Can we have a Diablo/Diablo 2 Thread? I have been playing Eastern Sun for D2 and am wondering what mod I should play for D1 to make it a better experience when I finish this one.
I loved D2. The atmosphere and the music is superb. My favourite part is the sidequest to the tower in the first act. I wish the game would have more small "urban legend", "small mysteries" kind of things in it rather than hurr the great evil comes durr. D3 takes the latter to the max, and I could hardly even finish the demo.
But other than that, I'm planning to give a shot to the first one for a long time. What should I expect? Can D1 considered to be abadonware now, btw?
Diablo 1 is my favorite. It is pretty much a fully realized graphically enhanced rogue clone with a much darker plot. It provided me with one of the most enjoyable multiplayer experiences in my life. Sadly that's dead and gone now but you should definitely give the game a whirl just for fun. Once you get the hang of it, i'd highly suggest doing an ironman run to enjoy the full flavor of the game. Spend the starting gold on a cap and cloak, and never enter the town again.
Along with Diablo, we still had Wizardry 8, Baldur's Gate 2, M&M8, Geneforge, Morrowind, Arcanum, Gothic, etc.
I doubt most hardcore grognards OR Diablo fans consider Diablo to be much of a classic RPG.
You're more likely to blame modern BioWare or Bethesda for this.
It's a wonderful roguelike, and if you can get some friends to play it with you (the multiplayer is dead, and when it was alive, it was ridden with cheaters), it's an absolute blast.
The Baldur's Gate thread is somewhere else.
Anyway, while D2 plays better (and really, is the better overall game), I ended up liking D1 a little bit more, if just because I like the idea of being in one place with a huge hell dungeon below it a little bit more. Plus I enjoyed it's ambiance more as well.
I liked how there were no class-specific spells/equipment, and you could make a sword n shield wielding sorcerer with heavy armor
You could do that in d2 also, but really the best shields are paladin only.
Daily reminder that the overworld of act 5 is the worst of all: Everything's brown (and when it's not brown it's white which makes ice and lightning projectives invisible), huge, walls blocking your way all the time...
I liked the siege aspect of it, breaking through doors, razing towers and walls, garrisons and all that, but execution wasn't exactly stellar.
Act 1 and 2 are by far the best parts of the game.
Speaking of which, is there anyway to get ES working when you dont have a CD drive? Even the suposedly no cd version I had wasnt perfect and broke the install when i tried to run it.
diablo 2 patch 1.12 bliz launched when anouncing d3 i think, is a no-cd patch in itself
wait whats ES, even i the context of D2 LOD i cant imagine what this is, damn milennials with acronyms
OP again, it came out in 2000, it is at the deadline. Diablo 1 is retro. Fuck off.
Yes. There is a site, one of the ones when you google the very questioned you asked that has MDS (or MDFs) of the disk that need a specific setup in A120 or Daemon Tools to work.
Here is the original post: http://d2mods.info/forum/viewtopic.php?f=15&t=54529
I remember trying that one. ES still screwed up when I tried to play it.
I will try that specific setup tho. Why the hell that mod has that retarded DRM shit I'll never know. Installing ES is almost luck.
Here is how I got it to work, exactly:
Step 2. Install Eastern Sun
Step 3. Get the files from that FAQ and Alcohol 120
Step 4. Do the very specfic setup requirement for A120
Step 5. Mount the Disk(s)
Step 6. Boot from the Shortcut of ES placed on the desktop
I agree on the DRM being retarded and honestly, I preferred Median XL.
Eh, Median changes the game too much imo, and has way too much reliance on AOE skills and massive hordes. ES has skill changes different from vanilla, yet still not coming out of nowhere. Necros getting 1 of each golem type is a thing I like. Plus that hugeass final dungeon for Act 5 is a thing I love.
Patch notes 1.09b:
>Fixed a bug where the invisible monster in the Worldstone Keep could be affected by Monster Shrines.
So that's why Baal was laughing constantly at me when I was in the first level of the Worldstone Keep yesterday.
by the way anons, daemon tools can emulate MDS/MDF, and has an option to enable copy protection, dont even need alcohol installed.
offcourse the person must have selected the correct options in alcohol when generating such image files from the original disks (and be sure to not have some incompatible optical drives)...
.... but i can testify that in the case of D2 / LOD, daemon3 + MDS you can operate just like with CDs in tray, played like this using mods and closed bnet.
grab the latest nonadware daemon from oldversion.com or similar site, dont get it from official site
most likely you're not selecting the proper options
or even something as simple as the virtual MDS drive letter not being the same one where you installed the game from
why download the torrent? if you get the alcholo imges, just install and play from them on the same daemon virtual drive letter
i.i.r.c. the game registered the drive letter and cdkey during install on some diablo MPQ file, so its no use going to registry keys, just reinstall
For me it's:
Act 1 > Act 2 = Act 5 > Act 4 > Act 3
Act 1 is just so fresh, every quest is cool, there's some back and forward between the areas. It's just great.
Act 2 and Act 5 are "good but" - for Act 2 there's Maggots lair and Summoner's labyrinth. For Act 5 the size of everything is too big, the caverns, Nithalak quest, the build-up to Baal.
The only fault of Act 4 is that it's too short and unvaried. The chaos chapel is great though.
Fuck Act 3.
>world of warcraft lore
But that lore is shit and uninteresting, I literally took a medical sample of my own shit this morning that was more riveting than THAT.
I mean, what happened to the exciting intrigue of Starcraft? The downfall of Kerrigan and her being irredeemable and a monster Raynor would obsess with putting down is fantastic, but then it's all LOLNO power of love brought her back, forget her unrivaled tiers of genocide never seen before, or all the close friends of Raynor she mercilessly killed, or all the other betrayal and horrible shit.
I also hate that the UED and most of Broodwar is ignored, that shit was GOLDEN.
It's like the UED never happened.
You mean the Arcane Sanctuary? But that is a great level, what with the Escher-esque architecture. It can be easily navigated (contrary to the overworld of act 5) and not too big (contrary to just about everything in act 3).
I fucking loved diablo 2. I just bought diablo 3 the other day, and it just doesn't even have the same fucking feeling. I feel like a super hero in 3. In diablo 2 I loved how you actually felt like you were in a dark evil world.
The shamans had some insanely powerful fire breath though.
Although they were nothing compared to pre-patch Oblivion Knights. Nothing like being a Zealadin and getting Iron Maiden slapped on you in the middle of Zeal. Honestly glad they patched that skill out of them.
>The shamans had some insanely powerful fire breath though.
True. One whiff and half my health was gone.
And then there were the Undead Stygian Dolls that exploded upon death. I lost count of how many times I died to them.
Anon, I've played about 10-15 different mods for Diablo 1 since VK's, so I know quite a bit about it. There's one mod you should not miss out amongst Diablo 1 mod and that is "The Hell". Simple as that. Some slav guy (russian or ukrainian can't remember anymore) worked on that, and the full mod was about 1-3 GB at one point because of a completely new soundtrack with music which is as good as the original, no joke. Basically The Hell has everything you could ever ask for and that is possible within Diablo 1, is actually every mod combined into one. And it is hard. I mean really hard. There's regeneration in this one and it is still the hardest or second hardest Diablo 1 mod I've ever played.
New environments, creepy ass atmosphere, whole lot of new monsters, spells, weapons, animation/sprites, shrines, difficulties actually work, single and multiplayer possible, dupe method made impossible. Mind though it's a Diablo 1 hellfire mod, because there's so much new content that also builds on Hellfire assets, so you'll need Diablo 1 AND Diablo 1 Hellfire. Both can be easily found on the internet in case you don't have them anymore.
I wouldn't be as much as a fucking fanboy here, if this mod hasn't really been _that_ good.
HD Mod/Belsebub has modern compatibility, but it also adds a shitload of stuff which isn't in the original, so if you're a purist that might put you off.
I've had no issues running Diablo on Win7, you just need to do a few things, such as kill explorer.exe while it runs, or the colors are going to get all fucked up in the game.
Favorite superunique? For me it's this guy and Pindleskin.
Diablo just took Ultima 8's gameplay ideas and refined them.
