Ok, a lot of people remember old tomb raiders fondly. And a whole lot remember legacy of kain franchise as well (granted, it went downhill on the ps2, but it is still well remembered). Why no one remembers fear effect? I remember it being fairly popular and even spawning its own image comics mini series.
Motha. Fuckin'. Fear Effect.
I occasionally watch longplays of both games just to appreciate how good they were. The cross between future-tech, chinese triad syndicate stuff, and the supernatural - especially chinese myths and legends. It all blends together so well.
Throw in multiple endings and a couple of twists and, much like Hana, you got a tasty pair.
Damn shame about Inferno though. Not to mention it wouldnt survive a reboot or being a classic survival horror, not today. RIP.
>>2767103
It's anime Resident Evil on 4 discs.
>>2768001
w/ lesbians and autoaim
ITT: cool mini cutscenes in 16 bit games
Pretty cool seeing this the first time not knowing anything about it beforehand, I thought I was fucked.
;_;
>>2767125
What I like way more than cutscenes are silent realizations.
so, what order am I meant to be doing the dungeons here?
Ive done the ones in New Sorpigal, but the dungeons in Ironfist and Mist are raping me pretty bad unless I maximum cheese them.
It's an open world game. The whole point of open world games is that there isn't a fixed order.
>>2766931
still a difficulty order since its not level scaled.
How the hell did you beat Gharik's Forge that early?
With brawlers suffering the same fate as a lot of other once popular genres these days, what do you think were some missed opportunities for the genre during the height it reached in the arcade/SNES/MegaDrive days?
What sort of settings do you think were missed opportunities? We've had plenty of street gang games and a decent amount of classical medieval settings with a D&D styled party fighting through monsters. If you wouldn't have wanted a new setting, what good twists could have been applied to those?
Gameplay mechanics? We had simple combos for the most part with the odd special attacks here and there like magic spells or the much loved Streets of Rage police support.
I made a thread a few months back asking for good retro brawler suggestions and got an absolute load of responses and I've played through a good dozen of them now. I'm mainly curious to find out what /vr/ thinks were missed opportunities and not necessarily just a sequel to another popular game.
Personally, I'd have liked to have seen a slightly more comedic style brawler in terms of style and theme. The mechanics could stick largely to the formula, but perhaps add a larger number of combos and upgrades.
I wish there was more stuff like the Ninja Boy series. With the RPG elements and the weird feudal Japanese setting.
>>2766927
I've never played it, what are the RPG elements? I did a quick Google and from the screenshots it appears to have a JRPG world map and a money/levelling system. I quite like that idea, how much does it expand on it?
The feudal Japan setting is great. Now that I think about it, Goemon did the feudal setting with comedy elements very well. Shounen Ninja Sasuke was great too, visually beautiful.
>>2766941
You end up fighting bosses in a classic turn-based JRPG style. Disappointing to me tbh. I like a well made boss fight, especially if it tests your skill. The turn-based bosses feel weird, but they do give the game some charm.
IS THIS EVEN POSSIBLE?
>>2766760
ebin
Yes.
consoles still came with rf cables right up to the dreamcast and ps2
so theoretically you could play those on your game gear screen, too.
What is this thing and why does Bomberman have it?
>>2766656
antenna, to communicate with his fellow bombermen
According to the Bomberman 64 manual it's hisBENIS :D:D::D:DD
 
á Ž
No mut seriously no idea. Probably an antenna
>>2766656
An antenna since he's meant to be a robot
Why does everybody on this board seem to hate Earthbound? Be honest. Is it because you can't afford it, so you've convinced yourself that the game is shit in order to justify not owning it?
I've never played the game, but I've noticed that it receives a lot of hate around here, and I'm genuinely curious.
>>2766030
It's the fanbase. At least that's what I think.
I bought it used in the year 2000 for $20, cart only. It was one of my favorite RPGs growing up, but the autistic fanbase has kinda soured my opinion on it and I refuse to discuss the game publicly with people anymore.
It still holds sentimental value for me though and I'll probably never sell it.
>>2766030
>Is it because you can't afford it,
It's on virtual console for 5 bucks.
Do you remember any of your friends or your sibling's friends stealing or borrowing any of your games and never giving them back?
My Pokemon Puzzle League is somewhere out there.
>>2765835
I let a classmate borrow Red Alert and never got it back.
Another classmate lent me Goldeneye in order for me to unlock a bunch of cheats, and it probably took me 2 months to return it, still lacking things like invincibility and silver pp7.
No, my friends were actually trustworthy. My family though...
My sister once tried to help a friend of her's steal my copy of SimCity on PC along with the required red sheet(copyright protection). Thankfully my dad played the game as well, and noticed the missing sheet quick enough to catch her. Fucking cunt.
