This is probably my favourite Amiga dentro.
https://www.youtube.com/watch?v=EndKnwk3Dkk
>>3923180
Thanks op.
Dont forget Revision 2017 started today.
Official /g/ thread
>>>/g/59884153
>>3923183
For those who are new to all this.
>https://en.wikipedia.org/wiki/Breakpoint_(demoparty)
>>3923183
Modern demos, at least for the Amiga, aren't really that comfy though. They mostly focus on procedeural content and not just cool effects. The OP dentro feels like I'm sitting in a comfy cottage in northern Sweden.
When rendering just doesn't cut it! Post your favorite prerendered goodness here
>>3922867
I always love the somewhat plastic, empty look of these mid-90s renders. Great stuff.
SGI nigga
Is there a better fighter on any 16bit console?
Gundam Wing Endless Duel
>>3922845
Street Fighter Alpha 2 is way more fun
>>3922845
Street Fighter II Turbo is the superior SNES version
>SHHHHHHWIPPP
>Sheer unrivaled terror
Also why did Blake Stone fade into obscurity when it was better than Wolfenstien?
>>3922298
I thought that was system shock for a second
>>3922298
it wasn't very good
It came out a week before Doom did
Is Silent Hill the greatest survival/horror series of all time?
>>3922089Sirenis better
Probably. It has roots almost as deep as Alone In The Dark and it has gone farther while still avoiding straying from form like Resident Evil. Clock Tower petered out and Fatal Frame doesn't go far enough back - it's not even retro!
>>3922089
From an audio/visual or story perspective it's pretty good. From a gameplay perspective it's pretty bad.
After 18 years I've played through FFVII for the third time (first time in my 20s) and I finally understand the game a lot more than I did before. Over those two decades my opinion of the game had moderated due to it being overhyped by some but also underrated by others, but I was too young to understand why its reputation was so mixed – I’ve belatedly realised that Sephiroth is the problem.
Otherwise the plot of FFVII is brilliant: Shinra the megacorporation whose power has superseded the nation-state via globalisation, the environmentalist issues that help to tie a modern setting together with the traditional fantasy world, and the arc of the unreliable narrator-protagonist Cloud Strife (reminiscent of Silent Hill 2’s James Sunderland) are all brilliant and deserve credit. However Sephiroth cheapens the whole thing.
In my opinion there are two narrative cop-outs that result in a weakly constructed villain: 1. “… but he was incompetent”, and 2. “… and then he went insane!” Neither of these two make for an interesting villain, they’re cheap character motivations that allow the author to move onto the other features of the villain that they’d prefer to focus on such as their look or their actions. Sephiroth exemplifies this, particularly in a game that was dabbling in FMV sequences for the first time in the series and there was a great desire to have awe-inspiring scenes like pic related (that a cursory Google search shows has produced dozens of fan re-creations). However he is both 1 and 2, and is therefore style over substance – at most the most interesting function he serves in the plot is as one of the two role models for Cloud’s self-illusions to revolve around. Basically Sephiroth’s path can be described thus:
Sephiroth is born to two humans but was told that a “Jenova” is his mother > he’s injected with Jenova cells so he becomes a great warrior in the employ of Shinra > angrily discovers that he was made for war and learns about his origins and more from Prof. Gast’s work including the latter’s mistaken conclusion that Jenova was a Cetra > “but he was incompetent” because he wrongly believes himself to be a Cetra via Jenova “and then he goes mad!” by concocting a plan to drag a meteor towards the planet to generate enough lifestream in one spot to empower him to the status of a god as some sort of revenge for the Cetra over the humans
The jump from mentally stable soldier to someone with a god complex is almost entirely because of 1 and 2 – it just isn’t interesting and as a villain he is carried almost entirely by dramatic appearance alone. FFIX’s Kuja was much more interesting:
Kuja is created by Garland to function as an Angel of Death to speed up the genocide of Gaia > but not without going through a childhood first so his emotional development is stunted which repeatedly impacts the story later on > he is unable to understand why Garland deems him a failure and has a second pop with Zidane so Kuja successfully exiles his replacement but is banished to Gaia by Garland as punishment > still a stickler for purpose he is wired to do as Garland intended by creating Black Mages to provide Queen Brahne with the manpower for wars over other kingdoms therefore ramping up the elaborate genocide of Gaia > originally intends to get revenge on Garland by using Gaia’s eidolons but is bitchslapped by his creator who informs him that he has a sell-by-date just like anyone else > Kuja reacts like any undeveloped child would – unable to accept that just because he has all the powers he has it doesn’t mean he can evade death forever (which is a central theme of the game) and decides that existence cannot be allowed to outlive him > Such is the all-powerful Kuja’s will for complete destruction, Necron assumes that existence is no longer wanted and arrives fulfil his intended purpose after the right conditions are met (but is stopped by Zidane and co.’s even more powerful will for continued existence)
The only flaw there is that Garland is incompetent but he was put in charge by a race of people (Terra’s inhabitants) who completely refuse to accept death (again, the game’s central theme) so maybe it makes sense. Kuja is already a god to some extent, like Garland, having been bestowed the ability to create living beings that can become sentient (but most are deliberately imposed with limits on consciousness as well as lifespan) and he certainly has the motivation to do the things he does because that was what he was created to do, and his stunted mental development is the reason why he refuses to accept dying alone. But nobody wants to be Kuja like they want to be Sephiroth because Square was willing to ‘undignify’ Kuja by making him a precocious brat stuck in an adult body (having the appearance and demeanour of a feminine male probably doesn’t help endear him to potential fans either – the ‘Gorgeous George’ of JRPGs).
