Can we get a clocktower thread goin?
>still no hack that lets you use the mouse in neither the Super Famicom nor the Playstation version
>still no translation of the PC version
I'm sure we'll get a translation of the Wonderswan version before that happens.
We just can't get the best of both worlds at once can we... I mean fuck, this game had no excuse not to support the mouse on Super Famicom, and even less on PS1 at that point... The devs just didn't care.
>>2821031
Mouse support would have been cool, but feedback in clock tower is slow like an adventure game, it's not really necessary for the gameplay like in a RTS
>entire plot is just the convoluted scheme of some old omnipotent faggot
>will never live up to it's predecessor
>dat music and visual design tho!
Is this the Star Wars prequel of video games?
Is this the
>>2794390
>Is this the Star Wars prequel of video games?
No, because people didn't circle jerk over the prequels at the time of release.
>>2794948
Clone Wars and Revenge of the Sith had positive critical reception, though. Looking back its amazing how easily impressed they were by effects that have aged so poorly.
Best girl
Does anybody know how to get a TurboGrafx 16 that isn't super fucking expensive?
Get lucky
The consoles are cheap. It's the Turbo CD and games that are pricey.
>>2831305
Emulate.
What are the most sandbox-y, open-world Game Boy games you can think of? Genre is irrelevant.
I'm trying to find games that would have a lot of replay value.
>>2830910
Survival Kids?
>>2830910
not the platform you're looking for then senpai. pokemon and zelda is as open world as it gets
Harvest Moon series.
Specially GBC3, where playing as the boy or girl affects gameplay.
Or Azure dreams. Or survival kids, but good luck finding those for a fair price.
I haven't played the Dragon Quest monsters series yet for the same reason I haven't played survival kids, but I think it's supposed to be quite open.
Post the best tunes from each system.
>>2830746
>Gameboy vs NES: Which had better sound?
Genesis.
NES
https://www.youtube.com/watch?v=m-GwM-KOWAk
https://youtu.be/FPrpy3MOOUU
https://youtu.be/qn4vCpd7lnM
https://youtu.be/3odZjFqa3Ew
https://youtu.be/aq1ZaJXzoWM
https://youtu.be/l6qfDLREr0A
https://youtu.be/gwXl5Fn3gmo
https://youtu.be/x35H3mcTDfM
https://youtu.be/XvneI9hDWAM
Game Boy wins.
Why did she leave?
Her planet needed her.
>>2830136
You didn't listen
>>2830335
I'd already been playing Zelda for an entire decade before she showed up, I didn't need to listen.
This is a question to all the game developers on this board, but really anyone can answer it. What retro games have you played where you considered the game mechanics to be really innovative in a way that improves the gameplay, and how would you take influence of those game mechanics in your own games (ie. what would you change)?
>>2830073
Sonic 1(I guess all the 2d ones in the Genesis since they only improved)
The physics engine was godtier and the shit you could do with it was insane
https://www.youtube.com/watch?v=JZV5UNS2y60
It gave the player a lot of freedom on how to play
>>2830073
For me, it would be Kirby Super Star. I think the multiplayer in that game is unbelievable. Having players actually become other enemies is really fun and interesting, because the player is always introduced to something new and exciting. It's something that I haven't seen mimicked in other games, and it seems like a mechanic that has really gone under the radar
I don't know if I would change much, but I would certainly make more enemies for the players to transform into.
>>2830082
I think you're right in that the physics engine gave the players a lot of freedom, and it was definitely a suitable competitor to mario bros. Allowing players to speed along platforms, go through loop-de-loops, spirals and springs really felt fun and gave the platformer genre a new and interesting spin.
Kiss in the dark!
Is this game confusing for anyone else? I mean I just feel lost the whole time I play it. I played it when I was 11 the first time and I am playing it again now at 29 and I still feel lost in a lot of places. Maybe I am just retarded.
Fucking Body Harvest.
I played the hell out of it on the N64 but can't get it to run on an emulator. IIRC it was a hard game but getting to the zombie russia level where you get to kill them with a combine harvester more than makes up for it in my books.
