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Archived threads in /vr/ - Retro Games - 754. page

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Why do so many people hate RE tank controls? Even when I was 14 years old I liked and understood them.
37 posts and 3 images submitted.
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>>3583878
It doesn't feel as smooth as the other type.
But I don't mind it.
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They make quickly aiming at jumping enemies or turning away and running kind of a bitch, but that's the point.
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>>3583878
They actually aren't that bad once you understand the controls. I would like to see modern games ultilize cinematic camera angles again

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Retro wallpapers thread. PC and mobile welcome.
7 posts and 1 images submitted.
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Did mobile phones have wallpapers in the 90s? They didn't even have color screens for most part.
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I approve of this, op.
Is this nova launcher? Links?
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>>3583716
According to my research, the first color LCD on a commercial phone was by Samsung in 2002.

But shit didn't really take off until the Moto Razr. Goddamn that thing was sexy.

Still, this is not retro, but I'll allow it.

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We are going on a trip.
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Anyone experience / tips for GBC modding?
10 posts and 3 images submitted.
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>>3583489

My personal experience with the GBC is that it is the least rewarding gameboy to mod. The pocket is hardest to work with but this is a close second. Backlighting it sucks so much fucking power, more so than any other model. It almost always causes issues with the sound output (speaker and headphone jack) either or humming, buzzing, or a higher noise floor than normal. The sound itself on an unmodded GBC is a somewhat thin unless you are willing to do the bassboost / rca out mod. I really only use the DMG, and mostly for making music, it's more forgiving if you make mistakes and sounds a great deal better, even after it's been modded.
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>>3583489
you can't install a backlight, and frontlight mods are trash.

alternatives:
>gb pocket or dmg for pre-Color games
>gb boy colour
>gbp + gbi (just get this imo, unless you must take your 25 year old games on the bus with you)

might be worth mentioning there is a dedicated thread for this stuff
>>>/vr/gametechwiki
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the best you can do is a loca's frontlight and a gbAmp with a soundtraxx model train speaker and speaker box (tiny internal). it's easy to get bubbles during the frontlight install.

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https://www.youtube.com/watch?v=PjaSZmrGcSc
19 posts and 4 images submitted.
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>>3583482
"Steal". Rareware had a boner for stock sound libraries. The Perfect Dark logo sound is the same one used in the Castlevania 64 main menu, for example. They use the most generic female scream in videogames for Cassanda's death in Perfect Dark. Diddy Kong Racing used that generic "children laughing" clip.
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>>3583503
ok you're right, "steal" isn't the right word, just thought I'd point it out. I hadn't noticed the thing about the perfect dark logo sound, interesting..
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It's a Rareware thing that's in basically all their games, the composers like to throw in all kinds of references - this one was almost certainly intentional. There's one track in Conker that samples like three Tekken 3 tracks just for the hell of it.

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I'll just be blunt about it. I have at least a few thousand dollars worth of old games I've been accumulating since the early-mid 2000s. But I don't have anywhere near a "complete collection" for any console, I'm missing lots of classics (especially pricey obscure ones), and with the huge retro price inflation it makes a lot of sense to just sell my collection off, make a profit and switch to flashcarts (after all, there's no point in having a collection if you're just going to use a flashcart).

But I can't.

These games have a special meaning to me. I've had some of them for most of my life and they're always fun to turn on and let the memories flow back. Remembering where I bought them, when I first beat them, all that stuff. I can't bring myself to just get rid of them.

Besides, what if this isn't a bubble? What if these carts get even more valuable? It might be stupid in the long run to get rid of them now.

What do I do? This collection is a blessing and a curse.
72 posts and 7 images submitted.
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>>3583371
>(after all, there's no point in having a collection if you're just going to use a flashcart).
That's where you're wrong
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>>3583374
Then why isn't it?
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>>3583390
>These games have a special meaning to me. I've had some of them for most of my life and they're always fun to turn on and let the memories flow back. Remembering where I bought them, when I first beat them, all that stuff. I can't bring myself to just get rid of them.

So, you keep them for memories/nostalgia. You just said it yourself. So keep them. No one forces you to play either carts or ROMs; there's no "law" that forces you to choose just one.

There's nothing wrong with having both a flashcart and a physical collection. As an example, I did this with Nintendo DS and knew a ton of people who did the same.

Yeah, you'll probably think that having your old games will be excessive, a dead weight. But, you know, you said it yourself—you keep them for memory, not just to play them.

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What the FUCK am I supposed to do here?
23 posts and 1 images submitted.
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260 noscope across the gap and get a collateral kill
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Reset and try again
Get more keys
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>>3583221
this except just do a 206 across

IIT: Gems that seem to have been completely forgotten.

Ive never met anybody who has ever played this game before, but I loved the hell out of it when I was a kid.
20 posts and 2 images submitted.
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I got it as a kid from a neighbor and haven't met anyone else with one.
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That's strange, because I also got it from a neighbor as a kid and loved the hell out of it. I guess we are all the same special little snowflake.
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Pretty sure that game is expensive as shit.

