass kicked in the first dungeon to roll a melee guy and do magic and shit later?

Also, is there any way to move forward and strafe at the same time?
>>
>>2789913
The best way not to get your ass kicked is to avoid monsters you can't win against, and take the ebony dagger as a gift from the emperor during character creation.

Moving forward and strafing is not in the base game, however it is in Daggerfall Unity.
>>
http://xlengine.com/forums/viewtopic.php?f=2&t=1077

>The XL Engine is not dead and will resume with regular work, updates and builds within the next few months – by the start of the new year.
>The first Beta build, coming early in the new year, will feature support for Daggerfall, Dark Forces and Blood.

Well would you look at that. Now we'll just have to see if he actually delivers this time.
>>
>>2790323
>convenient timing
>"we have made some progress, but I won't tell you."
>all those bolded points specifically targetting what the unity project lacks.
yeah, nah, he's just trying to save face.

also,
>"this thing is mine, but feel free to contribute. but it's mine."
>>
>>2790323
fucking cunt
>>
>Kill a Guard
>My reputation gets upped to Revered from Common Citizen

God bless this game
>>
>>2734493
The city represented in the Daggerfall portion is Wayrest. How the hell did I recognize a procedurally generated map?
>>
>>2790718
All Daggerfall areas are pre-randomly generated.

If you go to the same area I do, we'll see the same thing.
>>
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>>2790718
Daggerfall, Wayrest, and Sentinel have some unique blocks that aren't found in any other cities, and are arranged so there's a vague sense of districts. Daggefall less so than the other two, but you spend so much time there that you memorize it all anyway. Those three are a bit more memorable than all the other cities.
>>
>>2790323
Why can't they work together?
>>
>>2792543
Two different engines, I assume. Or an ego thing.
>>
>>2790323

>Well would you look at that. Now we'll just have to see if he actually delivers this time.

I've got a bridge in Upstate New York to sell you. :)
>>
>>2792707
seeing how he desperately wants to keep his engine relevant, I assume it's the latter.
>>
>met some chick in whitecraft
>offers me money for dangerous task
>lol okay. It's probably gonna be kill a rat or something
>go meet my master for your task
>meet master
>she turns into some demon
>Oh shit.
>teleports me to some dungeon
>been stuck here for the past 2 hours.

I can't even trust strangers in this game. I want off this ride...
>>
http://www.dfworkshop.net/daggerfall-unity-0-1-release/
>>
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>>2793648
Ah yes, that's a good one. Second time that happened I ended up killing it before it could teleport me. I thought I broke the quest because I wasn't able to turn it in afterwards, but after a few in-game days it finished as a "success".
Actual spoiler for another random quest: Beware anybody who asks if you're really <your name> the <your race>. That's the wildest ride of them all.
>>
Bumping, not letting such a good thread die.

>>2795173
The one with the stolen jewel? Why yes, it's really complex, but the only one that gives you +10 regional reputation.
>>
>>2795056
I can't see the far terrain!
>>
>>2798276
report the bug
>>
so is there no reason to use the flail over the warhammer, since the weight is the same but the warhammer hits harder?
>>
>>2744861
It looks like thief tdp.
What's the stealth in daggerfall like anyway?
>>
Are battlemages any good in this game or is going hybrid going to fuck me up?
>>
>>2799106
horrible, just see >>2738639
>>
>>2776501
If you're planning on staying in a town for a while, always rent a room for like a week. That way you'll always have a place to stay. Most Inns and Taverns are dirt cheap.
>>
>>2774806
Bruh, same. I've been looking for a game to just waste my life away for a few days, and this one just rubs me in all the right places.
>nice level of difficulty
>dungeons are crazy mazes
>actually pushes you to roleplay a bit
>spooky scary atmosphere
>literally live a life inside game outside of dungeon crawlan.

