Were you a 'first time game player' like the box says? did you start gaming with an NES top-loader?
>>2825885
Ended up getting that after my original NES died.
>>2825885
I don't understand why the new design was for the first time game player. And no, I started on a toaster. Actually, I can't remember if I played the NES or the Atari (5200,I think) first.
>>2825885
Top-down design is what the original should have been. There would have been less breakdowns overall.
Who else loved this game despite it's flaws?
It was short, and a significant portion of it is backtracking, but it was still totally fun.
It had great music and atmosphere.
The battles, while simplisitc, still had variety and many tactical options, some of which were environmental (mostly boss battles).
For a 90's survival horror/rpg, it had a great inventory system, and managed to have "leveling up" in a fashion.
Tank controls and fixed camera angles, but it was worth it for the better graphics/scenery, almost all of which had unique observations if you hit "action" while facing.
Plenty of secrets and (admittedly arbitrary) puzzles, most of which were optional.
Several parts of the game require you to use abstract thinking and have good problem-solving skills, as well as requiring you to pay attention to the environment and explore.
All around just a very detailed, fun, well-balanced game that seemed low budget.
>ugly character models
>Aya would rather face giant horrible monsters than jump over a counter (rude)
>nonsensical plot moments (woman screaming? better ask permission to use a wrench to undo part of a wall to save her, rather than breaking down a door. Yes, I am a cop, why do you ask?)
>have a drink of refreshing coca-cola!
>fucking weird ass ugly monsters, like bowl-cut man-faced pumas and exploding mosquito-hybrid babies with bane masks
>hope you made a very specific and unknowable series of actions throughout the entire game, or you'll miss the only decent ending, which you won't know exists unless you get it
I beat the game several times, only just got the good ending about a year or two ago (I never looked at guides). I have the harder playthrough waiting for me; I'll get to it someday.
Great game.
>>2823779
I loved it too, also beat it several times like you.
It just had a particular atmosphere I couldn't really find in other survival games. Great OST too iirc.
>>2823779
>>2823805
I should also add that it's always pissed me off how whenever PE2 is brought up, people jump at your throat to talk about how PE1 is better, blah blah blah. Fuck these people, I'm not even arguing whether it's correct or not as it should be irrelevant, it's as if it's near impossible to discuss that game for what it was on its own without having to compare it to its prequel.
I never could beat it, despite PE1 being one of my favorite games. I made it to theSpeaker/scream bossonly to find out I had nowhere near enough ammo to defeat it. Very disheartening. I might give it a shot if I buy thisbackwards compatible PS3 fatfor Christmas.
I started it up some time ago, but didn't get very far.
Gonna play it again right now, commenting about it along the way.
Also, gonna make a screenshot map along with it. You know, for fun.
What are your opinions about this game?
No spoilers.
So, Were a guy that got tired of everyone shitting on him, so he got a huge amount of cash by some illegal means, probably robbery.
Its night and hes preparing to leave his cheap motel(?) room and disappear onto some tropical beach.
He grabs his mothers pedant, which shocks him with some magical shit, and drops unconscious on the floor.
He turns into the roach, either for real or just in his mind/dream, not sure which at the moment.
After some crawling throu pipe and floor, I got to the stove and some other roach in poetry explained to me that vacuum cleaner is up to no good.
Lots of deadly obstacles.
Anti-insect chalk, roach poison, fly tape, rat in a rattrap with an inch of life remaining that still can eat you.
And a spider that will jump at you if you want to go further.
5 lives total, and I have to turn this still burning cigarette butt to burn him when he jumps for me.
Such is roach life.
Are you on board with the current meme of "old sonics were always bad, you just thought otherwise at the time"? it's just people jumping on the bandwagon or there's any truth to this?
>baseless post-ironic millennial opinions
>truth
you tell me OP
The only thing I hate about the genesis games is the lack of roll jumping.
I've played the Sonic games at many different stages of my life, and they're always fun. I'm assuming that meme is coming from the same underage b& who complain about people abbreviating the original playstation as PSX.
Box art. Bart.
>>2814892
Was the Thief cutscene art done by the same people as the hexen boxart? seems really similar
That painting has been around for a long time, long before it was used as the cover for that game. It's called Heavy Metal Hero. A friend of mine has a poster of it on his wall.
What's wrong with Banjo-Kazooie/Tooie?
Kazooie was perfect. Tooie's proble was backtracking which served no purpose other than to pad out the game.
>>2814128
Tooie's problem was it was unfinished because Rare can't meet a fucking deadline.
Instead it's unpolished to hell, lacks content and has weak shortcuts and padding where BK while rough was very well thought out and full of charm that Tooie almost had.
Tooie prioritized minigames way too much, and some of the levels are a chore to navigate.
Kazooie is great.
been surfing through Abandonia and trying out some old DOS games
a few I've played before out of nostalgia but I've also found a ton I've never seen that are great so far
really recommend for all of you looking for some great lesser known stuff
also posting recommendations as I try out new games.
http://www.abandonia.com/
Right now I'm playing this game called "Wolf"
its a pretty in depth simulator game where you control a single Wolf through its life, the ultimate "goal" is to mate and become Alpha of a pack but its really open otherwise and all up to your actions
mating is really hardjust like real life ;_;
something else I've tried before, for all you Good Goyim out there, is Conflict: Middle East Political Simulator.
more of a grand-strat game than a sim game but you play as the PM of Israel and basically have to manage your situation/work things to your advantage in the turbulent middle east, as well as making the filthy goyim bend to your iron will.
After playing Wolf a bit I'm either going to try Deus or Albion
Albion is an RPG really open, solid story and a lot of options, graphics look great as well.both 1st person mode and 2D overhead mode.
