Choose.
>>3175105
Alright OP, Suzuka
PREPARE TO QUALIFY
>>3175105
Test and Fuji are the only ones I can actually finish the race on.
>tfw when the real Fuji circuit doesn't have the giant banked turn anymore
10 year old me thought this game was super deep and emotional. The time passing, talking about life, do fish feel? The extinction of a race, the unfortunate death of explorers, the wonders of these great structures built by men.
Pretty solid game play too, action, puzzle solving, bit too much backtracking, but at least its often peaceful. How do other people feel about it?
>>3174846
I really should play this again. Top down action adventure games are one of my favourite type of games.
>>3174846
I've actually never played it.
Is that the one that's a pseudo series along with Alundra and Terranigma? Or am I remembering it wrong?
>>3174879
It's thematically related to ActRaiser, Soul Blazer, and Terranigma. Alundra is from an entirely different developer.
>bit too much backtracking
Dude, what? You can barely backtrack in Illusion of Gaia, it's extremely linear and always moving forward.
I agree that it is emotional compared to most other video games. Quintet always gave their stories a little something special, a certain warmth that most other games lack.
Back when I was a kid, playing Spear of Destiny, the manual said it had a "boss key" to hit when a boss appears, and then you should "wait until the boss goes away". I stupidly assumed they meant bosses in the game, so when I came upon when of the dual-chainguns guys, i hit the button, it went to a fake DOS prompt, and me and my brother wondered "how do you know when the boss is gone"? It wasn't until a few years later that I realized it was for people playing games at work. Anyone else remember this feature?
https://en.wikipedia.org/wiki/Boss_key
>>3174701
A Tetris clone for DOS called Blox had a fake spreadsheet you could access with the Tab key.
>>3174701
kek
>>3174701
Does anyone actually ever use them? I mean unless you use Lotus 123 (or whatever program the boss key simulated) for work and you have an oblivious boss it won't work, and even then you can't just turn it off when he does come over to you and really need to be on the edge while playing.
God fucking damnit.
I am really trying to like this game, and I like running through and shooting shit and the bosses and overall level design.
But god fucking damnit one thing I can not stand about classic shooters anymore is searching for fucking keys.
Find a walk through.
thats why i liked turok3 the most
awesome locations and no turok1/turok2 backtracking
>>3174096
That shits for faggots.
Let's start a what's the game-thread, please, there's none in the catalogue.
I'm looking for a game I played when I was a kid, though not much. It's a fantasy game with elements of both strategy and first person exploration akin to dungeon master.
I remember a map where you could click on locations, and from there one of two things could happen: First person 3d-exploration in a dungeon master-style, I don't think combat was a prerequisite for going to the 3d-view, I dimly remember that I explored some castle without any enemies about.
The second thing that could happen was turn-based (I think) strategy combat, this in a 2D-engine. Both sides were lined up in the vein of a chess game, and then you fought somehow.
Does this ring any bells for anyone?
No idea. But bumping cause it sounds cool
>>3174065
Adding a bit to make it easier, the strategy combat was lined up as a chess game but isometric, not top down. And I think there was a dragon that flew around in the sky in one of the first-person places I explored, if I remember correctly it was in that old style of a series of balls as a body.
I remember my brother renting an SNES game that had a lot of tanks in it. I think it was a strategy RPG, but I'm not really sure. Sorry that's all I really remember about it.
What does /vr/ prefer? 3/4 top down or isometric?
>>3173983
Top down, mostly just because that's what I'm used to.
I find top-down easier to keep track of.
>>3173983
Depends on the game.
Top down is way easier for platformers and action games, where as the isometric perspective works better for like strategy games.
For instance: Landstalker is a good game, that is way more difficult to wrap your head around control wise than it should be.
Thoughts on the Saturn port?
>port
lol
Anyway, not having auto-aim definitely makes it more tense
>>3173668
It's my favourite version of the game.
The 2D backgrounds are of higher quality.
The 3D models are more blocky, but I find them to have a certain charm that way.
But the great thing about it is the exclusive content:
- the first Battle mode of the franchise, challenging but tons of fun, with a Wesker zombie at the end
- a reskin of the Hunter in the caves which makes things look a little less repetitive
- the 2 exclusive costumes are my fav of any RE1 version
Loading times are SLIGHTLY longer. There are other smaller technical differences, you can find more detailed comparisons online.
>>3173668
I like it more than vanilla PS1, but not Director's Cut, or PC, or Deadly Silence
i just finished this game and it's pretty fun, do you like The Addam's Family too?
That screen fills me with nostalgia and I never even played the game, but I remember it from this spanish VHS from the early 90s.
It was the first time I saw 16-bit games (I only had a famiclone back then)
https://www.youtube.com/watch?v=pQIHTjxMb0o
Addams Family appears at around 14:00
>>3173657
The SNES game was awesome.
The NES one was horrible, horrible shit.
>>3173657
One of my first Blockbuster rentals on my new at the time SNES. Actually a pretty neat pure platformer.