I've only been playing for about a week now and just barely at level 6.
>>
Asking here so maybe it won't be called bait, I'm genuinelying curious how did they produce such good game and then go on to drop the ball so hard? Morrowind was alright, story was better and quests were generally more interesting but they got rid of so many things and it's so much smaller. I can forgive these things because mods can bring it up to the level of daggerfall, but Oblivion and Skyrim are completely unsalvageable. The quests, story, dungeons, everything, is just so half arsed. They removed so many skills and features. What happened?
>>
>>2799773
I feel like they just focused more on the graphical aspect of the game.
>>
>>2799773
Morrowind sold well on Xbox, so they made the later games more console-centric.
>>
>>2799773
the weird thing is how the combat got worse and worse with every game
i think oblivion is still worth playing, a lot of the problems it has can easily be fixed with mods unlike skyrim
>>
>>2799862
I don't know, sorry to be off-topic but Oblivion combat was pretty bad, it started the click to win combat that Skyrim made worse. At least in morrowind spamming attack simply wouldn't work, you had to have the skills to beat a difficult enemy and there were some enemies that you just couldn't win against, so you would have to leave and come back later. Leveling completely kills fun and variety. Even when you were fighting things you couldn't just use one attack, you had to choose the type of swing because every enemy was stronger and weaker against different attacks. Some enemies were resistant to physical damage so if you weren't a mage and didn't have an enchanted weapon, TOUGH SHIT. That said, Daggerfall has all this AND fun combat, and other things Morrowind doesn't have, but still, I played Oblivion on hard and there wasn't anything that I couldn't beat after only playing a few hours and getting the mid game items (I didn't play long enough to "unlock" glass/daedric on the leveled lists, like I said, leveled lists are a fucking terrible mechanic, if by some miracle I kill a god I shouldn't get a reward scaled to my level, I shouldn't be able to kill anything that's NOT my level, imagine if morrowind had level scaling, I could walk into red mountain and click dagoth ur to death with my chitin dagger wearing nothing but that shitty green robe and an iron left gaunlet)
>>
>>2800625

thats a lot of words dude
>>
>>2760358
It's overgrown. You have to think of these things as being representations of a concept with the materials available rather than interpret them literally for what they are. This allows for much more creativity and thought on the part of the developer AND the player. This is why games that strive for photorealism end up looking like complete ass, especially compared to photorealistic games that came out just a few years later and games like Arena/Daggerfall, most 16-bit games, most dungeon crawlers and roguelikes, the Ultima games, etc, STILL stand up after decades. Art styles that don't strive for realism never age because they don't show "we were trying for the impossible" it shows "we couldn't have made a better game with all the resources in the world"
>>
>>2800625
well i did say the combat got worse with every game
and i do mean every game, arena being the best and skyrim being the worst
i tried to play oblivion again today after years but i forgot how shit it truly was, all the difficulty mods don't help since they just make everything have shitloads of health and do shitloads of damage
also it's pretty boring to have each material type have every weapon type
>>
>>2800625
To be honest, I thought Skyrim was league better with combat simply because it doesn't suffer from hitting something a million times to kill a troll. It also has a block feature.
>>
>>2800686
Morrowind has an entire block skill. And you're only hitting it a million times because you aren't skilled enough. It's an RPG not an action game.
>>
>>2800698
Please, Skyrim is as RPG as Morrowind and Daggerfall, and Morrowind fail to detect blocking if you actually block something, which Daggerfall does better with the cluck sound. Even then I would still regard Skyrim better Elder Scroll game in story, lore, and combat compare to what Oblivion has to offer.
>>
>>2800702
>>2800698
>>2800686
>>2800684
>>2800625
>>2799862
not retro
>>
>>2800702
>Skyrim is as RPG as Morrowind and Daggerfall

>suits of armor are single items (and there's no medium armor)
>far, far, far, fewer skills (perks?)
>3 play styles, all of which are just KILL EVERYTHING ASK QUESTIONS LATER
>no classes
>3 weapon types with no hand to hand
>poisons and spells that do anything other than damage to an enemy are useless
>damage types are completely irrelevant except when fighting LITERALLY ONE creature
>massive simplification
>no chance to fail spells or attacks
>dungeons are basically rail shooter levels
>characters have almost nothing to say because voice acting severely limits how much content you can actually have (words are money)
>boring binary choices when there is an opportunity for choices at all
>you can be in every guild in the game at once despite the fact they mostly dislike each other
>ESSENTIAL NPCs
>quests you absolutely CAN NOT FAIL, no time limits, no ability to kill the wrong person, no ability to be found out on a stealth mission
>>
>>2800730
It's not even a good action game. I remember this video of a dragon "fight" which involved standing in front of an immobile dragon that breathed fire every few seconds like some animatronic and swinging a weapon for like 5 minutes, pausing to drink a health potion and a stanima potion every so often. I like a good action games as much as I like a good RPG, skyrim is neither without a hundred community mods and even then it's inherently crippled
>>
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>>2800730
Yeah because gameplay was so diverse in the other games.
>>
>>2800742
It was. I don't know if you've ever played any of the other Skyrim games but you could at least do things like fight with your fists, use an alchemy system that wasn't tied to static objects, learn foreign languages and have enemies not attack you and in fact, give you quests. Same thing if you used the calm spell. Is there even a calm spell in skyrim? I can't imagine it would work the same way that it does in morrowind. The modern gamer doesn't want to calm anything he wants to KILL ;^)
>>
>>2800764
Oh, and LEVITATE you can levitate. And in daggerfall, there are even the fabled ladders, and even if there weren't you can climb. No one in all of tamriel has climbed anything they couldn't walk up or jump onto for centuries.
>>
>>2800730
>>far, far, far, fewer skills (perks?)
And despite all this, it still handle the RPG part much better than Oblivion and rather than just take a shit in the skill department and make them useless until max, Skyrim made it relevant and useful with each perk.

