So I picked up this game because nostalgia. Had the demo as kid, but I didn't get any of it.
I've finished year 1 with a little help for some of the puzzles. Mostly I figure out what to do, but can't find a way to do it - fx I tried climbing into Doms office thru the window, but couldn't. Guide said I should, and then I managed to place Manny in the right angle/distance. Same with Doms boxing bag - I already tried punching it before turning to the guide, but I must have been too far away from it. I also tried tossing a bone into the pond of tar, but Manny just said he wanted to spare his bone. FTG for that.
I like the game a lot for it's story, visual style, pace and characters but I'm frustrated by the quirky mechanics.
What am I in for?
>>3716556
Did you get the remaster or...?
>>3716558
Yes, I play it on my Vita
>>3716556
You're in for more typically illogical frustrating puzzles of the 80s-90s adventure games and kinda underwhelming ending cut-scene
I'll be honest here, /vr/, I'm terrible at fighting games. I try so hard but it just never clicks. Just not for me, I suppose. What genre do YOU struggle with?
MORTAL KOMBAT IS NOT A FIGHTING GAME
it's a murder simulator for casuals
>>3716516
Strategy games. It's not that I'm horrible at them, it's just that I like a good story and fast gameplay.
If I don't have one or the other, I get bored quickly. Either give me a shooter, a fast-paced platformer or an RPG with some heart. I hate strategy titles.
FF tactics gets a pass, though. I find Ivalice intriguing.
>>3716521
Lol true, I'm mostly talking about games like Street Fighter here.
Name awesome Gameboy(and color) games that were original, non-ported NES titles. Stuff like Kid Dracula, the pokemon games and Shantae.
>>3716514
The vast majority of games weren't nes ports though, the hardware wasn't even that similar.
Gargoyles quest.
>>3716514
Kid Dracula is a NES port!?
Didn't (almost) every single good game get superior ports on either PS2, GameCube or Xbox?
>>3716387
No, no there's not. Better to avoid it all together. In fact you're better off avoiding this board completely, I hear /v/ is a much better place.
>>3716387
I keep mine around for whenever I feel like busting out some seaman.
>>3716387
>get superior ports
If they were a NAOMI game (Crazy Taxi, Marvel vs Capcom 2, Ikaruga, etc), they were inferior since the Dreamcast hardware is identical to a NAOMI system, so the DC ports were perfect. Then there's non-arcade games like Sonic Adventure and Skies of Arcadia that play and/or look/sound better on the DC. As for exclusives, DC got lots of gems like Shenmue, Illbleed, Blue Stinger, D2, Maken X, Cannon Spike, Gundam Side Story, Metropolis Street Racer just to name a few. So yes, there's plenty of reasons to own a DC.
Did anyone play this in 1994? Did you know at the time you were playing an all time classic?
No it was just another Squaresoft game.
>>3716335
>did anyone play this in 1994
No because it got released in 1995.
I got it as a gift from my dad when he went on a business trip to new york. he mailed me Chrono Trigger and mailed my brother Super Metroid
I knew it was a great game but I had no idea it would be as popular as it was.
Even as a kid you can tell what games are shit and whats good. Chrono Trigger had it all. Great graphics, fun JRPG gameplay with enough different to set it apart, it was pretty easy but it also had amazing pacing.
The "dream team" articles and screenshots in game magazines had me more hyped than any game in my life, and it actually lived up to those impossible expectations. Just watching that intro animation you could feel you were in for something special.
Have you ever fully completed A Link to the Past, without any assistance, all by yourself? Items and all?
>>3716181
Define items and all? You mean like 100% completion or like just the shit to beat the game because I did the latter two years ago playing for the first time without any help.
>>3716196
Yep. 100 percent items.
Plenty.
Why isn't there an adapter to plug a good controller into the n64?
Who needs an adapter when you could be using the hori pad, the greatest controller ever?
>>3716154
$100 on amazon
>>3716180
Cheapest I see is $69 on Ebay.
What game is this?
go
Mario Kart 64?
>>3716107
too hard?
The purple on the top makes me think it's a Turbografx game.
Pac-Land? Bomberman 93?
Is it, dare I say, the greatest competitive puzzle game of all time?
>>3715878
Wrong
>>3715878
That honor belongs to Tetris Battle Gaiden on SFC. That game is so damn fun.
BAKU BAKU, highly underrated game.
Maybe not the best but worth a try if you like the genre.
DOOM THREAD / RETRO FPS THREAD - Last thread >>3708114
DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~
FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg
== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0
== /VR/DOOM COMMUNITY ==
IRC
irc.zandronum.com #vr (key in faq)
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/
IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list
OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
=== NEWS ===
[Til 3-15] Dropbox will be dropping support of public folders in mid-March; now is a good time to mirror any Doom-relevant files available through this
[1-2] PowerslaveEX Source code released
https://github.com/svkaiser/PowerslaveEX
[1-1] RetroJam 6 for Quake has been released. 16 maps in total!
http://www.celephais.net/board/view_thread.php?id=61391
[1-1] GZDoom 2.3.0 Released
https://forum.drdteam.org/viewtopic.php?f=23&t=7453
[12-24] Xaser has released a beta of a new map, dead.air
https://www.doomworld.com/vb/wads-mods/92135-dead-air/
[12-24] Return to Ruins, a new mini-episode for Powerslave/Exhumed AND mapping documentation!
https://forums.duke4.net/topic/9111-return-to-ruins-a-new-powerslave-exhumed-mini-episode-and-mapping-documentation/
[12-22] Xeotroid released his cover of the TNT soundtrack
https://www.youtube.com/watch?v=He3F4CQFZVY [Embed] [Embed] [Embed]
[12-21] Intermission, a Doom/Retro FPS podcast by Term and friends, wraps up the year with E1M8
https://www.youtube.com/watch?v=-75U6NLVuKY [Embed] [Embed] [Embed]
[12-20] QUMP formalized; get mapping!
