So I was doing some mental gymnastics to see if a game center/arcade would be a viable business and I wanted some input on what you guys thought.
>Scavenge CRT TV's from Craigslist aim for 20's but take anything 16-34
>Make custom cabinets and rig the CRT's into them
>Run arcade boards through SuperGuns and use the CRT TV's video and audio
>Figure out a way to get either modular side art so I can easily swap stuff out
Do you think clients would even notice if I did it right? Arcade Monitors are expensive, and CRT's are free for the most part with some leg work.
Superguns would be expensive, but I can make them myself and it would make everything very modular so if a TV shit the bed I could at least move the game into a less desirable cabinet until something got fixed.
I'd try and emphasize "sections" in the arcade cabs, like Classic arcade gaming, Fighting games, Puzzle, Beat em ups, etc.
I'm also toying around with the idea of renting private rooms which would have private bathrooms for things like Smash bros, classic N64 games, etc (players would not have access to the games, they would be done via access hallways behind walls, with controller ports coming out of the wall or coffee tables)
I also have 4 copies of Steel battalion so I think I'd probably rig up some "cockpits" that you could play vs. with.
Maybe also do game rentals on the side. since I have a lot of expensive and desirable games.
How are you licensing the games for these cabinets? Also, your bathroom thing just sounds like a reskinned jack shack
>>3416715
How are people licensing the games for repros?
They just do it.
>>3416718
Don't drop the soap
Hey friends,
So I didn't really know how to start this thread; all I could come up with was a simple statement & question. I've been kinda bummed about life in general for the past six or seven years or so... and instead of getting the willpower to finish games or read books, I've kinda just finished in the middle. My sole literature for the past 24 months has been nothing but strategy guides. Ogre battle 64 to Dark Cloud to Dark Forces II. I can't stomach games for more than an hour at this point and I don't usually read a book past the first 100 pages. But strategy guides consume me. I love getting copies with notes, with ear marks and tear-outs... Idk. It just feels like I'm there with someone, enjoying a memory long passed. Do you guys have any good strategy guides you remember hanging onto as a kid?
>>3416382
WAT
take up I Am Legend, the book, its nothing like any of the 3 movies, and its a short 100 page read that will glue to the book past the first chapters.
as for not being able to play games and just reading game related stuff, that both a symptom of visiting 4chan, and also of your age and stagnation in life, nothing feels good anymore because you know you're being left behind while your highschool friends are all parents now and you're still a college dropout.
to lose yourself best to get into multiplpayer matches, cs16, day of defeat classical might be too dull for you if DF2 didnt do it, but you'll probably be ok with RTS's, SC broodwars at Game Ranger and AoE the conquerors at Voobly.
Just dont end up playing Ultima Online, you'll find yourself thinking about house decor and waking up in the middle of the night to check IDOCs, ITS NOT WORTH IT!!!!
as for your RL predicament
get a daily sense of accomplishment, every day.
if you know another language already, do translations works for game hacks, or even for freesoftware, i think theres a GNU centralization of softwares looking for translators.
if you have any skill that can be sold remotelly and in small bits, get some easy small freelance works just to fill your weeks or months with a medium term accomplishment.
>>3417648
>get a daily sense of accomplishment, every day.
and if you didnt accomplish nothing today, get your but out the door and do a 2Km walk, i say 2km because its a 30min only even if youre ultra obese, but if you're not you will make 4km without noticing it by the time youre back home.
its not doctors bulshit, it does clear the mind, you'll only notice after 2 weeks of at least leap day walks.
same here, can't get myself to finish games anymore. I mainly play dm with bots now. games like quake1 with frogbots, and ut99. I even got rbots working in darkforces2. While i frag the bots i start thinking of the good old days when i still had friends, and then contemplate on what to do with my shitty life. its pretty sad, but what can you really do our generation is fucked.
pic related is the strategy book i used to death when i was a kid
/vr/, is there a site with pdfs or scans of japanese manuals like Segaretro.org but for other video game companies? I've tried the japanese Google and some western pages like replacementdocs with little to no sucess.