>3 weapon types with no hand to hand
What the hell are you talking about? Hammer/Mace and Axe/Battle Axe are their own style here instead of being place in the same fucking BLUNT SKILL that Oblivion. Unarmed combat exist in Skyrim and you get to use those perk to use them. It helps that the damage threhold is much higher and and MUCH more viable as a build in Skyrim than say Oblivion. Hell, you can suplex your enemies with unarmed.

>suits of armor are single items
The pant and shirt are connected. The boots, glove, and helmet remain slotted

>no classes
I play a warrior in one game play, a mage in another, and a dick thief in another.

>poisons and spells that do anything other than damage to an enemy are useless
Unless you do something that make Damage Attribute work, then I don't see the point.

>massive simplification
Oblivion did a worse job in this regard

>no chance to fail spells or attacks
Again, Oblivion

>dungeons are basically rail shooter levels
Oblivion wasn't something to write home about since the scale looting was shit. At least they fix that in Skyrim

>characters have almost nothing to say because voice acting severely limits how much content you can actually have (words are money)
Every ES ever

>boring binary choices when there is an opportunity for choices at all
And I don't see the problem with that. There are more choice offer here than in Oblivion.

>ESSENTIAL NPCs
It's a staple in every Bethesda game now

>quests you absolutely CAN NOT FAIL, no time limits, no ability to kill the wrong person, no ability to be found out on a stealth mission
And Oblivion fuck this up and started this. What else is new?
>>
>>2800781
What skyrim are you playing? Mine only has 1 handed and 2 handed

also I don't think anyone was actually questioning that skyrim was better than oblivion, I think people were taking issue with the idea that it it's anywhere near on par with daggerfall/morrowind
>>
>>2800793
>Mine only has 1 handed and 2 handed
And they have perks that let you choose from either hammer, sword, axe, mace, great sword, and battle axe.

I would agree that Morrowind and Daggerfall does a whole lot better when compared to Skyrim but it's unfair to say that Skyrim is not an RPG, especially when it pulls off RPG better than that shitfest they call Oblivion.
>>
>>2800795
>perks
exactly
>>
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Daggerfall Unity is becoming something because it's open source, pic related.
>>
>>2799773
I wouldn't call Morrowind dumbed down, so much as it's just a different design choice. Daggerfall is a dungeon crawler first and foremost with role playing aspects being secondary. Morrowind focused on role playing and made dungeon crawling complimentary to that.
>>
>>2801542
This.
>>
>>2799234
Just to elaborate, that's how stealth and thievery works as it pertains to NPCs and towns. When it comes to dungeons it's still pretty effective and can be fun. It's basically a better and universal version of the Language skills since you'll be able to bypass a lot of enemies with high Stealth, or line yourself up for a backstab to open up each battle. It's also useful for the Thieves Guild since the many smuggling and burglary quests will often spawn enemies that you can attempt to sneak past to avoid combat.

But yeah, if there's one feature that Morrowind undeniably improved upon compared to Daggerfall, it's NPC interactions. The fact that they're all actual entities that can detect you sneaking, be attacked or killed (and actually fight back), use items and wear clothes/armor, and have inventories you can steal from was a big step up in terms of depth. Sadly it wasn't all improvements when it comes to thievery, since we lost shop schedules, legal regions, and court, and the cities ended up much smaller, albeit more unique. Maybe some kind of mod for DFUnity or DaggerXL could one day bring the depth of Morrowind's NPC and stealth mechanics to the breadth of Daggerfall's world and simulation. That'd be my ideal game to roleplay a thief in.
>>
Does anyone know how to find the darkbrotherhood guild hall? I already did the entrance quest but cant seem to find guild halls in any of the towns.
>>
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>>2802178
Once you become a member, it gets automatically marked on your map for each town you visit. However, it's possible that it won't get marked in towns that you've already visited before joining. Also keep in mind that not all towns have them, so you should stick to major cities to increase your odds. If you suspect that there's an unmarked Dark Brotherhood hall in a town that you visited before you joined the guild, press F3 to set your interaction to Info Mode and spam your 'activate' button on all the buildings you can see. It won't take more than a few minutes to identify every building in this manner if you're methodical about it, and it will mark everything on your map.

If you're still having trouble finding them, look it up here:
http://www.uesp.net/wiki/Daggerfall:Places#Places_of_Interest
Click on the bold region names on the left column for a complete list of every town in the selected region, along with what types of buildings are located in the town. Pick any town that has a Dark Brotherhood that you know you've never been to before and try looking there. As long as you're still a member it should be marked on your map.