Deus I've never played before but is basically an open survival oriented RPG. the survival mode is really hardcore but otherwise its incredibly interactive. Graphics are early 3D and look pretty dated.
Is there a way to play this gem on modern machines? Tried virtual machine with XP, but the screen doesn't stretch at all. Compatibility modes, run as administrator, but no success.
>>2832838
I just got it to run on Linux with Wine. The only issue is that the main menu is completely black, but it's not hard to navigate if you know it's structure already or watch someone else start a game. Once you are playing, it runs flawlessly.
create a .bat that ends explorer.exe before running diablo. then whenever you're done just hit anykey on the command prompt window left open and it'll relaunch explorer.
googlefu will find said .bat script
source: did it myself and 3 others for a lan party
>>2832845
@echo off
taskkill /f /im explorer.exe
diablo.exe
pause
start explorer.exe
exit
There's no way to save both Otacon and Meryl, is there?
How the hell are they both alive in later games?
>>2831853
Otacon doesn't die if Meryl survives. Otacon survives either way. The difference between the two endings is either Meryl dies or Meryl doesnt die. That's it.
doesn't otacon have some codec messages close to finish?
>>2831857
Meryl a shit.
Hitler could have won the war if only he had Wanzers.
the russians would have just shot them with small arms fire when they had low hp and stolen them
>>2831242
I always hated how stupid that punching weapon looked.
>>2831262
>>>/pol/
So I'm collecting as many splitscreen/local multiplayer games as I can fit into a 16GB USB 3.0 Flash Drive for my Alienware Alpha i3. Can you guys recommend any of your personal favorites? Preferably, if it's a multi-plat release I'd like to know if it has a PlayStation or Dreamcast version unless the 64 version is the only one with 4-player support. All recommendations from older consoles are always welcome.
>>2831064
DUDE NICE ALIENWARE
>>2831065
don't worry, I got a $100 off Dell.com discount code from work for my B-day.
>>2831068
DUDE NICE DISCOUNT
What is the retro gaming console with less violent video games, and with a lot more suitable amount of games for all ages and all audiences?
>>2830915
I think your best bet would be the atari 2600 or something because the graphics weren't good enough to realistically represent violent imagery. Most of the games are more abstract with symbols and shit. Pretty much all really old consoles were like this. As graphics evolved video games got much more violent.
Casio Loopy
>>2830915
Every console has violent and child-friendly games, except shitty "educational" ones.
So /vr/, why is Sonic CD so highly regarded?
The gameplay encourages exploration to get good futures/50 rings to get Time Stones, yet encourages you to gotta go fast.
Who the fuck even wants to go to the bad future or good future other than to listen to music?
Why is the JP/EU soundtrack superior to the American soundtrack? Seriously, the American soundtrack is too tryhard trying to make Eggman seem serious, the rest feels like elevator music I expect to hear at K-Mart.
Then a very disappointing final boss to boot.
Different stokes for different folks, man. It's my favorite Sonic game.
>Awesome soundtracks
>Best special stages of the series
>Very surreal feel and great artwork
>The time travel mechanic is interesting but not pushy - it's not necessary to beat the game as a whole
I understand some people don't like how the levels kind of fuck up the speed, but I think half the fun is figuring out what routes will give you the most speed to get optimal time travel results. The exploration and finding the generators vs. running out of time is really fun to me.
Plus even with its' own surreal feeling, it's still the closest game to Sonic 1, which I liked a lot too. I think it's completely understandable if people don't like it, it's enough of a departure from how Sonic 2 took the series that it could be pretty jarring.
>Who the fuck even wants to go to the bad future or good future other than to listen to music?
The bad future is more like a punishment, since there's more enemies than in past or present. You aren't supposed to go to the future without having destroyed the generator in the past.
The good future is there just for fun, I guess. Besides the music, the landscape changes so you can access some sections that were previously blocked (you see those rings stuck into walls on present levels? they are available on good future). Good Future levels also have no enemies whatsoever (although they still have hazards), and more rings, so it's good if you want to gather rings, too.
The HD remake by Taxman kind of fucked that aspect of the game however, as the timer no longer resets when you time travel. Most likely finding the time generator on the past will take you more than 5 minutes unless you already know the levels by heart. Then going back to the present, and then finding another post and travel to the future again, if you really want to explore the levels, you won't have enough time with just 10 minutes. The original Sega CD version makes the timer reset back to 5:00 everytime you time travel, so you can stay on the same level for as long as you want (or as long as many time posts there are) without having to worry about time over.
>yet encourages you to gotta go fast.
Cool trool thread OP
It might have been a bit less good then 1 but goddamn the PSX version had a good soundtrack
https://youtu.be/dSDgkE3LddM?list=PLEF4A02676D00C3CF
yeah
https://www.youtube.com/watch?v=8FcqhPtjDjw
Didn't we just have this thread?
>>2830247
I was unaware of this. I knew we had a couple of threads about why EWJ64 sucked but I missed any other Jim threads.
https://youtu.be/sXwCrgWFx-Q?list=PLEF4A02676D00C3CF
I loved the first 2 games. Sue me.
I remember these would get great reviews in the gaming magazines back when they were new, but I found the animation to be rather slow in comparison to a street fighter 2 or whatever else from the time... It was an original idea for the time (which was already saturated with other fighter games), so I'll give them that though...
>>2830448
>I remember these would get great reviews in the gaming magazines back when they were new
Really? I remember them getting completely slammed. And rightfully so.
>>2830593
Electronic Gaming Monthly (the only gaming zine they had at the comic shop I was working at at that time) was all on that game's nuts I recall.