CRPGs were headed in the direction of using the mouse for pretty much everything by that point in time (which I believe was a mistake since I find mouse-heavy CRPGs like Diablo to be cumbersome when there are so many buttons on a keyboard that could be used. Using the mouse for movement especially sticks in my craw.
Diablo is literally a roguelike with graphics and real time combat, it's in fact not very close to Ultima 8 (it was initially a turn-based game early on in development).
For another thing, Ultima 8 is an unplayable mess.
make a batch file to kill explorer.exe, then run diablo, then re-open explorer after you close diablo. i did this for a 3 man lan party once as a jank solution.
we even got hellfire up for 3 player lan but it crashed everybody when we opened the alien cave thing.
also, a weird bug happened when we dropped a unique and someone else picked it up. a stat would re-roll to an insane number. like a shit weapon had -20 ac or something, but when my buddy picked it up it had +300 or something making him invulernable.
If you don't want to download the color mod fix for Diablo I you have to end the "explorer" on task manager, open diablo with the same task manager (File > New task > browse Diablo Executable)
After finished playing you have to open a new task with the name "explorer" to add the explorer again (windows start menu and desktop icons)
Has anybody tried this: http://www.strangebytes.com/index.php/projects/1-diablo-1-windows-7-vista-patch=60
There's also this: http://sourceforge.net/projects/dxwnd/
And a guide: http://khanduras.net/resources/khanduras-network-resources/game-guides/compatibility-guides/classic-diablo/
Even Richard Garriott admits that if Origin would have been able to properly finish Ultima 8 instead of being rushed and having to cut a lot of content out, the game would have been much more like what Diablo eventually ended up being two years later.
Diablo has a lot in common with Ultima 8. It has the mouse-heavy real-time gameplay, the isometric view, the dark, foreboding atmosphere and art direction, etc. To think that Diablo didn't take at least any inspiration from Ultima 8, an iteration in arguably the most influential CRPG series of all time is laughable.
As I said, Diablo is a refined Ultima 8. It having procedurally generated dungeons doesn't change that fact.
Actually sorry, you are right. I guess I mistakened the 2 games for D2 and LOD separately. Plus the current prints of Diablo II Battle Chest officially omit Diablo 1 so maybe Diablo is fading into abandonware. However it kind of wont' be because Blizzard, the owner of the intellectual property, publishing rights and all that shit, is still a very much alive company.
>Anybody know how far Diablo I HD (Belzebub) development is going on?
Belzebub is a closed project.
Autor switched to Tchernobog, which is basically multiplayer version of Belzebub.
Still, no development takes place now because the author doesn't have time.
I've never finished this game.
Once I went up until the Desert Freeze boss - who is fucking OP as fuck.
Then I went up to Diablo. Instakilled me with his AoE attack, think it's called a nova?
I install it time and time again because the atmosphere and music is GOAT, but I can never play too long. Gets real frustrating.
On the other hand, I love D3. I constantly have fun with it.
The lack of contrast with projectiles is a proper complaint (I don't understand how they let it through) but about it being shit... it's on par with the rest. They are all big plains full of nothing, and when there are things, like the walls of act 5 or the rivers of act 3, they are a pita.
On the other hand, the diversity in dungeon patterns in the game is excellent, the best in the game, and you come to appreciate it
I'd say Diablo 3 manages the aesthetics of overworlds much better, changing the tileset more often and making each one more varied.
I did a quick test. I'd say Diablo 3 has more contrast (lightness/darkness variation), but somehow the characters manage to stick out crisply. Not sure what the reason is, I think there are a few:
- lack of anti-alising
- lack of "shines" and bloom
- darker shadows
I'm really confused by your typo but the fact is, Diablo 2 uses contrasts really well (dark shadows, bright highlights) to achieve a gritty, moody, gothic look. D2 has really vivd and saturated colors too, but it never looks cartoony because of the above.
Also, I hope you know there are more than one way to convert to grayscale other than clicking on desaturate in Photoshop. Act II in your image looks fine but Act I looks an error than anything.
In my image, the Act I tent, stash keg and the rock walls are the best examples of high contrast with dark shadows to achieve the mood.
>They are all big plains full of nothing, and when there are things, like the walls of act 5 or the rivers of act 3, they are a pita.
I think my main beef is with the doors you have to break down. In act 3 you could at least move quickly through the Great Marsh, in act 5 you have to stop all the time because there's a door in the way.
I really like act 5's dungeons OTOH. Especially the caves.
I feel like a lot of people got stuck on Duriel. When the game launched and I was playing single-player on my first character, I had to grind like mad to get past him because I'd built a character that was very bad against act bosses (blood golem/iron madien/corpse explosion Necromancer). I ended up getting strong enough to just beat him to death with a poleaxe I found. Good 'ol storm prod.
Anyway, in the modern patch version most characters that aren't built stupidly should be able to handle him at level 20.
I've beaten this game... I don't know, thousands of times (I did a playthrough on hardcore without using stat points) and I really think that normal Duriel is the most difficult part of the game until hell.
A lot of people die on normal Diablo too, but once you get used to the idea that fire nova does about 150 damage and the red hose is basically an instant kill he's pretty easy.
While I'm on the subject, I feel like more people SHOULD be killed by normal flayer shamans and pit lords due to their disproportionate inferno damage, but they don't. They cause me a lot of close calls and stress but they never seem to kill me or anyone else for that matter.
I also skip Nihlathak habitually. If I didn't, he'd probably be the hardest part.
Am I the only one who can't finish either Diablo 1 or 2?
Especially 1, holy shit.
By the time I was 2-3 floors deep into Hell, the mobs literally gangbanged my warrior - and I think I had pretty decent gear.
Melee was completely out of the question since they could finish me in 4-5 quick hits.
Been playing the PC version from isozone. Is the PS1 version any easier?
Also fuck Duriel and Diablo in the 2nd one. Pretty much the only time I ragequit a video game.
I really wanna explore end-game content tho since I've got all classes lvl 70 in D3 and I need more Diablo...
Sorcerer is MUCH easier in the late game than the warrior.
The warrior has it easy in the early game but you have to get crafty to get by, acid spitters, succubi, etc, if you don't have a good and reliable way to deal with them from a distance they'll rape the shit out of your warrior.
Using choke-points and hit-and-run tactics to pick them off one by one helps if you're getting overwhelmed, though melee monsters should be the least of a Warrior's problem in Hell. I'm surprised ranged monsters aren't giving you more trouble; did you pump a lot points into magic?
It sounds like you're pretty close to the endgame of D1, unless you intend to start again on Nightmare and Hell difficulties, although you can only do that by getting a multiplayer character to those difficulty levels and then restarting in single player.
Diablo as a warrior can be quite tough. Some things I would recommend:
1. Get teleport. Warriors really benefit from teleport. You might find it hard to read the book; the easiest way to get around that is to get gear that gives you a boost to magic since you only need the stat to read the book. Phasing will do in a pinch but it's a frustrating skill to use.
2. Get mana shield. It's free health.
3. Get some levels. Hitstun is based on your level (you take hitstun whenever you take damage greater than your level) and really, really sucks for warriors.
...Mostly it comes down to spending time in caves. Hell is hard for warriors.
WHY IVE NEVER SEEN NEGATIVE VALUES IN MY LIFE
First playthrough: no mods, game is very good as is.
Second+ playthrough: The Hell mod. It changes a LOT from the original including the story stuff with balance >>> atmosphere, so DONT play it first unless you want to ruin the game for yourself.
Decided to give II another chance after not taking to it so well the first time (I honestly prefer I more and still do), I'm currently up to lvl 10 as a Paladin with over 20k in gold and a nice little ensemble of gear in my inventory
Account name is Tuber (it's always been my name on there, might've played with some of you) by the way. Mainly playing xl because I've beaten D2 so many goddamn times that I need something else. Playing FFIX right now though.
There's a few magical prefixes and suffixes which have negative effects.
I can't remember if they were available in D2.
I think there were ones which made you do less damage, ones which would lower attributes, etc.