My highest priorities are Super Famicom and PC-Engine booklets.
Who actually drew this and all the Sonic official art? I love their art style.
I'll give you a bump.
>>3416457
Shlomo Takada
Wasn't Nintendo really strict on death, religion, and violence in games back in the 80s and 90s?
How the fuck was this game allowed?
Can't you delete your own thread within a certain amount of time?
Nintendo of America were probably lazy when they looked over that game. There was a Golgo 13 game that had a heavily implied sex scene released here too.
>>/mu/67024853
>did you accidentally post on the wrong board?
Looks like he obviously did, tripsherlock
>>3416124
Was Golgo 13 ever popular in America?
>>3416112
Wait until you see the gore in the ending.
Anybody have experience with this? I kindof want it
>>3416091
>i want to buy some chinese junk
Ok. So go buy it.s
Buy it and report back.
I have no experience with it but I'm gonna have to guess that it's a cheap NOAC famiclone and the buttons are probably mushy and the screen is probably an LCD and the whole thing is probably awkward to hold.
>>3416091
That's a really small screen senpai.
I hate to be that guy, but I think you would be better off with a PSP. NES Emulation is good on there, they probably cost as much as that thing and probably have better controls.
There are better emulation handhelds than PSP, but if you just want NES, it's a good call.
Can someone enlighten me about /vr/ graphical glitches? Why did this happen? I'd just be sitting there and sometime stuff like this would happen. Getting older, I can come to some conclusions like "Maybe it was due to a poor connection in the pins" and other similar things, but can anyone go more in depth for me?
How does that differ from the graphical glitches of today? Say, anything modern 3D from Bethesda when corpses do things "Corspes head stayed in place, the neck melted like pulling the first pizza slice away from the pie, while the rest of the corpse fell under the world"?
"Poor connection in the pins" is actually the right answer a lot of the time, the reason it has this result is because NES games stored their graphics as a set of 8x8 tiles (often on a separate ROM chip from the game's main program ROM) and a poor pin connection would cause it to send the wrong index when it requests a tile and end up with a different one
Here's the full guide on how the NES renders graphics if you want to go in extreme depth: http://wiki.nesdev.com/w/index.php/PPU
Everything else I've found so far is either equally in-depth or way too terse to be useful for someone looking for a rundown on how it works, I'll have to cave in and link an eceleb's explanation: https://youtu.be/Tfh0ytz8S0k
>>3415976
I have an old malfunctioning megadrive/genesis that shows every game just like that, even though they can be "played", all sprites, backgrounds look all garbled.Yeah, tried the games in another system and they do work fine.
I've been wondering for a while if I can fix that somehow, guess I'll do a proper research and try to find help.
>>3415976
That is exactly the kind of thing I'm looking for. Thanks man!
Retro games with silicon/acm graphics
>>3415637
>>3415647
What are some cool custom retro console shops you guys have found? I'm talking anything from basic upgrades (such as backlit Game Boy Colors) to full-on reconfigurations (such as multiconsole boxes).
Pic related is from https://www.instagram.com/haihaisb/
Those cases he uses look so nice, are they original cases w/paint or something?
>>3415614
Hope those buttons are pressure sensitive
>>3415614
adding this to the cringe thread.
Does /vr/ like Daisy and Peach's old designs better than their new ones?
I like when she was rightfully called Princess Toadstool instead.
>>3415660
And I also like calling the protagonist Jumpman instead.
how to play disk when it gives this screen? burnt game is Pop'n Music 6.
>>3415547
and using goldfinger to load burns. works for every other game I've tried.
>>3415547
Maybe they are region protected?
>>3415565
google tells me it's an anti-modchip screen and that it will show on any region system.
How were you supposed to beat Psycho Mantis in this version? Its not like you could plug your keyboard into a different port.
>>3415346
Joysticks and famepads instead of the kb. Anyway the colonel would advise to destroy the busts if you took too long.
>>3415346
Shoot and destroy the statues on the west and east side of the room, then you can hit him. You can do this in the PS1 version as well, it's faster and easier if you ask me.