Can we have a thread discussing this seeing how its a remake of a retro game via a romhack of another retro game?

Personally I'm pretty excited for it.
Even for his "original" content. Usually that would terrify me, but this guy seems to understand what made both Link's Awakening as well as the 64 Zelda games so atmospheric so I have hopes he knows what he's doing.

Kind of wonder why this wasn't made as a romhack of Majora's Mask though. Seems like still able to do a hell of a lot more than expected with the OOT rom though.
46 posts and 2 images submitted.
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>>3583038
I don't trust it.
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>An unofficial remake of a Nintendo franchise which is being actively publicized on the internet.
Cease & Desist letter imminent.
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>>3583038

My thinking is that if you're putting that much effort into a mod you might as well just make a new game.

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To get the best picture and black levels (and reduce glare) on your TV you must close the blinds and turn out the lights.

To able to see the VMU screen at all the room must be fully lit.

Trollface.jpg
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>>3583029
I have a light that just stays on over the VMU
get on my level
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yo dawg I heard you like controllers so we put a controller inside your controller you you can control while you control
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>>3583048
ayo thanks snoop

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Is it possible for a game to be too retro for /vr/? Rogue? Nethack? Mazewar? Empire? What about Spacewar?
34 posts and 1 images submitted.
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I mean, I have no desire to play Tennis For Two, frankly.
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yeah how come we never see any Pong threads, but endless bitching over PS1/N64/Dreamcast being considered retro?
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>>3582981
I love Pong, but it's kind of hard to have a meaningful conversation about.

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Hey guys who's up for a Rodger Ramrod thread? I want to know if anyone out there has heard of the controversy surrounding this game. The lead and only artist Frank Stringini has been on an active campaign to destroy any and all mentions of this game. Going to lengths such as hunting down users and slapping them with legal suits. Right now we don't know what his crusade is about. Possible legal trouble? Black mail? Pranks? who knows. maybe someone is trying to buy up the ramrod IP. for a well deserved sequel

The whole game is up for grabs on several sites to play for free as the former company has dissolved after presumably financial chaos after the failure. It was only ever advertised in adult magazines and so sales where most likely relatively low.

Have any of you ever played this?
9 posts and 3 images submitted.
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I knew Frank when this game was new. Now, not so much anymore. But from the interactions we've had in the last 10 years, he is trying to hide all evidence of this game's existence.
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>>3582768
Cool have any stories to tell?
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Haha yeah, its a shitty game. The intro is quality stuff though.

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what are some good ~retro~ horror games?

specifically for consoles that aren't the playstation.
12 posts and 1 images submitted.
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enemy zero
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>>3582725
>specifically for consoles that aren't the playstation.
fuck
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>>3582760
hell, why not

in fact, they don't have to be ~good~ horror games, any will do

I myself was playing countdown vampires up until the emulator couldn't handle the disc change and that stopped my playthrough then and there but it was a real fun game

I expected it to be terrible

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What game is this???
I played it a long ass time ago, and a couple year ago when my internet was out for a few weeks..
You start off in some forest chasing after a boar or something with your friend, and once you get it cornered, you fight it and hear a noise coming from town. once you get back to town, you find everyone you knew was dead your family included. you are then advised to seek out your uncle or some wizard guy on the outskirts of the region in some hidden place.

It has 2d graphics and a very jrpg theme.

Anyone know what game i am thinking of because it is bugging the fucking shit out of me that i cant remember.
31 posts and 3 images submitted.
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>>3582715
What system?
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>>3582717
snes most likely
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>>3582715
looks like your average RPGmaker game

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What are the worth playing shmups for Game Boy, Game Boy Color and Game Boy Advance? Trying to get into the genre.
18 posts and 6 images submitted.
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The second gradius is supposed to be good
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There aren't any.
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I've played a bunch of Nemesis lately, 1CCed difficulty 1, working on difficulty 2 (last two stages are pretty hard).
It's alright but it has a couple aspects I don't care for much.
One is that you can only have a few shots on screen at once (seems to be three) like old arcade games, so it can sometimes feel random whether you'll be able to shoot at something in front of you or have to wait for a shot to be ready.
The other is it's a slow-moving game (to deal with the GB screen, presumably) but to still make it challenging (on difficulty 2 anyway) they designed it so it's full of enemies tracking you in one form or another and it's more about planning ahead to slowly lead the entire screen of enemies around to have a clear path in the future than it is reacting to what's going on at the moment. This also contributes to feeling "random" (not really random) in that future situations are generated by subtle differences in what you did many seconds prior to that.
Also no rear firing weapons so you have to plan to lead enemies that come from behind as well.
I'm more a fan of the way Thunderforce games play so it's not as much to my taste.

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