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Archived threads in /vr/ - Retro Games - 1227. page

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File: thief 1 painting.jpg (840KB, 1400x2786px) Image search: [Google]
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Best Thief mission?
For me it's First City Bank and Trust, the number of entrypoints really adds a lot to the replay value.
32 posts and 2 images submitted.
>>
Song of the Caverns. Comfy location, excellent ambient loops and pretty challenging overall.
>>
>>3018019
This, it sums up everything I like about Thief and has some great NPCs.
In 2, my favorite is Precious Cargo for the unique location/theme.
>>
>>3018519
The only issue I have with Precious Cargo is how linear it feels compared to the other levels, it doesn't loop back on itself.

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The titanic deliberation
50 posts and 10 images submitted.
>>
SUPER C
>>
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>>3017553
Super Contra as in the arcade version, not the watered down NES reworking.
>>
>>3017553
This thread made me try Hard Corps for the first time. It's hard going, coming from the SNES version, where you can hold R to stay still and fire. I figured out you can switch to that mode by pressing A + B but it's still a bitch to get used to. Plus it makes ducking while firing a little less straightforward.

I like it so far though.

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Was there every any real strategy for side-scrolling beat-em up bosses like pic related? surely there was more than "keep hacking at him til he dies and you have enough quarters"
97 posts and 9 images submitted.
>>
Depends on the game, my fammie.
In most snes puncher walkans you can just spam your desperation move and shave away half his life bar in one or two lives, then just play normally. My favorite conveyor puncher boss fight of all time is still Rolento.
>>
>>3017209
>He plays snes beatemups

...................(deep breath). Why?

>>3017195
simpsons has strategy. but fuckin ninja turts doesn't.
>>
>>3017269
>Why?
I know, I know.

File: D.png (1MB, 1280x800px) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3017204

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
646 posts and 144 images submitted.
>>
===NEWS===

[02-24] Doom Upstart Mapping Project: 16 maps for ZDoom
>>3020057
https://www.dropbox.com/s/4grk7z8xscvy4l2/DUMP-1-testfinal.pk3

[02-24] Combined Arms test release
>>3019619
https://www.dropbox.com/s/npye7agbam4tmad/Combined_Arms%28prerelease%29.pk3

[02-24] /vr/E1 project update. Get mapping, already!
>>3019509

[02-24] An Evening Stroll In Venice, final /idgames version
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

[02-21] The /newstuff Chronicles #490
https://www.doomworld.com/php/topstory.php?id=4557

[02-20] AMR: please test map03 of Brutalist2o30pAAA.wad (for GZDoom)
>>3012146 >>3012174
https://mega.nz/#!18AFnT5S!elQBvTQLCyEF7nucYyu0ELyHdltrHSKdTbCYz0SmqmA

[02-19] Anon mod release: Crack-Doom
>>3009775
https://www.dropbox.com/s/m6o1up244wtlew5/CrackDoom.pk3

[02-15] Anon map release: mars.wad (two doom3 maps remade in zdoom)
>>2997975
https://drive.google.com/file/d/0B4mwJRa7e5VpUU9EMmpuczJyTHc/view?usp=sharing

[02-15] 64K ZDoom mod contest. Make a ZDoom mod under 64K download size.
http://forum.zdoom.org/viewtopic.php?t=50859

[02-13] Anon map release: admission.wad (may be a /vr/E1 submission?)
>>2993321
https://mega.nz/#!8gVGmCbA!HJIkScMdgagC3cyVPvaryCnobBMIjUGqfizxesUK6aU

[02-13] Anon map release: luckystar6.wad
>>2993247
https://mega.nz/#!jgx3CZZS!skdeF7GB710BgeDcphyXbKagbXQOg8LbZwJYcQqdNAY

[02-13] Two anons' hand-made cacodemons
>>2991584 >>2993354 ; >>2994774

[02-12] A video of a speed run of the whole of Scythe 2 in 87:30
https://youtu.be/nD0SdGto14U