It's not too much to fret over since they aren't cursed and locked onto your body like in Baldur's Gate, but it can be pretty damn insulting if you defeat a boss and what they drop is this.
The Hell is really, REALLY hard though, it might not be everyone's cup of tea. I liked a lot of it's features, such as being able to store items (I really love all the interesting unique items in Diablo, so being able to actually collect and store them has lots of appeal to me), it changes a lot of things, some which I don't like, for instance it adds items which use Diablo 2 sprites, which clash terribly with the graphics.
Also, there's that whole -50% ranged damage effect on items, which is pretty much mandatory to have (the author even says this), and it's common enough on a whole lot of magical items, but it seems there'd be a much better way to do this.
Sword of Trouble is another fun one.
It's a pity they removed the negative effects in D2 (except for pic).
Why are there multiple posts in this thread discussing Diablo as an RPG? There is not a single dialogue choice that is not "I want to progress into the one direction the plot has" vs. "maybe later". The only RPG element you have is character development. That would make DotA an RPG...
Ethereal items are vaguely similar in that they have a distinct disadvantage. But since boots, helms and gloves lose durability very, very slowly, this disadvantage isn't really a problem.
Having dialogue choices would Imply Mass Effect or Fallout 3 were rpgs, having character building with any figment of depth is more of an rpg. See Jrpgs, no choices, regardless they're rpgs due to the stat and gear managing. Which Diablo 2 has in droves, so what exactly doesn't make it an rpg? And no, that would not make Dota an rpg, because it lacks the state depth for it to be considered one.
Negative affixes in Diablo were largely a holdover from roguelikes, where wearing unidentified items is a common and necessary practice due to identification generally being difficult. Since identification was easy in Diablo (and you could remove cursed items readily), these items with negative affixes were kind of pointless. In Diablo 2, you can't wear unidentified items at all so there's really no point to having them.
I liked the items that conferred a mix of positive and negative benefits, like the constricting ring (which exists in Diablo 2 with the constricting effect intact) and Gotterdammerung. I also am a big fan of the Thinking Cap, an item that conferred huge bonuses but required a fair amount of effort to make usable.
>hard to make useful
>Armor Class: 1-4
>+2 to all Spell Levels
>+20% Resist All
It's one of the best spellcasting items in the fucking game, m8, it has shit dur, yes, but if you're a sorcerer, you shouldn't be getting up too close with mofos anyway, if it breaks, well, it's not like you're gonna put on another helmet if you're a spellcaster, it's the best one, just have it repaired in town.
It has shit AC too, but that doesn't matter, because again, LOOK at those bonuses.
The only better mage item is the Dreamflange
>+30 to Magic
>+50% Resist Magic
>+20% Light Radius
>+1 to Spell Levels
Look at that shit, makes you buffed as hell, and you can wear a nice shield in combination with it too, for even more mana or resistance.
I've had both items at the same time, feels gud as fuck.
It's hard to make useful because it has 1 durability and items that hit 0 in Diablo are removed permanently, which means every time you get swung at you're rolling the dice. To make it useful you have to do shrine runs for a hidden shrine.
In short I think you may have misinterpreted my post.
>it has 1 durability and items that hit 0 in Diablo are removed permanently
I could have sworn they would have just turned red and unequippable.
Was this changed in some versions?
No; in Diablo 2 items that broke could be repaired but in the original they just disappeared, so you had to be fastidious about fixing stuff before it broke entirely. This is what made the Thinking Cap basically useless without extra effort.
Yes, but sorcerers had the indestructible thinking cap, dreamflange armor/helmet, dragon's jewelry of the zodiac, and the arch-angel's staff of the apocalypse with 255 (or sometimes 242) charges.
maybe, but i doubt it, durability was the only item stat that could be permanently altered via hacks, It made for all the "best" items having a few indestructable clones floating around the battlenet.
Hidden shrines permanently raise the durability of an item by ten. Players who want to use the thinking cap will run the first few levels over and over again looking for a hidden shrine.
two gloams, 1000hp, hell difficulty; guess I should have invested in some lighting resistance...
I was expecting to see the words "your deeds of valor will be remembered".
I switched to hardcore around 2005 and I never went back. I implore anyone playing the game who isn't picking it up for the first time to try the switch. It is downright surprising how much more fun the game is with the added risk.
On a more relevant note, I'm surprised you got clocked so easily. If you have 1k health as a necromancer and you're not massively overleveled for the area, your gear must be at least decent.
> Clear out level 2
> find an area with a door next to grates
> Open the door to the Butcher's lair
> AHHHH, FRESH MEAT!
> Lead The Butcher to the door you found earlier
> Walk through it
> Close the door in his face
> He'll wander back and forth in front of the grates because he wants to get to you but he can't open the door
> Spend five minutes plinking away at him through the gate with whatever shitty bow you found until he dies
> Grab his Cleaver and rip shit to shreds in Level 3
I wish I could find three other people who would be down for a four player Diablo marathon LAN party.
I haven't played a game over a LAN with another human being in almost a decade.
>where wearing unidentified items is a common and necessary practice due to identification generally being difficult
if you wear unidentified shit in nethack (or at least stuff that hasn't been curse-tested, which usually isn't too difficult), you're usually asking for trouble
in fact, that's part of the reason that mechanic exists: to discourage people from trying anything and everything once they get it
if you're talking about d1, i'm not sure
in d2, difficulty scales with the number of people but proper builds/teamwork will make the difficulty scaling worthless and you'll still be overpowered compared to single player
i used to play occasionally with irc buddies as our flavor of the month multiplayer game
we used reddit's d2 server since it doesn't have authentication checks, characters will persist even if one of them changes computers, and i'm not aware of a better public server (the server's basically dead at all times so you usually don't need to worry about redditors joining, though you could always password-protect your game if you're worried)
it worked pretty well and we had some good times
Because Nethack includes a lot of ways to determine beatitude there are also a lot of ways to utilize unidentified gear. Unidentified scrolls and wands are even easier to use since there are a lot of ways to determine when they're not dangerous.
I love Diablo and Diablo 2. Diablo 2 is my favorite game.
These games are not Roguelikes. They are real-time, there is no real identification mechanic, the concept of permanence in the Diablo games is totally unlike that in roguelikes, even in hardcore mode (Characters in roguelikes aim only to finish the game and perpetually struggle against increasing peril which will invariably consume them unless they finish the game), randomization in Diablo is heavily controlled... the list goes on and on.
You're wrong in attributing that same style to all roguelikes. Hack-style roguelikes are not the same as angband derivatives (diablo is similar to the latter and inspired by them). In 'bands you can play the game at your own pace, and in most there aren't even persistent levels, but they are created anew every time you descend or ascend stairs. Moreover, they have the fixed town over the first level where you come back to restock whenever you want (like diablo). They tend to have lots of random loot and consumables you get by fighting hordes of relatively weak monsters. Very different from nethack.
Has anyone tried the PS1 version of the first game? Is it a port worth playing?
Seems like that's mostly a graphical issue in as much that they both used an isometric camera angle, but which wasn't necessarily a direct pull from Diablo as Black Isle had a number of developers who worked on Fallout, which in turn took cues from X-com, which predated Diablo and also used an isometric view.
Visually, they're very similar, and personally I got in to Baldur's Gate because it looked like a Diablo game with a full party, but BG owes a LOT to Diablo? I'm not sure that's a fair assessment.
According to the book "Stay awhile and listen" (no, not by Deckard Cain, by David Craddock):
>Dave said, “You know, there’s these great dungeon-crawl games that we used to play, like Angband and Moria, that are crying out for an update.” The structure of the games was really addictive. You could play them for hours and hours.
>One of the whole points of making a roguelike with modern, 3D rendered graphics was that you could make things look really cool...
>In laying out Diablo, the founders stuck close to the roguelike formula. A lone hero would descend through dungeons crawling with demons, going deeper and deeper until they eventually breached Hell. There, they would face Diablo, the devil incarnate. On the surface was a town where players could buy and sell equipment for their fighter, thief, or magician avatars. Each class had special abilities, such as stealthy movement for thieves and spells for magicians.
