Hey /vr/ I need your help.
All day I've been racking my brain trying to remember a game I played as a kid (I'm now 20) I'm not 100% sure if it was a ps1 or ps2 game. It was a third person fantasy medieval themed game, I believe you start of in a castle, in the game you'd solve puzzles, and one level i remember was an island level where you would have to run up the island via running around it, and would have to dodge traps and jump over holes. and i believe when you got near the top youd have to jump over/dogde a bolder being pushed down by something at the top. I cannot remember anymore I am sorry but i hope this may be enough information for someone to remember, I am from the UK if that helps (?) Please help me find this game to relieve my childhood.
>>2771625
self bump.
Please help me!
can no one help me?!
I'm gonna guess Pandemonium, brits love that game
I've got issues with my sega megadrive 1 output.
Regardless of running composite out, rf out or RGB out the picture is always distored with vertical lines. Is there a fix for this or is it time to bin my sega and try again?
Here is some more examples
Is it worth it to buy a Snes or should I just emulate the games? I've only ever had Sega consoles in the past, and was looking to play some Snes stuff.
>>2771017
SNES is the best console ever. It will look like crap on a modern TV though... you're gonna need an old tv if you want it to look like it should.
>>2771017
but to give you an honest answer... since most SNES games don't require much processing power.. emulation is usually rather spot-on for most games.
>>2771017
Just emulate it through snes9x or bsnes plugins on libretro. There's really no reason to buy the original hardware when emulation is 100% accurate. you can even hook your desktop/laptop up to an older tv if you want.
What's your favorite non-DKC David Wise soundtrack?
>>2770930
Kiddie Dong Racing
https://www.youtube.com/watch?v=fkoZCCapEyc
David Wise is a hack
>>2771001
If that beautiful man is a hack then you're lower than liquid rat diarrhea on the universal scale of brilliance, m8o
It is known that the CD attachment for the megadrive/genesis added new abilities to the console letting it do things like hardware scaling and rotation of sprites, upgrading the console to match the best the SNES could do.
What then about the PC engine CD? Does it do anything other than let the console read discs and play CD audio?
Allows more RAM through system cards
Skilled devs used the sound hardware for better graphics
If I remember correctly, the CD attachment for the PC Engine itself did not add extra features. However, the CD System Cards certainly did grant upgrades.
The Arcade Cards allowed for near-perfect Neo-Geo ports, for example.
Accordin to wiki:
>The addition of the CD-ROM peripheral adds CD-DA sound, and a single ADPCM channel to the existing sound capabilities of the PC Engine.
I remember here in the US the Turbo CD let you use standard composite a/v cables to connect to hook up the TG16 to a tv. Before the Turbo CD was released you had to buy the Turbo Booster add-on to get composite output.
Sup, /vr/
Played a little Sonic when I was younger but actually took the time this week to beat the first one and play a little of the second. I've gained a whole new appreciation for the series and wanted to share some thoughts.
Where did the "muh speed" thing come from? While getting through the levels, I hated to speed up because most of the time it meant smacking into an enemy and losing all of my rings. I did the best if I took my time and actually EXPLORED the levels for powerups and rings.
I hear a lot of people say the second game was harder than the first, but it felt to me the first was tougher. The spin-dash and tails helping with rings often pulled me out of some tight spots. Tails is a little annoying at times and I feel as if he gets in the way, but there was times he helped me progress, whether it was collecting a fallen ring or scoring an extra boss hit.
Anyone feel the same? It's a shame to see how far the series has fallen. Sonic still has so much potential to be a great series.
>>2770697
Way past cool story OP
>>2770697
the speed was mostly a marketing gimmick and more about the potential speed sonic/the game could go. the real selling point was the physics. momentum was everything and you got rewarded by knowing the levels
I don't think people say Sonic 2 is harder than 1, Sonic 1 is pretty challenging.
If you liked exploring in Sonic 1 rather than go fast, don't forget to play Sonic CD, it goes more into that direction.
>If you've ever had a bout of existential ennui brought on by a fear of your own mortality, this piece of news might transcend it: a superfan of the Super Nintendo Entertainment System (Super NES, known in Japan as the Super Famicom), first released in the early '90s, has not turned his console off for 20 years for fear of losing his data replay, i.e., his player saves.
>The actual game loaded in the Famicom is Umihara Kawase, which features a 19-year-old schoolgirl named Kawase Umihara; the player navigates through linked levels that are mostly set in variated water-dominated worlds, which tout both seawater and freshwater mutants.
>Listed under the name Wanikun (and the handle @UMIHARAKawase) on Twitter, the Japanese gamer and Famicom superfan tweeted out a picture of the gaming device, which has been churning the midnight oil (or rather, blaring the red power button) for roughly 180,000 hours to date.
>According to Twitter's auto-translate feature, the text in the tweet reads:
>"Incidentally, more than 20 years of SFC left turn is the first #海腹川背, working hours are considered 180000 time topped that. Power down and replay data will be lost. Maybe [sic]"
>Rocket News 24, which initially picked up the story from the Japanese site IT News, has a less literal translation with a little more finesse:
>"Incidentally, I'm pretty sure my first generation Umihara Kawase, which has been on in the SNES for over 20 years, has been in operation for over 180,000 hours. If the power is tuned off, I'll lose all my replay data. Probably."
>Some, however, are skeptical of the veracity of the gamer's assertion.
>Indeed, the Japanese gamer did admit to unplugging the game once due to a relocation from one residence to another. Luckily, the Super Famicom's battery kept all data intact during its big move.
Ya. No power company provides continues AND stable power for 180,000 hours. Not even the military could expect that.
