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Archived threads in /vr/ - Retro Games - 57. page

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Previous Thread >>4154086

This thread is for the spirited discussion of CRT displays - Televisions, monitors and projectors used for the playing of retro games!

>Try to keep it /vr/-related: Nothing past 5th gen(+ Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories

CRT Pastebin (WIP) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J
JVC RGB card cloning guide : https://pastebin.com/EXqMBfcY

/crt/ Discord Server : https://discord.gg/EFWPCYE

Thread Survey : https://docs.google.com/forms/d/e/1FAIpQLSd1HF1jPaNTZDupCn_GGtFuB3DxW5WFFd3yT4znmLA_cuU5oA/viewform
Collaborative Consumer CRT Project Survey : https://docs.google.com/forms/d/e/1FAIpQLSd3_OraDPRRN_OzQ4r_-CqoNPR9J0r2KtFrpV6iuXdxM3DDJg/viewform
518 posts and 130 images submitted.
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1st
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OP text is getting over 2000 characters, had to do some trimming to fit the JVC cloning guide.
Also for some reason took me several tries to post.
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I bought a Samsung CRT from a thrift store yesterday. It was $15 and I only got it because it had component inputs and a remote. When I try to play my Wii in 480p there's a split image and everything appears wavy. Is there any fix for this or should I just settle for 480i?

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Who was better leveldesigner?

Allen Blum (Hollywood Holocaust, Red Light District, Death Row, Fusion Station, Lunar Reactor, Dark Side, Freeway, Duke Burger, Derelict, Mirage Barrage, Golden Carnage etc.)

or

Levelord (The Abyss, Warp Factor, Lunatic Fringe, Raw Meat, Flood Zone, LA Rumble, Hotel Hell, Pigsty, Red Ruckus etc.)

I go with Blum. His maps are more expansive, larger outdoors, more relies on layouts and less relies on detailing. Levelord is also great, Flood Zone and LA Rumble are awesome, but I prefer the lesser known man.
237 posts and 17 images submitted.
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>>4182630
>Hollywood Holocaust
>Duke Burger

Amazing levels
>>
Honestly I like both. I don't think DN3D's original levels are subject to the same designer-related issues that you can pinpoint in similar games, like Doom and Doom 2 where the difference between Romero's levels and Petersen's levels are night and fucking day.
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>>4182647
What's the problem with Petersen?

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>aura enchanted (conviction) spectral hit extra fast multishot cursed black soul unique pack episode
314 posts and 31 images submitted.
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>>4159254
big green dead?
>>
>spend 1 hour rerolling nightmare drognan to get best summoner wand for as many summons as possible
>best that came up was +2 summoner skills +1 skeletal mage

is it possible to receive something like +1 summon skills +2-3 skeletal summon skills? or am i doing something wrong.

a combination for +4 in both skeletons and mastery possible?
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>>4160443
I think you must roll normal

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What does /vr/ think of Sunset Riders?
21 posts and 6 images submitted.
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>>4210705
It's a lot of fun. One of Konami's underrated releases for the Genesis.
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>>4210705
pretty good game desu. port isn't terrible and the arcade is goat. lot of memories at the cabinet playing this one back in the day.
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It's one of those games that makes me think this would probably be fun in co-op

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Is there any reason to own one of these?
25 posts and 4 images submitted.
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No, especially not with an ED64.
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everdrive can play those, so no
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Novelty item. Basically, it's only worth getting if you're a collector.

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Hey /vr/
I've thought of getting into Final Fantasy, starting with part 7.
While I do own a PS1, I would like to play the PC port of this game because I've heard it'd be superior.

Can someone enlighten me on the differences between the packaged version you can order and the digital copy you can buy on Steam?
Which one is more worth getting?
24 posts and 2 images submitted.
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Play the original, the rerelease is more for people who already played it on psx and want things like fast forward or no encounters.
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>>4210036
The original? As in the PSX version? I live in PALand so it'll be a 50hz
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>>4210090
>a 50hz experience.
ftfm

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I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.

They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.

I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.

Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.

Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.
22 posts and 3 images submitted.
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>>4209970
After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.

The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named Curse, but the attack did not exist in Generation 1, so it appears it was hacked in.

Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.

The implication was that the Pokémon died.

What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.
The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.

I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.
>>
>>4209971
The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of Pokemon I used for HM`s, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.

The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.

You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.
>>
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>>4209973
Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.

Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.

After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.

Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.

Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.

Ghost appeared on the other side, along with the words “GHOST wants to fight!”.

You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.

Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.

The screen cut to black a final time.