>Like X-COM, Diablo would play out over turns: first the player moves, then the monsters, and so on. Players would have to exercise forethought and creep forward to survive mobs of monsters like sword-wielding skeletons and archers. Defeating monsters made heroes stronger and awarded them with random treasures like gold, spells, and armor. The game would also randomly assemble each level of the dungeon, providing a different experience each time players sat down to the game.
>Unlike the roguelikes of days gone by, Diablo would feature full-color graphics. Spending countless hours playing X-COM convinced the guys that an isometric perspective was the perfect angle to follow Diablo’s action.
i recently started playing diablo 2 LoD with a hammerdin on singleplayer. I feel like i have shit gear and cant kill baal on normal mode, is there a place or boss i should farm for better gear or its just that i suck..
Yeah, that shit is NOT fun if you don't have the spells to deal with them.
It's practically worth keeping a good staff around for dealing with them.
Something like Bountiful Staff Of Fireball or Plentiful Staff Of Lightning
The acid spitters were even worse because of how they'd leave pools of corrosive spit for you to step in, and they'd always come in packs, rapidly laying down volleys of projectiles.
Stunlocks the shit out of you, but it's worse if you're a warrior because you're probably a melee fighter.
They were topless, big titties and all.
I thought it was kinda cool as a kid I guess.
These days I much prefer A or B size breasts though.
Lilith from Darkstalkers is more my speed when talking about succubi, though I can still appreciate a girl like Morrigan.
Bug or feature, it does not matter now. Good luck patching PSX game. Also drop tables in console version are even more broken than in original D1, meaning you can't get half of good uniques anyway.
Down at level 3 guys, just picked up this bad boy, trying the ironman run
screenshots came out all fucked up so had to take pic
You don't need to go back that far. Tony Hawk 5 just came out last week and it's DOA without a patch that's nearly twice the size of the actual game. That's not a patch, that's a fucking quilt.
yeaaaa i guess I could use this to learn spells
If you want succubi to do their thing you should be playing nethack instead of diablo.
EVERYONE THAT WANTS TO PLAY MULTIPLAYER DIABLO 1
Go to http://tristr.am/ online still works gloriously just make sure you set gateway to DEU-1. This site is probably the last active community and they occasionally still do ironman and pvp events and have a cool character database
Oh, and I've never really tried before, but are warriors good with bows?
Also, does this modern HD port have a stash thing where I can go and put all my gold so I don't have to carry it all around with me? I figure if I have a safe place to stow away my bling I could have extra potions and a weapon in my pack instead.
Trying it now, has some neat things, like a 50 page stash! I'll never have to throw away a cool but not very useful item again!
Though the old save and load feature seems to be gone, I miss that.
It's pretty fun how the mod takes some of the better features of D2 and adds it into D1, takes a bit of getting used to.
I like how different sorts of weapons have different attack speeds too.
Is it possible to take a single player character and play them in multi?
I eventually hacked him up with my scimitar, but he was a though old codger.
I like how the mod changes things up though, frequently catching me off guard, I didn't expect Gharbad THE WEAK to be so strong!
OP here, I come back to check on this thread every once and a while. It is nice to see somewhere on this website I can discuss my interests without feeling like I am being called a Shill or a Marketer.... almost feels like 2010 again. Anyway, I just got started with Diablo 1. I decided on Beazulbub in the end, it didn't seem to change that much right off the bat and the added bonuses of resolution (pic related) among other things made a nice fit.
I may end up reading this, seems kinda cool.
Hey, you'll be going down into the dungeon, you'll want to level up a good bit and find some nice armor before you go fight King Leoric, he's MUCH stronger and he has a few new tricks, when he hits you he'll eat away at your mana, so since you're a spellcaster class, DON'T LET HIM TOUCH YOU.
The original Diablo has very generous loot tables; even the items with the bugged drop rate -- those that occupy the same item type as another unique but are not the first to drop, like Demonspike -- are still several times more common than your average Diablo 2 unique.
If you cleared Hell 30 times you'd probably have every unique in the game except the bugged ones.
...Of course, things are different on the multiplayer side, where these items will simply never drop.
I think this is a common arguement for Diablo over Diablo 2 but I think it's actually a bit of a mixed bag.
In Diablo, you almost always get gear at a pace steady enough to go straight from level 1 to the end of hell on hell difficulty, with no interruptions. And if you really want the best gear in the game it usually only takes a few runs to get it.
...The downside is that it really doesn't take a long time to "finish" a character. In Diablo 2, especially on hardcore, getting through hell untwinked takes time and effort because it's rare that you're immediately handed the tools to get through to the end unless you build specifically for that purpose. And getting the best possible gear? Forget about it! You could play for five years and never get close. But you don't need it unless you really want to slaughter everything.
I prefer Diablo 2. Both games are excellent but Diablo 1 only captures my attention for a few days, wheres I've been playing Diablo 2 almost continuously since release.
In Eastern Sun or just regular D2?
In ES I had lots of problems in AS, all of Act 4, beating the Duriels in Act 3, and Fighting Baal and his clones in Act 5. The rest was really fun.
Did anyone else have this problem with the Beelzebub mod? Whenever i try to run it it says: failed to create pcx texture.
I installed the whole thing properly and i have hellfire installed aswell.
Ah, I didn't know about those, I guess I'll go check those out.
Say, is Belzebub compatible with Hellfire in any way? I mean, Hellfire wasn't really very fantastic in quality, but the new dungeons were cool.
I found a guide, but it's not really making me any wiser.
Can anyone give this retard an example or two on what I do to craft? Like, I have a bunch of flawed gems and some oils from breaking some items down, but how do I use them? Where do I find recipes?
What items can I craft and what can I not craft?
I have Gibbeous Moon, is there something I can do with that sword to make it better or different?
I have a Massive Bow Of The Stag, is there a way to make this bow attack faster? It has a normal attack speed.
Could someone upload his Diablo 1 folder? I don't care about diabdat.mpq, just the rest.
I get instant CTD, and http://pastebin.com/2SDgM11e this is the only clue I have on it. I searched it, but all I found was people with crashes after the cinematics, I don't even get that.
Already used the compatibility tab, trying to play on Windows Xp SP3
Demonspike coat has a 1/475 chance to drop from hell unique monsters. And a LOT LOT less from normal monsters. Even killing 10-20 unique monsters would only give you a 10-20/475 chance of getting the item.
Diablo 1 is Retro by Default and Diablo 2 IS RETRO now. 2000 is the cut off. Every single thread on this board is full of posts like this. It is just terrible go back to /v/ if you wanna bitch about video games. This thread has been up for a Month now. If it was "Not Retro" the mods would have done there job.
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier.
I guess shouldn't expect much reading comprehension from retards that don't even know the difference between "there" and "their"
Clever about that reading comprehension by the way. Check the post date on the Sticky.
It is now 10/10/15. Games made in 2000 are now Retro as there is a 15 year gap.
Retro by definition defines things that are enjoyed from 15 to 20 years ago (as a style typically.) We can assume that the Sticky, that was made in 2014, is using the 15 year Definition of Retro. Now, I am sure as a "very smart anon" who browses 4chan you learned basic math. What is 2015-15???? The answer? 2000. That means games made in 2000 now fit into the definition of Retro.
I have a strong feeling you don't care either way and you just came in here to shitpost because, most likely, you feel the CRPG Genre has been dead for years because of how fucking amazing Diablo 2 was. That is alright, but there is a CRPG General on this board you can go shitpost and circlejerk in. Hell, even the CRPG General talks about games that came out after 2000. They talk about BG2 all the fucking time. Let me guess though, that is just fine (along with the entire thread dedicated to the N64 which was a console that had games coming in till 2005 at the earliest), those are completely fine, but in this thread where we talk about a game that was so rad it defined an entire Genre for the future, that is not okay. As I said above, if the Mods of this board had an issue with it. I would have been banned, the thread would be deleted, and you wouldn't have a thread to shitpost in.
>Be here in 2013
>Waah, 2000 should be allowed, it's more than 13 years old!
>Be here in 2014
>Waah, 2000 should be allowed, it's more than 14 years old!
>Be here in 2015
>Waah, 2000 should be allowed, it's more than 15 years old!
