Just recently bought a PAL Sega Saturn, I know the games are normally expensive as fuck.
Could you recommend me some gems?
>>3406836
>>PAL Sega Saturn
Sounds like you're shit out of luck, PAL.
>PAL
You fucked up OP.
What the hell happened here? This game is AWFUL.
The first Quake was a good game. It has a nice Medieval-Lovecraftian-Army of Darkness atmosphere and style. The levels were mazey and fun, and they still hold up today - just like Doom. The weapons were fun to shoot, and the enemies were memorable.
But this game takes all of that and completely destroys it. It has zero definable atmosphere and style. It has the most forgettable setting and style possible, which I can only describe as generic grimdark sci-fi. All of the weapons have also been butchered badly. They aren't memorable, fun to shoot, and it tries to be more "realistic" but fails horribly. The worst part of all is the level design. The gameplay is boring because of how linear the game is, and it lacks any of the charm of complexity of the first game or Doom. The best way to describe it is a really, really shitty version of Half-Life, but without anything clever or memorable which that game had.
I'm sure there will be people out there who disagree, because they played this game online 20 years ago, but I DARE you to play this game for 30 minutes and not get bored. Play Quake 1 or HL straight after, and you will see the huge shift in quality. Sure, HL came out a year later, but it hardly makes it any better.
>>3406731
why are q1fags always so objectively wrong?
q1 has no theme, it's a mish-mash of random levels with random styles. q2 actually has an established and consistent style. maps are as "linear" as q1 maps, only less random/crazy and more thought-through
only realistic complaints i can think of are that some entities are too slow (doors, elevators) and that enemies are too easy, even on hard+. it's still a good game with a solid single player and very hectic multiplayer
>>3406760
Q1 had a solid theme for each episode. Q2 was just techbase after techbase
>>3406731
You have to think about when it came out. At the time it was great to have a single player campaign not all be standalone levels. It was a campaign. Although I don't personally enjoy Quake 2 and I think the guns are that great, the level design is pretty good at times. I think it's a decent FPS.
What went wrong?
>>3406673
too many bananas
>>3406675
I think the sheer amount of collectables is the least of its problems. I wouldn't mind collecting so much shit if the levels weren't big for the sake of being big and completely uninteresting, and you didn't have to change characters and backtrack frequently.
Nothing.
The first 145 issues online.
https://archive.org/details/nintendopower?sort=-date
Any BritBongs remember "Nintendo Magazine System"? Those guys were fucking hilarious.
I remember their review for Batman Forever and every screenshot was a varient of Batman without man: BatChap, BatGeezer etc.
Shit cracked me up as a kid
ANd there was a Sega one that had the staff represented in anime format and got killed in nasty ways by the game charaters... I remember Alien 3 being particularly violent
>>3406071
PAUL DAVIES
JULLIAN RIGNAL
ANDY MCVITTIE
OHHHHHHH SHHHIIITTTT NIGGUR!
Yeah I remember all too well. Also, reminder that they had the SF2 OST on their cover once.
>>3406071
that sounds funny
I used to read Nintendo Power at school, on the argument that it was still reading so I couldn't be in trouble.
Your opinion on Treasure Co's works?
>>3405732
Yes please
Consistenly good, I don't think any of their /vr/ stuff is bad, their works range from good to excellent.
Sin and Punishment and Alien soldier being their best works IMO.
The definition of meme games.
Why is this game so difficult? I'm not trying to whine but holy shit! When this came out what was the reaction? I had a Genesis and saw an ad for it in a comic book but never played it until recently.
Contra general
It's pretty easy though.
>>3405589
Because in the JP original, you actually had a life bar which they cut from the World release.
>>3405597
Because everyone else in WW2 got dwindled down slowly thus a life bar.
They got 2 insta kill bombs and made everyone else suffer through their video game releases... those scrubs.
Ho to start this mod?:
http://www.moddb.com/mods/brutal-doom/addons/fearrific-project-brutality-revised
see pics in post 2+3.
does _not_ start!
what is wrong?
"########## INSTALLATION GUIDE ##################
Create a shortcut to Desktop of gzdoom or whatever port you're using
(I'm using GZDoom, I suggest you to look for the equivalent method for loading files with Zandronum and similar).
Right-click --> Properties
Target (Two steps beneath "Type", should look something like C:\gzdoom\etc.)
