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Archived threads in /vr/ - Retro Games - 1245. page

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Genesis/Mega Drive Thread.
Play anything interesting lately, /vr/?
Sega CD/32X not excluded.
79 posts and 8 images submitted.
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A while back I played Zero Tolerance, which had a surprising amount of depth and clever shit going for it for being largely a Wolf3D style corridor shooter.

A thing that stood out was with one level where you're on s rooftop, and you get shot at, you look over, and the enemy is a sniper on another rooftop, represented by animated skybox tiles, where you're meant to crawl beneath a low wall.

They really made the very most they possibly could out of the renderer.
Bullet holes on walls, animated bloodstains running down walls, smoldering corpses from bombs and flamers, guns with working laser sights, and you can pull the trigger on guns as fast as you can tap your button, which is unusual for a shooter of it's kind.
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>>2925434
Zero Tolerance is an above average game, but what makes it worth playing is the sheer ambition that was put into making it, it's s very advanced and flashy for being a corridor shooter, and it's especially noteworthy because it does this on just the regular Genesis.

Also, I might have just been imagining things, but it felt like the enemy AI adapted to how well I was playing. A melee enemy would run up and sucker punch me, throwing me up in the air and landing on my ass, he would then stand behind me and not actually really do anything until I stood up and turned around to face him, as if the game was giving me a break.
But at other times, when doing really well in fast and fierce combat, dropping mofos left and right like a high speed operator, it felt like the AI tried much harder to challenge me and didn't let up at all.

I like how the pistol, shotgun and pulse rifle all shoot as fast as you can (though interestingly, turbo doesn't work). If you have 20 shotgun shells and need to put out that volume of fire NOW, you can, BANGBANGBANGBANGBANGBANG and you can drop a whole group of enemies, most corridor shooters wouldn't have that kind of gunplay and I think that's actually very modern of it.
There's fist fighting too, with kicks and shit. If you want to melee fight the spacebugs you actually have fo duck down and hit them (and you can keep stomping and squishing their corpse further and further).
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>>2925454
Wow, I assumed after learning about the system link co-op that it was one of those 'neat tech gimmick in a forgettable experience' sort of things. Reading this stuff makes me think otherwise, and really interests me in playing it sometime.

I just recently got a CD/32X combo unit, and am waiting for the model 1 32X patch cable to come in the mail (and then I gotta dig up a 3.5mm and some RCA for the cd audio out, but whatevs. Such a complex system fusion). In the meantime I've been downloading SCD games like a madman. Keio Flying Squadron really impressed me, and I'm not much of a shmup fan. Still feels good to not blow hundreds on a legit copy.

Planning on purchasing an everdrive MD (maybe a chinadrive to save on cash) and then really letting loose with genny/32X games and foreign region games (japanese CD games are priorities so I can get a little better voice acting).

I'm thinking I go chinadrive because of the not 100% support for foreign bios loading. I'm not convinced krikzz would give you a free upgrade or something once a perfect bios cart existed, so i'd rather ride the cheap model now and buy a good one once it was improved for cd bios loading.

Random anecdote: never played sensible soccer because fucking amiga emulation. Saw there's a Sega cd version and the footage online looks clean. Any reason I shouldn't play that version?

Before I forget, I've been playing a lot of Sonic to try and get a feel for what makes those games fun as well as just enjoying the games again. Tried to beat Sonic Spinball again but died quickly on second stage. I am amazed by visuals on the intermission pinball minigame. Seeing sonic's hands move when you press the flippers is super cool.

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Conker's Bad Fur Day.

Were Nintendo just beyond giving a fuck by this point?
61 posts and 2 images submitted.
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>>2952885

I really don't think Nintendo had much say in BFD at all. They had pretty much given Rare free reign at that point. Nintendo didn't publish it though unlike most other Rare games at the time, so they must not have appreciated it.
>>
>Were Nintendo just beyond giving a fuck by this point?

Nintendo has never been like that - they manage their image meticulously.

CBFD was the answer to the criticism that the N64 was solely for child-friendly games and that they weren't interested in competing for the post-12 crowd.

They did the same thing again with Mad World on Wii.
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Game sucks

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What are some oldschool videogames that I can play in 16:9 and/or 480p60?
52 posts and 7 images submitted.
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N64 has some faux widescreen games.
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>>2952098
>faux widescreen
What do you mean? Like anamorphic widescreen, or something else?
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>>2952091
Donkey Kong 64

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How in the fuck was I supposed to know to do this. ??you can't tell me you figured it out yourself without being a liar
96 posts and 16 images submitted.
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I beat Super Metroid when I was like 7 and I don't even remember this part so it must not have been very hard.