>Presumably be here in 2016
>Waah, 2000 should be allowed, it's more than 16 years old!
>We can assume that the Sticky, that was made in 2014, is using the 15 year Definition of Retro. Now, I am sure as a "very smart anon" who browses 4chan you learned basic math. What is 2015-15???? The answer? 2000. That means games made in 2000 now fit into the definition of Retro.
You do not get to make the rules fam. As long as the sticky remains as is Diablo 2 is not retro.
>If you cleared Hell 30 times you'd probably have every unique in the game except the bugged ones
Dspike is a fairly common one i think. And sure id agree you would get one. But that does not mean you would be able to get all of the uniques in the game within 30 runs. Ive been playing on and off for years and still have not seen them all.
Patch the game up to 1.13 and google the (official) directions for running the game with no CD. 1.12 implemented running the game without the disc so there's not really a reason to use it outside of installing.
You're likely to also have video problems. The best way to get around this is to use a glide wrapper (google "diablo 2 glide wrapper") because Diablo 2's Direct3D implementation sucks and is difficult to get working.
I looked over Jarulf's guide again (anyone who is remotely interested in Diablo should read this; it's unbelievably comprehensive) and my number was a bit hyperbolic. It looks like it's more like 60 runs -- keeping in mind I'm not counting the bugged items -- which is still several orders of magnitude less than the amount of runs you'd have to do to find every Diablo 2 unique.
Glide wrapper makes the game look so damn good. It removes the blurry bilinear resizing, meaning D2 can look crisp as shit on any screen as long as your computer can handle it. Running this on a 1080p TV was the coolest thing.
For single player, this mod manager is a good way to run multiple versions. Just run it in your d2 folder, patch versions come with it. Select what version you want and play. Works with plugY and the glide wrapper. Comes with glide wrapper as well i think. Try playing single player using patch 1.09d or earlier. That was before skill synergies were added. Meaning your 20 points in firebolt are useless late game. Link below.
The intended quality level is what you get from using Glide. Diablo 2 was designed at a time where the leading video card used Glide and was designed to look and run the best on Glide. The Direct3D implementation suffers from a number of problems, not the least of which being the bizarrely bad performance and shoddy lighting.
If Glide doesn't work for you, the second best option is generally (windowed) DirectDraw, which doesn't look great but you're pretty much guaranteed not to drop any frames. Direct3D looks somewhat better than DirectDraw but has a real frameskip problem; the people you hear complaining about large numbers of skeletons are those playing on Direct3D because no matter how good their hardware is, there's almost guaranteed to be problems with that much shit going on.
There's a mod manager? Fuck. (Pic related)
>Windows XP is the ultimate gaming os
>Can and will use under 100 MB of ram if you aren't choking it with shit
>Runs most retro vidya flawlessly
>Software in python, gtk, and java works flawlessly
You can't get better than this. As long as you aren't a programer or something like that who needs specific programs that don't work on XP, there isn't any real reason to upgrade.
I wouldn't call XP perfect, but it does have great compatibility with a bunch of old programs and games.
Some day it'd be nice to get a dedicated XP machine for playing late 90's/early 00's games.
You guys are actually playing the game right..? I hope this isn't just a nostalgia thread.
I've been running LK for 3 hours now on p8 and this is the best drop i've had.
>I just want a hoto
LK drops too many high runes, it's not even funny
Always find at least 1 or 2 in the 300-400 runs I sporadically do
got a pretty good map layout on this sorc though, less than 20s/run
currently playing D3 for the first time now (it was half price), the voice acting is fucking horrible except in the fmv's, and even then all the dialogue is extremely stereotypical, even for diablo
tfw ancient crpg is better than a game currently on 8th gen consoles
Can someone post that image with the two guys across from eachother and they say:
"GOOD MORNING NEIGHBOR!"
I swear that's a Diablo screenshot.
and Tristram is an amazing town theme, equal parts spooky and comfy.
>I can probably take his bitch ass
>kills me over and over
>probably lose over 50k on dying and potions
Is Azurewrath worth it in Belzebub? I have Griswold's Edge and a Brutal Flail Of The Heavens, is it better than those?
fucking pindle, will drop anything but tc87 for me
In retrospect, they were pretty good, given that they had auras they could buff you with.
I wish there was a second class who could use a bow though, because the rogues weren't always top notch.
Like, I don't know, some dude in a ringmail who has a crossbow, and uses a shortsword if cornered in melee, which I guess would be beyond the original scope of the companions, but then again, they did add equipment slots to companions in LoD (just really wish they'd have had the slot for one piece of jewelry, and maybe a few spaces for inventory items, so you could give him some potions for emergencies, or space for carrying a little bit of loot)
I wish someone came out and made a realtime, isometric, gothic fantasy RPG, that's styled a lot after Diablo 1 and Diablo 2, and takes some of the best features and aesthetics of both, and makes it inherently modular and with simple multiplayer support.
Also with low system requirements and adjustable options (most of it could be 2D even), so even toasters could play it, and it was modular like a Bethesda game (but not fucking buggy).
For Diablo and all it's clones and brothers; what is your preferred way of building a character.
Especially for when playing the game for the first time.
Do you go with the flow, picking every level the stats and skills which seem cool or useful?
Do you go online, pick one of the billion builds available and follow that to the letter?
Or do you assess at everything you can at the beginning of the game, making a long term plan from level 1 that you then follow?
>Do you go with the flow, picking every level the stats and skills which seem cool or useful?
>Or do you assess at everything you can at the beginning of the game, making a long term plan from level 1 that you then follow?
Bit of both.
1. Read up online which skills work in higher difficulties, because in Diablo 2 it's easy to create builds that simply suck
2. Decide on basic character (e.g. cold sorceress >>2742931)
3. Play. Use PlugY to respec if things don't work out
I don't think making a long-term plan is viable given the randomness of the game. Neither is following a guide, since most of them are nothing but a long-term plan (often with ridiculous high-level equipment to boot).
not too afraid of them unless I blindly teleport into a pack
bone fetishes are the ones who scare the shit out of me, taking 2 explosions are instadeath in hell with my sorc
Well, it took me a bit of money and patience, but I got myself a staff (not wand) with teleport charges. Just opened a cow level portal near Akara and moved in and out to reset her inventory.
>I wish someone came out and made a realtime, isometric, gothic fantasy RPG, that's styled a lot after Diablo 1 and Diablo 2, and takes some of the best features and aesthetics of both, and makes it inherently modular and with simple multiplayer support.
isnt that path of exile a good contender?
except it must not run is too taosty computers, since it looks to be all high count polygons, but old enough to be run on cheap dual core laptop with no GPU
Teleport with Naj's Puzzler, only sucks that it's a staff and charged.
I actually stopped playing the moment I built Enigma, somewhere at 95th lvl. And built it with self-found runes, which is easy in 1.13.
>all high level sorcs look the exact same (purple armor)
For a game where the appearance of your characters can be quite varied, it sure gets fucking samey.
There's parts I like about D2 multiplayer, but it's also terribly formulaic.
At least it gets cheaper the more charges you have used: Amulet with 25 level 2 teleport charges:
1 used charge = 5798 to recharge
2 used charges = 8921
3 used charges = 12044
4 used charges = 15167
5 used charges = 18192
25 used charges = a bit over 88000
>>2707113 Hardcore is the reason why Diablo II is in my top 3 Games of all time, I didn't like it when it came out and in 2004 and walked up to a guy playing DII in an internet caffee playing an assassin and I thought to my self man ... how can someone still start to play DII ? what a looser ! ... ... I was so so wrong, the atmosphere, the music/voice acting and boss fights are phenomenal and hard. The items are random and fun to find and it feels rewarding. The classes are balanced and the combinations are plenty. I love this freaking game !!!
When you die you literally cant breathe for the next minute. The adrenalin that can be in a game ... its frightningly good
Diablo 1 is by far the darkest and most adult of the storylines. Diablo 2, comes a reasonable second but with much less claustrophobia. Diablo 1's genius was it's fixation on Tristram and the inescapable dread that emanated from the Cathedral, something the village NPC's were more than happy to testament to. As soon as the Diablo series became more geographically broad, it also watered down the atmosphere clearly present in Tristram. That village was cursed, and no other place in the lore ever came close.