>>3173672
Never played that one, but I know Pugsley's Scavenger Hunt on NES was basically a simpler version of the SNES Addams Family with Pugsley hacked in place of Gomez. What was horrible about it?
So /vr/ if you had to make a list of games, only one per system for a newbie to start off with, what would the games be?
Tried myself and failed.. ... Setup isn't mine, just looked neat.
Genre? Everybody knows the flagship game for most consoles
>>3173653
Keeping it open because flagship games aren't always "the best" games to start on.
>>3173664
But "the best" game varies by taste that's why we should go by genre. At the very least you can count on flagships to be accessible with broad appeal
Wacky Wheels HD is out on Steam. Might be cool.
>>3173395
Early access, I'll wait for the final release, but it looks pretty good.
Online play, 16 new tracks, duck hunt mode, battle mode.
>>3173402
Besides the online play, apparently it is feature complete.
>>3173395
HAHAHAHAHAHAHAHAHAHH WHAT THE FUCK IS THIS SHIT
IF I WANT SNES GAME I WILL PLAY ONE ON FUCKING SNES HAHAHAHAHAHA
I recently came across this game from the long forgotten Twinbee series.
It essentially plays like Sonic The Hedgehog 2, except with the added feature of being able to SOAR HIGH INTO THE UPPER ATMOSPHERE AND OFF INTO DEEP SPACE- any time you want.
Here's a link, I hope someone else can appreciate how ahead of its time this game was.
You can play it in browser here:
https://www.loveroms.com/download/super-nintendo/twinbee-rainbow-bell-adventure-j/102891
Let me know what you think.
>>3172870
Shameless self-bump
Also feel free to recommend other overlooked games ITT
>>3172870
Thanks. I will look into it in the morning. I saved the pic just in case i forget the name.
>>3172870
Its more like Rocket Knight than Sonic 2. Also that site you posted is awful.
>that kid who had to take a hit and run through the hard part
>That kid that used sting chameleon power to run through everything in Sigma's fortress
>>3172659
And?
That's a perfectly valid strategy.
>that kid who can't think of simple solutions to complex problems
That's you, in case you couldn't tell what I was getting at.
>that kid who implemented a clever strategy that makes the game look like a cakewalk
Fuck you, Kai.
What does /vr/ think of pic related?
I thought it was pretty enjoyable. Aside from the two parts you can completely dead end yourself which was kind of bullshit.
loved it, and then really loved flashback.
never beat this when it first came out, though. it was a bit hard and no internet to search for guides.
>>3172545
A game for the ages.
Amazing vision of outlandish, alien landscapes. Probably my favorite cinematic platformer.
Absolutely love this game. It's got an incredible atmosphere that very few games can match. It's got virtually no replay value, but honestly, that's fine.
Really enjoyed the interactions with the sidekick character, too. Hard to make a player care so much about an NPC without any dialogue at all.
I want to talk about the Neo Geo!
Quick summary for anyone not acclimated to this system: In the early 90's, the gaming company SNK was making numerous arcade games and decided to make a home system with the exact arcade hardware they used. The games were perfect 1 to 1 ports, but the system was $600 and game carts ranged from $200 to $300 EACH.
SNK made many famous series including King Of Fighters, Samurai Shodown, Fatal Fury, and Metal Slug, among others.
A Neo Geo CD console was released in 1994 to bring down the cost of games, but due to limited RAM and a slow CD Drive, the load times for many games were horrific.
The Neo Geo is also known for it's insane fan base. A copy of Kizuna Encounter (a subpar fighting game on the neo geo) sold for over $10,000 as it only had about 10 copies printed outside of Japan and was very rare. TEN THOUSAND DOLLARS for a mediocre game.
Anyway, what are your favorite games on this system? Which games are mediocre? Does anyone here actually play these games outside of emulation? I still see arcade cabinets of Neo Geo here and there at various places.
I think Fatal Fury: Mark of the Wolves is the pinnacle of Neo Geo gaming. Great fighting system, great characters, beautiful game, final bosses that are hard but not impossible, easy to understand super system (every characters super move is qcf, qfc and one of the four buttons), and a decent story line.
>>3172484
>hay guise
>I just got here from youtube
>I'm totally 18 or older
>>3172484
There are several MVS cabs floating around /vr/ it's a nice simple multigame cab that's a natural step between consoles and cabs before you learn about jamma and various kick harnesses or embark on trying to built a proper mame cab.
Personally I'm still pretty fond of Magician Lord. I still haven't managed to beat that "in the clouds" level even with unlimited credits and I like to think I'm pretty good.
Generally the most popular games are the Metal Slug series or King of Fighters. Mark of Wolves is pretty great and that Ninja Batman game is hilarious.
Rank the Metal Slugs please
I think I'm just about finished with 1
Unlimited minesweeper anyone?
>>3172087
nigga I can't even beat easy mode minesweeper.
>>3172087
You gone mad with power, Anon. Mad!
...Where do I try that shit?
>>3172150
>Where do I try that shit?
Hell.