Congrats, you're worse at video games than a 7 year old.
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Actually, I can
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>>2948481
>>2948482
Liars , there is literally no hint. nothing. nothing that would lead someone to plant a bomb in that room. You all used guides and are trying to take the credit.

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I just spent $500 on this game, on my credit card. starting my retro game collection. Is this game actually good as they say?
130 posts and 13 images submitted.
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Lets see the inside.
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>>2951118
> $500
> not even factory sealed.
Ya done goofed.
>>
Looks like an interesting game with Chinese Claire Redfield and the Helmasaur King. Good buy, next buy Little Samson.

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Let's talk about the brilliance of this game.

I think it's quite possibly the greatest video game of all-time. It was the first game that really made you feel like the protagonist. Super Mario Bros. has good controls, but they aren't nearly as tight, so you feel a certain disconnect. But Samus controls with precision tight accuracy. As well as constantly placing you in tight situations that require steady concentration.

Mario felt very much like a "video game." And Zelda felt like Dungeons and Dragons. Metroid was the most unique of its two NES brethren, and felt like a new genre of game all-together. Perhaps because it was.

It's hard to do plot twists anymore, because gamers have come to expect them. But back in the day, no one saw the surprise reveal of Samus' gender coming.
Also, no one could foresee the moment you step in Mother Brain's lair and get chased by the horrible Metroid creatures. One of the original great horror-like moments.

(Continued below)
112 posts and 7 images submitted.
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The rush at the climax of the game was like nothing anyone had ever experienced before. That feeling when you fire the last missile at Mother Brain, and then are told to flee to safety by escaping. It made you say, "what kind of game IS this? Last year, I was playing Pac-Man and Donkey Kong at the arcade, and now I'm playing a game that's just as deep as a science-fiction movie!"

Metroid proved that games could be 'more than just a game.' Super Mario saved the industry, and Legend of Zelda featured the world of Hyrule you could explore. But Metroid delivered the first true great moments in gaming.

Some criticize the game for not being easy like Super Metroid, or for even not having a map. (Even though Super Metroid's map was flawed by not marking doorways.) But when you look at how innovative and how far ahead of its time Metroid was, I think few could debate it's not among the absolute finest of video games the world has ever seen.
So if you always sucked at the game before, load it up, give it another time, experience it for yourself, and realize why all the hype.

Oh yeah. Metroid thread.
>>
Great series, this was my first entry in it. Loved the challenge, loved the exploration. Borrowed just enough elements from Alien.
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>>2945772
>>2945773
Amen to that Anon.

Now be prepared to be flooded by shitposters "metroid is overrated" McReddit

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Can we have a localization thread?

Been having fun reading http://legendsoflocalization.com/ and just wanted to ask people some of their favorite localization.
64 posts and 11 images submitted.
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>>2939701
>Been having fun reading http://legendsoflocalization.com/
Gave it a quick look over, and there's some really dumb stuff like not understanding that Nips used katakana in early games because of improved legibility at very low resolutions, and some errors in stuff like understanding how names originated.

I'm a little shocked that the guy has gotten actual work in the industry, but a look at his page shows he's only really worked on some anime bullshit.

Ah well, it's a neat little thing for EOPs, and I like that the examples are shown.

Not a lot of content, though.
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>>2939764
You're talking about the man who translated Mother 3.

What does /vr think of Pier Solar?
76 posts and 14 images submitted.
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>>2948869
What I want to know is: is it retro or not?
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>>2948870
this is no different than discussing hacks, homebrews and mods of retro games made for retro systems.
Which is all retro.
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>>2948870
>>2948870
it's retro cuz my dumb rules, meanwhile deus ex REEEEEEEEEEEE NOT RETRO

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>Every single top 10 PlayStation games of all time list
>#1 Metal Gear Solid

>Every single top Nintendo 64 games of all time list
>#1 Ocarina of Time
95 posts and 16 images submitted.
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Well at least they're good games.
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>>2944419

>Someone makes a list without Ocarina as the #1 game
>"Stop being such a contrarian hipster."
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>>2944419
both of them are on there for a reason
maybe shouldn't be number one but they deserve a spot

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How do generations work?
Why 3DO and Jaguar are counted as the 5th gen consoles?
104 posts and 3 images submitted.
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They are completely arbitrary. Arcade games threw the generational divide thing all over the damn place.
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>>2944290
Arcade games were ever divided?
I know only home consoles are divided.
>>
Partially hindsight, partially based on how things were marketed, and which consoles were clearly meant as successors for others.