>As soon as the Diablo series became more geographically broad, it also watered down the atmosphere clearly present in Tristram. That village was cursed, and no other place in the lore ever came close.
Absolutely true, but I also loved what they did with the Rogue Encampment, Lut Gholein and Kurast.
I always wondered why there's an inaccessible grave (only accessible with a trainer) between the rocks.
It's the village NPCs that help make the world so tangible in the first place.
Diablo 1's atmosphere is so thick because the weight of its lore is given to you by the people who live in it and their accounts vary and have their own turns and perspectives. Because the characters feel real, their world feels real.
Combine that with creepy music and a degrading dungeon scape and you have one best atmospheric games around
>I made it through as a Paladin just fine.
I meant because of teleport, since all those twisty little passages are annoying as hell.
Recently I picked up a mod for D2 called le reyame de les ombres, which more or less turns it into diablo 3.
It's really weird because it completely overhauls the graphics, music and gameplay, but holy shit 1024x768 is great on fullscreen.
I think you mean "le royaume des ombres", the realm of shadows: http://www.moddb.com/mods/le-royaume-des-ombres
Act 3 is no problem for a skellimancer. Except for Travincal with its buildings (fuck you Blizzard for not making them translucent; how did that ever pass QA?). The Undead Stygian Dolls aka "what the hell killed me right now?" are completely harmless, since the skeletons deal with them.
So I did not rescue Deckard Cain, and in Act 2 I got this.
Yeah, you can opt to not do that quest, at which point the rogues will rescue him later, and he'll now charge money to identify items for you.
There's really not any reason to not go and rescue him.
I'm playing as a Necromancer who's living off the land and doesn't like to talk to people (because they're alive, that's why). So no talking to Akara to decipher the Scroll of Inifus (and without talking to her the Cairn Stones don't work).
Funny thing: Quit the game and start it again with the same character, and the player can still go to Tristram, where Deckard Cain is still imprisoned (after having been rescued by the Rogues...). After completing the quest he pretends to have been rescued by the player and identifies items for free.
Diablo II - Time paradoxes
Immortal King? I recall it was a really nice set, but I only ever managed to score the belt or the boots once or twice.
I think I got the plate on battlenet once, but I never built up a barbarian high enough to use it (though I did build up a Paladin to lvl 90 once, he had a crown, slick black full-plate and looked bitchin)
I never noticed until now that Blunderbore uses the corpse of a palace guard wrapped in chains as a weapon.
Looks to me like he already found the armour (In Ancient Tunnels, no less, which is one of a very small number of places it can drop). And yes, it's silly rare although not as rare as it used to be, both in relative and absolute terms.
If you already have the armor, IK is an attractive option for a starting barbarian. The rest of the items in the set are, in contrast, ridiculously easy to find and are some of the best set items in the game.
They're still not *that* great, however, and an IK barb compares to an optimal gear barb quite like a tal's sorc compares to a optimally geared sorc; you'll be alright on /players 1 through hell but you're not going to do any serious group baals or whatever.
You can't do that if you've never opened the portal to Tristram. I mean, you can, but you'll have to do the whole quest.
Also, Cain will never appear in both "roles" in the same game; if you talk to Cain in act 2-5 in a game where a1q3 is flagged as incomplete, you (or anyone else, for that matter) will be unable to complete the quest in that game.
Conversely, if you don't, you'll be able to complete the quest so long as nobody tries to talk to Cain while you're doing it.
After over a decade of playing, I've finally decided Act 3 is the worst part of the game for me. It was Act 2 for maggot lair/arcane sanctuary when I mainly played summoning necro, but it doesn't even come close to act 3 on most characters.
>Massive maze jungles
>Those exploding fetishes that obliterate you
>Poisoning, resurrecting undead that blend into the background
>Worst quests in the entire game aside from maybe early act V
>A split second desync (Happens to me constantly for whatever reason) often ends in being poisoned at 5% health surrounded by popcorn while your merc runs against a wall 4 screens back
I don't play any characters with bows. Even when I play amazon, its always javazon exclusively.
>River of Flame
>Haven't had a desync in a couple hours
>Teleporting past a small group of knights I don't feel like fighting so close to Diablo
>Get into the Sanctuary
>The location title never appears
>I realize a millisecond too late what's happening as I rubber band back to that group of knights and regain control just as I die
And this is why I can never play Hardcore.
I haven't even finished Act I with this character and already I need the Cube.
You can also use your corpse as a stash:
1. Strip your character and put everything you don't need right now in its inventory.
2. Die. Your corpse will appear in town. Don't click on it!
3. Re-equip your normal equipment.
4. Don't die again.
5. When you have the cube, cube up your gems, then click on your corpse to get its inventory back.
Corpses only carry equipment, not inventory items, so while you can use it to store stuff it won't help him in his particular case since all he has is gems.
You don't want to cube most of those anyway. Only rubies, sapphires and diamonds need to be cubed. The others are more valuable/useful chipped since it takes 3^4 chipped to get a perfect and there are far more things you can do with that many chipped gems than there are with one perfect.
I used to horde chipped gems until I realized that I was just going to end up throwing the vast majority of them away anyway. It's always good for untwinked characters especially to have some flawed amethysts (useful for turning amn into sol) and... well, as many diamonds, rubies and sapphires as possible but there are few scenarios where amethysts and emeralds actually come into use as a thing you can put in sockets, and topazes are only worthwhile perfect.
You teleport past immunes (and anything superfast with manaburn) and start a new game if you get really unlucky bosses in CS.
Also, Static Field. If you ain't tweaking the fuck out, you're wasting time and mana with your offense against non LIs.
Mercs can help, but I prefer Classic over Xpac. Which means I have to use shit like thorns + open wounds for the kill on FI/CIs because the mercs are shit. And of course it doesn't work on bosses because fuck me.
>You teleport past immunes (and anything superfast with manaburn) and start a new game if you get really unlucky bosses in CS.
That sucks for me, I have to autistically kill everything on the map.
So do I. This isn't feasible for any build in Hell, least of all a sorc. You either get over it like I did, or you have to stop after Nightmare.
You can still stop to look under every rock and pop every chest, rack, urn, etc. I wish I could stop myself from doing so because nothing has ever come of it though.
Guys, what are the best/funniest random unique monster names you've ever encountered/remembered?
Any name with "Puke", "Snot" or "Bang" in it always cracks me up, I recall encountering a unique Act II cat monster named "Puke Wolf" once and I tend to run into "Puke Lust" from time to time and I find that pretty hilarious.
>This isn't feasible for any build in Hell
That's hasn't been my experience. A skellimancer with revives has no problem killing everything in Hell difficulty.
As for a Sorceress, when dealing with a single enemy let your merc handle it. Use telekinesis on the enemy to stun it, that way your merc takes less damage.
This is basically the opposite of true.
Sorceresses are more prepared than any other class outside of perhaps the Necromancer to deal with immunities.
First of all, the only pure element build that is worth considering is pure lightning. Pure lightning has trouble with immunes. There's nothing you can do about it except get a really good merc and/or expensive gear. Pure fire is a waste of points and pure cold is also a waste of points but some people do it anyway because if you only play certain parts of the game you can maximize your damage potential without being concerned about immunes.
Most sorcs, especially untwinked sorcs, focus on some balance between fire and cold. There's a lot of different ways this can go. Meteorb is a fire-heavy build that provides acceptable cold damage that scales very well with gear. There's also the blizzard/fireball sorceress which gets better cold damage at the expense of fire damage; fire is mostly just relegated to killing cold immunes in such a build until you start getting good gear. There are more obscure build combinations that use firewall and glacial spike as well as blizzard/fireball sorceresses that focus on fireball damage instead of Blizzard; they're all about equally viable for an untwinked character so you should pick whichever one interests you the most. Note, however, that meteorb and lightning sorceresses will always benefit the most from good gear, so if you've got it it's probably one of those two you want.