>>2770430
as a fan of both the super famicom and the game umihara kawase, this is the dumbest shit i've read all day.
>>2770449
Especially since it has SRAM. Also when scared to loose because of bad battery, just dump the save with some device, nowadays there are many ways to do it, so you have a backup on PC.
Anyway, just another proof that some Otaku are really obsessive.
Now that the dust has settled which one is the better game?
I just played through both of them 100% and I gotta give the edge to SMW. Both are 10/10, no doubt, but SMW is more polished and more fun to play. And yes I found it harder. I died probably 40 times trying to get *96, while maybe 20 times total beating SMB3.
>>2770438
His post is way better than yours, at least he's even talking about retro games. Why not show yourself out instead?
>>2770426
>I just played through both of them 100%
Good for you (really.)
>10/10
A- games in my book.
>SMW is more polished
It should be. Isn't that to be expected?
>more fun
Now, would you say that because of the polish? What about it being on better hardware than 3, too? Or did you just enjoy the game play/design more?
They were both pretty easy.
>>2770456
>Now, would you say that because of the polish? What about it being on better hardware than 3, too? Or did you just enjoy the game play/design more?
Yes the polish does play a big role, along with the hardware. The sound and graphics are still amazing, and SMW has a lot of cool tricks in it like the mode 7 and digitized fade in and out. Control in SMW is also perfect. Makes it a lot less frustrating.
Mostly its the level design. There is a lot more variety in levels and the objects you can interact with. I can go on for hours on this, honestly. The levels are just much larger and there is a lot of secrets and its fun finding them, even though I got most of that out of my system when they came out.
SMB3 is amazing in that regard too. Lots of secrets and variety especially coming after SMB1 and Lost Levels, but SMW with the hidden exits, yoshi coins and the overall much larger levels make it more fun for me.
>>2770307
they're both identical except for the shells and the rf modulator. SFC needs passthrough adapter to play SNES carts because the cart slots are narrower, so SNES wins.
As far as the PCBs themselves, the 1CHIPs have the best video quality, but since the 1CHIP is literally a SOAC, there are some minor compatibility issues with some titles.
The early revision PCBs that use the detachable sound module (SHVC-CPU-01) tend to have issues with bad caps, but that's easily fixed for the most part (some of the caps are surface mount, which sucks, but not impossible to deal with).
The GPU and RGB P/N PCB revisions are probably the best to have overall, IMO. The RGB PCBs have the best video output among the non-1CHIP models.
Every revision has its own quirks.
Isn't really a best. The 1chips get talked up a lot but the difference is pretty minor. Something you need to go back and froth between a 1chip and another revision to see the difference.
The Super Famicom is really, really good looking and I love the colorful logo and buttons.
That said, this may be nostalgia speaking but I really dig the american SNES too. The size difference isn't as abysmal as it was with the Famicom and the NES, and I really like the color combination, the NES went for a more traditional grey/black color scheme but the SNES has purple and light grey, very stylish. The controller with the buttons on different shades of purple also look pretty good, although obviously are not as iconic as the SFC ones.
I like both for different reasons.
>not playing the ultimate horror game on halloween
>>2770209
Just finish this game. Way too short in any ending. Still, great game.
That's not Resident Evil. Ultimate horror does not come from an above average point and click game.
Is it right?
No.
>>2769828
God no.
It's one of the least capativating RPGs in existence. Pure babby-tierChrono Cross on the other hand stamped on my heartstrings more times than I can count
>>2769830
When did /vr/ become so pointlessly contrarian? Come on now, it's well established CT had a great story and CC's story was pretty much the weakest part of the game.
What spooky game is /vr playing in honor of Halloween?
Pic VERY related. About to play this gem!
AvP Gold. Marine Campaign. Pitch black room and headphones.
Super Castlevania 4 and then Demon's Crest.
GLideN64 is making some dramatic leaps. Copying auxiliary framebuffers to RDRAM helps fix everything from Pokemon Snap detection to Top Gear Hyper Bike's terrain. Even Vigilante 8's menus are working better now, though they're far from perfect. The horizontal wipes in Mario Tennis have never worked in any plugin besides Angrylion's until now.
>>2769634
Pokemon Snap works? That's big. I was pretty irate when I found out that you could play through 80% of the game but it's actually unbeatable on an emulator.
>>2769643
>>>/v/
>>2769642
>Pokemon Snap works?
It detects Pokemon thanks to new auxiliary buffer emulation. The part where the pictures are evaluated doesn't work currently on GLideN64 due to broken depth buffer, but it ironically does work on Glide64 and Jabo and so on.
I will point out, however, that it's not all peaches and sunshine. Copying auxiliary buffers to RDRAM is a somewhat significant performance overhead.
Should I play power stone 2?
It's good if you have a friend to play co-op with. Otherwise, 1 is better if you're playing by yourself imo.
nah
pS 2 is awesome. Pvp or co-op, you're going to fucking have fun. OP, fucking play the shit out of it. Fap to the sand nigger bitch when your parents arent looking. Pretend to be edward falcon when you're alone in the shower. Fucking jawesome mate
How do I get into Baldur's Gate/other D&D infinity engine games? Best to dive in with little knowledge or should I read some builds first?
>>2769401
>dive in with little knowledge
Why not.
It was my first RPG, i was 14 or 15 years old and i finished in two weeks without any problems. It's not like this is Wizardry IV.
You just need to read the descriptions, save & load and shoot arrows to everything.
Read up some basics on how AD&D works with AC and saves and levels and spell slots and such before you start.
>>2769806
This.
Don't look up specific builds but read the D&D of uses. If you don't know how a low armor class is better and things like it can be rough.