I was that bastard since I didn't quite understand the "return" part of borrowing. Sorry Landon.
Can we have an Atari Jaguar thread? I've never owned one for real, and it's been years since I've emulated, but from what I've seen of it on YouTube some of its games are actually pretty impressive for 1993 tech. Now, I've heard it has an overall shitty library, but it can't be THAT bad if it has decent versions of Tempest 2000, Wolf3D, and Rayman.
Also, how far along has Jag emulation come in the last few years? Last emu I used was Project Tempest, and it didn't even work with half the games I tried with it.
>Can we have an Atari Jaguar thread?
its because very few people have actually played on one. All you are going to get are a bunch of AVGN parroted opinions
Nothing, eh? Not even an inane "where did you learn to fly?" comment.
Had a pretty good port of Doom, probably the best console version of Doom until the PS version (I hesitate to call Doom 64 a port because it's basically it's own game).
Lacks the music, but other than that it has most of the Game.
Has a kickass port of Wolfenstein 3D.
The CD addon was shit and really the only part of the console which can't in some way be defended.
What are your favorite frachises, /v/?
Pic very related
Favorite entry has always been Ocarina of Time.
>zelda
>using the word franchise
13 year old confirmed
It might sound a bit casual but Mario is probably my favorite series, if we limit it to the /vr/ stuff. That's including spinoffs like Mario Kart, Party and the RPGs. I love the platforers as well of course, but if we count each Mario spinoff as its own series seperate from Super Mario Bros. then each one equals a lot less than the whole, I think. If we count each Mario series (SMB, Kart, etc.) separately, then Metal Slug would be my overall favorite videogame IP.
>>2765405
Yes, he should have said series or intellectual property. Thankyou grammar anon.
Mega Man
Bonk
Gradius/Parodius/Salamander
Mario
Especially if it's better than the Japanese version.
The Japanese original is definitely more accurate to the game, showing that it's a bit on the weird side, the western version has way better colors.
Posting some others.
Japanese version is plain, boring, unexciting colors and the bird looks out of place, almost lost.
>>2765281
Forgot to mention:
The US version is a bit on the generic dude vs evil side, but it's very well drawn and the eagle doesn't look weird.
pic related:
Wouldn't claim that any version is clearly superior, but I like the sharp art of the American version and that it's proud enough to show in game screenshots on the cover. Japanese version looks kinda off.
Only for Japanese games or in general?
Loved playing these games at the arcade years ago. Considering getting a TC1 cabinet one day.
Silent Scope was so much better.
>tfw playing on the arcade cabinet
>get to use that big sniper rifle
>the LCD in the scope makes it feel like a real rifle
I'd love to play it again.
Loved Time Crisis, 2 was the best, 3 was cool for letting you switch weapons. Recently played the 4th one for the first time in the god forsaken tiny arcade in my small ass hometown, sadly the second player's gun was broken, so I didn't wind up playing for very long. I loved light-gun games like this, House of the Dead, and Silent Scope, but they always seemed to be broken in some way or another. Crisis Zone was really cool too, especially with the ballistic shield.
I'm going to go out on a limb and say Time Crisis has always some of the best little attract movies in any given arcade.
https://www.youtube.com/watch?v=9EW2E-u_YFE
https://www.youtube.com/watch?v=g4wJ31CuJes
do people really consider Joy Mecha Fight a kusoge?
it has grade A+ tier designs and graphics and the gameplay is even better, honestly one of my most favorite games on the Famicom
>>2764360
I've never heard anyone refer to it as kusoge. not sure where you're getting that from.
>>2764360
Now where in the blue hell have you heard someone calling that game a kusoge?...
are you trolling just to get replies, m8?
I've been doing a simultaneous run of Half-life and Half-life source and I would like to have a thread dedicated to the early half-liives and possibly sven-coop.
I think one reason Half-Life has had such a long life is that Valve released the level design tools used to make the game. The community was a constant source of awesome maps, mods, and challenge. Same thing for other games like StarCraft. I don't understand how companies haven't understood this (Mario Maker and Mega Man editors are pathetic attempts at this).
Miss me some rocket-crowbar.
>>2764356
oh, undoubtedly. accessible modding tools are important for any single player game's lifespan.
look at doom or thief.
>>2764389
I think most companies feel by limiting the lifespans you'll have to buy their sequel for more and new content.
Remember when crappy movie tie-ins were actually pretty good?
>>2764291
My sis had that on the SNES. We could never get more then 2-3 levels done normally, but found passwords for all the levels and cheat codes, and had tons of fun playing the game that way.
The shooting level with the jet was awesome if you had infinite ammo on.
>>2764291
There has always been really good and really bad movie tie ins. Hell here's a really awful one published from the same company.
>>2764363
Gosh hamlet I forgot my image.