Sephiroth could’ve at least been more interesting if Square was willing to ‘undignify’ their fanfiction-tier male model by having scenes where other characters brusquely tell Sephiroth that he’s a moron for not understanding that Jenova isn’t a Cetra and that Meteor would only, at best, make him ruler of a dead planet with no civilisation. Furthermore Square should’ve given a Jenova a bigger role by stressing that Jenova was manipulating the village idiot Sephiroth into inadvertently completing it’s 2000 year old purpose to destroy life on the planet via Meteor – but they don’t really make this clear and Jenova – other than some off-the-bench appearances – never really gets the playing time proportionate to its importance to the plot.
What are some good isometric games? Or bad isometric games, too, never played much of them so I'll try out anything out of curiosity.
Ultima VII
dark savior. a lot of landstalker fans hate it but i like it because of its story and some cool dungeons. don't stop at parallel 1 though it's just the intro.
also Syndicate
Solstice on the nes
Equinoxe on the snes
The Immortal on the genesis or nes
Light Crusader on the genesis
Then there's Ladystalker on the sfc which is supposedly a spiritual sequel to Landstalker, but it looks real bad imo and I'm not sure it got translated;
What's your favorite run 'n gun, /vr/?
>>3920825
>>3920825
>>3920852
But that's a light gun game, unless you're saying you like to jog in place in front of the TV while playing.
How close it would look compared to the SNES version?
I think the SNES was capable of lusher colors. Though I could be wrong.
The faster CPU of the Genesis and the lack of any really heavy mode 7 effects would likely let you port the game almost completely intact.
The most obvious thing would be the limited color palette and lack of transparency. It's used quite a lot in DKC and would definitely be noticeable.
In my opinion, the largest downgrade would be the soundtrack. The original was so specifically built to the strengths of the SNES that I'm extremely skeptical about the genny doing it justice.
Vectorman was positioned as Sega's answer to DKC and it's quite impressive, but works more on the strength of its raster effects and fast pace rather than DKC's hugely colorful levels and detailed animation.
If the NES demake can do it with all mechanics intact with just a sound and graphical downgrade then I am sure it can.
/ecg/ - E-celeb Containment General
>>3919071
Tfw weekly game sack never again
I would've gone with the angry video game nerd or game sack as an OP image but it's not like the last OP's was any better. Didn't even know who the hell those were.
>>3919074
It's bi-weekly now, isn't it? That's fine too.
What is up with JonTron?
He doesn't write his own content anymore
He gets all wrapped up in politics and now game companies want nothing to do with him
Makes videos almost never
Post glorious 90s edge.
Why don't we have glorious 90s edge anymore?
>>3918289
>Why don't we have glorious 90s edge anymore?
Some kid cut himself on the edge, parents complained. Same reason we had to get rid of Lawn Darts.
>>3918289
Kids these days literally can't handle it. Look what they did to Duke and Wang let alone anything hardcore. Fuck we live in a world where they toned down super soakers.
>>3918298
this, kids today are fucking pussies and I thought it was bad when we were kids and couldnt get dope ass chemistry sets to blow shit up
How did SEGA, a company that was on the verge of bankruptcy, make the greatest console of all time?
>>3917872
who is this semen demon
A cornered fox is more dangerous than a jackal.
>>3917872
They didnt!... they closed up shop to early , which gave less incentive to make/by products. Their next Endeavour was much better and is still considered a top teir console.
Wtf is wrong with trolling nowa days? Do they think everybody's an idiot?
What went wrong?
>25,000 arcade cabs sold in 1992
>$50,000,000 opening weekend on consoles
>>3916637
Kintaro being so hard to beat that you had to cheat just to beat him
The 50 junior high schoolers that mobbed around the cabinet. They deprived Midway of my three quarters. What a disaster.
Well?
Both great. World is more polished while 3 is more flexible so it's literally just personal preference, and probably can reveal some stuff about the person as a gamer.
SMB3 is kinda a hard game. Where SMW is piss easy.
>>3915351
It's just easier to jump straight to the hard parts of 3 so you're not forced to warm up. Probably because no battery vs battery.
Recent purchase thread
won all these on ebay for 100 aud
how did i do /vr/ ?
>>3910629
super metroid has a English option
>>3910629
kirbys kinda boring
>>3910629
sick imports bro