When I first encountered this meme, I never bothered to investigate what it actually was. I genuinely thought people were making fun of someone's lame fan art for about three years after first seeing this. Was this game good despite the silly cutscenes?
>>3833270
This game has been reviewed 8402035856 times just in the past 10 seconds alone. Can you be bothered to actually google it?
The CDI games are notoriously awful. They had shit controls and faulty platforming. However, if you fixed those two issues the games would be god tier.
>>3833282
I would rather we talk about it here than watch some youtuber. Why have this board if you can just get any/all info you want by googling?
Are there any more versions of pic related? I've found two but they only cover PS1 adventure games and would love to see ones for other consoles and genres.
Bonus points for anything that has required level of Japanese on it as I'm starting to learn Japanese and want to know what games require what level of fluency.
Also any suggestions not on this chart for someone trying to learn moon runes?
>>3833213
The other chart
>>3833213
>I'm starting to learn Japanese
Everything is too hard for you. You learn Japanese by learning it, not by trying to play Japanese video games. Build yourself a good knowledge base from textbooks etc. and then tackle other content.
Even if you start with simple kana-only games, they're gonna be either too simplistic to be worth doing over a textbook or too advanced and thus annoying to read in kana-only, especially considering reading kana-only is not a skill you want to have.
>>3833276
Yeh but presumably at some point everything won't be too hard for me.
The majority of guides recommend reading manga or some other form of written Japanese for practice so I see no difference in using video games as a substitute. Or am I completely wrong?
I'm not trying to learn Japanese from video games but it can't do any harm to play some Japanese games while I'm learning.
Howdy folks, come on in and share yer favorite retro game here. We'll start out with this P.C classic. Lets get dis shin dig started!
>>3833024
HOLY SHIEET
>>3833024
These
What do you consider to be "classic" Zelda?
Obviously the first four games are classics, but do you count Ocarina Of Time, or anything after that?
To me, Ocarina Of Time feels like first "modern" Zelda game.
Believe it or not, there were people in 1998 who hated Ocarina Of Time because it was so different.
I got bored halfway through Ocarina (while messing with the Big Sword quest) and quit
I give 2D and 3D their own classic and modern categories.
Pooks!
>>3832423
Maruyama!KUMA!
ya got a secret bonus point
>>3832434
y-you got another try~
What's your favorite fishing mini-game or retro game about fishing, /vr/?
Oh! A big one!
>>3832061
I remember that Legend of Legaia (PS1) had the fishing mini-game that I spent more time playing.
>>3832070
This.
Actually got Sega Bass Fishing as a Christmas present and was pissed. Sure I liked fishing in real life but in a video game? Figured my mom bought it because she was cheap and it was on sale.
>mfw I played it
I'm considering buying a old Mega Drive off a friend
What are the best games on it that are not Sonic
>>3831947
>I'm considering buying a old Mega Drive
>What are the best games on itFUCKING OFF WE'RE FULL
Kidding aside, get the 6-pak. It's the perfect introductory game for the system and can still be had relatively cheap.
>>3831952fuck*
I suck. Can't even meme right.
>>3831952
Maybe he should have said what are the hidden gems on it , since he probably know the best titles (Sanik, Phantasy Star , Golden Axe etc)
anyway:
All Sanik games
All Phantasy Star games
Golden Axe series
THE WORLD OF NEO-AMERIKA
In the not-too-distant future, the mighty country known as America has fallen like all great empires throughout history. Its fifty states broken into private territories after what was called... The Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics and mechanics accelerated at such an incredible rate, it forced industrial competition to the point of uncontrollable and ruthless corporate espionage.
While the government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. With Wall Street in shambles, the government bankrupt and technological corporate giants running unorthodox takeovers, Neo-Amerika was born. Starting with Micro-Gene, a Dallas based microchip / bio engineering company, New Mexico was easily annexed by the construction of more micro-chip processing plants and cloning technology labs. Arizona was the company's next target and by the time Micro-Gene moved in on Nevada, things started to get ugly. Micro-Gene had been using enhanced agents to spy, sabotage and gather information on competing companies, but other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.
These wars between giant corporations a.k.a. "GI-Corps", gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Soon, murder and terrorist tactics became tools of choice in the battle between the GI-Corps.
With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal independence from the U.S., drastic laws and borders were created between states. Violence soon reared its ugly head and the Techno-Industrial Civil Wars began.
Something had to be done before the once great country destroyed itself or became target to outside invasion. An agreement had to be made between the government and the GI-Corps before America was torn apart. So a radical concept was introduced to prevent the possible loss of millions in the increasing wars between GI-Corp controlled states. Thus...
THE SECRET GAMES COMMISSION (SGC)
Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal to the GI-Corps: territorial or contract disputes would be settled in an arena. Instead of armies, one champion would represent a GI-Corp controlled state in battle against another corporation's champion. The winning Champion would take control of the opposing state along with whatever other states that may have been acquired from previous battles.
THE COMING OF THE BIO F.R.E.A.K.S.
The first unified law in decades was passed and the concept of one-on-one battles settling GI-Corp disputes became a reality. As a matter of fact, the creation of ultimate fighting machines was inevitably the next step in the industrial world of Neo-Amerika and its civil wars.
Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were: Biological Flying Robotic Enhanced Armored Killing Synthoids.
Bio F.R.E.A.K.S. for short, these enhanced humans were created specifically for the purpose of battle. Bred in laboratories as killing machines, the Freaks were genetically endowed with peak strength and agility, a rapid healing factor, body tissue regeneration and built-in weaponry. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to down-load combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:
Synthoids: Genetically enhanced clones with tissue regrowth abilities.
Retros: (as in retrofit): One flaw in the Freak creation process is that the tissue regrowth abilities will fail after a while. If a body part is destroyed and the regeneration processes has discontinued, cybernetic replacements are attached to the Freak.
Dozers: These are freaks who have not only lost so much of their human tissue but also the ability to regenerate. Their bodies are completely mechanical except for the brain.
Closed-circuit battle pits are where all the action takes place. While more reminiscent of Roman gladiators than a football game, the states' populace savors the conflicts with crazed fervor. While the whole world watches the fights in frantic anticipation, there are those who do not enjoy the rigorous battles faced far too often: the Bio Freaks themselves.
THE FREAK UNDERGROUND OR GI-CORP RESISTANCE
Not having any government of corporate sanctioned rights, being under constant control of a GI-Corp, doomed to a destiny of violence and ultimate loss of humanity, some Freaks have gone rogue and formed an underground resistance. Their goal, to escape the control of their "owners" and obtain their equal rights.
While the Secret Game Commission's ultimate goal is to re-unify America, the possibility of a GI-Corp Resistance interferes in some of their most important progress. If an underground movement becomes successful and all Freaks go rogue, then a swift relapse to the days of the Civil Wars is possible and the hopes of peace could be crushed.
Most annoying enemies in video games?
I fucking hate the red Diaras in this game. The blue Darknuts, and any kind of Fokka is also terrible.
If you're talking about the guys who throw swords in Zelda II, those are Iron Knuckles. Not Darknuts.
>>3831717
I'm on my first playthrough of Zelda 1 and the monsters you have to hit from the side and back suck major dick. Their immunity to the boomerang makes it a major pain in the ass.
***UPDATES***
>ian's back and his tummy still hurts.
>miney crafta mike matei reddit thread hasn't been cucked yet (https://www.reddit.com/r/TheCinemassacre/comments/5wrytc/miney_crafta_mike_matei_fires_bootsy_and_steals/)
>kek bless jontron
>hurry up, pat. need frozen burritos and pale ale to make tummy bebber
What the heck is Mike pointing at
>>3831720
dollar signs
Want to get into the Genesis. What's the best emulator to use? I'm looking for something accurate that can also play CD shit at the very least.
>>3831676
Kega Fusion supports 32x and SCD (as well as master system/game gear, for that matter). It's fairly accurate, though I couldn't say if it's the best or not.
Genesis Plus GX.
>>3831712
I can't get Plus GX as its own program?
Was it a draw?
>>3831621
>Was it a draw?
Okay, that's the second thread started here with that wording. I need this HOT NEW meme explained to me.
>>3831783
PSX fags making fun of the superior console.
>>3831804
theres a port of snowboard kids for PSX though.
What's the best original hardware for playing 2600 games?
Consider audio/video signal quality, durability/reliability, controller ports, feel/accessibility of the control switches on the console, size, aesthetics, and other bonus features.
Colecovision with expansion module 1.
NTSC 7800 with PAL version gamepads + paddles and steering wheel from a 2600 + a lightgun from an Atari XE.
No you are ready to go, my son.
I liked my Atari Jr for form factor and comfiness.
The 7800 would be my next choice but it uses a proprietary power cord and the standard controllers are annoying.
Up until now I have mostly beaten relatively easy SNES games like Secret Of Mana, Castlevania 4, Mega Man X, a couple RPGs and Mario games. Now I want to get into the more difficult stuff like Contra 3.
How often do you guys play games like this to stay good at them? I am afraid that I spend an entire week beating this fucker and after a couple of days I won't be able to do it again.
A while ago I was into playing bullet hell shooters and cleared several games made by Cave on one credit. Now I couldn't beat any of them without practicing for days. It seems like a waste of time to spend a week on a 30 minute long game and when I want to play it again next year I have to start from scratch.
What do you think about Contra 3 or other hard games like Super Ghouls & Ghosts or Super R-Type. Are they "arcade hard" and need constant practice to beat them consistently?
>>3831520
Contra 3 is one of the absolute hardest snes games. Good luck
>>3831520
>It seems like a waste of time to spend a week on a 30 minute long game and when I want to play it again next year I have to start from scratch.
It would be a "waste" either way. You're playing the game to have fun while playing it. Playing just so you can "get good" will always be pointless.
Just play until you get good, there's not much science behind it. Playing 30 minutes every day will eventually make you master the game.
I'll start with a big one
>>3831483
https://youtu.be/_2n7UnQlgPk?t=166
Most of the imports here were crap. I'd gladly do without them and play the original releases.
>>3831504
Yeah, most likely would have had butchered translations for cheap and totally wrong boxart.
Still would have been cool though.