>>3415346
You can use first person view to find him. For that fight only, it will show Mantis's PoV instead of Snake's.
Hi,
I'm currently playing Lands of Lore for the first time. I'm really enjoying it, or rather, I'm trying to since I have run into a technical issue that's bothering me. I'd really like to resolve this before playing any further. The game deserves it I believe.
So the thing is, I have the version from GOG.com and the music is giving me trouble. It speeds up and slows down momentarily at random. A real bummer - the soundtrack seems fantastic so far.
I first noticed it right after I left Gladstone keep and entered Northland Forest where this song is playing:
https://www.youtube.com/watch?v=j0x3EDaVxpg&index=7&list=PLzNmdeAAbOK6usq8VPPQcz03R2_brLN_P
So far I have tried the sound setup via DOSBox.exe to use either Soundblaster Pro or General MIDI for the musical score. But nothing changed really. The music still won't keep pace.
This is my first time using DOSBox however and I'm lost at the moment on what else I could do to try and optimize this thing.
If I leave fullscreen mode, at the top of the window it says "DOSBox 0.74G, CPU Speed: max 100% cycles, Freameskip: 0".
I'd be grateful for any advice. Thanks.
>>3415272
Just to elaborate on what I did with the sound setup.
In the install directory there's a DOSBox folder. I ran DOSbox.exe and then
Mount C C:\LOL
C:\
setup
I chose MIDI once and Soundblaster Pro for the music, digitized sounds and voices I always set to Soundblaster Pro.
OP here,
okay I just made the switch to ScummVM and it runs much smoother now. The GOG.com version is compatible with ScummVM. Lands of Lore 2 is not supported however.
Me again,
switching to ScummVM was the right choice for this one. Runs smoothly now and no audio issues anymore.
Additionally, I found this nice Soundfont that replaces all the General MIDI instruments with better sounding ones and it was breeze setting it up.
1. Download the Soundfont and unpack it
http://www.mediafire.com/?zo8l3dgf2989266
2. Start ScummVM, go to global options
3. Enable FluidSynth in the audio tab
4. In the MIDI tab, eneable FluidSynth and point ScummVM to the path of the Soundfont. Done
Sounds better than ever. If you need better than this you'd have to invest in a Roland SC-55 or something. But I guess, then it's back to DOSBox as well, right? So this Soundfont isn't a bad alternative at all.
This game is really awesome. The music, the driving, the little 'story' for the GP. It reminds me a lot of Ace Combat 4 strangely enough (though maybe not so strange as both are by Namco).
Are there more racing games like R4?
>>3415030
Racing Lagoon
>>3415030
I love this game. You made me want to try AC4.
>>3415030
Both ridge racer and ace combat are amazing games. Damn I love old games
So I got a question /vr/
I have a NES and a SNES. I am thinking of getting a Pi and putting it inside either of them, but also trying to keep the original cart loader, controller, and a/v outputs on either system and hopefully figure out a way to read them on the Pi, while also putting more holes for USB, hdmi, etc (or whatever the pi needs).
Would this be easier on the NES or SNES? Is it worth the effort?
>>3414951
>Is it worth the effort?
you're just building a shitty retronV bro
so no.
You're not gonna be able to keep the original hardware intact unless you're some kind of electronics wizard, OP. That said, please don't ruin a functioning unit if you're gonna do this.
SNES is probably the better choice for a project like this. There's a board you can get for the Pi that will let you plug in SNES controllers directly, so no USB or associated input lag. If you wanted to use your old carts you could track down a Retrode but I'm not sure how well that works with the Pi, if at all.
Is it worth the effort? I'd say so. You'll get a solid little unit that can play pretty much anything from the PS1 down, plus some arcade games, plus ScummVM games. If you're not familiar with Linux there's gonna be a little bit of a learning curve, but there's tutorials for everything online.
What's with retards and ruining functional consoles to emulate on a shitty computer instead?
>shiny appears before you even get poke balls
>>3414802
Ahhaah the gif, thats like me.
>shiny appears
>run
Also this isn't /vp/, fuck off
You do realize that pokemon dont do anything in real life, right?