Fire/cold hybrid sorceresses also have static field, which expedites the process of killing enemies immune to your primary element. All in all, sorceresses are very well prepared to handle immunes as long as you don't make a pure lightning sorceress without the appropriate gear.
It's actually easier on classic than it is on expansion due to the lower health of enemies in act 1, but in any case I would use some combination of a golem and bone spear and then skeletons.
Anyone? I know this a-typical builds that seem fun:
* Hunter (Summoning Tree + Bow)
* Ranger: (Elemental Aura + Bow)
* Poisonmancer (poison dagger)
* Mele Sorc
any other atypical builds?
Charge + >>2765269 or Charge + Conviction Paladin
or maybe Hammer + Charge Paladin, fool people in PvP into thinking you're just another run-of-the-mill Hammerdin, then surprise them with a sudden charge chain.
I might be wrong in thinking that Charge Paladins are atypical, but from what I've heard/read/seen, I don't think they're as common as Zeal or Hammerdins.
I should have mentioned it again: single player, hardcore, unwtinked possibly viable in hell.
I'm going with a hunter right now, nothing spectacular I'm on the cold plains 7th level, 1 point in crows, wolves, poison creeper and oak sage. Wanting to dump all my points in dire wolves and then bear when it's available.
I'm hoping for some bow with CB, and an alternative with high elemental damage for the PI.
None of these builds are viable in hell, really, except the charge paladin but it's a) hardly unconventional and b) really stretching the definition of viable.
The most obscure hell viable build that I can think of is a glacial spike/firewall sorceress or maybe the kick assassin, but the kick assassin requires some rather specialized gear and can be downright terrifying to play on hardcore.
Yeah my last non-cookie cutter build went awful and I suppose this one will go badly too (hunter druid), if I live to see hell and it goes badly I'll respec. I'm hoping for some luck in items so and managing to get through somehow, though.
Melee Sorc can be fun. Max enchant and any relevant synergies (don't remember if it had any), max frozen orb (and it's synergy if you want), and then make yourself a Passion runeword sword for Zeal / Berserk.
This way you can left click to attack with zeal and deal fire damage and right click to launch frozen orbs for cold damage / slowing down mobs.
The build I was planning was:
Enchant - MAX
Warmth - MAX
Fire mastery - MAX
Energy Shield - MAX
Prerequisites - 3
Static field - 1
Telekinesis - rest
Because warmth is a synergy for Enchant that means mana regen will be out of the roof and an energy shield strategy would be viable. Some cheap items that give +skill to energy shields could be used in town and then swapped for weapons or items that block damage. Some merc for fire immunes.
So I've been playing D2 as a solo paladin, I'm in act 3 of Hell right now. I don't use mercenaries or anything, so it's getting pretty tough at this point. Do you guys think it's going to be possible for me to beat the ancients this way, or will I have to stop after act 4?
Incidentally, if you play old (pre-1.09 I think, maybe also 1.09) versions of expansion you can use bows on shapeshifting druids to get truly ridiculous damage because for some reason the game let you swing them as a melee weapon as long as you didn't equip arrows/bolts. Buriza was especially good for this.
Man, I love Buriza. The name just fills me with memories.
This is definitely a problem but it also so happens that the game is the most fun in hell, so I tend to just deal with it with extra grinding and preparation.
You can also play on classic, where the jump isn't nearly as large and most builds that are viable on nightmare are more or less viable straight through to the end of hell.
What patch version are you playing and what's your build?
You'll be able to fight the Ancients no matter what, though; if you get a permutation that you can't fight, just open a town portal on the summit and you'll get a new set of Ancients with totally different mods. If you're playing on softcore, you'll eventually get a version you can kill.
It'll take a lot more rerolls on pre-1.09 though since they can be triple immune and shit.
D3's is !!!gameplay!!! wise so much better than D2. D3 has still its flaws but you cant say shit about the actuall gameplay, especially pushing high grift maps. It has a shit ton of other retarded problems yeah, like no trading/shitty itemisation/lack of endgame content/no proper hardcore mode/pvp, etc... but the gameplay is great.
What I REALLY hate/hated about D2 and currently D3 is the lack of action against bots from blizzard. I have a competitive personalty, especially in arpg games and bots are fucking killing it for me. D3 is currently unplayable for people who want to push high grift rankings, you either bot+play 16h a day or you just gtfo.
Atleast arpg fans still have PoE.
You can still use non-melee weapons as melee weapons while shapeshifted? I'm pretty sure they fixed this but I'll double check later.
I can say plenty of shit about the actual gameplay. I'm not going to derail this thread talking about Diablo 3, though, so all I'll mention is the way Diablo 3 uses WoWlike progression and gear checks to essentially prevent you from using your own skill to overcome even the smallest of gear deficiencies. It's like how in WoW you can occasionally do orange quests but you can never really consistently get ahead of the curve by playing skillfully and, just as importantly, doing so is actually heavily disincentivized anyway.
As for botting, the especially annoying thing about it is that there are really easy fixes that could, if not wipe out the problem entirely, severely restrict the prevalence of bots. You could knock out most of them by adding a CAPTCHA to game creation, for example.
When he talks about gameplay I think he means the act of clicking on the screen, not the underlying elements like items and progression.
I gotta admit that D2s endgame gameplay was really just right clicking all day and watching mobs fall, in D3 most builds have you thinking a bit more.
I think this is the first time I've ever actually completed all the quests in act 3
IIRC, way, way back in the day 40 pgems was worth one SoJ. If i'm wrong on that 40 pgems (max slots in a trade window) was definitely worth something of use.
Only high runes are worth trading for these days.
I really like playing D2, but when I go online, the meta always gets to me and it kills the charm.
I think maybe I should avoid battle net next time I play D2.
Is there any single-player mod which gives me a private stash with many pages like in Belzebub, and which I can share items between characters?
>You can gamble but I never thought it worth the hassle.
It can honestly be quite worth it.
You won't score a unique very often, but say you see a weapon type you like, gamble it for a bit and you might just score a rare one which is really good.
As for pgems, used to be that you'd put them in weapons and armor, but then runewords kind of killed the purpose of that.
Now I think they're used as hard currency and for cube recipes.
PlugY is an infinite stash mod with a personal and shared section for transferring. It also enables Bnet runewords and other things.
Gems nowadays are usually recipe fodder I think. The only ones that still have any sort of use is topaz for the MF if you can't afford the better rune version which I can't recall the name of.
Gambling is quite a good idea though. Not all item classes and you need a pretty high level but you can find there (mostly highly specialized) stuff which is better than anything you can find.
Gems also have their uses, mostly for crafting (another good method to make crazy good stuff) and low level equipment.
been getting REALLY into this game lately. Playing amazon for the first time and really loving it. Wanting to stay bowazon for as long as i can. What should i do about gear? I have some rare pieces blah blah but i'm trying to get runewords. Should this be my main focus, or just worry about farming bosses for gear?
I'm not entirely sure. It's been awhile since I played and I almost never dabbled with crafted items. Those were always so weird too, like some items required them to be crafted at specific times IRL otherwise it wouldn't work. Apparently there's a few crafted items that are worth getting IIRC but only for a few builds. One of which I know for sure was gloves. There was a certain craft that was decent enough, but a good unique/rare with a good roll would still be better in some cases.
Gambling used to be really good pre expansion. Maybe post expansion too for a short time but I know it was heavily nerfed for longer than the game has been out. The only time I put gambling to use is when I'm on a new character and i just gamble for weapons since it usually gives something more decent than you can find before you outlevel it.
Are you on bnet or single player? That will determine what runewords you have access to. Just check the rune word list (http://classic.battle.net/diablo2exp/items/runewords.shtml) and see if anything in your level range or below are good.
If you're playing online you'll probably want to get something old school for a weapon like Buriza since it's way cheaper to trade for than something like Faith. I don't how much Windforce would go for these days but I know it was the most expensive shit in the world before runewords. Certainly not more expensive than Faith now but it probably still commands a high price.