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
[12-19] DUMP 3 weapons finally finished!
http://forum.zdoom.org/viewtopic.php?f=19&t=52276&start=1335#p963461
[12-19] Arcane Dimensions 1.5 Patch released
https://twitter.com/SimsOCallaghan/status/810575969408925696
[12-18] PortaDoom Alpha 2 released; a HUGE portable WAD collection in 90's disk-zine format
https://mega.nz/#!r4JCEZbY!6QCM6RjLuvLp8Pxac6wJICLRidiblhWxrOsFFSjajSw
[12-16] A keyboard with displays on each key can run Doom
https://www.youtube.com/watch?v=q7b9glYuAXw&feature=youtu.be [Embed] [Embed] [Embed]
[12-16] DOOM-Crusher released; this tool can recursively optimize and reduce file sizes of your WAD and PK3 files
https://github.com/Kroc/DOOM-Crusher
===
PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.
(thanks to >>3715848 for helping out with the OP theme)
https://www.youtube.com/watch?v=2uh2YSqsFU0
>mfw my suggestion was taken for the OP and thread name
I'm setting up a Retroarch box and I'm wondering if /vr/ knows of good proven sets of ROM collections. Is there any specific name I should search for? I want untouched ROM collections.
>>3715839
You probably want a "no-intro" set, it will be the easiest to work with. "good sets" are great too but they have a lot of stuff that you won't want like bad dumps and trainers.
>>3715862
This is what I'm talking about. I want sets with just the pure roms, no trainers or anything. Are the no-intro sets what I want?
>>3715935
Yes.
https://www.youtube.com/watch?v=aLOBaFwCKbI [Embed]
What do you guys think about this? It should be pretty amazing if you're seeing it for the first time.
For me the most interesting thing is the juxtaposition of modern graphical capability with retro game design sensibilities. If Lost Woods was completely reimagined from scratch today, it would be virtually unrecognizable. It would probably resemble an actual vast forest wherein getting lost is easy.
And you can say what you will about that, but personally I feel that is overall worse because it inherently prioritizes immersion over gameplay - the reverse of what OoT's Lost Woods actually does. And in a broader sense, and by extension, I find that sentiment applicable to all modern game design theory in general.
Look at what you're seeing here: it is fundamentally a puzzle maze, which looks nothing like anything which might conceivably occur in nature. It's a pleasingly bizarre fantasy of the real world, set within the underlying fantasy setting of the game itself. It is an approximation of an idea - a meandering forest maze, a classic retro game design trope - whose greatness as a game mechanic is directly linked to the fact that it is just that: an approximation.
Hardware limitations and retro design theory, and players expectations which were once rather different than they are today, naturally enhanced the gameplay by forcing devs to put it, first, because they didn't have the luxury of falling back on flashy graphics and story sequences to pacify their audiences between the actually engaging pieces of content.
This video perfectly illustrates the special charm of retro games that has been sadly lost to the ages. The realistic graphics highlight the strangeness of the surrounding environment, which was perhaps less noticeable back in the day when the graphics were also similarly unrealistic (but equally, if not more impressive at the time).
Thanks so much for this, OP, I feel like a kid again.
>>3715797
CEASE
AND
DESIST
WHEN
>>3715797
Everything wrong about modern graphics in 1 video
—shadows and lights so harsh, it's like you're looking at a nuclear explosion
—poorly lit dark areas where you literally can't see anything, looking like a poor low light phone camera video
—needless exhibition of grass movement and other "tech"
—needless shining objects everywhere, making the game look like a christmas tree
—cartoon models have realistic lightning, bump mapping and so on, which obviously clashes with them being cartoon
And of course, what better game to pick for this than America's holy cow of retro video gaming, the game you can't say anything bad about or else you'll face consequences.
What are some good arcade/classic compilations/collections?
My collection is a pretty good collection.
Megaman x collextion
Capcom Classics (both titles)
Gradius Collection
both on PSP
And one have the Series One? There a helluva lot more expensive but damn I want one!
I have one. It doesn't work so I play my much more ruggedly built and nearly as cool looking x'eye instead
The original model Mega CD model is too unreliable to justify its price.
>>3715603
Why is it unreliable? Just the tray or am I missing something?
Do Super Famicom's have 1chip revisions? If not, can they be modded for it?
I want to play Super Famicom cartridges, but I feel awkward when they're in an SNES.
>>3715428
Yes
What's the difference between 2chip and 1chip SNESes?
>>3715704
To clarify I was looking for one a while back and I think I came to the conclusion that they are likely to have a serial number greater than 240000 or 250000. You're going to need to communicate with the seller to verify.