For example, I went to the medium-sized town of Pheonandada in the Mournoth region. If you go there, open the map, and scroll all the way northwest corner and it should look like pic related. Obviously all of this only applies if you're still a member; you won't even be able to identify the building through Info Mode if you've been kicked out or haven't officially joined yet. Click on "Affiliations" on your character sheet and make sure The Dark Brotherhood is listed.
>>
http://xlengine.com/xl-engine-state-of-the-project/
>>
>>2802232
Thanks for the answer, I didn't expect to get an answer this quick.
>>
ok guys, im level 7 and doing mage guild quests, got a letter to do a quest in daggerfall (no time limit was written) i made it to the bar, seen the atronach i was supposed to hit for the quest. but i decided to load up an earlier save and train some skills first. saved it then my letter disappeared, along with the atronach. is there any way to get this quest back or am i boned? i wanted to do these quests specifically, its a 3 part quest in the mages guild and you get a magic item each time. its part of the compusa expansion
>>
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baltham's messenger.png
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>>2802524
Unfortunately you have a hidden time limit of 30 days to visit the atronach once you get the letter. You can get the quest back from the Mages Guild - it's infinitely repeatable like all the other guild quests - but you'll have to start from the first part again. If you really want to do that one specifically just sit by a Mages Guild questgiver and keep asking for and refusing quests until you get it again. It might take a while but there's no other downside to this method.

It's good to have a habit of backing up your save folders every so often so you have something to go back to even if you accidentally save after something you can't recover from.
>>
>>2802295
make it open source, you stupid cunt
>>
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WASDASD.jpg
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Im a bit in trouble here, new to daggerfall and accidently disabled the tutorial.
I want to cast shock on a gargoyle, since my phys weapon cant harm him, problem is, Q doesnt work, do I have to ready the spell, like I do with weapons?
>>
>>2803354
Yes
Press whatever button is bound to open your spellbook and select shock.
Then press your use button(what you use to open doors) to cast it
>>
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>>2803391
Mhm, not Q for use spell?
Shame there was no visual for the spell, because I had to test it and it somehow worked after double clicking the spell in my book and I lost spell points
>>
>>2803401
Should be the space bar if you didn't rebind, Q is to ready the last spell you used.
>>
>>2803409
I was using this layout >>2723807
So I thought Q would be enough
>>
>>2803413
Under those controls, Q will open up your spellbook. You'll still have to manually fire the spell with the use command.
>>
>>2803421
Weird, it doesnt, U does.
Also nice, I noticed green is health, not red, nearly to late.
Dumb gargoyles
>>
>>2803427
If you use those exact keys it should E. The wording is all fucked up.

Cast Spell = opens the spellbook, and chosen spell is automatically cast unless it's a target spell
Recast Spell = prepares/casts the last spell used
Abort Spell = aborts the prepared spell, giving mana back
Activate Center Obect = casts prepared spell, interacts with environment

After a while of pressing the wrong keys you should get used to it.
>>
There is another one up, so please this one when this one dies
>>2801458
>>
>>2803924
This, let's teach the newfriends not to shit up a board unnecessarily
>>
>>2803952
>>2803924
It's on autosage already, look at the post count, it's in italics
>>
>>2803924
>the new thread died before this one could
>>
>>2803924
Ded thread
>>
>>2804852
kek
>>
I started this game, killed a rat and a bat, opened a door and something instakilled me.
T-this is a meme right? That hurt so bad. I was used to Morrowind shitting on me if I stepped in the wrong place but this is ridiculous ;_;
>>
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>>2806554
It was an Imp. It's the first spellcaster you will encounter in the game. Spellcasters in Daggerfall are very dangerous. Furthermore, Imps cannot harmed by iron weapons, which means pretty much any starter weapon will not work against them. You can get around this by hitting them while unarmed, or by getting an Ebony Dagger or Silver Staff during the question phase of character creation.

Alternatively, you can just run past it. There's only a small bit of treasure in that side room, so next time don't open that door and you'll be fine. There's an Imp guarding the exit of the dungeon, too, but by then you might have found a steel weapon, or you can still run past it.
>>
>>2806554
I did the entire thing in one try bumbling through it as a 9 year old. Maybe you're just bad?
>>
When does the main theme even play? It's really nice but I don't recall hearing it at the beginning
>>
>>2806617
Never in the main game itself. It was used in one of the demos and I think I remember hearing it in a trailer, but I could be wrong about that last part.
>>
>>2806617
A lot of the in game songs sound similar, like they wanted to make it consistent but they just forgot to include the main theme. I don't know what constraints they were working with but it seems like it wouldn't have been to intensive to just make it menu title music, because it is a cool song.

Honestly i wish they would've kept this guy for the other games. Soule's work is alright but it gets way more repetitive, it's like he has 4 motifs he cycles through and 6 different melodies spread among them
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