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Can you name a more comfy retro situation? N64 was the party machine and I'm convinced that Mario Kart 64 was the best party game
27 posts and 2 images submitted.
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>>4209371
I used to play on a Mono TV. Half the players had no fucking sound.
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>>4209373
You know there was a cable for that right?
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>>4209373
Why didn't you set the sound to mono fool

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What are the definitive PS1 puzzle games?
30 posts and 13 images submitted.
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Mr Driller was the shit
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>>4208390
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>>4208395
Must see.
https://youtu.be/umjdNlQ6Ik8

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Sunken Ship stages/areas in retro games? It's always been my favorite aesthetic.
38 posts and 23 images submitted.
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Well, there's the sunken submarine in Mario Land 2, then there's obviously the one in Mario 64, and Super Metroid for a crashed Spaceship (same feel).

Another one that comes to mind is Tomb Raider 2, which has a whole chapter spanning several levels on a wrecked, partially capsized ship to which you descend from an oil drilling rig. Amazing atmosphere for something so blocky.
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>>4208318
I cannot stress enough how awesome these levels are.
>>
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post things that people who were born after the fact say

pic somewhat related
118 posts and 11 images submitted.
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In what way? I haven't been keeping up on /v/ autism.
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>>4208245
What about metal sonic? I have no idea what you're talking about.
>>
>>4208251
>>4208252
>>4208245
>pic somewhat related
he's waving his finger, you know, like "that's wrong"?

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Is it easy/inexpensive to mod a US PlayStation to play Japanese games or am I just better off getting an actual Japanese PlayStation?
36 posts and 4 images submitted.
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PSIO can't be simpler. Too bad they are always out of stock.
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>Is it easy/inexpensive to mod a US PlayStation to play Japanese games or am I just better off getting an actual Japanese PlayStation?
Can you solder a mod chip? If not, you can buy a swap disc. They're not expensive.

>>4207691
>PSIO can't be simpler
Is this supposed to be a joke?

What's with the sudden influx of PSIO shilling?
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>>4207708
How is plugging something into the back of something not simple?

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Anyone else here think Metroid II is really underrated? It's basically considered the black sheep of the Metroid series and now that there was an impressive fan remake (and an official remake coming next month), I see a lot of people say it's not worth playing at all now. I disagree though, and I think it has a certain charm and oppressive atmosphere that neither remake seems to have captured.
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>>4207550
I picked up a physical copy a few years ago and tried playing it last year. I was enjoying it but i eventually got stuck/lost and gave up.

Not a bad game, but not amazing.
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What >>4207561 said, it's not bad and did some innovative things, like introducing saving stations, the spider ball and the current Varia suit design, but it really suffered from the systems limitations (or rather, being an early title, the inexperience of developers in working with those limitations).

Biggest drawbacks (in my opinion) are the way they utilized screen space, the repetitive gameplay and environments (M1 suffered from this too, but at least you could see the entire width/height of the room and they were in different colors) and the music. The tunnel main theme is great and I know some people go out of their way to defend the cacophonous rest of the soundtrack, but to me it's just really unappealing.
>>
I agree. I never understood the way some people bash Metroid II. I thought it was really compelling, I loved the creepy atmosphere they were able to create, I got lost a lot, but that's also kinda the Metroid experience. I eventually found my way out without resorting to guides, and it felt great.
I love the little glitch sound effects on the soundtrack, it actually manages to be atmospheric, at least for me.
I also love the spider ball powerup, I know some people say it's useless once you get the anti gravity jump, but I had a lot of fun exploring unknown places with the spider-ball before getting the late-game updates.

I reccommend playing it with the Super Game Boy.

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What's the difference between a popular game and a top tier game?
29 posts and 5 images submitted.
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Top tier games are always good, popular games aren't. For instance, Donkey Kong was very popular, but was not good. On the other hand, Star Jacker was nowhere near as popular but far better.
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>>4207318
Mostly autism
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>>4207342
Why would people play bad games? What is your definition of a 'not good game'?

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Nintendo revealed today that the upcoming SNES Classic edition will feature a rewind function which allowes you to rewind your gameplay.

So essentially they're "casualling down" the old classics.

What do you guys think, is it good or bad? On the other hand, you don't need to use the feature, if you want to play the games like they used to be.

The trailer and my thoughts:
https://www.youtube.com/watch?v=LL3OZQcU5Ts
58 posts and 4 images submitted.
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I think anyone paying that much for a raspberry pi Snes emulator doesn't care very much if things are "casualed down."
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>>4207223
Yeah, that's a good point!
But there are a lot of potential collectors etc, who would like to add this to their collection too!
>>
Emulation machine has an emulation function. More news at 11.

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