[02-11] D!Zone's faked screenshots weapon, made for ZDoom
https://www.doomworld.com/vb/post/1555455
http://s000.tinyupload.com/index.php?file_id=72085928745461856170

[02-11] Mano Laikas, Doom2 megawad by Nicholas Monti (EvilTech, Erkattäññe)
https://www.doomworld.com/vb/wads-mods/86022-

[02-11] Ovum: a Sunder/C-Shock/Sunlust-style map by rdwpa
https://www.doomworld.com/vb/wads-mods/85993-

===

To submit news, please reply to this post.
>>
first for bring back carmack
>>
2nd for graf shit flinging
It's news to me.

File: SNES-Parallel-Worlds-Box-Set.jpg (157KB, 873x339px) Image search: [Google]
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How do you guys feel about the people who take retro game roms, put them on carts, and sell them? How about people who do the same for romhacks? I know they don't lie about thier product, but it just feels so immoral, and it can't be legal right?
74 posts and 9 images submitted.
>>
>>3022454
Why should what other people make and sell and buy affect you at all? Do you do these things? Does it ruin the legit games you have in some fashion?
>>
>>3022465
What kind of question is that? I see someone selling these things for $40 per at a booth and I'm not allowed to have feelings for this?
>>
Well they went through the trouble of burning the chip and soldering it to the cart and printing the box and labels, so that definitely takes effort.

But the key element here is the game itself. They didn't make the original game, nor did they hack the ROM. Selling something that someone built as a labor of love on top of a Nintendo game they love is double-immoral, and as far as Nintendo IP is concerned, probably illegal too.

ROM hackers distribute IPS patches for free - no original ROM data is passed around and no price is paid.

That's just my opinion though.

File: 3D_Blast.png (90KB, 320x448px) Image search: [Google]
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Which version of this flawed yet underrated game is the best?

https://www.youtube.com/watch?v=-sldKBNbBSU
https://www.youtube.com/watch?v=xa1fmeYXBOE

http://strawpoll.me/6889403

https://www.youtube.com/watch?v=BgdpfeM8evU
https://www.youtube.com/watch?v=gJ5dXMLhQPc
https://www.youtube.com/watch?v=Mf7-ixllcgo
https://www.youtube.com/watch?v=v4nP1Ggrm4Q
63 posts and 7 images submitted.
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I've always played the Genesis version, but the Saturn one looks WAY better (especially the intro, man, I miss old-school Sonic). Shame about the bland color palette.

Fun fact, there's a romhack of the Genesis version that has no flickies.
>>
They are the same, only the special stages are different.
>>
>>3015350
As someone who loved the sonic gamaes it boggles my mind how many apologists exist for the shit entries in the series, especially the shitty saturn ones.

>Celes is an interesting case, although you might not notice it at first. She's virtually identical to Terra, being a heavily armored mage, although her special ability quickly becomes useless due to a huge design flaw. "Runic" causes the next magic spell or lore to be nullified. Unfortunately, it's almost always the player casting those spells, not the enemy, so Celes will frequently absorb that Cure 3 you really needed for someone else.

This article states that the way Runic works is a design flaw. Do you agree? Personally, I disagree; to me, it's simply a design decision (which carries a neutral, rather than a negative, connotation). It has pros and cons like any other design choice, right? Who's to say it's flawed, really? Aren't most people who do say that basing their belief on an assumption -- that it must be flawed since, in their subjective opinion, this design decision's cons outweigh its pros? That's a silly position to take, especially since it implies that a flawless game would contain only primarily positive design decisions. It's important that not every item or ability is perfect, or the game will become bland, boring.

For example, suppose that Runic did work properly (according to the article); suppose it only absorbed harmful/enemy spells. The ability -- one of the game's mechanics -- would become simplified, stripped of all subtle nuance, making it less interesting. Far less thought would be required of the player in order to use it effectively in combat, devaluing strategic play, lowering the skill ceiling, and making battles both easier and less engaging.