Write this: -file
write down the project brutality .pk3 file (along with the extension, that's really important!)
Copy-paste the "add to exe" txt file I've provided.
IF you're loading Fearrific with different mappacks etc. put the mappacks FIRST, then PROJECT BRUTALITY 2.0, THEN Fearrific files.
IMPORTANT: If you're using UDV visor from saegiru, load the PB_UDV_Part1.pk3 file you find in FEARRIFIC FOLDER, then load the part2 and any
compatibility patches you're using. Load these for last to avoid any errors."
blahblahblah i do not understand anything.
>>3404779
I think I found your problem
>Create a shortcut to Desktop of gzdoom or whatever port you're using
(I'm using GZDoom, I suggest you to look for the equivalent method for loading files with Zandronum and similar).
Right-click --> Properties
Target (Two steps beneath "Type", should look something like C:\gzdoom\etc.)
Write this: -file
write down the project brutality .pk3 file (along with the extension, that's really important!)
Copy-paste the "add to exe" txt file I've provided.
IF you're loading Fearrific with different mappacks etc. put the mappacks FIRST, then PROJECT BRUTALITY 2.0, THEN Fearrific files.
IMPORTANT: If you're using UDV visor from saegiru, load the PB_UDV_Part1.pk3 file you find in FEARRIFIC FOLDER, then load the part2 and any
compatibility patches you're using. Load these for last to avoid any errors.
Easy SNES games?
>>3404547
Mario World
>>3404547
Plok.
Kirby Super Star
Why do people hate the N64 controller so much? Are your hands too big or what?
I brought a N64 a few years ago and from the start I never had any issues with it. It felt just fine from the start.
>>3404518
The only people who "hated" it were salty PS owners who couldn't publicly admit that the N64 pad was better than theirs.
Then when Sony shamelessly ripped it off and called it "Dual Shock", those same people just quietly breathed a sigh of relief (that they at least something comparable at last) but had to continue with the pretence to save face.
>>3404572
Oh, and the fact that it was so ostensibly different just gave them the convenient ammo to attack it.
I don't. I feel those who hated it did it because they didn't try it. It looks weird, so they made their own minds already. Same shit with the Gamecube controller.
Post decent games. Not great. Not even good. But not bad or mediocre, either.
Bionic Commando
>>3403936
Just in general? Or are you looking for a similar system?
I can mention a handful on the Mega Drive.
Eternal Champions
Last Battle
Dragon The Bruce Lee Story
Golden Axe
Batman
Samurai Shodown
also silva saga II
Are the Wild Arms games worth playing? I vaguely remember playing a copy at a gamestop or Walmart or something but I don't remember hearing much about them. I was all about Final Fantasy at the time.
>>3402784
I never finished the 2nd one. But i love the first one. Out of Combat items for solving puzzles, vehicles on the world map, learning sword techniques, new summons, and find new guns for your heroes. I dont remember the first one having a bad story but i havent played the game in over 12 years.
>>3402784
Yes.
Very yes.
Wild Arms 2 is a very good game. I played it for the first time a few months ago, and was surprised how interesting the characters and plot are. The translation ranges from mediocre to really bad, but nothing that will hinder your progress (actually, there's a single puzzle that may be confusing...).
There's a lot of "taboo" themes in it too, like genocide, incest, homosexuality (and I don't mean Brad, that's a mistranslation). The characters are much more ground in reality than in idealism. The theme of the game is "what is a hero".
I can't say much for WA1. I've played it more than 10 years ago, so I don't remember a lot.
If you've never been inside a Japanese game center, and if you are not old enough to have witnessed what Western arcades looked like in their heyday, you will perhaps find it difficult to accept this claim that I am about to make here. Besides, I don't have any relevant statistics to back it up, and though I could certainly do some research and come up with some myself, frankly, I have better things to do with my time.
>>3402637
The starting point of this essay then -- and make of it what you will -- is the observation that games released in the arcades are of a much higher quality, on average, than games released for the home console market. In other words, if you decided to walk into an arcade today blindfolded, and spend the evening playing the first game you bumped into (having taken off the blindfold first, yeah), chances are you'd have a lot more fun than if you spent the same amount of time playing something picked at random off the shelves of your local game retailer. Because the worst that could happen in the first case is that you'd end up with something like Jingi Storm or Mario Kart Arcade GP -- not exactly the most gripping and cutting-edge stuff out there, certainly, but still tightly focused and at least mildly enjoyable games, for a short while anyway. In the second case, though, you could very well get stuck with some lifeless movie tie-in, or some dull sports franchise, or some bloated 3D platform collect-a-thon, or, worse still, with one of the countless shovelware titles that are always being churned out for whichever console happens to be the most popular at the moment. With all this utter rubbish lining the shelves you'd be a lucky man indeed if you ended up with something actually worth playing.