Fun fact: They named a mission in GTA: San Andreas after this game.
I had that game as a child and I too remember it being confusing as all hell. I could always manage to get to the hangar where there's some airplane or something, and then couldn't get past that point. I don't remember a whole lot about it other than enemies were best avoided because large groups of them would fuck your shit up, and the game had adventure -esque elements such as puzzles and other such things.
It's definitely a weird fucking game. GTA open world, Zelda puzzles, pre-rendered building interiors with loot and talking NPCs. It barely belongs to a genre.
It's a pretty good game though. Flawed, but definitely underrated.
You guys think this GBC is fixable ?
You can buy a new shell
>>28296
It's not even turning on doe
how many consoles do you have, do you play all of them? Which ones do you play the least, which the most?
I have:
PC engine duo RX
PSX
Saturn
Dreamcast
Master System
Genesis
NES
SNES
and GBC
Ones I played the least:
Dreamcast
PSX
Ones I play the most:
SNES
Saturn
At the moment, PSOne, Game Boy Pocket, GBA SP, GameCube and PS2 Slim.
I have two policies:
- If I can emulate it with considerable accuracy, then I'll emulate it instead of investing in the hardware. PS1 emulation isn't that great, and I don't have the PC specs to attempt GC or PS2 emulation.
- I make a unique exception for handhelds, because I want to have something to play on-the-go.
All of my platforms usually receive equal attention. At the moment, I'm most interested in my Game Boy Pocket.
I'm thinking about investing in a PSP somewhere down the line, if only to use for portable emulation. There are some PSP-exclusive retro compilations that look good too.
NES
SNES
PS1
PS2
The only one hooked up now is the PS2 and that's so I can play Street Fighter 3 and some Virtua Fighter. PS1 has been in the closet for a couple decades and I only pull out the (S)NES on a rare as-needed basis since emus are just easier.
What's /vr/'s take on the hardest retro RPG ever made? Can be turn-based, action, whatever.
I would say SaGa Frontier 2. Just getting past the learning curve isn't enough. Every chapter is a point-of-no-return, and the game often hinders grinding by not allowing you to leave dungeons once you enter, stranding you with no way to heal your party or maintain your equipment. Several people have played all the way up to the final dungeon only to have to restart the entire game from scratch because of the extensive preparation that has to be done chapters ahead of time.
Wizardry IV: the Return of Werdna
Well that was easy.
Final Fantasy Legends
Most challenging game of all time, out of any genre.
>>2829148
>Final Fantasy Legends
Are you referring to the mobile game, or this?
Final Fantasy Legend for Game Boy wasn't too difficult. You could backtrack and grind as much as you wanted, although keeping any humans in your party equipped was certainly expensive.
>happily taking the leftovers of his high school bully
Why was Squall so beta?
Wait, Seifer and Riona dated?
>>2827639
Briefly. He wasn't interested and she spends a good portion of Disc 1 trying to make him jealous by palling around with Squall.
>>2827646
Either it's been too long since I played FF8, or the details of its story were simply beyond comprehension. Because I don't remember this AT fucking ALL.
>>2827479
ms pacman
>>2827479
Couldn't pick one game, but I'll say that my favorite Pac-Man variant is Super Pac-Man.
Galaga
Ms. Pac-Man (turbo mode only)
Dig Dug
Tapper
Robotron 2084
Tempest
Tetris
Crazy Taxi
Can someone explain to me why everything Nintendo releases via Virtual Console is so dark and washed out looking?
Really it looks so shitty that I feel like this would be a major complaint about the service from most of the userbase, but I rarely ever see anyone who seems to bring it up.
>>2827073
I think it's cause they're afraid of users getting seizures from all the bright colors
just another way neo-nintendo feels it has to babysit their users
>>2827086
Why is it okay for Mario Maker to use bright colors for NES Mario but not have the actual NES game you can download look the same?
Also, source?
>>2827073
No one cares because no one has a WiiU.