The only way I would agree Runic is flawed is if I were presented with evidence that it does not work as originally intended.
51 posts and 3 images submitted.
>>
I'm sure if I asked which article you were talking about, the name of the site it's being hosted on would immediately confirm my suspicions that it's not even worth responding to.
>>
>>3016026

I think OP's referring to this:

http://thegamedesignforum.com/features/reverse_design_ff6_4.html
>>
>>3016014
By the same logic, you could argue that the way reflect works is a design flaw, which is an idiotic argument to make. As it is, Runic/Reflect offer powerful effects that force you to alter your strategy to compensate for their weaknesses, which is exactly how they should be.

If you want to talk actual design flaws in FF6, I'd say the esper/spell system that allows every character to learn every spell is pretty terrible. And there's all the exploits and stuff, but glitches shouldn't really count as design flaws.

File: Ultima VI.jpg (83KB, 290x400px) Image search: [Google]
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Are these games any good?
78 posts and 8 images submitted.
>>
4, 5, and 6 are fantastic.

9 is a trainwreck.

The rest are okay.
>>
0 (Akalabeth), 1, and 2 are archaic and primitive. Skippable if you want to.

3 is a simple strategy rpg

Escape from Mt. Drash is a mediocre curiosity with good music for its time.

4,5,6 are the true core of the series with the best gameplay, plot, and worldbuilding. 5 and 6 have been remade as total conversions of the PC game Dungeon Siege.

There are a couple of adventure game spin offs. Savage Empire and Martian Dreams. They're ok.

The console ports of Ultima games suck with the exception of Master System and Playstation(Jap only).

Ultima Runes of Virtue on the gameboy is a nice zelda-ish game.

7 and its expansion are great except for the combat. The best looking game of the series so this is where you should start to acclimatize yourself to oldschool graphics.

Ultima underworld (UU) 1 and 2 are must plays: the Skyrims of their times. They are first person with no party.

8 is shit

Ultima online is still going strong on official servers but like all MMOs is a waste of life.

9 is such utter dogshit that some people who were exposed to it quit gaming forever, took up real life sports and never looked back.

There were a couple of browser games that closed down a few years ago. Nothing of value was lost as all browser games are garbage.
>>
File: Ultima Exodus NES.png (3KB, 512x448px) Image search: [Google]
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Ultima 3 NES looks pretty sweet.

File: Atari_CO25618-001-RevA_1.jpg (48KB, 500x644px) Image search: [Google]
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So why did Atari introduced the 7800 a year after they launched the 5200? Why didn't they just try to push the 5200 a bit more?
73 posts and 9 images submitted.
>>
I thought the 5200 was launched in 82 and the 7800 in 86.
>>
What I want to know is why Atari never bothered upgrading their hardware.

2600:6507(gimped 6502)
5200:6502
7800:6502

Seriously, what the fuck Atari?
>>
>>3015868
What should they have upgraded to?
Make the 7800 a consolized ST with a 68000 like the 5200 was a consolized 400? Switching to a Z80 seems pointless and a x86 inappropriate at the time.

They also had the XEGS which obviously had a 6502 as a consolized XE.

File: xcom_20540.nphd[1].jpg (73KB, 620x332px) Image search: [Google]
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The last one was great, here is another.

I'm currently on my third attempt at finishing this game with OpenXcom, it used to kick my ass as a kid but I'm FINALLY winning, though I just just lost my first base to retaliation (undefended).