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Would a game developed today with throwback visuals emulating the mid-90s 3D pre-rendered craze have something close to an actual audience?

Both this and "classic" straight pixel art-based graphics are borne of ingenuity and experimentation overcoming huge limitations. So what's the difference? Why does extremely minimal pixel art almost seem to validate a project creatively today by itself?
83 posts and 8 images submitted.
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>>2944024
The stock responses are "pre-rendered looks like ass" / "pixel arts looks awesome". If you can spare the time, please do chime in with some actual argumentation on why do you think this is so
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>>2944024
It's like they didn't even try to clean Diddy's sprite.
>>
I would definitely be down for a game with pre-rendered visuals but for some reason young gamers are really turned off by the style.

https://www.youtube.com/watch?v=SEj7M1ft4sM

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It seems its best games are either too expensive or were ported to other systems.
107 posts and 11 images submitted.
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modchip + CD-Rs
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>>2941484
good thing its easy to play copied games with swap trick, mod chip, or pseudo saturn.
>>
SEGATA SANSHIRO
SEGATA SANSHIRO


SEGA SATAAAN SHIRO!

it's worth it only if you bought one back in the 90s, otherwise you're just a bandwagon jumper hipster

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What classic videogames do you like to speedrun, /vr/? Do you have any respectable times in a game?
104 posts and 5 images submitted.
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I don't speedrun per se, but I do enjoy watching and incorporating some of the runner's tricks into my route. I was running Marvel Land the other day, platform games are really easy to start getting into this.
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I play Yoshi's island. My RTA time is shitty but I have a bunch of IL's.

I'm happy with the ils. It's great knowing at some aspects of the game im a little better than a few of the "top level pros"
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>>2941296
RTA = whole game
IL = individual levels
?

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Over the eons many a game have become lost to the sands of time and greedy hoarders. Post undumped games or beta stuff you will never get to play.

http://shoutime.tumblr.com/
Does this mofo even dump his shit?
65 posts and 22 images submitted.
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https://www.youtube.com/watch?v=PGVJTJSz9Xg
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>>2941095
>You will never get to play F-Zero on crack.
https://www.youtube.com/watch?v=K-lVyYtkgRY
>>
>>2941095
>Does this mofo even dump his shit?
Yeah.

http://www.lucaelia.com/mame.php/2016/Saving-Wing-Force
http://www.mameworld.info/ubbthreads/showflat.php?Number=349081

I'm still wondering what happened to Vertexer, whether it's dumped or not, since he apparently has a PCB in possession.

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Hey, listen. I am now going to answer the question of story's role in vidya in a way that everybody can clearly understand, so that we can finally lay this stupid issue to rest once and for all.

Writing is to books as code is to games. Can that code tell a story? Yes, but not the kind you're used to. It will have no narrative, will provide zero context, and it will be different every time it's told. It's a personalized account that isn't told to the audience; it's created by them. It's the story of each player's own unique experience of playing the game, formed gradually over time. It's the memorable moments that they have and the moment-to-moment decision making that they engage in while interacting with the game -- with the code. That's something only vidya can do; that's the strength of the medium. Games ought to be designed to take advantage of that first and foremost. Traditional storytelling elements are still necessary, however. But only for providing a minimal amount of context. It doesn't take much and that's all that is needed for story's work here to be done. Beyond that it quickly becomes excessive, often to the detriment of the most important aspect of a vidya: interactivity.

And that's the true story of how I told the truth about stories, and saved vidya.
57 posts and 11 images submitted.
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Wut?
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>>2939208
A good storing is the driving force of what you're actually doing.

Sure, in a game like Mega man the story is irrelevant, but in something like an RPG you really need some kind of driving force for the plot to justify what you're doing.

Games can have good stories. You're just a fucking retard grandpa.
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>>2939208
Or you can write an engaging narrative and put in a blank slate protagonist in place of a character to create an immersive and meaningful first person experience even without direct input towards the outcome of the story.
What exactly are you trying to justify anyway?

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