Anyway, cheap runewords are great to live off for budget characters. Look for anything with ED% and don't forget to check class-specific and weapon-specific runewords.
i'm actually on single player, playing pirated version of game (i lost my disks and key long ago) with RWM downloaded. so i should be able to use whatever rune words i want right? thanks for the tips
Cool, what's a good newbie friendly build for hell? Amazon or not. I've never gotten past nightmare personally and I'm not too far into the amazon to start something new, if it'll be just as fun and easier in harder difficulties
>reach act 2
>aww yeah I can gamble for longswords!
>first one is just a Sturdy sword
>second does fire damage
>sweet! A rare sword, it has higher attack, life steal, fire damage and a socket! It's also bright red and looks really cool on my character
>gamble for helmet
>get isenhart set item, groovy
Gambling can absolutely be worth your time. When you find you're full on gold, go gamble 3/4th of it away on some item type you want
I'm gonna keep responding to like half the posts in this thread
Bowazon runewords of endgame strength are hard to target. I would continue running bosses as the gear you'll get is far more likely to be helpful than what you'll get by specifically focusing on, say, the Countess to get runewords.
If you have good elemental damage coverage, it probably won't take too much gear for you to clear hell anyway, and if you're really having trouble you can spec hybrid jav/bowazon and do a weapon switch, but you usually need a very good bow to do this (in which case you can probably just do pure bow).
Perfect diamonds are put in shields because um is expensive and the effect is almost the same.
Perfect topazes are put in armor because ists are expensive and the effect is almost the same.
Perfect rubies and sapphires are used by untwinked characters to make decent low level gear.
...However, by far the biggest use of perfect gems is to reroll charms (3 perfect gems + magic item = new magic item of the same ilvl). This is especially important to single-player characters.
Gambling is the best way to get some specific gear. For example, if you're an Amazon, you want 3/20 gloves -- +3 to javelin (or bow) +20% increased attack speed. The odds of you actually finding 3/20 gloves is ridiculously low, but if you do nothing but gamble gloves continuously you can really speed up the process. This logic applies to basically any magic item in the game, so gambling also remains the best way to get a wand with specific skill charges (like amplify damage or lower resist), for example.
High level characters can also gamble rings and amulets with a fairly high probability of receiving something useful. Circlets are similarly fairly likely to be useful.
Gambling for uniques is a waste of time except on old (pre-expansion) patch versions.
Amazons make for an okay class to go through hell for the first time.
- Javazons are one of the most powerful builds in the game and arguably the most durable (although this is only relevant for hardcore). The downside is that they really have a lot of trouble with lightning immunes and figuring out a way to deal with them is a challenge.
- Bowazons struggle with generally low damage output without good gear but are generally able to clear hell with a bit of grinding. Freezing arrow gives them a good second element, which means immunes are not of concern.
There are hybrid javazons too, which are 99% javelin-based but invest some points in bow skills to make use of strafe. This works really well if you have a decent bow since the damage from strafe will be pretty good even with a low-investment build. It's also worth noting that javazons do a ton of damage even with garbage javelins, so this option is especially helpful if that's the situation you're in.
The fact is, however, that no build, regardless of character, will have an easier time getting through hell than a summon necromancer. So if your objective is just to see the end of the game, that's the way to go.
It's also worth noting that gambling prices scale with your level (except for rings and amulets), so if you hit the jackpot at a low level or something it's a good place to funnel your gold.
Crafted rings and especially amulets are useful for every class. Crafting is essentially a way to generate rare items with a bias towards certain mods so you're likely to get something resembling what you want after only a few attempts.
The major downside is that to get access to the very best mods, the character doing the crafting has to be ludicrously high level (94, if my memory serves me correctly).
Thanks man, appreciate it. Turns out I don't know what to do with items in the game. I know about the 3 rings -> 1 amulet trick but re-rolling charms is interesting, still it would only make sense in the later stages of hell.
I tried gambling yesterday got a circlet +1-100 lighting damage which is quite a nice deal at my level (21)
>The fact is, however, that no build, regardless of character, will have an easier time getting through hell than a summon necromance
I could argue that a blizz/firewall sorc could do it better, but that's only if you know what you're doing, and wan't to beat it at a decent pace
Re-rolling, crafting, and gambling are all pretty much endgame tasks. It requires a lot of grinding investment before the rewards are even that good.
Diablo 2 single player really is suffering. At least they made it theoretically possible to get high runes, though i'll still never see my infinity.
>400 LK runs, no high runes
It isn't necessarily true that rerolling charms is an endgame task. In fact, for most people, the optimal time to begin rerolling grand charms (without going out of your way to farm them) is when they hit the great marsh on nightmare. Charms that drop there have the highest chance of being rerolled into skill charms. Yes, they won't have other good mods because they're so low level, but it's the exclusion of those mods from the potential list that causes the odds of rerolling a skill charm to be so high.
The odds are pretty good, actually, and if you've been holding onto your perfects up until that point you probably have enough to get at least one. It probably won't be for the right class, but you can horde them.
Blizz/fireball does pretty well, yes, but they're far more fragile than the Necromancer will be. Again, only matters on hardcore, but still.
- Save your gold to gamble on rings, amulets, circlets, and any magic items that might be relevant for your class. Amulets are especially profitable towards the end of nightmare and are generally a waste of money before level 30 or so.
- Save flawed amethysts to make sols out of amns.
- Reroll high level small charms. This is definitely a lower priority than rolling skiller gcs but small charms are a good way to pad out your survivability, especially on hardcore.
- Craft stuff. It's a good way to expedite the process of getting things relevant to your class.
- Look into the level 85 areas. They're good for just generally improving your gear and most of them aren't that hard; the pit is the easiest for most characters but if you're a sorceress it's probably ancient tunnels that you want.
Yeah, ilvl 50 is the best chance for skillers, but you want to be in a decent state to start farming perfect gems for rerolling. So it is kind of late game.
Plus you really don't need those skillers untill hell.
I don't know. I don't really "farm" perfect gems as you tend to accumulate a good number of them just by playing the game. It usually turns out that I have enough to generate at least one skiller by the time I actually get to act 3 nightmare, and there really isn't too much use to the gems themselves outside of the occasional diamond.
>would cheating ruin my experience
Yes. The game kind of lives from collecting stuff. Collecting as a concept only works if the collected items are scarce.
But in the end it's up to you.
What should I put in these sockets for my Mercs new weapon? Im fairly new to diablo. Ive never messed with sockets/runes before.
Just tried Belzebub mod for D1. Everything is great, except for shitty change of save system. After saving, character appears in the town and when I enter dungeon again the floor is resetted and randomized. This is so fucking retarded, I just can't bear it. Why remove one of the better feautures of the Diablo 1: satisfaction of killing every enemy and awarness that loot and gold is actually limited. This is beyond stupidity. Are there any other HD mods that doesn't change that?
Well, Starcraft I think is already pretty compatible with modern systems thanks to them actually intermittently updating it all this time.
I wouldn't actually say no if they made a version of Starcraft + Broodwar with higher/removed limits, such as, larger maps, more units and things on the maps, being able to select more units at once, etc, that'd be alright I guess. And I suppose the option for higher resolutions but honestly that doesn't bother me so much.
I suppose there's some other neat features I would REALLY want, such as being able to play skirmish maps with allied AI and just teams in general, being able to select difficulty on AI, being able to limit tech tree and development for skirmish maps (so that you can play a low level game, like say, only marines and similar troops in this game, or the highest you can advance is to build a factory but no upgrades for it, stuff like that, like the limits in campaign maps), being able to select colors, more colors for that matter.
Oh, another one, the option to have generic hero units, like in WC3, like basically you can chose to start with one, it's pretty much just a stronger version of an existing unit, more health, armor, higher damage, maybe a special ability that sets him apart from other units in his race. Though I guess there'd be the difficulty in making him look different from units of his kind, maybe he can display with an extra color?
Obviously many of these would be compatibility options you'd be able to set before a match, and there'd be some presets for easy multiplayer with these. There'd have to be a Classic mode available as well. Oh, and a better map editor, I always was pissed that they held out on features in StarEdit, for very little reason, like what the fuck man, let me make my maps, why would you block out features and contents in your official map editing program, that's fucking gay.
But I don't think Blizzard would really do any of this though, because they're shit now.