Do you guys have any advice for air combat in the mid to late game? Which ships are worth researching and building? Interceptors with dual plasma cannons seem to be able to take down anything smaller than a battleship, but a lot of craft they just can't catch. Also where the fuck do I get ayylieum from, I need it to build EVERYTHING.
121 posts and 7 images submitted.
>>
Just equip your Interceptors with PCs until getting an Avenger. Don't bother with anything else.
>>
>>3008362
And from then on, Avengers are the best, with just using Skyrangers for troop transport?
>>
>>3008372
Keep the Skyranger for reconnaissance (like searching for alien bases) because it doesn't need Elerium for fuel.

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Is this ad actual USD prices, or is this maple or kangaroo dollars?

I was was a kid in the 90s, and recall new Super Nintendo games priced more like $50-$60. And games tossed in the budget bin at KB toys were more like $19.99. I seriously do not remember $80 games ever and I was totally a Super Nintendo kid.
90 posts and 9 images submitted.
>>
That's Maple syrup land money.

US didn't see prices like that till N64.
>>
>>3009275
Makes more sense now.
>>
>>3009275
With that said I don't think there were 80 dollar games. Sure they went up to 70 bucks for the N64, but not 80~90. That was probably one of the advantages for the PS1 during that time, they probably paid 50 bucks for their games instead. I had a N64 during that period though.

File: mark_cgr.jpg (104KB, 1280x720px) Image search: [Google]
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What are some games you discovered through Classic Game Room or other video reviews? I found a new respect for a bunch of shmup titles that I never would have heard of before. I never grew up with sega consoles in the house so I never heard of the Thunder Force series for one.

>tfw Mark will die in your lifetime
103 posts and 5 images submitted.
>>
I have /vr/ to learn about games from, so I don't need to waste time by looking at any reviewer.
>>
He's probably the only reviewer on youtube that i genuinely respect. Im a great Atari fan, and the dedication he puts to his videos is awesome. And the most important thing: he barely reviews mainstream shit that every dork loves to talk to.
>>
>>3007278
Calling what Mark does "reviews" is incorrect. Mark does "first look"'s. Calling what he does a review is fucking laughable, because he often gets information blatantly wrong.

File: score10050_20140613110553.jpg (2MB, 3264x1840px) Image search: [Google]
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>game has high score table
>you're always putting in your initials even though no one else will ever get to see it or try to beat it because your friends are a bunch of plebs who hate arcade games

Just end it all.
32 posts and 5 images submitted.
>>
>>3016985
Most machines only kept scores for a day, isn't it?
>>
>tfw your initials actually are ASS and Capcom censored them
>>
>>3016987
I'm specifically referring to home ports of arcade games where you get to save your score, but yeah.

File: explain.png (807KB, 5120x3584px) Image search: [Google]
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explain
54 posts and 14 images submitted.
>>
>>3016889
It's a picture from the Genesis version of Aladdin, from an emulator, and stretched to an ungodly 5120x3584 size. You can tell because the dithering isn't working the way it would on a CRT.
>>
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>>3016889
>a kids movie that makes modern pop culture references out the ass also sneaks a few in the game

What's the issue here?
>>
>>3016889
why is your image 4k?

File: 11123_front.jpg (117KB, 640x878px) Image search: [Google]
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just got this, heard it was a good arcade style sportan. I haven't got the first clue about basketball, how do I get good at it?
13 posts and 2 images submitted.
>>
you could try playing the fucking game
>>
>>3016651
You really don't even need to know the rules of basketball to play NBA jam, it's that simplified
>>
>>3016659
Says absolutely nothing. Your shitpost was not needed, shitposter.

OP, the key to winning at Jam is being aggressive. Practice knocking over your opponents, and learn to do it when they're vulnerable, like when they take a shot.

Fire mode is activated only when three shots physically go through the basket. This means that you can prevent an opponent's fire by goaltending (jumping up and grabbing the ball on its way down) on the last shot. You can also use this to your advantage when trying to obtain fire for yourself. If an enemy is about to make a shot that would disrupt your three-in-a-row, jump up and grab that shit so you can still make your third basket. This should tell you that when you want to secure fire or remove someone's fire that dunks should be your priority.

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