>>3402641
So this is how it is, and you either know it, or you don't. But I want to stress here that I am not out to convince anyone of the truth of this claim, or of that of all the other claims I will shortly be making. If you find yourself agreeing with me it will be because you already know by experience that what I am saying is true, so no proof will be necessary. I will merely be putting into words things you are already aware of -- not fully consciously, perhaps, or without quite having worked out all the reasons yet -- but aware of them all the same.
Old-timers, hardcore gamers, Japan-hounds: these are the kinds of people this essay is written for (indeed, these are the kinds of people this website is written for). As for everyone else: the lazy kids who whine about the difficulty in such simple games as Ninja Gaiden (the latest one, yes) or Devil May Cry 3; the casual, party gamers with their Wiis and ever-growing collections of gimmicky mini-games; the PlayStation generation that missed out on gaming's golden age and never got a chance to develop good taste in games; the hordes of uncouth, uneducated retards who practically live in videogame forums across the internet, grouping themselves into rival camps of fanboys, unquestioningly loyal -- like dogs -- to a single hardware platform, genre or developer; the "games are art" fags who won't shut up already about Ico and Rez, and who can't even tell the difference between basketball (a game) and the Mona Lisa (art); or the new games journalists and their impressionable adolescent followers who think that some flowery adjectives dug up from a thesaurus can make up for the fact that they don't have a fucking clue about what it is they are talking about -- as for all these people, as for the masses, yes, I am afraid there is no hope for them. Nothing can be done about it.
>>3402647
And that is not unfortunate. Just try to imagine what would happen if the masses suddenly took to arcade gaming (and here, and throughout, by "arcade gaming" I mean the real thing -- not the farce that is XBLA and other similar services), flooding this small, fragile market with truckloads of cash, infecting developers with greed for the quick bucks, and trampling everything under the overwhelming weight of their ignorance and bad taste.
Not a pretty picture, is it?
But then again it's also not one we should be worried about, because it's not just unrealistic, but also practically impossible. Because an arcade is a magical place that can transform ignorant, whiny kids into fucking ninjas. It's just how it works: you walk in a trash-talking, limp-wristed, Final Fantasy-playing, useless idiot, and you walk out finally humble and respectful towards skill-based games and the players who take them on.
But I am getting ahead of myself here -- I'll back up a little to answer a question that just begs to be answered.
So I started out by observing that arcade games adhere to a much higher standard of quality than console games -- one need only walk into a Japanese game center to realize this. But why is that?
How well does this game hold up, compared to its sequels?
I love New Leaf but I've never played the original.
It has the best music for sure.
https://www.youtube.com/watch?v=01rpPco3L8A
>>3402462
As I understand the GC version is almost a direct port. I wish they had kept NES games being playable from in-game. That was awesome.
It was great for the time but it's been made redundant several times over, it's only really worth going back to now for the music. The lack of scrolling in particular is a big headache.
I was probably 4-5 years old when I played this game. Reaching the cathedral and listening to this BGM left such a lasting mark on me. I remember booting up the game and just listening to this track looping for like 20 minutes. Whenever I listen to it, I remember playing the game in my brother's bedroom, I remember exactly where all the furniture was, even the smell of his room.
https://www.youtube.com/watch?v=1qgDl_9k-G4
Although, I played the PAL version (being European) and it plays much slower, making it much more emotional for me.
>>3402373
The entire Shining Force CD soundtrack.
https://www.youtube.com/watch?v=UWZseC6umcI
It takes a little while for it to really pick up so give it a minute but wow this always bring back the feels!
https://m.youtube.com/watch?v=rbHxJlryPfA
It's amazing what music they could make using 8-bit hardware.
Anyone ever build a PiBoy or similar handheld emulator?
I usually like RPi builds but that thing is ugly as shit. Looks like one of those "photoshop a terrible controller" threads we have now and then.
>>3401485
no but I'm thinking about it as a future project.
I've clamped a tablet into a controller. Took 15 seconds.